onsdag 1 maj 2024

The Mysterious Cities of Gold - S4E2 - Zia's Dream

 

She's sleeping on the job!

Well, had to continue sometime and I got the craving and there was still no physical release of the thing (or even streaming or digital release either) so I had to make it with the France dub on youtube. At least the english subs are fairly decent, except at some point. There's a point when Leguerra says canaille, which roughly translates to scoundrel, but it was translated here to fucker... I don't think this is what they where going for cause it's so out of place in a children show. And then I haven't studied French but I least I know that word.

Well, story continues where the last one ended. Tao and Esteban is trapped under the rubble from the earthquake and the others tries to find them. Zia uses her mind powers to speak with some mole rats (you know, Rufus from Kim Possible) and gets them to help locate the boys. The village elder helps with the digging and they are able to uncover the children, but another quake collapses the rubble over them again and then Zia turns super sayan and lifts all stones with her mind long enough so that they can escape and then she falls into a coma. And the music is back!

As the other stands guard over Zia the village elder tells them the story of the Queen of Sheba that lived during the age of Solomon and apparently lived in a golden city with a mine, the city of Ophir and apparently had the worlds largest diamond. Zia meanwhile have a prophetic dream and sees a mask in the sky and a vision of the city of gold. More musical callbacks... although the scene would have been better with some technicolor hallucinations like in the first season, although I suspect that it is a callback to that very moment. She wakes up and they set out looking for a Portuguese that have studied the city.

Meanwhile on Ambrosius ship Legueera seems ready to rebel so while Gaspard steers the ship and Ambrosius have hidden himself in his secret lab Legueere sneaks in and finds his Grimoire that tells us that the diamond that the Queen of Sheba have is really the philosophers stone, the stone that can turn lead into gold, cure every disease and thwart death itself. The stakes are high now! Another tussle between Leguerra and Gaspard also reveals that Leguerra had given an item to the captain of Esperanta back in the last season and as Ambrosius overhears that he plots the ships course and then decide to follow, eager to get the item back.

The mini-documentary is about the food the heroes ate in the Ethiopian village and I had actually eaten that in an African restaurant in my city, but they closed half a year ago or something. Fascinating taste of the bread, but maybe to sweet for my taste (and I'm frankly one who like sweet). And then it followed with the mole rats and that they actually had added fur to them since the designer thought they looked ugly which Kokapetle call bullshit on... here I think yet another translation problem arise, but this time I didn't know the word instantly.

onsdag 24 april 2024

Pikmin 4 (Switch)

 

Who let the dog out?

Latest Pikmin game and for the Nintendo Switch, last game for the summer 2023 although I got and finished it after my vacation was over, still work is so slow during those weeks so I could get home after 16:00 without problem. And my co-workers doesn't do anything but talk about gardening and this is the closest I will ever get to it.

Basic story is that Captain Olimar from Pikmin 1 is redoing his adventure and this time ends up in a house on the planet where he finds a radio transmitter that allows him to send out a signal to space. The signal is picked up by the intergalactical Rescue Corp that sets out to save him... and promptly crashes themselves. So they send out their latest recruit, you, the player!

And you set off rescuing the rescue corps with the help of the pikmin you find and a dog that will help you fight and traverse the areas. But you aren't alone, other travellers have stranded as well, there is a school class, some tourists and so on. And a strange leafling that runs around with a dog himself... the same dog Olimar had in the beginning... It's Olimar isn't it?

Yes, while trying to escape the planet he unfortunately crashed back to earth and to save him the pikmins did what they could to save him, they brought him to an onion and it spat out the leafling, more or less the bad ending of the first game. Now he's obsessed with efficency and tries to bring the other stranded people into leaflings so now you gotta do that as well. To cure them you need to do nightly raids where you play sort of a tower defence game as crazed beasts attacks some luminknolls that produce a sap you need to cure the leaflings with. For help you have glow pikmins that seems to be ghost-like pikmins that are created from crystals that the luminknolls use to spew out them. Or if you have rescued Dingo the Ranger he can auto-complete the mission for you if you fail (which I used on the final mission since I was feed up by that time). You save Olimar and are about to go home, but before entering the warp hole your dog grows sick and seems to have caught the leafling bug himself and you have to go back to find a cure.

