Visar inlägg med etikett Octopath Traveller. Visa alla inlägg
Visar inlägg med etikett Octopath Traveller. Visa alla inlägg

onsdag 17 januari 2024

Octopath Traveler II (Switch)

Got the sequel to Octopath Traveler and finished it in 98 hours time.  Great, then I'm all set for Zelda in a month as of writing. Like its predecessor it was a great game. Much improved actually so that I did finish it this time around... I still adhere to finishing the main game, you can't have the final boss be behind side-quests that don't seems to be leading to a finale. 

So the story like last time is that eight different travellers sets out for different reasons, ends up together and ends up stopping an evil lord of darkness. The first is Ochette, the beastling huntress from a tropical island. She is bestowed by her tribes guardian lion a spirit animal, either a fox or an owl that she will train with. I choose the owl. But all is not well as humans are expanding on the island and begins pushing the beastlings away, but one day a human child disappears and as the greatest hunter she follows it to some ancient ruins, but a monster appears that the guardian beast and Ochette defeats, but its arrival heralds the Crimson Moon and the dark forces that will overrun the island (and I presume the world) if Ochette can't find the three guardian beasts. She sets out alone, first looking for a water spirit, but that one had been killed by the dark hunter and plundered by humans. All that is left is an egg that finally hatches and the newborn follows Ochette. The second spirit is the sleeping fire beast Terra that fought a dark hunter to a stand still several years ago and now sleeps beneath a town as it slumbers stirs earthquakes around the town. The final one was the ice-bird Glacia that wreck havoc on a sacred mountain as her eggs was destroyed by the dark hunter. After calming all spirits she returns home and together with the beastlings and the guardian beast fight of the Crimson Moon and the monster they unleash, ending in a great battle with the corrupted fox from the beginning. After that the beastlings and humans makes peace and Ochette sets out again to find the dark hunter. 

Out on the sea Cassti Florenz, an apothecary is rescued by a ship but have suffered amnesia. At the first town a string of sick people lead her to investigate the water supply that have been contaminated by a creature emitting poison. After rescuing the town the hostile people opens up to her. Her clothing ties her to a group called Eir's Apothecaries that seemingly poisoned a whole town. One person seems to recognise her and tell her to look for her past by following a diary detailing her healing trips across the land. She ends up in a town called Sai where Cassti and the other apothecaries rescued people from dying during a border war. Returning the war still goes on, but Cassti focusing on the creed to protect brings the soldiers back both from the brink of death as well as chasm of nihilism. She rescue soldiers from both side after getting caught up in a antlion's den (feels like an homage to Final Fantasy IV actually?).

I hate sand, it's course, rough and gets everywhere.

She travels to Winterblom after this where she recalls helping a local lady fighting some disease that will kill her, but she needs to survive until her daughter come of age to inherit the estate so that her egotistical nephew doesn't take it instead. After some fight with local bandits that was hired by the nephew and sorting everything out you follow the lady's end and her daughter taking over. With that Cassti recalls her real home where the Eir's Apothecaries set out and a certain man. Returning home she finds the town destroyed, one traveller mentions that he spent 10 days burying every townspeople he found after they where killed by poison. The memories returns and Cassti lead the Eir's Apothecaries, but one of their own, Trousseau, became deranged, found a poison that he unleashed on the townspeople by rain. And to do that he lured them out in the poisoned rain by killing two children and hiding them so that people started looking for them. The apothecaries was gone on a trip, but returned right at the end and tried to stop it, but everyone succumbed to the poison, except Cassti that was put on a boat that explained where she began this adventure. And the person that put her there was the person that recognised her, but she was dead all the time... I've been Sixth sensed again! Trousseau revealed that his next target was the coronation ceremony in Timberain. Cassti gets there and together with the soldiers from her trip to Sai is able to stop him and kill him.

Throné Anguis is a thief in service of the Black Snakes, an organisation run by Father and Mother. On a mission that goes awry one of Thronés close friends are killed. This incident sets up several instances where a civil war emerges for the Black Snake as Father and Mother are looking for replacements for them. Throné wants out if it, but can only follow the steps of her "parents" as they have the keys to her collar. She finds them both and fights them of listening to their story and the reveal that they killed her mother and that her father is still alive, in a city long lost to time called Lostseed. There she finds her real father Claude... some immortal that pretty much have sired every person belonging to the Black Snakes. Yeah, it's pretty creepy. Although, I have a hard time grasping why? Claude just is and almost seems enjoying finally dying as if the years have driven all desire beyond continuing the eternal loop of the Black Snakes. 

