onsdag 26 april 2017

The Nintendo Switch: First impression

I wish I got the grey one, maybe next controller

So I got the Switch, first home console I bought at launch (handhelds I actually got the New 3DS at launch as well). And after more than a month, I like it so far. It's easy to switch between home console to handheld. I haven't changed game cards at all since I basically only have one at the time. The one everyone bought, Breath of the Wild. I like the controllers and I find the pop-in and pop-out working, wish I gotten the grey one, but they were already out of stock when I preordered mine at the local store so I had to get the blue/red combo. I read some complaints that wondered why we didn't get a separate charger with the release and frankly, just remember to put them back when you stop playing for the night and it works fine. Compare it to the Wii U where I pretty much had the charger constantly in since it drained extremely fast during my play sessions. Also, the handheld function works fine, no problem. The touch screen is fine, but since I at the moment don't have any screen protection I'm rather reluctant touching it.

Has there been any problem? It froze on me once and I can't say what caused it. Also, I wish I could transfer over the whole VC library (especially when we finally get the TG-16 games), but I like the addition of the NeoGeo-games, but I don't know if I will go beyond the Metal Slug-games at the moment. So first impressions are good, but can't say anything else as of the moment since there's hardly any games or functions on it, but since Zelda is preoccupying me for the moment and will probably to the Mario Kart release I'm rather satisfied.

onsdag 19 april 2017

Metal Gear Solid 4: Guns of the Patriots

Get of my lawn!

First game I bought for my, at the time, new PS3 Slim version and in actuality my first very own Playstation I owned (we had Playstation 2 in the family so I had some PS1 classics from the get go). And since my only experience was Twin Snakes and the NES version of Metal Gear (which I never got out of the first forest area) the story was a bit hard to follow. I at least had watched the very long trailers for the other games that tried to sell those games as movies so I knew some characters, but not the big twists of the games. And it doesn't get better that we start in the the damn desert area. I hate deserts ever since playing King's Quest 7 and 5. And now I'm sneaking around like a 80 year old in some middle eastern battleground in search for Liquid Ocelot as he amasses some army of mercenaries. With you have a little mini-robot, a camouflage suit and some kind of futuristic eye-patch. And on the codec Otacon and Sunny. Why was Sunny? First time playing no idea. And playing the rest of the series didn't help much, but she apparently is Olga's daughter... and the question that followed who was Olga? Someone from Metal Gear Solid 2. Anyway, sneak around town you stumble upon Meryl who lead the Rat pack and new bosses of the games, the beauty and the beast brigade.

Original 4-Ever

After the middle east you end up in south america tracking down Naomi who was in the first game and was missing during the rest of the series. After rescuing her you go to some eastern european country where the plot is revealed. Ocelot is highjacking the world controlling system the Patriots created who consists of Major Zero, the boss of Big Boss in Metal Gear Solid 3. Since every soldier must be connected to it basically Ocelot have full control of all the worlds armies. So you go back to Shadow Moses Island from the first game, which was basically the only major throwback I recognised. Yada-yada, follow Ocelot out on the sea on an old warship piloted by Mei Ling. Fight Ocelot on the top a crashed GW and then we are at the cemetery from the beginning when to my surprise Big Boss appears with Major Zero in a life-support wheel-chair. Big Boss turns of the life-support and then dies himself due to the FoxDie virus that existed in Snake, the end.

It was a fun game, but as you can guess from me skipping it, my first time I didn't even know who half of the characters was since I hadn't played the games they were in. They also released a patch a couple of years later which added trophy support so I basically had to restart the game since it was necessary for it to register. I only mustered to go to south america, after that I preoccupied myself with other games. And a big problem with my original run was the throwbacks to other characters which I didn't know so it isn't much for beginners. Playing them in order is probably the best course of action.

onsdag 12 april 2017

Wii U: Eulogy

Of course I got the black one

So the Switch have come so it's time to remember the former main Nintendo home console. Released in 2012 I didn't get mine until early spring 2014. The 32 GB Black version. It was a console that rekindled my gaming interest into the home console since I actually could play most games whenever I wanted without even bothering with a TV or who would use it. A bit late maybe, but since I was short on cash before that, but maybe it was a great thing since I noticed everyone else bothered by the small amount of new games during long stretch of draughts. Me on the other hand had a back-log from the start with games like Pikmin 3, Resident Evil: Revelation, New Super Mario Bros U + Luigi U, Nintendoland and Donkey Kong Freeze (which I still haven't finished). And of course the Virtual Console with games like Earthbound, Golden Sun and so on (can't exactly remember which other games I got). 