So you look for a veterinary among the other stranded, but she have been kidnapped by Louie that have taken up Olimars leafling habits. Get the veterinarian back (which is a copy of Brittany from the last game, and copies of Alph and Charlie is here as well) and she confirms that you need the cells from an unaffected dog so you look for Louie until you find him hiding in a 20-level cave with a big dog at the bottom you gotta fight. Well, before that I had to do the Sage Leafs trails to get the onions for the white and purple pikmin to have enough to get through every levels (which made me think out solutions while showering, maybe I'm a bit obsessed at the moment). And then fighting the dog was almost a complete failure. Should have gone to the level before and had diversified my army a bit, or just use red, yellow and ice since that seemed to be the most dangerous phases, especially when I got in with purple white and blue. White helped when he ate them which killed him a bit faster, but it was a really bad deal, but I managed.

Cured the dog and went home, the end! Took me 40 hours pretty much and it was fun... it felt like they changed the timer for the days. I think it was 1 hour in the original, but I still felt I made more progress in the old game. You also have a mode where you play as Olimar that got 15 days to find the 30 pieces of his ship which tells how he got here. There is a remaster of 1 and 2 on the Switch and when I get the physical version I might play that. I actually did finish the original on GameCube, and the sequel on Wii, but there is apparently a bit of QoL improvements that might it even more fun. 

onsdag 17 april 2024

Indiana Jones and the Dial of Destiny (Movie)

Well, I watched Kingdom of the Crystal Skull in cinema back in the day, would be a waste to miss this one so I went together with my parents and sister while I was on vacation during the summer of 2023. And I enjoyed it. Starts out at the end of second world war as Indiana Jones together with a friend is looking for the Spear of Longinus, also known as the spear of destiny, that is said to have pierced Jesus Christ as he was crucified and the nazi's wanted it to rule the world. First heard about the spear when reading Phantom comics as the Phantom in the 17th-century found the hidden ruins of Lemuria and together with his brother-in-law picks it up, but the spear curses the brother-in-law to become a monster as he want's it's powers to rule the world. Then it appeared in Castlevania and other stuff as a normal occult item, Gabriel Knight 3 also mentioned it for example.

Some occult things at least goes on since they deep-faked Harrison Fords face to look like he did back in the 80's and its uncanny. Still sounds like an old man, but the looks. My sister said at times she got out of it as it wasn't seamless all the time, but I kinda enjoyed it. The spear is taken on a train and Indy's friend gets taken by the nazi's. Indy saves them, finds that the spear is just a fake, but they find one part of the dial of destiny, an item said created by Archimedes that could predict the future. It belonged to a nazi officer and played by Mads Mikkelsen. They stop the train and rescues all the artefacts and treasures in it as the allies comes in. Now we skip to 1969 and Indy is retiring from his professor job when his friends daughter shows up in search for the dial part Indy have hidden away after his friend went mad over studying it. But with it follows CIA goons that are working for Mads Mikkelsen that helped the Americans put man on the moon. 

Turns out Mads Mikkelsen is still a nazi (who would have thought that, he looked so nice?) and is looking for the dial in order to use it to travel through time back to before the war and replace Hitler and make the nazi's rule the world. Indy together with Helena (his friends daughter and his god-daughter) travels across the Mediterranean together with her child friend Teddy in search of map to the second piece that sank on a roman galley which they need the help of a Spanish diver (played by Antonio Banderas). They get it, but at the same time the nazi's catch up with them and kills the crew off their ship. They get away with the map and deduce that the second piece lies in the grave of Archimedes back in Syracuse. Teddy gets kidnapped and escapes on his own while Helena and Indy gets to the treasure with the nazi's right behind. Indy is shot while the other heroes escape. Mads drag Indy to the airfield where they fly away on an airplane while using the dial to pinpoint a wormhole through time. Helena gets on the plane while Teddy gets another plane and follows. 