Osvald von Vanstein, a scholar that is falsely accused of murdering his wife and daughter and sent to a prison island in the icy north. There he makes his escape and after getting ashore vows revenge on Harvey, his supposedly friend that betrayed him. First he returns home and finds his old assistant that tells him that her husband was killed as he questioned the charges. Furious he infiltrates the guard mansion where the local captain reveals that he was bribed by Harvey to point the finger of accusation against Osvald. Osvald burns the whole place down. Following in Harvey's footsteps he follows him to his underground laboratory where Harvey has experimented with the Seventh Source and created an abomination with the blood of Osvalds wife as she belonged to a family of light. And here it is revealed that Osvald's daughter is still alive, but Harvey escapes to a ruin in the northern mountains. Osvald follows and arrives at the closest town which seems overrun by darkness emitting from the ruins. He stops Harvey from killing his daughter and use her blood. During the fight Osvald unlocks the Seventh Source himself, the source of... LOVE? What sort of saccharine Sunday school game is this? Whatever, it's the best spell in the game that trounces Harvey and saves the day.

Partitio Yellowil, the merchant we follow from a little child to adult as he lives trough good times in the town of Orecrush and then the bad times as the townspeople are swindled by the landowner that took control of the silver mine that used to bring in the money to the town. After having enough Partitio beats up the landowners muscle and learns that the mysterious landowner was an old friend of the family, mr Roque, that built the town along them and then disappeared right before the economy tanked, setting out for the mysterious steam engine. He wanted Partitio to join him, but Partitios duty to the town and his father made him stay. After this betrayal he sets out to end poverty... it's Torneko Talon from Dragon Quest IV basically. You follow Roque to Clockbank and confronts him about his deeds, swindling Orecrush and pretty much making Clockbank a boomtown where the industry owner owns the town and its people in servitude. He even taxes them for working at the company... which was a joke in Ducktales 1987 when Scrooge travels into the future and Magica took over Duckburg. He also are on the brink of finishing the mobile steam engine and use that to own the world. Partitio forces him allow him the chance to buy the steam engine so that he can end poverty in the world. Roque agrees if Partitio can pay him 80 billion leaves (that's the currency). Ori the scriviner has followed Partitio and writes about his adventure in the local papers as he sets out to find someone that can help with that. Which he does in the nobleman Alrond, the worlds richest man. On the condition that Partitio can breathe life the in the slumbering economy of Alronds home town. So Partitio sets up the worlds first department store, gets the check and travels to Roques private island. At a press conference Roque tries to renegade on their deal as a check can hardly work since it's not the real thing. Lucky Alrond thought ahead and gathered every single leave on a ship and sails right up to the island. Roque wont relent so you beat him up on his armoured steam train and spreads industrialism and prosperity to all over the world, capitalism at its finest!


Agnea Bristami is a dancer that wants to follow in her mother's footsteps and bring smiles to everyone so she sets out from her small village... and she pretty much does that. She end up in New Delsta where she teams up with a local tavern owner and dances there until the nearby theater chief decide to get rid of the competition by breaking some bones. Agnea gets pissed off and walks right up to him in his own theater and beats him up when the superstar Dolcinea shows up and chastises him for that petty behaviour. Agnea continues to Sai where she finds a statue of her mother raised by the citizens from the poor districts as she was there 20 years ago and gave them hope as well as Dolcinea that came from that town. Agnea helps another child that wrecks havoc in town and then drives Dolcineas henchmen out of town as she intended to demolish the whole district since she couldn't stand her roots. Agnea challenge her to a singing contest and Dolcinea agrees if they go to a certain temple area that is shaped like a theater. There Agnea is chased by thugs sent out by the theater manager and corners her right before the stage... until Dolcinea's bodyguard shows up and knocks him down so that Agnea can take the stage. They create the performance of their life and is praised to the stars. Dolcinea sees the errors of her ways and amends.