And during these 3 years I've had it still got a great amount of games. Bayonetta 1 and 2, Paper Mario, Super Mario 3d World, Twilight Princess, Hyrule Warriors, Smash Bros, Rodea the Sky Soldier, Wind Waker, Star Fox, Tokyo Mirage Sessions #FE, Xenoblade Chronicles X, The Wonderful 101, Captain Toad, Mario Kart 8 and Splatoon... I think that is all the physical releases I got. That would be 20 games and then we have all the digital ones. I'm not gonna list all of those since it's... I don't know and I can't really check at the moment.

It was overlooked by many, it was underpowered and it didn't have the necessary 3rd party support it needed and sadly things I wished would have come to this console for old time sakes like Tales of Symphonia remaster and so on, games that had a former Nintendo history, but left out or had sequels that should have appeared on the Wii U like Resident Evil 5-6 and Revelations 2. Or games that didn't make it over like Dragon Quest X (which I wonder if I would have got anyway due to its online focus). It didn't get to monopolise a brand new Zelda (since Breath of the Wild had a simultaneous release on Switch), no new Metroid, but the games we got for it was good and out of those 21 physical I would say my worst was Nintendoland... since I had no one to play with and even so not the right amount of controller of the right kind when I would have liked. And it was a wide variety of games as well. The only thing I missed was an actually fantasy JRPG (there was download games to solve that, but none was a full blown physical release since it either was Virtual Console, western developed or a port of a mobile game, should have had a Golden Sun game).

The Virtual Console was an improvement with the save state (even if it only was 1 available) enabling me to actually force myself to finish games... by save scumming. Yes, I'm not that good at games and doesn't have the patience to learn or relearn every single detail of a game to win it. The bad things was that there weren't any Neo Geo, Sega Mega Drive, Sega Master System or TG-16 (well, at least not until the end) games. Most could have been helped with a Sega collection (like the one I got for my PS3) or why not the ones for the 3DS? Still, I could get most of these from the Wii mode, but it was a bit of a hassle. Also, the wait for many games to be accessible was really tedious, but there was some new games out there like Donkey Kong 64.

So how many unnecessary accessories did I get for this console? Well, one. The gamecube controller adapter which wasn't bought for playing smash, but rather a small fools hope to get gamecube game to play on it. If it's one console I would mod to get everything this would be it. Got the pro controller that worked really good and at some games like Tokyo Mirage Sessions was the preferred controller so I could put the tablet on the table for map and "SMS"-device. Other than that it was the external hard-drive I got for 1 or 2 Terrabite... which looking at the amount of data at the moment around 185 GB was definitly overkill which explain why 126 GB will suffice long enough until the microSD-cards are cheap enough to go for 200 GB and up.

Overall, to me it was a wonderful system. Best game was Wonderful 101 just for its awesomeness. Wished I gotten it earlier, but what you gonna do. Hope the Switch will be a worthy successor

onsdag 5 april 2017

Xenoblade Chronicles X

More than meets the eye

The awaited sequel to Xenoblade Chronicles (which I loved when I got into it) and I was gonna skip this game due to not feeling it. Giant mech-suits? Earth humans on a foreign planet and no sign of the Monado or any other Xenoblade connection than the nopon? But then I fell in the Bayonetta trap of thinking, is the game gonna be hard as hell to get in the future? Maybe and since it's a JRPG why not give it a chance? 150+ hours later after the main story is over I can say it was a really fun and interesting game. And I still have much to do before I might say I'm oversaturated with this game, but since I write this the week before the newest Zelda and Nintendo console is upon us I might just have one week left until my focus is shifted away from this and I'm glad I finished the main game at least. Although it isn't that reassuring when the game ends with "this game never truly ends!".

Somethings evil watching over you, coming down from the sky above, and there's nothing you can do!

