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onsdag 27 augusti 2025

Ghost Trick: The Phantom Detective (Switch)

 

After three Etrian Odyssey games I needed something different so I picked up Ghost Trick that have been on my shelf for almost a year. It's a remake of an old DS game that was made by Capcom and the same team behind Ace Attorney. I remember reading about the original in some gaming magazine, but I never got it. Maybe since I hadn't played any Ace Attorney games at the time and I frankly just thought the main character looked super weird with his spiked hair. Glad I got another chance to rectify that mistake.

Story is that you awake as a ghost after you have been killed. A lamp possessed by another ghost tells you have to do your thing and then your of to find out who you are, why you where killed and try to maybe stop that. Your power's consist of manipulating things, travel through telephone lines and go back in time when interacting with dead bodies to 4 minutes before their death to change their fate.

During your investigation you have to save the police detective Lynne that constantly get herself killed so you babysit her most of the time, but during this you uncover a strange tale of an innocent death-row inmate and former police detective that is about to be executed and the machination of "the Manipulator" that forces people to act against their will. And in true Ace Attorney fashion the story just staggers and staggers. There's a collective of spies from a foreign country, which also consist of robots for some reason. The Manipulator turns out to be a dead man from 10 years ago that was killed by a falling meteor that lodged a piece into him, pretty much making him immortal. And who's face is your own. You also meet Missile, the dog from the first Ace Attorney game that helped you in the final episode with Von Karma. 

I got hooked rather fast and I just ran with it. The story kept me engaged to the end and the twist and turns makes it a great story. The graphics are really good and especially the animation of the characters. Well, mostly Inspector Cabanela and his dancing movements. And then the music is amazing. The puzzle was manageable most of the time. Wasn't until chapter 14 I began looking up when I sat 5-10 minutes trying to get how to get it. Took me around 12 hours, I didn't 100%, for that you needed to finish the chapters on a first try pretty much and then you had some extra sliding puzzles to finish with moving pictures. I did one and tried a harder difficulty and just couldn't get on. You get concept art and such to look at, but I got other games to play.

onsdag 20 augusti 2025

Etrian Odyssey III HD: The Drowned City (Etrian Odyssey Origins Collection) (Switch)

 

Ahoy Me Maties!

Well, here I thought I would have any easy time just use the perfect combination of classes I learnt in two games prior, and then the developers goes and change every class. Thanks! So instead of the Landsknecht protector front with an alchemist, survivalist and medic back I would have stomped my way through the game, I had a Gladiator, Hoplite and Buccaneer front and a Zodiac and Monk back. So that took me 30 minutes I had hoped to cut down, but no. And another thing before the game starts, no bonus for clearing the other games. No bracelets or so. Seems really strange that the original games coupled together I and II, but the remakes hinted at connections between II and III. Anyway, back to the story.

So you have arrived in this coastal town where a 100 years ago the ancient and technology advanced city sunk into the sea caused by a cataclysm, leaving only a Yggdrasil labyrinth to explore. From there it is as usual, with the exception that if you have some spare cash after outfitting your characters you can hire a boat and explore the seas around the city to reconnect with other cities, find islands with treasures and fight bosses to gain exp and materials. You can also fish, which pretty much the only thing you can do to bring in cash. And the ship master complains that people spend to much time fishing, well tough luck when that is the only way to keep the sailing operation going!

Anyway, into the labyrinth. I played most of the first two stratums on normal, but when I've reached 20 hours gameplay and my summer vacation is over for now I didn't feel like it anymore so I set it to picnic mode and went onward from there. There is something to play in normal. How you avoid the FOE:s and have to learn and use the environment. Especially the first stratum boss where I had to use tents between the two phases of the fight. But I beat him fair on Normal! I even survived the fish ambush on the second stratum by just booking it and be able to avoid them attacking me. After that I went to the floor below, faced of an alligator FOE I actually been able to subdue before, but now he wrecked me. So I set it to picnic. 

Still, you explore the stratums on behalf of the senate who looks for the Drowned City. You encounter this girl Olympia that helps you in the first stratum, but in the second she is the one that sets you up for the fish ambush. She belongs to the Drowned City that keeps humans away in order to fight there war against the Deep Ones, some lovecraftian fish horrors below the depths of the ocean. The Abyssal King, who has lived for over 100 years wants humans out of there since the Deep Ones feed on the emotions of humans while he leads his robot armies against the Deep Ones. The Senate is against this since behind them is Princess Getrun who is the Abyssal Kings sister and also have lived for over 100 years. By choosing to either protect the Abyssal Guardian or defeat it you change the ending of the game. Either protect it and keep the humans away or kill it and face the Abyssal king. I checked on it and someone mentioned it was easier to choose that way so I went with that. And then I defeated the Abyssal King and the game ended... that's all?

Apparently so. There's a post-game stratum (like always) where you are tasked by Yggdrasil to go even deeper and defeat the Deep Ones... even though the Elder One is in the third stratum locked away by the Abyssal King? I charted the first floor and so much of the second and third I could, but I got stumped and since it's a hassle to get back to the second floor since you have to take a certain path which is so irritating (maybe if I charted it with an automatic travel thing). It also has the new feature for this game where certain areas just doesn't register so you have to map it yourself (which is fine), but also makes it disorienting. 

Pushed through the floors and found the last level. Which ends at level 25, but I got the feeling that the other games had up to 30 levels? Anyway, found the boss, and got killed in three turns. Well, better grind the people back to 60-70 levels. Got to 60, found a tentacle as well as running around the floor and then I tried again. He already had a bit dropped of his HP so I began hitting him with everything I got and beating that bar there's suddenly a phase 2 and boy, it went bad. No MP left for the Zodiac and Monk so it's bad. Took a couple of turns, but he beat me. So then I checked up. Apparently there's 8 tentacles around the floor and I thought I might spend some time to take them out and might try again, but then I read they re-spawn within 3 days and it's just running around after them. I just called it quit there. I got more games to play.

Overall it works like the other game. I noticed also that this game at least give you EXP when you report a quest like they did in the Untold games so leveling is a bit better. The Sailing portion was a bit fun, but the cost is hard to justify in the early game and you really need to land on every square since who knows what lies in some random water square? So I get why maybe it doesn't need any extra like the others since it basically function like the Untold games, although sailing is optional. You can also add subclasses where you get the skills from those together with your main class. So a lot of choices, but only the Gladiator/Sovereign and Hoplite/Farmer was used for their skills, the others got subclasses because it also gave you extra skill points to dump in their ordinary skills. 

Now I only have IV, V and Nexus left... but those are on my 3DS and since I can't play them on the TV, they have to wait a while (I might also be a bit tired of the series as well after playing all three in a row). Don't know what I will play after this, but I got a lot in the backlog.  

onsdag 13 augusti 2025

Etrian Odyssey II HD: Heroes of Lagaard (Etrian Odyssey Origins Collection) (Switch)

 

To the Skies!

Continued with the sequel like I did the Untold stories. Mostly the same thing like the first game. The special area in the Untold version is gone, no story mode and the ideas of the Yggdrasil Cores aren't here. In this it's the Overlord that actually is the final boss, and he is just a scientist that uploaded his conscious in a machine or something like that in order to research immortality and create the Holy Grail. Which you come around, kills him and take to save the Duke of Lagaard. Who was the bad guy again? Cause really, what did he do? Well, I know that people that died in the labyrinth was picked up by the winged ones to the Flying Keep and he probably used them in his experiments, Schylla and the boss before the Overlord is stated as former explorers. Maybe there is more things in the Post-game in the Sky Islands, but I'm more interested in getting the 3rd game going since that is totally new for me.

