onsdag 27 mars 2019

Luigi's Mansion (3DS)

I ain't afraid of no ghosts! (joke made by everyone playing this game)

The launch-title for the Gamecube, I played it and never finished this game, until now that is when it was remade for the 3DS. It's about Luigi winning a mansion in a lottery he hadn't entered and, when arriving after his brother Mario, finding out that the mansion is overrun by ghosts. He is saved by professor E. Gadd that equips him with the Poltergust 3000 and it's of ghost hunting to find Mario. Basically a puzzle-adventure game where you go to each room of the mansion, trying to figure out how to capture the special portrait ghosts, capture the 50 boos and find Mario. It was fun, but I wish the c-stick on the N3DS was more responsive, meaning I miss the gamecube C-stick. Especially when fighting boos, or bosses that forces you to be more precise with your vacuuming sight. And the bosses are the most irritating ones, well, mostly the boo bosses. The several boos you fight at the balcony was a pure hate to play through. You are supposed to vacuum it into a unicorn statue so it splinters into several boos, and then freeze the boos and then vacuum them up. The final one was a real pain since he continued to hurt me, bit by bit, getting me down to 12 hearts before I by some random luck was able to freeze him and suck him up. I was at 90 when he was the last one standing. Yeah, he sucks.

The C-stick problem gets really noticeable as soon as you get to fight ghosts on the ceiling or so. Also, Luigi goes so slow that running up and down the mansion can be a hassle at times... at least until you get the key for the shortcut of the stairs so you don't have to run all around the backyard. Basically the boos have created the mansion to capture the brothers and released the ghosts from E. Gadds paintings. And in the final when you cleaned out the house you fight King Boo in the basement in the form of Bowser. I never finished it at the gamecube, mostly because I got frustrated by not being able to maneuver correctly. Maybe they made the auto-targeting better, but I at least did it this time. You get all the ghosts back into the paintings, rescue Mario and depending on the amount of money you have collected, Luigi gets a new mansion. I got a D. It's pretty much the same thing from Super Mario Land 3: Wario Land where he got a castle depending on the treasures he got. Winning unlocks the Hidden Mansion mode where you get into hard mode, but you can earn more money and go for the better mansion. All in all a fun game for a couple of hours. You can play 2-player co-op on the 3DS as well, but since I'm alone I can't test it.


onsdag 20 mars 2019

A DnD Tale: Curse of Stradh - The Witching Hour

Can I interest you in a pie?

So we started this up again. After a short recap on what have transpired, a reminder of the fortune reading they had they were back at Yester Hill. The night was coming and they slept on the hill. Immeral the high elf monk took the first watch. In the middle of the night he heard a voice in the night calling him. He stumbled down to the side of the hill and found a magic spear under a rock. Now, it's supposed to go to some one more attuned to nature like a barbarian or druid, but the barbarian already got an axe and I gathered it was just fair to reward their character and the monk can at least use a spear so he got it. On the way back of course the player rolled a 1 and fell back in the camp getting scolded by the rouge tiefling, Hope. Hope take over the watch. The next morning they head over to the vineyard and give back the second emerald pine cone, restoring it to even greater days,

Lost on what to do, they begin looking for information on cats and witches since the third and final emerald was lost and no one knows where it is (and the book leaves it up to the DM to do whatever you wants with it). They travel to Krezk and are pointed to the Vistanis, but they don't live in Krezk so they have to go to Valaki where they enter the vistani encampment outside the town. They are pointed to the dusk elf leader Kasimir since most of the vistani is out looking for one of the chieftains daughter that have gone missing. Kasmir tells them about places like the stone circle in Berzk near Baba Lyssaga, the Old Bonegrinder and the witches there, the Amber Temple in the mountains and about Wachter family that have connections to Strahd. They also ask him about the mother of evil and he tells of the two possibilities, either the actual mother of Strahd and that would be seeking their answer in the catacombs of the castle, or Baba Lyssaga. He also tells them about his haunted dreams where his sister torments him and he would want the powers said to exist within the temple that would grant one person the ability to raise the ancient dead from their slumber. They decide to head for the Amber Temple since they want to bring Ireena back and could use the powers of the Amber Temple and the scarf that was left of her after falling into the pool. And they walk all the way to Tolinka Pass, but they can't pass through the green-fire curtain since they don't have the ability to suppress or dispel magic. So they turn away and believes that maybe Madam Eva could help them. On the way they decide to take back their windmill since they own the deed after finishing the Death house at the very beginning of the game.