Game starts in space as the White Whale, a ship sent from earth is fighting for its survival as one of the last remnants of earth that was destroyed by the Ganglions, an alien race/crime syndicate (?). Mechs fly across the space as they fight the enemy, but still the ship comes crashing down splintering across several parts of the planet Mira and the main hull makes an emergency landing and from that wreckage New LA is formed, populated by the crew of the white whale and other survivors the rescue teams can find. That was 3 months earlier. The real game starts when colonel Elma rescues you from a stasis pod that was thrown out during the emergency landing and contains your customised body  (male or female and don't worry, you can change later after the right side quests). You suffers of course from amnesia and are brought back to the city and pretty much enlisted into one of the 8 different divisions of BLADE, the main military force/engineer corps/resource scavenger that enables the city to exist. So you join Team Elma and pretty much take in Lin Lee Koo, a mechanic/engineer specialist at 16 years old to round up the power trio of the game with pretty much a rotating fourth member. So out and explore, avoid the dangerous wild life and explore this foreign planet. Main mission is to find the Lifehold core which contains 20 millions humans in stasis and through that resurrect the human race.

You got the touch! You got the power!

During the course you will find other aliens that are friendly like the nopon and Ma-Nons or dangerous like the Ganglions that still hunts you. You will also help alien races under the thumb of the ganglions like the Prone (the main fighter alien), Z... I can't write out their names, but they are pretty much sanitising the world around them, Wrothians the cat-aliens and the Orphes, some bug like Vulcan like race. You have five main continents to explore and it's huge especially in the beginning as you run around and if you are skilled enough can find a completely new area by scaling a mountain way before you are supposed to and pretty much die by running right into the first enemy you didn't see. And death is pretty much a slap on the wrist. Just back to the last landmark, exp intact together with everything else. As the original Xenoblade, it push for exploration and maybe even just run past enemies to reach a new landmark to get even further. As I praised the old game for this growth in levels I see it happily back here. And speaking of, one of my complaints was item management that forced me to constantly sell stuff to get new stuff. Haven't had this problem here. Weapons, armours, skell-armor, skell-weapons and different types of items are divided with 999 slots for each. Thank god! Another problem I had was the damn item rewards spawned from monsters that you needed to progress Colony 6 and they solved a similar issues here... by being able to use reward tickets to buy the items directly. Reward tickets you get by doing squad missions that appear randomly and is connected to the online functions of this game. So you get them as long as someone is doing them and everyone can help finishing the missions. It's really nice and is a good way to handle it... but when the online functionality disappears or when no one is playing it's just back to grinding.

Metroplex looks a bit different from Earth 2005.

So the story pretty much starts when you are sent to rescue Nelson and his team, a character never mentioned before that's gone missing and you have to find them. Turns out they have been killed by the Prone that shows no mercy and just wants to fight. After the battle you find the nopon Tatsu that will be the comic relief in the game as he is constantly being threatened to be turned to lunch for the humans... now, while they are funny, I wonder why humans would like to eat a talking person? And don't say it is a joke, I saw how Lin put him in a stew and put spices on him. Still, after that you get to Oblivia where you try to save the Ma-Non from the Prone, but during the final fight against the Prone skells (skells are pretty much these giant mechs that can fly and turn to cars... transformers basically) Tatsu ends up in the line of fire, your avatar runs up and pushes him out of the way and gets hit by the blast sending him/her of. And the first twist of the game is shown. The humans aren't humans, but mimeosomes, a robot avatar that is controlled from the stasis pods of the humans in the lifehold. We know this now since my arm was blasted of gushing with robotic fluids as my character screams in shock until Lin sedates you and brings you back to NLA. They hand wave it as my character having amnesia, which is a fair assumption and you can explain the cycle of death and rebirth as well as jumping and running over across a whole mountain. And another plot point is announced since the lifehold gets a new meaning. Everyone that dies in the game can be reborn by awaken the body in the lifehold. And the core is running out of power and if it dies everyone dies, all of humanity. And they display it on the tower in the middle of the city. Talking about a doomsday clock.

Need a hand?