The one thing these version actually have over the Untold games is that I can connect my guild from the first game to this getting one accessory that is rather good. It also creates some sort of cohesion that I missed in the Untold games. Wonder if they would have done it with Untold 3 since its basically stated that was the goal of the surviving adventurers in that game. Anyway, I wished they also had brought over the characters so I didn't have to spend the first 15 minutes recreate the team. Which I still changed, my main guy I changed into a Ronin since I watched to many Akira Kuruzawa samurai movies this summer so the thought of the wandering ronin that solve town troubles sounded interesting. Also changed the medic to a War Mage since I wanted to try different classes and then just used the other classes, Troubadour and Dark Hunter from the first game, Gunner that Ricky was in Untold. And instantly the game wanted me to use the other classes for quests so I brought back the others and used the Ronin as a Landsknecht and dubbed them the B-team. And that went well until I stumbled upon Salamox which beat me up so much that I went back to B-team, trained them to lvl 30 and beat the hell out of the monster. It wasn't until I reported the quest I remembered that I could just have skipped him... Oops, playing Picnic makes it maybe a bit too easy to just beat up all monsters. On the other hand, floors 21-25 would have driven me mad in normal mode.

From here I stayed with B-team except when I needed to do things with other classes. I gotta say it's a lot more inviting to use the different classes. One area exclusive for a single Troubadour and another for the new Beast class. You either grind them to high levels or use their special skills in order to control the FOE:s out there. I choose grinding since their skills was better used in other places. Another area you needed four different classes at the same time to traverse the area which made a couple of trips, but it was fun figuring out which class meat which. Still, the B-team was better overall with their skills and such so they continued be the better choice. So that will probably be the first choice for my next game.

Overall a fine game. Interesting changes from the first one. FOE:s doesn't give EXP so they are more of a hassle now since their only good thing is the materials they might drop. Early bosses as well, which is just mean. They also changed the skill tree actually forcing you to build skills in some lower spells for example before hitting the big hitters. The gathering skill was lowered to 5 (still prefer Untolds version where you pick the gathering points once a day instead of one at a time depending on how many points in those skills you had). 

onsdag 6 augusti 2025

Etrian Odyssey HD (Etrian Odyssey Origins Collection) (Switch)

 

Back at it again.

Well, I had to get the origins collection since it was the only way to play the 3rd game that I don't have. And I had to import it from Play Asia since otherwise I couldn't get a physical copy, need to save on the memory space, especially since I don't want to fork out on a 2 TB micro sd card so close to Switch 2. So, this is a HD remaster... remake... port (?) of the original DS game. Basically the same game as Etrian Odyssey Untold which I played earlier (only took me 8 years to get through) and this I did in 3 days and less than 30 hours. Believe I shaved most of the game time by letting the game fill in the borders for me automatically. That and I played on Picnic mode through most of the game since I just finished the game.

So what's different? Well, there is no Gunner or Highlander, which I feel is a bit sad. There is no story mode so there is no Ricky, Simon, Arthur or Raquna. It gives both advantages and disadvantages. A terrible disadvantage is that I liked the interaction between the characters in untold. There reactions to the story made it feel important and "real" so to speak. The whole separate area is gone as well so no M.I.K.E. as well so one more character gone. On the other hand, had I played this version first the twist of the final area would really have been something. Also, the Ronin and hexer you bump into during the whole game feels more important here since they are pretty much the only one you interact with (could also be due to forgetting them during the aforementioned 8 year playthrough while I played Untold). They also gave you there classes which was interesting. Gotta say, the genocide angle of the forest folk the chieftain tasks you with is interesting since I didn't get that vibe in Untold, but that could just be me.

I reached level 70, restarted the characters and got them to around level 50 before beating the game. Checking Untold I could have set it to fill in for me as well, so that's good to know when I start IV or later games after finishing this one. Things I miss from that version was the pub people you could speak to which told you hints for different quest or just information of the world. A free store was nice instead for paying 100 to store a single item. And also, while playing the game on a TV is awesome, the controls works really well for mapping the game as well after you get used to it and the HD pictures of the monsters is really clear, I actually like the Untold 3D monsters better, mostly since it allow them to have the FOE-monsters visible which is a bit more scary than a yellow, red or black orb hovering in front of you. Also noticed that the maps on certain floors was different. Neat.

I had a Landsknecht, Protector, Survivalist, Alchemist and Medic since it is a decent setup to tackle the problems, and the closest to what I could feel the original team was like. Also had a Ronin and Hexer to finish up some of the quests. I was gonna do it all, but one quest where you had to get petrified I never got to work, and the clean-up after finishing the main game ended in disaster. I got the knowledge about the Ice Dragon so I begin exploring the floors to find him. Had to go back, and recalled, the Fire Dragon was easier to get to so I just walked up to him. Got obliterated, didn't save and instantly realised that all the progress of the map I had done was gone. So that was that.

Overall, I gotta say that I think Untold actually is better in quality. The story, the extra area, and the fact that you have the bestiary and item codex with you instead of stuck in the Radha makes it a bit more convenient. Also, all the soundbites of every character makes it also more immersive since everyone had a voice. Of course, I won't be playing this game again for a long time since I got 5 more of these games in the backlog. Well, better back to it.

onsdag 30 juli 2025

Blossom Tales: The Sleeping King (Switch)

 

Lily the Flower Knight

Another game I started and quit and then returned on. Played the first dungeon when I started it and then stopped for a time. Don't know why and I came back to it during midsummer 2024 and then finished it up during my vacation that same year. It's basically a Zelda game, get these things from these dungeons and get items to use to solve puzzles and such. 

Story is that grandpa is telling a story to his grandkids. One named Lily which is also the name of the protagonist. She's a new recruit of the Orchid Kingdom, but during the ceremony the king is put to sleep by a powerful spell from the king's evil brother, the Wizard Crocus. So you have to get out and find ingredients that are hidden in the three dungeons. After getting the three ingredients a small cutscene that is actually rather good. Crocus arrives and sends in his minions of orcs in order to kill the sleeping king. The guards try to stop them, but in the last minute Lily arrives and gives the ingredients to the helpers that awaken the king so that he can drive out the orcs. I think it works really well with the commentary from the children since it feels really important. 

After that Lily's sword gets upgraded and it's out to the Wastelands in order to fight Crocus in his fortress. After getting through the dungeon there is a final battle with Crocus which gets rather easy when you used the lightning spell or at least it felt easy with that. Lily returns to the castle, gets a ring and the story is over as the kids goes to bed. You can start the game again and finish up the last things you didn't do. Like finding all heart pieces or energy crystals. I guess the ring also works as an instant teleporter. 

It was alright, some of the puzzles like the singing stone went out a bit too much and the bosses feels a bit long like. Kinda fun when the children complain at times and change story, like the puzzle to get to a treasure chest or if there are a ninja or a pirate as a boss. There is a sequel, but I haven't gotten it as of writing. We'll see if I does. I got so many games to play through. Nice graphics, good music. 

onsdag 16 juli 2025

Golden Sun: The Lost Age (Wii U)

 

Where's my continuation?

Finished off the second game again and the feeling of melancholy have appeared for finishing it up. Played it very slow compared to the last time. Last time I only put in 28 hours, 41 levels and missed 2 djinn and didn't get the last summons. Don't know why, but fixed it this time. Played it on Hard as well, mostly larger HP on the enemies I gathered. No problem until the end when I fought Dullahahn, which beat me every time so I had probably to grind for another 10 levels to be able to survive his attacks while dealing with the 200 regeneration he has. A bit easier on the old cart where I see that I had level 87 and played for 136 hours. Have I said this is my favourite game series? It has to be when a 30 hours game is played for 136 hours. Not as long as Tears of the Kingdom, but I only played that once. 