Now, the portal doesn't take them to Germany circa 1939, instead they end up in Syracuse during the roman siege of the island. Apparently the dial was sent out by Archimedes to get help. The nazi plane is shot down by the romans and Helena and Indy parachutes down. The planes scares the romans away and is hinted about as a tale of dragons seen in a puppet show earlier in the film. Nice touch. They meet Archimedes and Indy is determined to stay since his relationship with Marion is failing after Mutt died while enlisting in the army. Helena knocks him out and drags him back to New York in "modern times". She also ensures that Marion comes by and Sallah (which helped Indy earlier in the film) ending the movie on a happy note and the series as well.

As said, I really liked this movie. The beginning felt like the old movies (shoddy CGI non-withstanding) and it felt like references to other Indiana Jones media. Saw one person on Twitter that shared a picture from Fate of Atlantis that also had a boat sequence looking for Plato's texts. Now, I recall another diving segment from an Indiana Jones comic when Indy looked for treasure and is attacked by an octopus that kills pretty much the whole crew (that deserved it since they where on mutiny to kill Indy and the captain and a mutual friend). Something like the Sea-Devil or whatever. The Spear of Longinus was also a sequel story to the Last Crusade where nazi's are looking for the spear in Ireland where Henry Jones Sr. gets involved. Seeing Sallah and Marion is nice (although we saw Marion last time as well). The only thing missing is a fisticuff battle with the main muscle of the nazi's, but I assume Harrison Ford can't really do those stunts anymore. It's also somewhat more gruesome with deaths (and that's coming for a series where the heads melts of, hearts are ripped out and so on). The death of Indy's coworker was abrupt, same for the diver crew and I would say the drowning of the muscle is somewhat worse than being dragged into an ant-nest. Probably the last Indy movie we will see, waiting for the blu-ray release so I can have the whole collection.

onsdag 10 april 2024

Final Fantasy (Final Fantasy Origins) (PSOne)

 

... I feel like I'm stuck in a time-loop!

Well, played through all games and gave the PSOne version another shot... good god it's hard going back. After 6 hours I defeated the Dark Elf Astos, and I was right, the limiting factor isn't levels but enough money to get supplies. Maybe should have taken the easy mode, but still, if the Pixel Remaster took me 10 hours this version took me something like 25 hours to finish and that is without counting the retries when I died. Should have finished it as a kid, but since it was a PS2 we played on it doubled as a DVD-player. 

So, recall how I mentioned that I class changed at level 30 and felt that it was very high compared to my original playthrough? Well, I played it at normal mode and guess what? Here the class change came at level 20. At level 30 I was on my way to the final confrontation with Chaos. I assume then that level 80 was a bit of overkill then in the Pixel Remaster. Thinking that a closer feeling would be playing the Pixel Remaster with 1/2x EXP. It was apparently doable for me, but I learned that easy mode actually works like Pixel Remaster with EXP 1x. Which is sad to learn that it means that as a kid I probably could have finished the game if I had played it on Easy instead of Normal, damn you prideful kid me!

It had it's moments though, I rage quitted first time at the March cave as I tried to get the final rooms after getting the magic key. Then I took two days of and did other things, but it was always in my mind so I continued and skipped it until I was a bit higher level. I tried to do Ice Cave before Mt. Gulug, but I got so beat up just going there I did the volcano first, got beat up there as well so then I went and did the Castle of Trails instead which gave me a healing staff, gauntlet and the ice sword. The healing staff and Gauntlet you actually could use as an item with heal1 and thunder2. Never knew that, that saved a ton of resources regarding healing and magic change how I played the game totally (wish for the auto-battle function of the Pixel Remaster since it was a lot of back and fourth to the item menu). Now the volcano was a breeze and I thought the Ice Caves would be the same. Boy was I wrong. Damn Dark Wizards pelted me with fire3, there was mindflayer looking guys who instakilled me by touching me, I think I did the run 3 times before going out with the levistone. 