Reminded of the Disney short that won an oscar

Arriving before lunch they look through the surrounding area and finds another set of pillars and children's bones at the centre and agitated ravens all around. Sensing that there's something wrong they sneak in and finds even more compromising evidence of evil. Cygnus Swanfeather, the eladrin paladin senses fiends inside the windmill and they decide to act. Sneaking up to the second floor they see an old lady sweeping the floor and they attack. Hope puts a dagger in her back and she shrieks in pain as the form of the old lady turns into that of a night hag. Immeral strikes next. The hag counter by casting eyebite and frighten Immeral (I wanted to put him to sleep, but fey creatures like elves can't be put to sleep). Katrina Bargov, the human sorcerer throws fire bolts at the witch. Another hag comes down the stairs and throws the spell hold person on Toby, the half-orc barbarian and paralyses him. Another hag arrives and shoots a green bolt against Hope. Its a ray of sickness that would cause her to take poison damage and impose disadvantage, making it impossible for her to use her sneak attacks against the hags. Sadly, the spell misses. Cygnus attacks and divine smites the first hags with his silver sword. After enough attacks her concentration breaks and the spell over Immeral dissolves, freeing him from the frightened status. As revenge Immeral attacks, and attacks until the hag dies. This breaks the hag coven and takes away the hags abilities to cast the spells they have been using. Our heroes Now focuses on the hag keeping Toby paralysed (since he isn't that good with wisdom saving throws it seems). After enough bashing that concentration is also broken and Toby finally can rage and bring the hurt upon the witches. The second witch is killed and all are focusing on the final one. In the end Cygnus is the one that cuts the witches head from her body and it rolls down the stairs she was standing on.

After their victory they search the windmill and finds two children looked up in cages and rescues them. The kids was sold to the hags by their parents for dream pastries (which the hags makes from the children). They decide to take the children back to Barovia and leave them in the care of Ismark before heading toward the Vistani encampment at the pool with madam Eve to search for help in passing Tolenka Pass. So I had to skim through the Dungeon Master Guide while eating cake to find a magic item to use, so they got a ring of spell storing that had a dispel magic spell for one use. Of course, they only know it like a ring with one use and nots its true nature, Will see if they keep it afterwards. Back at Valakia and then we stoped pretty much to resume some other time.

onsdag 13 mars 2019

Metal Slug 4

Time to blow things up!

So after the Mysterious Cities of Gold intermission, we go back to the regular scheduled video game reviews... or talk-about. And it's time for Metal Slug 4 finally arriving on the Switch... or it has been there for a couple of months. Apparently a cyber virus threatens to destroy all nations military computers so they send in the best they have, which is two from the other games and two new ones since the others are doing some other things in between, like helping you move from stage to stage. Apparently it's some Amadeus Syndicate that have teamed up with General Mordens rebel army. As you fight through the stages you confront Morden, that turns out to be manufactured robot. The final boss is some scientist that uses the Dr. Wily tactics of using machines in the end battle. Beat him and you gotta escape before the whole factory blows up.

I don't know, but it feels limited compared to the bombastic evolution of the other games. Apparently SNK was going through bankruptcy so maybe that explains the reason. Not only that, but it was licensed out to another company and maybe they reused more assets and that makes it feel a bit same same as the others. Not bad, but I would rather play the first 3 games.

onsdag 6 mars 2019

The Mysterious Cities of Gold - S3E26 - Kumlar

Kumlar, the fourth city of gold

Mendoza is captured and locked up below deck. The kids wanders through the city and finds a place where they can create holographic copies of themselves and an image of the princess that made the veils and the last princess of Mu. They deduce that the double medallion she is wearing is the important treasure from this city as it allows one to only need that to open the next city of gold. Meanwhile Ambrosius and his team arrived at the princess tomb where he destroyed the statue warning anyone to desecrate the tomb. As the children run towards the tomb the light goes out of the structure (the structure appearing as sand, but is orichalcum dust, appearing as nano-machines). Mendoza is able to get a flask he breaks to cut his bonds with while Gaspard is on the way. Laguerra tries to persuade the kids to turn back, but they runs through to the tomb. At the tomb Ambrosius have gotten his hand on the double medallion and are about to destroy the kids with the Black Suns, but Zia uses her telekinesis and throws the crown away and grabs the double medallion. Ambrosius attacks her and pushes her to the side were the ground is slipping away into sand. Esteban grabs hold of her while Tao goes for Ambrosius. Laguerra picks him off Ambrosius so he goes to help Esteban. Mendoza arrives and grabs hold on the children. While Ambrosius runs away Laguerra returns to help them, she and Mendoza kiss, but she is captured by Gaspard that was given orders to bring her back and our heroes fall, but lands on some flying discs they've been using getting around the city. As they escape the falling city Zia gets the next medallions from the eyes off the statue after been shown it at the tomb. As they stand over the ruins they see Ambrosius escape and vows to stop him from getting to the next city first... but that won't be until season 4. Hopefully only one year until the next french release since they seem to take 3 years to produce.

The documentary was about the architectural inspiration from the final city. And the last segment was just a look back on all the people they meet in the documentaries this season.

Overall, I think I like this season better than the 2nd one, maybe not as much as season 1. The music is better, and the animation seems better, although it can still be floaty with the characters, but it doesn't look like as slow as season 2 could be. Also, more things happen, you get on much faster which is proven by that we actually got two cities of gold this season, leaving 3 more. Ambrosius as a villain is explained and it is more connections with season 1 with Gaspard and Doctor Laguerra. Can't wait for season 4. And I gotta buy the dvd-set for this season as well.