Played the game using the class items you get and while the first game actually gave me an enhanced experience since it made it easier with growth and such, here changing away from the basic classes actually was a hindrance where I constantly had to turn of the items and djinn to get Frost or Whirlwind, not until the second team showed up did it improve (and that was often due to their psynergy items that permanently gave you douse and Frost), but the final classes was awesome. At that point grinding for items worked really fine when I had all attack djinn put on the main party and diversified over all four meaning I could constantly hit them. And with Petra and Ground you could crowd control most encounters. And most late end bosses was really easy with a combo of those two and summon rush. Dullahan the only one that could handle it. Also went out of my way (which may explain some of the extra hours) to go to Air's Rock before Yampi Desert. Maybe would try to get the angry Kraden scene if I play again where you said no to everything and wanting to skip Lemuria gets Kraden so mad.

So, in a hypothetical remake, what would I want to see? Get rid of the RNG-blacksmith mechanic or let more enemies drop materials for Sunshine. I also realised again it was strange that people from the first game didn't have portraits there, but gained them here, so sync that up. A mini-map would be nice since the guide wasn't all that helpful at times since they didn't have a room in Ankhol ruins which put me on a loop which I couldn't get past. More funny is that I noticed they had missed a vial in Air's Rock as well. 

Still love the game. It has the emotional pay-off for a 60 hour game (both games combined) and cliffhanger in the end that really interesting. Sadly they didn't explain it in the 3rd game. Also, there was a lot of things they could have explored in a future game, the fighting between Hisperia and Atteka, Alhafra's greedy mayor and what happened to Prox after the Golden Sun event? Still, nice seeing it on the big screen, can't say the same for the next game, Dark Dawn since they never released it on the Virtual Console. A travesty I say!

onsdag 9 juli 2025

Ocean's Heart (Switch)

 

Looks like the opening to Breath of the Wild

Midsummer 2024 have passed and right before I got this game on a sale. I saved it to my Wishlist thinking it was part of the Oceanhorn games, which wasn't the case. I mean, it had a blue clothed blond hero in a legend of Zelda template off a game with Ocean in the name? It wasn't, but it was a fine game. It start on an island where your character train to be a volounter navy soldier to protect the islands from pirates by her father. Pirates attack and kidnaps Hazel, an herb collector so your father follows so after a couple of months you set out yourself to find your father and Hazel.

So you travel the islands looking for pirates uncovering the story that Blackbeard the pirate is looking for the Ocean's Heart, a magical artefact belonging to Sea King who was destroyed using it since it could cause the destruction of the world. You follow clues until you find Hazel that helps you find the Sea King's Sword that can dispel curses and so on. Then you follow Blackbeard to the ancient palace where you defeat the guardian, get the heart, but Blackbeard steals it and you kill him, destroy the heart and reunites with your dad and Hazel back home.

Simple story, most gameplay is finding items and upgrades that allows you to explore more. Game looks a lot like A Link the Past. With more pirates. Only took a weekend to play through. Not that hard, but some parts of the game design irks me the wrong way. Mostly is that a lot of the dungeons forced me to go back and forth since a key opened an area here, but only brought me to another key that opened a door on the other side of the map. Take Zelda games, I feel the dungeons tend to flow so they brought you back to where you needed the item you get to continue forward. Also, the game gets some real slowdowns at times and when it goes away the main character speed up dramatically (or so it feels). 

Overall, nice enough game.

onsdag 2 juli 2025

Golden Sun: The Broken Seal (Wii U)

 

Finally!

Difficulties at work made me crave some nostalgic feelings and maybe it was time to replay the game I once called the best game ever. Especially since it was 6 years since last as of writing. So no story or such since I already covered that in depth. I think I played it on the Wii U last time, but since I didn't have a decent TV I think I used the Wii U gamepad and I gotta say, playing on a big screen with a Wii U Pro Controller felt rather well. Only problem with it I would liked to have utilised more of the buttons, but that is due to the Game Boy Advance controllers. 

So what did I do to spice it up? I decided to change my classes beyond the mono-elemental one I usually do. In the first game it doesn't work that well until you get 6 djinn of each element to gain some interesting combos. So I picked up my Prima Guide and had it beside me during the whole game. Then I began noticing certain things. For example giving Ivan Flint in the beginning and defeating the three thieves makes the game give you back Flint so that you won't miss him... even if it only is really a few minutes. It actually made it easier in most parts since I didn't have to think about growth psynergy or such since I already had it.

Then it was the artefact weapons and armor. Most of them in the early game is kinda worthless. The bandit sword is already out paced by the normal weapons you can buy before getting it. What's the point? And that keeps up until something like Altin. I read somewhere someone complaining that they didn't have money so maybe that, but I just played it normally and sold off all Water of Life and other consumables meaning I had enough money for pretty much anything. No problem. Maybe they didn't explore enough.

I also decided to do the game really out of order in my usual style. For example I headed for Imil and Mercury Lighthouse before Kolima Woods. Got my ass beat my Saturnos, so I headed back to Kolima and did that before returning with more djinn and levels. Went a lot easier. I forgot that I should have skipped the Force Orb for that special cutscene in the Altin Mines, have to wait for the next playthrough in 2030. Defeated the Cyclone monster in the desert before finishing Colosso, saw another text with Sheba before she left Tolbi which I haven't seen before. Read also that you could see the colors of the stones in Altmiller Cave with Reveal which was a cool tidbit. Never knew that since I wrote down what Babi said so I wasn't lost. Speaking about Altmiller Cave I found out that the Prima Guide has an error. The guide says that the Dragon Shield is in the cave, but it is in Altin Mine. Think it was a vial there, but they probably confused the vial with the Mystic Draught. Went through the Babi Lighthouse section and headed out so I could finish off Crossbone Island. I actually went back there as quickly I had the appropriate psynergy. Still, Carry is the final one and that is in Venus Lighthouse. After that I killed Dreadbeard at level 28, started up my old save that was for level grinding so I had 42 and grinded to 44 so that Ivan had the Tornado psynergy and then I beat the game and is prepared for the next game.

Overall I fell in love with the game again. The Music, the graphics and the story just makes me happy. So since there is probably no reason for them to release Golden Sun 4 at the moment the best I can hope for is probably some kinda remake. Best option would be the first 2 games remade into one. Would I change somethings? I would prefer if running was the default, more buttons to use and maybe some tweaks so that early weapons actually is useful. The main characters don't default to defend if the target dies before a strike. A bestiary and maybe some added content. If both games are combines I would gladly take a New Game+ where the levels just continues so that you can grind to lvl 99 and max all stats. Another thing is maybe add a store or such that actually sells something like Oil Drops or Weasel Claws so that you can use different play styles. They can also put in a growth psynergy to Isaac like they did for Matthew. And more inventory space. There's like 5 open spaces when you are decked out with weapons, armor, accessories and psynergy items. I would enjoy that, but question if I still would bitch about the game straying from the pure original.

onsdag 25 juni 2025

Chrono Cross (Chrono Cross: The Radical Dreamers Edition) (Switch)

 

Through the Dimensions

Took me a while since I started it right after playing through the Radical Dreamers. And that post was published in 2023 and I assume I played it some months before that. It's a remake of a PS1 game from 1999 and a sequel to the SNES Chrono Trigger. Story is that the young boy Serge have dream of him, a girl and a puppy wandering through a fortress, he wakes up and has too collects items for his... I assume they hint at girlfriend... and he is transported through a dimensional portal. He ends up in the same world, albeit different. Like the fact that he was supposed to have died 14 years earlier drowning in the ocean. He gets the help of Kid, the girl that appeared in Radical Dreamers and he helps her to find the Frozen Flame in Viper Manor... this is basically the Radical Dreamers again. Lynx is also here as the main antagonist. After a lot of adventures you end up at the Fort Dragonia which is where the game started. And redoing the steps you face Lynx, Kid gets killed (?) and suddenly Lynx steals your body. You play as Lynx from this time on and tries to get into the Sea of Eden where the connections with Chrono Trigger becomes apparent. Shadows of Chrono, Lucca and Marle is there and the Bell in the town square. And the first boss I really has trouble with. To fix it I guess I had to go back to town, get red elemental magic to combine with and choose a team that adhere to that. I didn't so I got beaten up and in the end I quit for a time. 