Temenos Mistral is a cleric that works as an inquisitor for the pontiff until the pontiff is murdered. Temenos tracks the murderer and capture him as he tries to recreate the death of the gods as some sacrifice to the dark god Vide that was defeated by them (this is another dark god than Galdera from the last game). He then tries to figure out why and stumbles upon a genocide on a people worshipping the sun in defiance against the Moonshade Order. He tries to confront the murderer in the Sacred Flames Headquarter, but the murderer have been killed by an unknown assassin. Temenos assistant discovers that it's the head of the Sanctum Knights but is killed before telling Temons. Temenos still deduces this and follows the commander to a temple on a tropical island where the beastling lives. The commander summons a dark flame in revenge of her peoples murder and is consumed by it until Temenos ends her life, but here starts the quest to find the Moonshade Order behind all this.

Hakari Ku, the second son of the Emperor has to flee from his kingdom as his brother Mugen kills their father as he intended Hikari to take the throne. Hikari seeks out the master tactician the Eagle of Ku, Kazan, that lives his days in an arena gambling for money. Hikari helps him and frees the gladiators that lives like slaves and they in turn decide to follow Hikari. Then Kazan sends him to stop a weapon delivery to defang Mugen. Then he travels to the Home of the Clan Mei and their leader Rai Mei and gets them to follow him as well. With his forces Hikari breaks through the royal cities defences and ends up fighting Mugen again, but during the travels Hikari had to fight an inner demon that seems to crave bloodshed and destruction. And after 4 boss battles in a row Hikari stands alone after defeating Mugens generals, Hikari's own demon and Mugen twice. He is then crowned king and the world is saved.

Well, not really. The travellers gather at a spot to enjoy themselves when the eternal night appears. The 4 flames of the gods goes extinct and monsters like those from the Crimson Moon event shows up. They travel too and light up them again and learns that while they have saved the world, the forces of darkness have worked right beside them. Kazan had fooled them all, together with Ori, the dark hunter and Sister Mindt that aided Temenos. By dousing the flames with blood from a sacrifice he was able to summon Vide, the dark god and only the travellers can stop him. Lucky for me it's just one boss this time and not a prelude of 8 bosses before the final one. Doesn't help the first time since my strategy was to just use three main characters (Osvald, Temenos and Throné) and a rotating forth. The main three are at level 70 and the others hovers around 45-50. Problem is that in the middle of the battle, Vide snatch my characters and push the B-team to rescue them... my B-team being 20 levels below the others and not equipped. Didn't last long there. So back 4 hours of the game and starting to grind the others. Did all the other quest (beside a quest to defeat Galdera again) and grinded a bit so that the others where at 65 instead and the main team at 75. And getting the side jobs and such and optimised the skills and such. Plus started out with the B-team. And it worked like a charm this time around... until the second form appeared. Damn cheating final boss! Still, cool to play with all 8 characters and lucky they weren't synced all the way with the cleric job and such. Took an hour or so, but I beat him... her or whatever, they?

It was really fun playing through it. I began with Osvald pretty much for the same reason as last time. Magic and the analyse skill unlocking the weaknesses of the enemies from the beginning. They added day and night cycle, the lead up to the real final boss worked better since they actually put them as a separate sort of quest and it needed two of the characters to interact off each other creating some sort of cohesion for them all. That little interlude before and after the final boss perfect. The 2D-HD engine still looks fantastic and the music is really good, I think Partitio's theme is the best one after playing through the game and I was sceptical in the beginning. Any problems? Pretty much the same like last time, even though it's better this time around with quests actually making them interact, some people don't fit in with the rest. Agnea and Partitio hardly have anything to do with the other story wise... well, Partitio had Ori, but that's a stretch. You could have had anyone else in that role as well. But Agnea is like Primrose in the last game, incidental to the rest of the game. Also miss references to the original game, or at explanation how we go from 12 gods to 8, how there can be new continents and no sign of the others as well as other version of "From the Far Reaches Hell" book Cygnus searched for and another placement of the Gate of Finnis. Lucky I finished it a month before Zelda so there will not be another mega-RPG for a while since I don't want to be distracted when that one shows up.

onsdag 26 juni 2019

Octopath Traveler (Switch)

The Traveling Party

The biggest RPG release for the Switch last year was Octopath Traveler, a new IP from SquareEnix where all monsters and characters are made of pixels instead of "modern graphics". It's beautiful, the 2.5d perspective make it look like a pop-up book which they incorporated in the special edition by having it look like a book with 8 different scenes, one for each of the main characters. 