Final party kill was in the water temple, but after that only Magus got killed from time to time (had to shorten Imaginos so I got Magus instead). Still, a bit unnerving traveling through the Chaos Temple or the Flying Castle knowing that if you die here it's back to the beginning. I think they would have made it less frustrating instead like (I think) Dragon Quest and sending you back to the latest visited Priest or so (I know Golden Sun did this at least) with half your money. Now, money is always the limiting factor here, but if I have 3 levels and have to redo them and being faced with the bad luck of an instakill in the early areas before being able to get the protection ring. At least give me something since the game is so random. Doesn't matter what speed your characters have, it's total randomness who goes first every turn, or that the damage really is between the highest and lowest possible without any actual explanation why it is at different times. Fun rolling in a physical DnD game, not so much in a video game when I can't get off a heal on the black mage in time before the slow moving snail kills him. That's what you have preemptive attacks and ambush attacks for.

No, Pixel Remaster beats this out of the water, but it was fun experience it. Sadly no cinematic cutscene, just stills from the introduction movie over the credits, meaning I actually already seen everything that was special about this release. Still, the rumble from attacks and cutscenes were also rather intense and they didn't see to replicate it on the Pixel Remaster either, and definitely not on the GBA. I don't think I ever will do Final Fantasy II on the PSOne though, seems too boring with the grinding and such.

onsdag 3 april 2024

The Shannara Chronicles (Season 2)

 

Better late than never.

Well, took me a year, but I finally went through the whole of season 2 of the Shannara Chronicles. Was a bit hard to get through since I pretty much lost interest in it. Really, they divert so much from the books that I don't know what to do with it. And really, it was gonna be hard to do the original trilogy as it is a generational gap between each book. So what do you do? You take bits and pieces from every book and mash it together.

It takes one year after the first season and there is still chaos in the four lands. The elves are on the brink of civil war between the Crimson and the normal elves. I think the crimson are inspired by the military organisation the Federation from the Heritage of Shannara-series. I think at least. The traveller girl is together with Cogline, the ex-druid that had a larger role in that series as well, and gets visions from the tree-girl and sets out to find Will. Will is back in Storlock healing people and meets this girl that seems to be the daughter of Allanaon, which is a story beat from the book First King of Shannara when a woman thought she was the daughter of a druid, in that case Bremen, Allanons mentor. In that case she wasn't since it was thought she was actually conceived by a minon of the Warlock Lord. Allanon meanwhile is hunting the seer from the first season that have been looking for the codex in order to resurrect the Warlock Lord. That feels like the story beat from Wishsong of Shannara. 

And then it's betrayals here and there, blood squirting all over the screen and many dead corpses. They even have a giant white spider *shudder*. We also travel back in time so we can take some scenes from the sword of Shannara with Will's father Shea Ohmsford... I though Shea was his grandfather? And we have royal weddings between the elves and the human kingdom of Leah? What happened with Tyrsis? And here comes Garet Jax, the weapon master from Wishsong of Shannara... and he survives the whole show even though his arc is to die against the most dangerous creature in battle to show his abilities? And Will dies fighting the resurrected Warlock lord but somehow turns up in a field of furies circling over him and then to be continue shows up. There is no third season.

As noted, a hodgepodge of story beats with a lot of violence. Of course the original books didn't shy away from killing people, even main characters, but there is something special about the Warlock Lord ripping the head off the commander of the Crimson that have been torturing and killing people through the whole season. It really couldn't keep my interest. I would have liked seeing a season 3 just to see what they would have done to keep this story going, but I would prefer a redo and closer to the books. It looked a bit cheap at times, not a lot of actors and even though it was 2 000 years since the nuclear war, there seems to be a lot of modern housing and such.


onsdag 27 mars 2024

Final Fantasy VI (Pixel Remaster) (Switch)

 

Highest Acclaimed Game!

The last game in the Final Fantasy Pixel Remaster pack, and this one was hard to play through (not only by being the longest game, but since I probably entered Final Fantasy fatigue as well as it was just a year ago since I played it last on the PSOne). 33 hours compared to V:s 25 hours and the others something like 10-15 hours. Still the fastest I finished the game compared to the 60 hours last time, and every level above 80. The boost option works really great and even allowed me to get pretty much every magic except Meltdown to every character. Which might have added to the fatigue by make the micromanagement of the level grind kinda irritating. If you don't know, you don't raise stats by normal level ups unless you equip an esper that grants one, and that is at highest +2. So, best strategy is running through the first part to get to Ramuh and get the first esper and finish the magitek factory and then equip specific esper before every level up. Kid me didn't understand that, but I do now and boy, is it fun to get several characters with magic 100 or strength 100, enemies don't stand a chance.