And a year or so later it hit me, all these remasters Square Enix put out have things that make this game easier right? Speed-up and boost right? So I got to it and what did they do? They made you invincible since the battle system doesn't work like Final Fantasy games where they just gives you constant special attacks. And here is probably best to describe the game mechanics. There is levels, and yet not. Defeating a boss gives you a star level and with it a stat boost that goes to all characters. In between the bosses you can fight say 5-10 enemies and get mini stat boosts, like HP and one of those gives you something better. After that you don't level up until the next boss. Meaning the challenge is constantly scaled. Which forces you to learn the magic system and such. And I'm bad at that. Maybe if the equipment side would compensate, but either I didn't get it, since I ended using the quick smithy thing and decked them out with that and nothing else seemed to come up, except the rainbow equipment, which I never got around to since I couldn't get the hammer the smith asked for.

And that isn't mentioning the most problematic thing about this game. It has 45 characters to play as... Jesus. And people complained that Final Fantasy VI had 16 characters. You see the problem here? If you only get those mini-level ups by fighting monsters? Do you need to use them all? Yeah, if you want to min-max yes but doesn't matter. But how can you keep all these characters separated? Especially hard since they actually have counterparts in the other dimension. So you are gonna confuse them. I prefer parties that have set characters for this reason, I might grow with them and feel for them. The only one that matters is Serge, and Kid, but she is killed half-way through. And in the end I just used Pascal the pirate and the alien guy, who for some reason is very important for the story since you need his UFO to get to Terra Tower where the Time Devourer awaits... and you fly there with a machine from the UFO installed on the sail boat. It's f***ing awesome!

I might not like the battle system and all the characters, but it was a bit of fun. Graphics are nice, music great and the story draws me in. First the question on where Serge ended up and then what happened at Fort Dragonia. Then getting to Chronopolis, a city pushed back 10 000 years from the future and Terra Tower, another city brought back 10 000 year. How the story begins claiming humans to be infestation on the Earth since they are "children of Lavos" compared to the Reptites and the dragons that are part of the Earth. Lynx is actually your father corrupted by FATE, the computer that... I don't remember, the story goes crazy here. Kid is actually the clone of Schala and so on. It's so convoluted I actually like it.

The problem though makes it hard for me to know where to go. Several points I ran back and fourth through all locations in order to figure out where to go, and I didn't use the no encounter button. Gets tedious, especially since you don't gain levels beyond the first points. Don't say no to money and items and such. Doesn't help that you might need the right character, do you have the item? So many variables that it makes it hard to get it for me. Coming back a year or so later made it rather hard to guess what all items I carried did, but at least I got it working to power through the end. Helped that all battles was made easy by being invincible. Still, found the final battle interesting since you have to use the Chrono Cross to get the good ending, and how do you use it? I got that since the chimes and colours that appears after getting it is important and that being seven means I have to use the different magics to create a pattern. But it only works on the end boss and I get that climbing the Terrra Tower tells you the pattern, and that the second to last boss uses that pattern himself. I got that since I looked it up before and could see that it was the pattern. The game is a bit obtuse is all I'm saying. 

Still, I can't say I didn't like it. Maybe playing it in New Game+ works better, but this is a game that if you gotta 100% it you need a guide. Another complaint people have was that this game actually undoes everything you did in Chrono Trigger. That message was that you could change the future, every game over screen have that the future refused to change and in the end you did it, Lavos defeated and everyones happy. Well, not here. Lavos conjures a city back in time which forces the dragon gods to summon a reptilian city from the future and so on. What then do I think about it? Eh, in another dimension Chrono succeeded, this is more like a what if. They even hint that Radical Dreamers is an alternate dimension so why not the original Chrono? Like the third timeline in Zelda it might be one part where they die and so on. Really, the only time that bothers me would be if it goes in a boring direction. I can't say they went there. As said the story goes bonkers and I kinda like it. Can understand why not the whispered about third entry Chrono Break never got made cause where are you gonna go? Didn't think Xenoblade Chronicles 3 would tie in with the others, but they did. And I saw it floating around that they registered Chrono Break again so who knows.

onsdag 18 juni 2025

Paper Mario: The Thousand-Year Door (Switch)

Throw a book at them!

Yet another GameCube-remake, this time of a game I actually finished... not that long ago either... 6 YEARS AGO? Boy, must have played it as soon as I got my home. Should probably play Golden Sun again so I can get a remake of that as well, but that was 6 years ago as well. Got nothing to add really since the last playthrough regarding story or so. Same story. They changed some lines, no catcalling goombas in the sewer and Vivian clearly a trans-character in this. Somehow this was controversial before the games release, but I don't really care, I get to send a shadow demon queen back to the abyss with jumps!

Mostly the remake have been upgrading is the graphics with what people speculate is the Origami King-engine. Now, I can't instantly see that the graphics have been improved unless someone shows me a side by side comparison. As someone said, it looks like I remember the game to look. Especially since last time I was using a small screen so it will probably look rather awful at my current setup. I now that they also added a match with Prince Mush, the former champion of the Glitzpit, which I haven't beaten, my attacks just stops working after passing 50 % health. I beat everything else like Bonetail, and every trouble, all star pieces and upgraded all characters. Which unlocks all the art galleries and music players. Best addition probably the increased coin purse sine it goes to 9999 instead of 999. Less need to use coins constantly and actually have a buffer for special occasions.

Game stills great. Fun and engaging. They also apparently added some shortcuts which minimise the traveling time between areas and thank god for that with the General White quest and side-quest. Hope this will make Nintendo do another adventure like this. The badge system is so fun since it gives you freedom to play however you want as long as you got the badges. I ended powering up Mario to max in jumping, even disabling the hammer for extra damage. Kinda fun hitting 7 damage constantly. If I was a bit more daring I might even have lowered the hp get more badgepoints to push danger (5 hp or lower) and critical (1 hp) extra damage. Of course, one hit and your dead so better be good at those super guards.

So I tried it for Prince Mush, and I got so close so many times. I get him down to 9 hp and then I have to time the damn super guard to be able to damage him. I make it in the beginning to get him to the second phase but after that I just can't seem to do it, and I use both simplifier badges I have. Either start leveling up for more bagde points or actually get good at the game... might be time to change game.

onsdag 7 maj 2025

Princess Peach: Showtime! (Switch)

 

All the worlds a stage!

Newest Princess Peach game and a short game at that. My niece got it as well when she turned 8 and seemed to like it. At that time I still hadn't picked up my copy which I did the day after. Got to play it a week after when I finished up the Dragon Quest Monster game.

So the story is that Peach wanted to go to the theater, but after arriving a body-less "sorceress" named Madam Grape and the Sour bunch seals of the the theater with Peach and a lot of locals called Sparklas (I think). So she has to go through each play to get 10 different costumes that allows her to master different vocations like some bakery chef, a kung fu master, swordsman (or woman in this case), ninja, detective, superhero like Iron Man, a cowgirl, master thief, figure skater and a mermaid... maybe not a vocation, but still?

There's three stages per costume, first you begin with Peach and something like half-way through you get the costume and learns the rope. The second stage you are dressed from the start and the third stage is rescuing the one that the costume was based on. There's 5 floors and a basement and 5 bosses to beat. In every stage there is Sparkle gems to collect and a costume for Peach and her friend for the adventure, Stella. After beating the game you can find hide and seek ninjas in every stage and refight the bosses and try getting sparkle gems from the bosses by clearing some conditions, like take no damage, use minimal of resources and such. Each floor also has a rehearsal stage that allows you to do certain costume segments to get a high score, like Swordsman and Kung Fu Master beating up enemies without taking damage, the master thief gliding and collect jewels during an obstacle course and the superhero rescuing civilians from aliens. 