Well worth the money

It has a bit of a unique set up in that you one of the 8 characters and start from there. You can choose whichever you want which have the problem that if you choose a character you don't like, you are stuck with that person until you finish that persons chapter 4. By looking I choose Cyrus, the Scholar since I'm drawn to the bureaucratic knowledge seeker. It was a good choice since a wizard is always a good call. Mostly due to the battle mechanics where you use the right sort of attack (magic or physical) to push the enemies to break and then hit them with all your attacks. A bit like Bravely Default actually and it is rather fun and strategic. The scholar have 3 spells and an ability to see the weakness of the enemy, and Cyrus auto-uses it at the start of the battle. His story is that he is a tutor to the local princess and her cousin Theresa. While looking for a certain book in the royal archives he notice one book missing and since it's a book called From the Far Reaches of Hell you know it's some demon summoning instruction manual. He is forced on a sabbatical by the headmaster Yvon when Theresa spreads a rumour that Cyrus is having a relationship with the princess (apparently Cyrus is so good-looking that he turns the head of all women and have such a silver-tongue that charm all persons, without him being aware of it) since she wants him for himself. He enjoy it though since he can hunt down the book instead. He travels and meet an old classmate and help her investigating disappearances in town and they find some necromancer that uses human sacrifices to create bloodstones. Defeating him and getting the copy they discover that it comes from the town of Stonegard where there is a famous bindery. Cyrus travels there and discover that it's the hometown of headmaster Yvon and when the headmasters assistant arrives and takes him there, she knocks Cyrus out and throws him in a cellar. Yvon and the assistant are the ones stealing the book. While being locked up, Cyrus is rescued by Theresa that had overheard Yvon and decided to help, put Yvon kidnaps her and while Cyrus confronts him, Yvon uses a bloodstone on himself to mutate into a monster. Defeating him he rambles on that he was supposed to be immortal, that his assistant betrayed him. Theresa reveals that the assistant headed for a town in the north. Following the trail Cyrus finds some ruins with murals of some power sealed away behind a gate and a hidden library that Yvon and the assistant created by stealing knowledge they deemed valuable. Cornering the assistant she gives Cyrus the opportunity to join her since with his genius he must understand the importance of the knowledge she accumulated. Cyrus disagree since obviously knowledge should be attained by all who wishes to learn so that they can surpass their teachers, not hoarding it to keep everyone deemed unworthy in ignorance. She uses a bloodstone and fight him. After the battle Cyrus looks through the library and starts to decipher the murals and the book he searched for and discovers that the gods locked away a power beyond a gate and that it warns everyone who tries to get it. Now, the structure of the story is that it is divided in 4 chapters and each town is one chapter. You do them in order of 1-4, but you can chose to do another characters story in between. Which I did by gathering all characters and then going lowest level chapter to the next in circles until I beat it.

Ophelia and Cyrus

Next character I got was Ophelia since I looked on the box and saw the characters in a row and decided that was a decent way to go around. Ophelia is a cleric who is adopted by the local bishop of her town together with his daughter. The daughter is supposed to go on a pilgrimage with an ember of flame to different churches to rekindle the flames in a ritual to the 12 gods and keep the 13th and evil god trapped in his prison. Hmm, I sense end boss potential. Ophelia takes over the duties of her sister when their father gets sick so her sister stays at his side. She travels to different towns where she help children and is pretty much a warrior cleric that blasts the living daylights out of monsters and people that tries to hurt them. Before returning home her sister meets up with her with the news that their father have died. She then promptly drugs Ophelia to steal the ember on the behest of a person she met all around her journey, traveling as an arms dealer. He is known as the Saviour and leads the cult of the dark god and wants to use Ophelias sister as the vessel of the dark flame that will kindle with the ember. Ophelia of course kills the saviour and saves her sister with the word of their departed father and then returns home, completing the pilgrimage. 