Next episodes are a bit here and there. One mission is to retrieve an ancient skell that the Ganglions tries to get, the next to defend the city from an invasion by the ganglions that wants to take it back. During these missions you start to suspect there is a traitor in your ranks. You blow up a warship, break up the Ganglions hold on the wrothians and your suspicions are correct when Lao, another BLADE that helped you and even joined you at times, steals the prototype skell and takes it to the ganglions together with the data on where the core is hidden. After tracking him to the stronghold of the ganglions on the furthest continent you defeat Lao and forces him to surrender and give back the data. His reason is the way the 20 million people were selected for the colonisation project. He was forced to leave wife and child behind while the rich and well-connected got a free pass. Only the crew was handpicked for their skills, you know, like every sci-fi escape from earth story ever. Anyway, with the coordinates for the core you head out to sea with a squadron of skells piloted by the different playable characters and Team Elma acts as the strike team together with... I believe the original characters since I think the other characters were originally dlc characters for the japanese... but I'm not sure (looking it up it was the DLC characters to give them some extra lines for the finale). Entering the core forces the leader of the ganglions, Lexxar to use the ancient skell, the vita, and strike through the shield and fight agains your characters. And here I had to restart and grind first for levels to reach 59, 56, 56, 55 on the team I had and then to get credits to get lvl 50 skells. Took me a whole day, but then the battle could start. first phase no skell destroyed, second phase one skell lost and another plot twist is revealed. There is no cryochamber for the bodies since everything been digitalised into the cores super computer. The plan was to create new bodies with the genetic material in the core that can instagrowth and transfer over the conscious from the computers into the bodies. But Lexxar isn't finished and starts to hit the computer with some green lightning bolts which activates the defence mechanisms. It begins to create chimeras. And you got to fight 10 of them. And yet another skell bites the dust. Meanwhile Lexxar is skewered by Lao that have arrived at the scene and they fall into the genetic fluid all around them, which binds Lao and Lexxars DNA together and forms a giant demonic looking chimera. And now my skell gets busted. And the thing is I was a class lvl 1 at the time on the bottom ladder with a raygun and knife as the weapons I had. And the knife was the better weapon. So too recap, I'm running around fighting the end boss with a knife... and I F***ING BEAT HIM!!! WITH A KNIFE!!! BEST GAME EVER!!!

I'm getting Resident Evil Revelations flashbacks

It dies and the system restarts saving the human race. And another plot twist is unfolded and that it was one person actually put in stasis in the ship, which I half-guessed as a clichéd sic-fi plot. I thought it was the leader of NLA, but it turns out it was Elma... that also was an alien explaining some comments from the Ganglions about the technological leap mankind had done. Celebration and end credits showing civilian life for the BLADES in service after their victory in NLA and then a post-credit scene. Elma and Yelv (one of the playable characters) together with some other BLADES are looking through the Lifehold in search of the main data centre... which I thought was in the computer we fought the end boss in, but apparently I was wrong. And it turns out that the room is flooded and been so since the White Whale crashed on Mira, meaning the mimeosomes should be dead  already. The leaders of NLA wonders what this means and cut to a shore where Lao in a new mimeosome body is approached by a shadow and then wakes up. Now I gotta find the super-secret real ending that continues the story.

I really like this game when you get past the tutorial. And the growth of your character is amazing although that the amnesia is never addressed or that we even can't find the original body is kinda disappointing, but it is Elma's story in reality as she is the one pushing the plot forward. Great music. It looks fantastic and it has interesting themes. The mimeosomes gives a really interesting religious view on this, since it feels like they go for the day of judgement when the dead shall awaken. That means that death really has no consequences. And they address this in game with different cults and suicidal people appearing that can't grasp this very idea. In the end we have a small snippet of the clone dilemma if saving the 20 million by cloning and transferring the digital conscious, is it the same person? As standard we have xenophobia, revenge and so on. Getting the skell and then later the flight module is amazing as you soar through the air to a cheesy love song or rides past the enemies in your morphed car. Maybe there is to many playable characters to keep track on, but the biggest problem is that I don't always know where they are cause I need to see them at their physical place and the map doesn't have an indicator where that is (why couldn't there face have been there instead of the golden shield like every other area?) or even yet, in the menu active members actually list every playable character and switch them in and out instead for me having to hunt them down in the wrong time slot where they are out wandering NLA and sometimes that is a permanent functions until I find them. And I should probably mention that you can't new game + it either, sadly. Especially since actions can have consequences on people dying and so on. But the scope of the game makes it so I won't replay it that much (maybe if they rerelease it in the future on another Nintendo consoles). All in all a good game.

Update: So I checked up on the ending to see if there was something else beyond this and... nothing. Just do quest and grind for things to enhance your equipments for the skell. And my interest fell to zero, especially when Zelda: Breath of the Wild happened. And now I'm really curious for Xenoblade Chronicles 2.

So is it a sequel to 1 or X?