I did most things and it took something like 24 hours. Only thing left is getting the sparkle gems from the bosses. Two cleared in full, one with one condition left and two where I got to get everything. The gems is then used to buy decorating stuff in the theater. Only one thing left. Final boss is interesting since you "get" a new costume called Radiant Peach which turns the battle into a shoot'em'up. I also get that the joke is that Peach is radiant like a star since she's the star of the game (and in universe the plays). 

You would have a queen, not dark but beautiful and terrible as the dawn! Tempestuous as the sea, and stronger than the foundations of the earth! All shall love her and despair!

Now, I found it rather enjoyable the time I played it. There where some issues like that the nature of the stages dragged a bit if you replayed them a lot to get everything. You can't skip in-game cutscenes so it drags a bit, the movie like scenes you can skip and you can watch them whenever you like. Wished you could jump around the stages a bit easier. The game also took a long time loading the stages for some reason. And the final nitpick is that the dress costumes you can buy and get. Most of them look the damn same, in that they are white and pink for the most of it. They have different designs, but more colors wouldn't be bad. Really, the most interesting dresses are the bosses since then you get a different color. And the detective costume since it alone is brown to suit the Sherlock Holmes look. 

I heard some people compare it to Balan Wonderworld that have the same costume idea, but I guess it's much less costumes here and it only affects the stages they are in. In Balan I got the impression you choose which costumes to use and that differentiated the game play. Of course I haven't played Balan and with the reviews I will probably never do it. I thought going in that this game would be get the costumes and choose what to use and such. 

Overall, fun game. Feels like it could be in the Paper Mario Universe with the stage feeling and such. Will I play it again? Maybe not, I'm not that interested in playing the bosses until I master the game and there is no reward what I could see for doing it. I wonder if they use this to test certain ideas for games. The super hero one gave me vibes of Wonderful 101 and I would have liked more Kung Fu Master, Master Thief and Detective. I can skip Mermaid and Skater.

The last thing I saw before playing this was that the director is actually the same director who made Mystical Ninja Starring Goemon for the Nintendo 64 and you know I like that game. The ninja stages made me think of that and still wait for the Mystical Ninja collection Konami has to be working on.

onsdag 2 april 2025

Another Code: Journey Into Lost Memories (Another Code Recollection) (Switch)

 

The original cover

The Sequel came to the wii in 2009 and begins 2 years after the original game and Ashley is visiting her father on a camping trip near his workplace but as soon as she gets off the buss, Richard Robins doesn't show up and a boy steals her bag. And from there it spirals away with mysterious secret agents, holograms, another ghost and a damn another... Another Machine. People gets shoot at, mass hypnosis, a company bankrupted by an evil CEO and so on. This game's story gets bonkers and it actually have less ghosts than the original. 

The boy is Matthew that have run away from his uncle to look for clues about his dad that disappeared 5 years ago. He was the CEO of a resort company that tried to develop the area around the lake that they are staying at, but got blamed for polluting the lake. Turns out that that the company Richard works for had created an Another machine that stored memories in liquid form that was polluting the lake, but the CEO covered it up by infusing memories into the townspeople so that they turned on the resort company. And Matthew was constantly... or rather from the background a couple of times, followed by a ghost who turns out to be his younger sister that he failed to save as she fell from the clock tower near the lake. That scene broke me as he learns the truth and breaks down, and then his ghost sister shows up and forgive him and that started the tears leaking and then a bright light and there mother that died in sickness shortly after the incident appears and takes the girl away and the floodgates are open. God Dammit!

That's the emotional highpoint of the game, the following part is running up and down a lab in water opening doors and such... sounds like the first Resident Evil Revelation game. It's bonkers since one of the more mysterious people in the game Ryan is revealed to be pretty much a manifestation of a boy that died 15 years ago as he was tested on by his father, the CEO to try to take him out of the PTSD that happened when his mother saved him from a car accident, but she died from that and caused Ryan to shut himself out of the world. So it's really sad, but there is a bit of botched moments. For example that father CEO, really isn't described as caring so much for his son, I gather that's how that is, but he is described by the computer Ryan that he only cared for the machine. Maybe it's hinting on the computer not getting the emotional investment the father put into it to save his son, but there is no break down scene, and the one Ryan tries to resurrect is Ashley's mother by overwriting Ashley's memories and not his father.  There's a disconnect there.

9 hours to play through so it's a bit bigger, but it's a lot more drama since there is more people around and I don't jive with that. Probably due to not connecting as well as with Matthew's emotional story. There's some stories they could have milked more, like Charlotte and her missing daughter that ran away with the photographer... I don't think we had a picture of them until the end? Come on, make me cry more damn it, make me feel something! Prove that I'm human... *ahem* Where was I? Oh yeah, overall a good collection, 16 hours total for both games. Second game was a bit harder on finding the origami cranes so I missed two of them. You really need both of them since if you haven't played them the second game gets a bit strange with the one ghost. I thought it was supposed to be more ghosts in the game, but instead we got holograms pretty much.

Read through the plot of the original version, and that seems to change dramatically, since there Ryan seems to be a real person and all is just an inheritance dispute... again. Yeah, the hologram story seems better now. Also, someone mentioned that Matthews ending wasn't part of the original game, but supposed to be a spin-off game with him as a main character, but since the company behind the game went bankrupt after this it wasn't meant to be so they pushed it in here. And it worked for me!

onsdag 26 mars 2025

Another Code: Two Memories (Another Code Recollection) (Switch)

Should've known that her crying on the cover would indicate what I was gonna experience!

Continuing with the puzzle games I picked up this remake of one DS and one Wii game from the middle of the 2000's. Never played them before, but as soon I saw the trailer for them I just got a feeling I needed this. So after a month I started playing. So it start off with Ashley Mizuki Robins that the day before her 14th birthday have been invited by her father which she thought where dead to meet him on Blood Edward Island... charming name. It's an old island with a mansion and an abandoned mine where you solve puzzles... haven't I already played this game?

Well, she's there with her aunt, the aunt goes missing so Ashley has to look after her. After a moment she meets the ghost boy D that hangs around the mansion for 60 years. Together they uncover everything from D's family the Edwards that lived on the island and what Ashley's dad (Richard Robins) have been doing all along as well as the reason for Ashley's mother's death. Apparently D died by an accident as he ran from his uncle Henry that had been forced to kill D's father Thomas that in desperation tried to steal the inheritance of the family. Ashley's father meanwhile was working on a machine together with Ashley's mother, a machine called Another that was supposed to be able to erase memories in order to be able to cure PTSD and other trauma's... what ever it does, it sounds really bad for what it can be used to, creating false memories and all that. Especially when we are talking AI deepfakes and such? Of course Richard's assistant Bob was prepared to steal the machine and collaborated with someone to do so. He even killed Ashley's mother 11 years earlier.

I liked this game, it was a fun puzzler and I finished it within 7 hours. Puzzles on the easy side since you can photo anything (even though a 10 photo limit, but you can really see what you are supposed to photo). The most observant thing you have to keep looking for are these origami cranes you need to scan to get some information about Richard Robins, which I got all of them. The ending is kinda sad, but I think I foresaw it pretty early and since D's death was an accident I really can't say I felt the emotional strings being plucked so to speak. All in all I got vibes from the Famicom Detective Club and like that, there is a sequel that follows directly in this collection.

onsdag 12 mars 2025

Mario vs. Donkey Kong (Switch)

 

A return to their roots.

As of writing it's the end of February and I haven't played any video games beside some levels of Super Mario Bros. Wonder when I was at my sisters place the weekend 13 days after Christmas, and before that nothing since early December. As usual I'm not too inclined to play games during this time, and usually I get over it with a puzzle game. The game for 2024 was apparently Mario vs. Donkey Kong for the Nintendo Switch.