The Merchants Merchant

Next character was Tressa, a daughter to two merchants in a town beset by some local pirates. Tressa meet a captain of a merchant ship, but she is robbed on her things by the pirates. She drugs them and beats them up, but when they are about to regroup the captain turns up and it turns out he is one of the most famous and feared pirate captains in the land, but he just brushes it off and brush the local pirates off. Returning he gives Tressa whatever she wants from his treasure hold and she picks a book. Reading it she gets the thirst of adventure and heads out in the world as it is a traveling journal and she continues it on her travels. In one town she meets Ali, another merchant who goes from rival to friend, and when they get harassed by a local lord that embezzles the miners of the town of any valuables Ali gets kidnapped by him. Rescuing Ali they decide to meet up at the biggest merchant fair in the land after finding some treasure to show off. Tressa wanders until the finds a map to a treasure from another famous pirate captain. She also meets the captain from before and it turns out he was friend with the other captain and after Tressa gets the map and wants to give it to him, he decline and tells her that the treasure is hers. She follows the map and finds one of the most unusual stones and a letter. She returns to the captain and he keeps the letter since it is addressed to him. She goes to the fair, meets Ali and get her book stolen by some women. Ali and her gets the book back and at the fair she showcases her book as the greatest treasure she has due to the memories of adventure. The lord who holds the competition listen to his sickly daughter and award the book the winner since that was the only thing she has ever asked for. Leaving town Tressa then finds out that the book belonged to a Graham Crossford.

One of the demo characters and the one I played through.

Olberic Eisenberg is a warrior that lives in a mountain town protecting it from bandits. 10 years ago he was one of the most famous knights in the kingdom of Hornburg, but it fell when Olberics friend Erhardt betrayed them and killed the king. When a bandit group kidnaps a kid who looks up to him he quickly despatches the bandits, but they reveal that Erhardt still lives and he need to talk to a man named Gustav who fights in an arena. There Gustav tells him about Erhardt and how he trained him and tells to find him in a desert town. The town is currently under attack from lizardmen and the villager praises Erhardt for protecting them and as Erhardt have disappeared on a solo mission in the lizardmens lair Olberic set out to confront him. Defeating the threat he stands face to face with Erhardt that regrets his action. Actually Erhardt mimic Olberic since Erhardts home town was destroyed as the king did nothing and only having the sense of revenge led him to the arms of a mercenary that for 15 years planned the downfall of Hornburg. After getting his revenge Erhardt drifted the land until he finally got purpose in protecting the people. Olberic spare Erhardt and find a new goal, to find the mercenary that toppled Hornburg. He finds him in a town wear the mercenary had taken over and rule with dystopian fear. People against him are burned at the stake, you gotta bribe the guards to look the other way and there is an underground resistance by the son of the former lord. Joining them they try to sneak in the castle, but the mercenary figures it out and while Olberic tries to protect the rebels from the rain of arrows and feeling that he failed once again Erhardt shows up and together they break through the hordes of soldiers. Olberic confront the mercenary and learns that he did this only to get his hand on the Gate of Finis, and then he perish. Olberic returns home to protect the village once again and beliefs in his new purpose to protect the weak.

The second of the demo characters

Primrose Azelhart is a dancer that used to be the daughter of one of the most important nobles in Nobelcourt, but her father was murdered by a group called the crows and now she looks for revenge. So basically a revenge plot. She finds the crows one by one, first one being just someone who acts like the godfather avenging people who come seeking help, and handing out prostitutes and what not. Really, this has a lot of forced sex slavery and human trafficking in it. The next crow was the former commander of the city watch that uphold the law in Noblecourt under her father and the ringleader was Simeon, their gardener and poet that I believe Primrose had a crush on. You defeat him and that's that. 

The other healer

Alfyn Greengrass is a apothecary that travels the world to become as good as the role model that inspired him by curing him off an illness in his youth. First he saves his best friends sister, then bust a price gouging apothecary that inflicts sickness upon her patients to force them to buy a much more expensive healing cure, then he meets Ogen, a fellow apothecary that only treats the ones he feel worthy. It boils down to Alfyn taking care of one of Ogens discarded patients that is a murderer and he ends up kidnapping a child so Alfyn blames himself and frees the child. He meets Ogen again in a town struck by the plauge, but Ogen himself getting sick in the same disease that Alfyn had as a kid so he recreates the medicine and Ogen reveals that he knew Alfyns role model, a Graham Crossford... hey wait a minute? That's the one that wrote Tressas diary!