Did they change things? Yes, several parts in fact. The most talked about is the opera scene, actual singing vocals and instead of 2d they soar around the scene like it was a 2d-hd engine and that is only for that scene. They changed the mine-cart scene so I actually see what it is (unfortunately it doesn't give the same effect of car sickness looking at it and they slowed it down). Celes doesn't get punched in her introductory scene and some changes here and there to the script. Changes to enemy encounters at places, drops and so on. Mostly fixed things that was bugged out in the original (which they fixed in every release afterwards what I know). They also added motor sound to the airships and Deathgaze is no longer invisible on the map, but still a pain to find, but at least I can see him. And they changed the fish to Cid mini-game, I didn't even try and he got better, and I wanted the downer ending with the jump from the cliff!

Still a hard game though. I got beaten up by bosses I have not had trouble with before (or that be due to the change of grinding meaning I had lower levels at times which would help immensely in the end game, just need to get there). And most of them you can't just cue up the same attack patterns and just get a sandwich as the auto-battle plays out, no, here you have to carefully choose your attacks, otherwise the bosses will walk all over you, but I'm glad I can speed up the slow ATB-meter.

Now, the usual final question, which version to play? I don't need to play the PSOne-version ever again. GBA has some extra espers and an extra dungeon (which I haven't played through if I recall, it has the Kaiser Dragon in the Dragon's Den). Someone on youtube mentioned that they believe that all bonus will come as DLC and I almost hope so I can retire my GBA collection since I need more space in the bookcase. But there is problems here, at the 15 hours the game crashed and there is stuttering in the scrolling while walking around towns. I thought the game would crash more, right after finishing the game an update arrived as well. 

And with this I finished the whole Pixel Remaster. I wish the Dragon Quest games would have gotten this treatment as well, but since they are working on a Dragon Quest III remake in the 2d-HD engine I have to wait for that (and they hinted about doing I and II as well). FF III the most interesting game in the collection and all is very nice, just missing the extra content from GBA releases.

onsdag 20 mars 2024

Final Fantasy V (Pixel Remaster) (Switch)

 

Now we enter the ones that I only played one year ago (as of writing) and I gotta be honest, this is still a fun game to play and due to the different ways to play there is a new way to play every time. And this version speeds up the end game a lot. I spent 5-6 hours at first chance in Bal Castle and just grinded out the Object d'art until I got every job mastered, meaning I could just focus on arming up the characters with double weapons with highest damage output. I still have to be strategic with bosses and environments since most bosses have something that stops them from being hacked to death, be it several enemies that auto-regenerate or something like that. Graphically I also noticed that some backgrounds in battles had moving parts like waterfalls flowing down. First time I noticed this in these game, don't know if it's due to being the first game that they did that or if I didn't look at the backgrounds in the other games.

Of course, I played the EXP and Gil counter on normal and the ABP on 4x and it wasn't a problem and before I grinded it out I actually tried different job combinations (with getting Blue Mage Learn ability first for all characters to make that easier). The game still played fine and had a decent challenge. Noticed though that the end game stops giving you EXP when you enter the final area... of course I grinded out to level 50 in order to get the super bosses this time around and I crushed Omega and Shinryu for the first time. I got two badges for that... a bit anticlimactic, but Shinryu also had Ragnarok hidden in that stupid chest he hid in. Damn cheater. They also had a lot of mentioning of Hell in this version. 