It's a remake of a 2004 GBA-game (which make it the second GBA-remake I know of after Advance Wars Switch-game) which I have two versions of on 3DS and Wii U. Never finished though. I finds that being the best thing about remakes, improvements to ease off play that actually allows me to finish them. Yes, I played casual mode that took away the timer which is new for the remake. The mode also gives you five bubbles instead of using extra lives taking some stress out of getting hit (in most levels it doesn't even hinder you from getting a gold star compared to the original). It also seems that they've added 2 set off overworlds since looking at the original it just seems to be 6 overworlds compared to the remakes 8. Since I don't intend to play through the GBA version I won't know unless I'm stuck somewhere with my 3DS and can't muster anything else to do.

Story is that one day Donkey Kong is zapping through the TV-channels when he stumbles upon a commercial for a new toy called Mini-Mario, he rushes out to get one (as the commercials message of "gotta get them all" repeats in his mind, think it's a jab at the Pokemon tagline). The stores is sold out so he rushes to the Toy Factory and steals them from the Toad workers there and Mario just happens to be there so he follows the Kong in order to get them back. He jumps and platforms his way through a set of 6 levels collecting mini-Mario's so that he can use them to collect the letters T-O-Y so that they open a chest he can put them in to get 6 hits on a boss level with Donkey Kong. Both the music and gameplay evokes the Donkey Kong arcade game and the Nintendo 8-bit series. After that you get a new set of levels and continue that for 8 overworlds to fight the big boss and then you do that all over again for the plus levels so that you can fight the final boss, Donkey Kong in a giant Kong Suit. Credits roll.

Then there is 10 extra levels that you unlock by the amount of gold stars you have, in the end I had 112, missing the boss fights. So in total. 130 levels to complete everything, but I don't feel the need to overextend my enjoyment. Took me a weekend of on-and-off play to get through it and that felt enough. A couple of days and I'm ready for something else during my half-week vacation.

onsdag 12 februari 2025

Super Mario RPG (Switch)

 

Clash of the Gaming Titans!

Yet another remake, this time of a Super Nintendo game, the very first Mario RPG, made by Square (now Square Enix). Originally not released in Europe until it was one of the first special Wii Virtual Console releases during a certain Japanese holiday and cost a bit more than the usual releases. I got it there and then they released it for the SNES Mini as well. Never finished either version. Only tried it on the Wii Virtual Console, but I fell asleep somewhere after the bow boss. Should probably finish it some day to see the differences from this game.

Story is that Bowser have kidnapped Princess Peach, but as Mario beats Bowser in his castle a gian sword falls from the sky and throws Mario, Bowser and Peach in different directions. Apparently the sword was sent by Smithy from Weapons land as he intends to take over the world. So Mario begins the rescue of the whole world.

First he meets Mallow a cloud boy that says he is a frog. He had a run in with a pick-pocket so you help him and you go back to his father, the frog sage that tells him that he really is adopted since the sage found him in the river so he took care of him. You also meets up with a living doll called Geno that have been possessed by a star entity to find the seven stars to restore the star road (that was smashed by the sword crashing down) so that wishes can be granted again.

I played to much D&D when this is what I think of as star entities.

You also recruit Bowser and Peach in order to stop this existential threat to the Mushroom kingdom and all others. You fight underwater shark pirates, climb to the clouds and fight off a usurper to the throne that belongs to Mallow, you traverse Star hill, fight some dwarf in a tower that tries to marry Peach and so on until you fight off Smithy in his weapon factory. Beat him and you win, a parade is shown and everyone lives happily again. 

It was a fun adventure. The changes made the game go a lot faster. For one, if you time your attacks right you get an area of effect that damage all enemies and that greatly speed up the game. I think that was what broke me last time, that I had to fight every individual enemy in a fight. You also can gather energy to a super attack with all three players in your party either do some buff or healing effect or do decent damage. Otherwise it's seems to be just graphics and music that is changed. Also they added cutscenes that was a bit more cinematic than the in-game cutscenes from the original. Interesting choice not to have any voice acting. You are able to play some post-game stuff and finish up unfinished quests, like what's behind the locked door in Monstro Town... OH NO!!!

I haven't been fooled like this since Final Fantasy V and the damn treasure chest!

Overall, I found it most enjoyable. Finally finished it for the first time. Really looking forward to the Thousand Year Door remake in 2024. Why I mention this is that the Paper Mario was the sequels to this game Nintendo made themselves and you can feel that the first Paper Mario really took a lot of the story like the seven stars and star road and incorporated it into that game. Due to the first Paper Mario being on the Switch as N64-game I have a hard time seeing that being remade. All I'm saying I got a craving for more Paper Mario. (This was of course played well before the announcement of Paper Mario: The Thousand-Year Door Remake)

onsdag 4 december 2024

Pikmin 2 (Pikmin 1+2) (Switch)

Attack of the Lobster!

Continued with the second game in the series. Olimar returns home, but due to a shipment being destroyed by a lunar bunny according to Louie,  the other pilot for the Olimar's company, the company is now in deep debt. Their CEO has to sell Olimars ship, but Olimar drops a capsule cap that he brought with him from the Pikmin planet and it is apparently worth a lot of money. The CEO sends Olimar and Louie back to the planet to find treasures to pay off the debt. 

So back in action Olimar and Louie search the planet for stuff to collect and finding a couple new pikmins, the purple and white one. After getting enough treasure they head home. but oops, Olimar left Louie behind. Credits roll and afterwards Olimar pays of the company debts and the CEO and Olimar returns to find Louie. Which I didn't do this time. I cleared the last area and went through the final dungeon, but when I lost all but 5 pikmins I just got to the first out and quit pretty much. The newer games clearly is superior. The ability to replay a level of a dungeon if it went sour speeds up and don't cause as much stress, especially when you have to survive a bit of an ordeal to get to some of them with the respawning monsters. The fact that grinding white and purple pikmins is a hassle also add to the stress... or maybe more accuratelly, waste your time pretty much. I have more games to play!

Now, some might think I left Louie in the ditch, but really? Who likes Louie? That space bunny that ate the shipments? Was him all along! And then we have the damn dogs he sicks on me in 4, or when he stole all my food in 3. No, Louie can be left behind with no remorse. The CEO is at least symphatetic as he is hunted by the debt collectors and lives together with animals under a bridge.

Didn't get the Gamecube original, but got the Wii version and finished it ones, not 100 % since the dungeons is past my abilities it seems. So that concludes the reason people love the newer game is that it is easy enough and I prefer them.

onsdag 27 november 2024

Pikmin (Pikmin 1+2) (Switch)

 

Feeling Hungry?

Due to releasing Pikmin 4 they also released Pikmin 1 and 2 for the Switch and it also came in a physical collection... a month or two after the digital release, but I gotten a lot more patient. So I waited and played the first game again after what must have been 10 years. I bought the original gamecube version near release, and it was one of the first game I actually went and bought myself. Still have the copy. Got the game mostly from the hype around another Miyamoto IP and a demo they had on a Super Play DVD. It looked amazing for the day and I wasn't that averse to strategy games, I played Warcraft.

Story is that Captain Olimar is on his way home when an asteroid hits his ship the S.S. Dolphin and he crash on this familiar looking planet. He has 30 days to find at least 25 of the 30 parts to be able to travel back to his home planet and meet his family again. To help him he finds the local creatures called pikmin that sprouts from onions that can fly. In the original it was the standard red, blue and yellow pikmins.

Now, I finished it once before and I think I did that in something like 25 days, this time I did it in 20 days. Dandori skills through the roof. It was fun and even if the time constraints due to the 30 day limit it was decent enough. That I finished the whole final area in one day, including fighting the final boss is kinda impressive since I think I spent a couple of days last time. Overall I felt smaller last time playing than now.

A problem I encountered though was that the improvements made in later games greatly enhances the gameplay so going back is a bit archaic. I miss switching between different pikmin's just by clicking a button. Having several captains that you can order around makes the game easier since you can multitask, here you just have Olimar that have to keep track of everyone. I didn't get the sequel for some reason until it was released for the Wii, I wonder how that will feel.


onsdag 24 april 2024

Pikmin 4 (Switch)

 

Who let the dog out?