The thief

 Therion is the groups thief that ends up in a trap set up by the butler of the Ravus noble family. The butler and Cordelia (the last of the Ravus) wants him to bring back the three missing dragonstones that the Ravus family protect. He finds one in Noblecourt where the scholar holding it mentions that they hold unfathomable power. You also get flashbacks to Therion's past when he ended up with a partnership with Darius, another thief. The next one is in a black market, but when you tries to get it the market gets attacked and as Therion follows the thiefs he ends up against Darius again. You defeat his second in command and it is revealed that Darius betrayed Therion and threw him down a cliff when he ordered Darius around and didn't follow his commands. The butler and Therion tracks Darius down as he now have two stones and you beat him to get them. The following scene is rather chilling. Darius wounded goes to the treasure chamber and order his goons to pack his treasures. They just shove him away and takes the treasure since they were only paid and had no loyalty. A bit of karmic end since Darius always wanted to be alone at the top. The screen fades to black and then he pleads that someone could help him, and we see the empty treasure chamber and Darius sitting by the wall, asking for his old partner, and then he falls over. Good god what an amazing scene. Therion returns with the dragonstones, Cordelia and the butler tells him that the dragonstones are keys to open the Gate of Finis... the one in Hornburg?

The huntress

H'aanit is a huntress that must track down her master that gone missing in search of the beast redeye. You find him turned to stone by his fight with redeye so you seek out the seer Susanna that mentions that the curse only can be lifted by slaying the monster and to withstand the petrification you need to make a brew so you look for the ingredient and fights of a dragon to get it. Tracking the redeye south to a desert town where the army got turned to stone by redeye while it chased out the monsters from a ruin and they now harass the town. You enter the ruins and stand face to face with the monster and it's redeye.

That is really unsettling

As you fight it I couldn't shake off that it looked human in too many ways, and its screams where humanlike. H'aanit slays the creature and that's that. She return for her master that have awaken. In reality I finished Cyrus last and after that credits roll. The end. And now you wonder, that's it? Yes and no. Main games over, but there's a lot of sidequests, finding all 12 jobs and such, and there is a bonus dungeon. To get it, you need to finish the game and a bunch of sidequests and true ending is revealed. I figured out the twists by just playing the ordinary game. It also tries tie everything together. There's this woman Lyblac who searches for her special someone. And then their's Kit, who's looking for his father. Turns out his father is Graham Crossford that's been missing for several years. Lyblac is... a daughter of Galdera, the evil god. She tricked Graham to open the Gate of Finis, but he broke free just before finishing it and turned into Redeye and ran away and now she needs Kit. The Crossford family is descendent to a powerful wizard that worked together with Beowulf, the first king of Hornburg and set up the dragonstones with the Ravus family. Lyblac is the one that orchestrated Yvon stealing From the Far Reaches of Hell and the fall of Hornburg. You learn this by entering the Gate of Finis after Kit and Lyblac and fighting a boss rush al a Mega Man. 8 bosses, one from each character and you get a book that tells how it all ties together. Except Primrose. She has nothing to do with Galdera or anything. They try that the Crows supplied the poison that the Saviour used to kill Ophelia's adoptive father, but no, I don't buy it. Doesn't help that the book is written from her father's perspective and he pretty much say that he learned too much, but not what he learned so it's completely devoid of connections. Anyway, Kit is absorbed into Galdera that tries to release himself and you stop him, saving Kit and it's over. Frankly, I didn't finish him since you need to do those 9 bosses in a row and the final boss battle is 1 hour. I couldn't do it so I youtubed the ending, that isn't an ending. 

Overall I liked it. Graphics fantastic, the music good, gameplay fun. The story is good enough. I figured out parts myself and the 8 separate stories are interesting in themselves. But sadly they don't tie it together that well. Primrose exhibit A. Actually, none of the characters have reasons to join together since they don't act on the knowledge that they have something in common. You don't see any banter about Alfyn and Tressa having so much to thank Graham Crossford for, or that Ophelia, Cyrus, Therion and Olberic knows important information off the Gate of Finis. I enjoyed the small scope of Tressa and Alfyn, but you need a larger overarching plot that pushes the party together and forward for whatever reason or why do they fight together? Dragon Quest is usually good at this, although they have often a bait and switch that the first threat isn't the final boss. Final Fantasy usually handles that better. Still, a fun game although it's probably a year since it was released and I was slow on the uptake. So many fun games.