I also think the end credits is also the first that have a background beyond a black screen. I wonder if it's due to the actual one having something compared to the earlier entries. At least make it interesting to watch... and makes me wonder about the end theme since there is a lot more credited people in these rereleases compared to the original. Playing it so close also reminded me about things I missed like the summon near the lake in the second world and actually using beastmaster abilities in order to get some of the blue mage spells. I also started with the intention of getting every bestiary, but I somehow missed the Hydra in the Ronka Ruins so I gave up that. Same place actually gave me a reason to use 0.5x and 0 EXP to get some abilities like lvl 4 Gravity and so on. 

So, same question like the others, which is the preferred version? I finished the PSOne version and have no need to play that version again, this version is fun enough and the ease of play works fine. Discovered a glitch or something since I was in mirage tower and suddenly the game froze on me trying to open the menu so I had to close the software. Don't know the reason and that was the first time I got that. Could be that I played over 15 hours without closing the software, but that's just a guess. GBA? Still have the extra stuff like more jobs and a post-endgame dungeon that allows you to fight the big bad from 1 000 years ago that forced the heroes of that time to split the crystals and create the two worlds in order to seal the void that Exdeath was after. Since being level 50 and out-grinded on jobs made me defeat the super-bosses without problem it might actually be needing something more.

onsdag 13 mars 2024

Final Fantasy IV (Pixel Remaster) (Switch)

 

The Warrior Within!

Another ones bite the dust. Fourth game and it seems the fourth time I've finished the game. This is actually the first time I see they enhanced the cutscenes beyond mere upgrading the sprites. First noticed when Rydia burns away the ice and instead of a flame going through the obvious grid it actually melts the whole ice. And then when Leviathan attacks the ship it looks animated. I also discovered some things I didn't get from the original. For example, I've never used the bow and arrows since I found it cumbersome to keep track on the amount of arrows, but turns out that it's the best weapon for Rosa since it allows her to sit in the back and just deal a lot of damage. Helps a lot that they apparently changed it so you only need one arrow and not stock up on them. This and the 3D version used that while all other have the need to stock up on supplies. Another thing that used to bother me was that the monks looked like quarterbacks in American football with helmets and such, wasn't until this playthrough I got that it was marks like Aang in the Last Airbender on their heads. Makes sense now.

Another change is that they got rid of the developer room. It was nothing more than a fourth-wall breaking area where the devs put themselves in and you can interact and fight some of them. I found it rather fun first time finding it since it felt like a secret. But they got rid of it since they had to ask every person involved in the original and some things I get wasn't as PC today to say. Then again, you still have the dancing scenes with the showgirls. 

I played it with 4x EXP and Gil meaning I probably had the same level as when I grinded like hell for the GBA version since I knew some hard parts of the game (the dwarven castle boss fight the worst since it was two boss fights in a row). Of course, was it a walk in the park? No, this game reminds me why I hated the sylph cave with the damn malboros and toads. I find it even more funny that due to equipments and such I gather you are supposed to do that one before the land of summons, but it's just more easy to do that first meaning some equipments are just useless.

So, which version to play? Ease of play this one wins without a problem, although the auto-battle mechanic is a bit of a bother since at times you have to adjust more often than in earlier games and since I can't see what attacks they are auto-ed to compared to the earlier games it can be a bit bothersome. The DS have the 3D graphics and some extra story with Golbez and voice acting (but the 2D versions wins out there since you can hear the awesome music instead of someone talking over it) while the GBA have the changing character mechanic and extra dungeons. PSOne is obviously the loser in any of these beside the cutscenes before and after the game... which I probably should finish one day to just tick it off.

onsdag 6 mars 2024

Final Fantasy III (Pixel Remaster) (Switch)

 

Pretty much the jobs I used.

Third game and pretty much the most interesting of all these games since it's actually the first time we got the 2D version in Europe or US. I of course have the DS-version (two of them as well to one day fix the locked behind social connection dungeons and weapons) and I enjoyed that for what it was. Of course this version doesn't have Luneth, Arc, Refia or Ignus and the tied in story beats for these characters so I just reused Niklas, Aang, Tara and Imaginos. And used fighter, monk, white and black mage for the starter. It gave you access to the jobs much faster since you get it in the starting cave while on the DS you had to defeat the Djinn first and uncurse everyone. Monk seemed to be the master stroke since damage output is phenomenal together with Black Belt made Aang MVP yet again.