Latest Pikmin game and for the Nintendo Switch, last game for the summer 2023 although I got and finished it after my vacation was over, still work is so slow during those weeks so I could get home after 16:00 without problem. And my co-workers doesn't do anything but talk about gardening and this is the closest I will ever get to it.

Basic story is that Captain Olimar from Pikmin 1 is redoing his adventure and this time ends up in a house on the planet where he finds a radio transmitter that allows him to send out a signal to space. The signal is picked up by the intergalactical Rescue Corp that sets out to save him... and promptly crashes themselves. So they send out their latest recruit, you, the player!

And you set off rescuing the rescue corps with the help of the pikmin you find and a dog that will help you fight and traverse the areas. But you aren't alone, other travellers have stranded as well, there is a school class, some tourists and so on. And a strange leafling that runs around with a dog himself... the same dog Olimar had in the beginning... It's Olimar isn't it?

Yes, while trying to escape the planet he unfortunately crashed back to earth and to save him the pikmins did what they could to save him, they brought him to an onion and it spat out the leafling, more or less the bad ending of the first game. Now he's obsessed with efficency and tries to bring the other stranded people into leaflings so now you gotta do that as well. To cure them you need to do nightly raids where you play sort of a tower defence game as crazed beasts attacks some luminknolls that produce a sap you need to cure the leaflings with. For help you have glow pikmins that seems to be ghost-like pikmins that are created from crystals that the luminknolls use to spew out them. Or if you have rescued Dingo the Ranger he can auto-complete the mission for you if you fail (which I used on the final mission since I was feed up by that time). You save Olimar and are about to go home, but before entering the warp hole your dog grows sick and seems to have caught the leafling bug himself and you have to go back to find a cure.

So you look for a veterinary among the other stranded, but she have been kidnapped by Louie that have taken up Olimars leafling habits. Get the veterinarian back (which is a copy of Brittany from the last game, and copies of Alph and Charlie is here as well) and she confirms that you need the cells from an unaffected dog so you look for Louie until you find him hiding in a 20-level cave with a big dog at the bottom you gotta fight. Well, before that I had to do the Sage Leafs trails to get the onions for the white and purple pikmin to have enough to get through every levels (which made me think out solutions while showering, maybe I'm a bit obsessed at the moment). And then fighting the dog was almost a complete failure. Should have gone to the level before and had diversified my army a bit, or just use red, yellow and ice since that seemed to be the most dangerous phases, especially when I got in with purple white and blue. White helped when he ate them which killed him a bit faster, but it was a really bad deal, but I managed.

Cured the dog and went home, the end! Took me 40 hours pretty much and it was fun... it felt like they changed the timer for the days. I think it was 1 hour in the original, but I still felt I made more progress in the old game. You also have a mode where you play as Olimar that got 15 days to find the 30 pieces of his ship which tells how he got here. There is a remaster of 1 and 2 on the Switch and when I get the physical version I might play that. I actually did finish the original on GameCube, and the sequel on Wii, but there is apparently a bit of QoL improvements that might it even more fun. 

onsdag 7 februari 2024

The Legend of Zelda: Tears of the Kingdom (Switch)

 

The latest Zelda-adventures 6 years after Breath of the Wild and long hyped game. A massive game with hundreds of hours to get into the game, I finished it after 180 hours and I still had things to do afterwards. The game begins with Link and Zelda exploring under Hyrule Castle finding murals depicting the founding of the kingdom and the war against the Demon King 10 000 years ago. In the depths they find a skeleton being held back by a hand as it seemed to sap the life out of the skeleton, but as they approaches the hand falls off and the skeleton begins moving talking to our heroes. Turns out it is Ganondorf, the Demon King that was sealed 10 000 years ago by Rauru, the first king of Hyrule and one of the Zonai. He causes the Upheaval where islands in the skies begins falling upon the land, Hyrule Castle is lifted up into the sky and all weapons are degraded by something called the Gloom and the Master Sword shatters and Links arm is corrupted. As Zelda falls off a cliff he leaps after her but before reaching her she disappears and Link is saved by the arm that grabs on to him and seemingly teleports him away. And here I think there is a time skip for an unknown amount of days... maybe months? As Link awakes yet again in a chamber, but now with longer hair and his arm replaced with the one that saved him. Belonging to Rauru it begins teaching Link how to traverse the lands with new abilities. Gone are Bomb, Glacias and Magnesis, instead we get Ultra Hand that works like Magnesis, but you can attach things together, then there is Ascend that allows you to swim through roofs (or ceilings) which is instead for Ravali's Gail. There's Recall witch allows you to turn back time for certain objects and Fuse that allows you to add things to weapons and shields to counter the Gloom-effects on weapons. And then things that unlock later like Camera and Quick Build. You get through four shrines across the the islands in the sky and then jumps back to Hyrule.

More tutorials follows, several people have began building up Hyrule town as a base of observations and monster controls lead by Purah that sets you on the quest to look into wether phenomenas near Rito, Gorons, Zora and the Gerudo. Before leaving you meet Josha and Robbie (Josha being a new Sheika scientist, and the new child genius since Purah have aged herself up to look something like a 20 year old). They began looking into the chasm that have appeared and leads into the dephts, a dark underworld where you gotta find lightroots to bring light to the underworld (and each lightroot corresponds to one of the shrines on the overworld so finding one can help you find the one in the other map. At least the quest tells you there is ruins and abandond mines below, mostly allowing you to mine zonite, a new material that powers your batteries mostly. Of course the gloom effect is the limiting factor since if you get hurt by monsters with gloom they not only give your damage, they also blocks the hearts so you can't regain health until you get into sunlight (either from leaving, standing under a lightroot or eating meals that undoes the damage, preferable sundilions). 

The game is actually pushing you to do the four phenomenas first, then Hyrule Castle where you follow an illusion of Zelda that makes yo fight Phantom Ganons together with the sages you rescued. Here they reveal that Ganondorf hides beneath the Castle in the depths, but you are encouraged to find the fifth sage and the Master Sword that disappeared after clearing the tutorial area. The search for the fifth sage should lead you to Kakiriko village where you have ring ruins that tells you to go to the Faron Woods where you help some researchers and unlock an island cluster above that was hidden in a storm cloud that shows you a mask that takes you to the depths and a factory that puts together a robot vehicle with the conscious of the sage of Spirit, Mineru that was the sister of Rauru. After that travel across the world to find the dragons tears that lies in glyphs that looks like the Nascau lines in South America. The tears tells the story from Zelda's view as she apparently travelled back 10 000 years to meet Rarau and Sonia, the first king and queen of Hyrule. Apparently she awoke as the sage of time and she watched Ganondorf appearing and getting a secret stone that turned him into the Demon King and the final battle between him and the six sages and Rarau which ends with Rarau sacrificing himself to block Ganondorf for 10 000 years until the start of the game when Zelda and Link found them. And Zelda took her secret stone and the part of the Master Sword, that was sent back in time too Zelda as well, and turned herself into a dragon with the Master Sword on her forehead and dropped the tears across the lands. So now you gotta fly up to the sky, land on the light dragon and pull the Master Sword from the Dragons forehead. Amazing! Now, eating the tear and becoming a dragon I believe is actually a Chinese folk tale about a rice farmer that finds a pearl one day and to keep it from the tax collector eats it and that turns him into a dragon since it apparently was a dragon pearl. Neat how small factoids from my childhood comes back like this.

Now, did I do that in intended order? No, I first traveled the land to get the lookout-towers so I had the map, then taking so many shrines as possible to max stamina as fast as possible and then I just happened to get through the storm cloud to get to the mask, but was blocked since you needed more hearts, but that was quickly solved and then I got to the Spirit temple with the construct, but got beaten up by the boss so I began doing the tears collecting and it just happened to lead to the Master Sword. Then I started the weather phenomena. The first being the Rito wear a snow storm have taken hold so you gotta find a flying ship by jumping on other flying ships together with the Rito child to the Rito that helped you with the divine beast in the last game. On the ship you then had to fight a flying monster by diving through his weak points. Great first boss, and you don't need any weapons at all. Then I went to Gerudo where a sandstorm have taken the whole desert and Gibdos walked around. Got help from the chieftain and found a temple where we fought the Queen Gibdo by firing arrows at heras Riju summoned lightning. Then to Death Mountain and the Gorons that have been brainwashed by some rock food. You save Yunobo from the last game and uses his help to fight a monster in the volcano and then jump into the depths where you find the Gorons ancient city and has to fight a Gohma encased in rock. Then over to the Zora where the water is contaminated by sludge so you and Sidon finds a water temple in the sky and fights the most irritating bosses of them all that jumps around in mud. Hate him. After that lighting up the depths and after that trying to find the sage's will so I could level up the sages and mostly finishing side quest like finding every cave and the wells and the clothes. With something like 5 caves and 8 wells left I just went for the end. 

First jumping into the chasm beneath the castle and finding the cravece that lead to the area where you began, and then jumps to a tree where you fight of legions of monster together with the sages and then the battle against Ganondorf in two phases that ends with Ganondorf eating his secret stone and turning himself to a dark dragon and grabs you in his mouth. Zelda the light dragons appears and attacks him so he drops you and then you have to jump and land on the dragon to destroy all weak points and in the end push the master sword through his secret stone on his forehead (that seems to become a Zelda tradition). Zelda is turned back into... human? Hylian form? And as they fall down to Hyrule Link grabs her (which is a call back to the beginning where he missed her) and both lands in a lake. All sages gather, swear loyalty to Zelda and Mineru finally leaves. The End! Probably the most epic end for any Zelda game.

Amazing game, I spent closer to 200 hours and I still haven't done everything, but I begin to feel fatigue. I also might be getting the guide before finishing up since it's a bit hard finding the last caves and such and even if I could use the internet is a bit spotty at the moment. For example the easiest way to find caves is to find Koltin (Kilton's brother that wants the bubbelgem that you get from the shining monsters in every cave) and he tells you where there is a cave within specific areas where you find him. Now, I don't think all places where he is have been found yet since it's rather impossible to google up a list on them. And it can be irritating finding them. Same as the wells. Think I found every major settlement and some of the ruins so there gotta be some weird lonely well in the wild... doesn't help that the only help I get is "use the sensor", a pity it doesn't work across the country. A couple of amazing moments like getting the Master Sword, fighting the first boss and Ganondorf (all three phases). The depths are interesting and in the beginning the claustrophobic darkness makes it the place to explore and most akin to Breath of the Wild feeling of finding a tower for the first time. That is the problem with reusing the same map, but since they added caves and such there is things to discover at familiar places. And the new monsters are a breath of fresh air, like likes and Gleeoks are back, new monsters like horrorblin and Gloom Hands... especially the Gloom Hands. First encounter was in a cave where I just found a lot of illuminous stones and suddenly I see this patch of gloom coming toward me and several hands appear. First instinct is taking a photo, but they don't register and then it was just run and lucky enough I spotted a shrine so I got there and did that, saving me from the hands. 

Overall, would I play this over Breath of the Wild?  I don't know. In the beginning I thought all the stuff would make me not being able to handle it another time, but at the end after everything why not? Still hate we only have one save file (I know about different accounts, but I want just one since it track my time). A bit hard in the beginning getting used to the loss of elemental arrows since you now have to use add ons, and you have to do it for every arrows. The same with losing elemental weapons, but the fusing gets rid of that. Graphics looks the same like last time and it works and music is good, enjoyed the creepy music in the beginning, the boss music at the Wind temple and the final approach at the end game was really good and then the Gleeok battle theme. Best new songs I've heard in the game. Got some bonuses for carrying over the save file so all my horses followed and several people recognised me and hey my house in Hateno is still there... wait, where is my weapons stand? Wait, why is everyone talking about Zelda's house? She stole my house? Is nothing sacred?

onsdag 24 januari 2024

Advance Wars 1 (Advance Wars 1+2: Re-Boot Camp) (Switch)

 

Another remake, the first GBA remake I can think of (well, beside the Ace Attorney-games). I've played all of the Advance Wars game released in the west (not finishing them all, but one day maybe). As traditions with this game it was off course delayed. First to fine tune some parts of it from its originally release in December 2021 so it was moved to March or April 2022... and then the Ukraine-Russian War started. Kinda ironic since the original was supposed to come out the week after 9/11 back in 2001 in Europe and they delayed it to the spring of 2002 instead. Well it's finally out and it was a breeze playing through the first game again. 

Story is that Orange Star, a country pretty much appearing like USA/Europe is suddenly attacked by Blue Moon by CO Olaf, a country modelled after... Russia.... Oh Boy! Orange Star only have you, the player, as an Adviser freshly sent from HQ to learn the works with Commanding Officer Nell. After some tutorial levels she hands you over to Andy, a relative new CO as you start to push back Olafs assault and push him out of Orange Star territory. During the journey Andy stumbles upon a pluton of Green Earth Soldiers (modelled after Germany I would argue, with the WW2 hats and blitzkrieg tactics) led by CO Eagle that after taking a beating accusing Andy for some war crimes. 

After that Andy gets reinforcements with CO Max, the strongest CO of them all, but lousy in indirect battle. Both of them push Blue Moon back to their own land so they continue hounding Olaf and his second in command Grit. After beating the Blue Moon army they meet up with Sami, the infantry specialist CO of Orange Star. They are again attacked by Green Earth and... for some reason heads over Yellow Comet (Japan pretty much) and constantly gets attacked, all the while the cutscenes tells us that they also have been attacked by Andy in the past. After beating Kanbei and Sonja it's over to Green Earth and meeting with Drake and Eagle. And during the battles it is revealed that there exists a clone of Andy that have attacked the other nations while Blue Moon was lead to attack Orange Star to keep them busy. All this is orchestrated by the Black Hole Army lead by Sturm, who likes to throw meteors on my most valued troops. You defeat him and all is well.

The new coat of paint is rather nice, although the pixel art has its charm, and the small changes too characterisation they made for some of the CO doesn't add up to me. Also, the quality of life improvements are wonderful. Restarting just a turn makes it so easier if you just did a wrong move (although it can be used to save scum through Fog of War maps). The casual mode (which was the mode I played through it in) is rather nice with a bit more soldiers and getting rid of fog of war in some maps (although I feel it makes it easier for the AI as well since I can't hide as well). And finally, the ability to pick and choose missions after finishing the campaign instead of having to replay the whole thing as well as getting rid of some of the criteria to unlock certain CO:s, as well as being able to chose the CO for the final battle however you want. No more playing X turns on the Kanbei missions to unlock him at the final mission, or playing Max stages to get Grit or Andy against Drake or Sami against Eagle. 

The biggest problem I have is that everyone said this was pretty much a 1 by 1 recreation of the original. Lo and behold my surprise that they cut out most of the tutorial levels. Now, some might say that it went on too long and that the tutorials still pops up when appropriate, but the story and the ability to delve into the POV of the Adviser gets lost. What do I mean? Well, the tutorial levels is where you work together with Nell for 14 missions. She is your CO, she lambast Olaf for his betrayal and gives hint on the relationship between the two and all that. Olofs overconfidence and blunders that he shows throughout the story. And Nell talks to you, congratulate you for your tactics and how fast you can beat certain stages like the mission Dogfights and Air Defence. Now, you pretty much disappears after the first missions. It could be that they wanted 1 and 2 feel like the same game and the advisor roll disappeared in the sequel and I didn't like it then, and don't approve of it now. It felt more immersive in the old game and it's sad it disappears. If they continue like this I hope they don't remake Fire Emblem for the GBA that released in the west since it will feel worse there. But overall it's a fun game and just nitpicking with my preferences.