Having knowledge about what's gonna happen helped a lot.. or it would have if I hadn't forgotten the mini sequence early on. Didn't matter much this time around since they got rid of the adjustment period and I played this version legit. No boost in EXP or Gil (except EXP boost between level 3 and 4 since I tried out if it affected the job level up, didn't look that way so I quit that). In other cases, I kept Aang as a monk to level 99 and then a Black belt to level 99 and then a knight until I got the ninja class, occasional black mage during mini sequences. Tara white mage till 99 and then viking (which was rather good since the high defence allowed me to just attack with her) and then devout and sage when that came up. Used more potions for healing to get around that I didn't have a healer in the party. Imaginos a Black mage till level 99 and then a geomancer and then a Magus and then a sage for the end game. Geomancer worked rather good for the dividing enemies so I could handle that part of the game with just one dark knight. Niklas had to change the most. First fighter, then red mage, thief, scholar and then I stuck with dragoon as soon I got that until I got a dark blade after the Geruda fight so I could switch to dark knight which I held until the ninja class was found. 

I played it a bit slower as well. Instead of rushing to place to place I took a tour around the islands on boat and under water as well which probably helped with levels. I ended up with level 53 after almost 15 hours of play. And I finished the game that way. I assume they nerfed the end encounter a bit since I recall I had to grind to level 70-80 to get over 5000 hp to stand a chance against the particle beam, but it was nerve wracking fighting 6 boss battles in a row. I don't know if the crystals healed you in the DS, but thank god for that this time, plus I probably would have been ok with the auto-save feature sending me back so I could grind around a crystal if need be.

So... DS or Switch? Not gonna lie, the simpler version and auto-battle features are pretty nice... but there is the extra things in the DS version, a secret dungeon, extra sidequest and the ultimate black smith that rewards you for grinding jobs to 99. That is enticing (if it wasn't locked behind the damn mognet feature). And the small story bits with the named characters are better, since in the Pixel Remaster, there is pretty much only one character, Niklas who was character number 1 and got every connection with the other characters. In the DS version Luneth got Aria, Arc got prince Aura, Ignus got Sarah and Refia at least had her adoptive blacksmith father. It wasn't much, but it was something. At least there isn't any GBA or PSOne version.

onsdag 28 februari 2024

Final Fantasy II (Pixel Remaster) (Switch)

 

Continued with the second game, the black sheep of the original games. Still find the story rather interesting, the gameplay... felt worse somehow. I just boosted everything, HP goes up after an amount of battles, easier to grind abilities and stats, they don't do negative growths, but... was the encounter rate always this high? Same problem with money in that everything was so expensive, but the ability to stop encounters make it palpable. They also seem to have added extra musical tracks since it doesn't correspond to the Famicom track list, but that might have been since any rerelease. I would also say, one thing to have made the whole forcing you to grind every single person more easy would have been to do it like in Grandia, you get an orb with the experience to give to a new character (to speed them up as actual replacements) or give it to one of the remaining players to specialise them in magic or weapons. 

Still, no extra content with the dead characters which is a pity since this version I might have geared them out just fine and been able to grind their stats a bit. For example, in every pixel remaster you can just press Y in combat and the game goes into auto-battle doing the same actions the character did last time meaning it's perfect for this game where you had to use every spell or attack to get good at it. Getting Esuna up? Just spam it for a character and it will go up in no time. I noticed though that the weapon levels seemed a bit... strange, they hardly went up except after some bosses if I used it, did they limit it or something? Or was it always like that, but adding a fast grinding ability didn't make it work? Also, seems to a something like 10 levels for spells (I got cure up to 15 and the enemy highest seemed to be 16). 

PSOne, GBA or Switch? PSOne has the cutscenes and that's it. Probably finish it sometime to get it over with. But GBA has that extra mode with Scott, Minwu, Joseph and Richard. And they are likeable characters so I feel inclined that one day I should probably play through the version legit and make sure I don't shaft them on the gear side like I done every other playthrough (penny pinching is real if everything cost this much, that's why Minwu didn't get any mithril gear... on the other hand the switch version seemed to give me the former party members gear so maybe I've just been an idiot all these years).

onsdag 21 februari 2024

Final Fantasy I (Pixel Remaster) (Switch)

 

Where it all started!

Finally got the Final Fantasy Pixel Remaster for the Switch. Ordered it from Playasia back in April before the release and it came 20 June of 2023. Perfect timing for my vacation that started 2 days later. So this is the latest release of the original Final Fantasy-games and that means I can play I-X, XII and XV all on my Switch. Played the first game recently back in 2018 when I just had moved in my apartment and that was the GBA-version. 

Took me something over 10 hours to play through, of course I used some Quality of life improvements, I gave myself 4x Gil and after getting the class upgrade I even gave myself 4x EXP. This at least showed me how the game is balanced. I didn't grind or anything until the class change and it happened around level 33 like my old playthrough, but I found out that the limiting factor in the game wasn't my levels, but my lack of resources to get weapons, items and magic. Probably should avoid getting some spells in future playthroughs since I don't use any of the status effect spells, save the gil for armour instead. I also changed my team so that is was Niklas the fighter, Aang the monk, Tara the white mage and Imaginos the black mage. Aang probably the MVP of the group with that damage output. He is a bit squishy though and bit the dust once, but in the end I find the monk class probably the one to keep.

So, is it the definitive version? Graphically and musically yes, especially when you can toggle the old and new music (some songs are just a bit better if they are scaled back, but choruses are always appreciated). Probably beating out the PSOne version since the only thing that version has is the cutscenes... so I might actually playthrough that version after finish of this collection. But the GBA? It has more stuff, although ease of play is rather important, but since it's a GBA I can save anywhere and it's portable if I want that plus with the Retron-5 I can play it on the TV. On the other hand, I got a bestiary and music player with the music, a gallery with concepts art as well as constant running and taking away encounter making the game play so much faster or just quickly check if I forgot something which the map helps with since you can see how many items and treasure chest there is in any town or dungeon. I assume I will get this problem for every game. Well, maybe not the original version I have for Wii Virtual Console or the NES Mini... but then again, listening to the Final Fantasy Retrospective makes you appreciate the original graphics and the way they used the limits of the original console for example to create white mountains and with the scan lines of the old TV:s make them out of crystals instead of the boring grey mountains we have now... I hope I don't get so into these games that I play those as well.

onsdag 14 februari 2024

A DnD Tale: Waterdeep - Dragon's Heist - The Beast of Many Eyes

 

So the battle with Xanathar continues, they have him bloodied and after two turns he is passed his health, but I make him escape instead since he is a bit important to the world. They dive into the fish tank to get the chest out and inside they find the stone of Galoor. They follow a tunnel out, grabs the statue of the gnome that lead them here and bluff their way out with being on statue duty and putting it in the room with statues. After that getting back and do their days till they have attuned with stone, after writing a contract between the three of them (Ulf have left since my sister had a fallout with the player at work) sharing the treasure between themselves, Parker and an extra fund making it an even 100 000 split.

Freja is chosen to use it and gets in contact with the aboleth Galoor. She is bestowed with another cantrip spell, but she also have an an aura of death killing any plants she touches with her necrotic touch. Galoor shows her where the door is and that they need three skulls to open the door. Freya and Hope goes to the door which they find below the theatre. They don't get any clues there so they go to Vincent Trench if he can help them about the skulls. He knows the gold skull with emerald eyes since the gold is something the Cassalanter is into so it is there, they pay him 100 gold to look for the other two.

They get to the Cassalenter and gets to serve at the Founder Party at Midsummer which is two weeks away. And there we pretty much ends. Not much this time, but that is due to the players pretty much skipping the Guild dungeon. Next session wont be until September 2023 (meaning when this is released we have gone forward some sessions). 

onsdag 7 februari 2024

The Legend of Zelda: Tears of the Kingdom (Switch)

 

The latest Zelda-adventures 6 years after Breath of the Wild and long hyped game. A massive game with hundreds of hours to get into the game, I finished it after 180 hours and I still had things to do afterwards. The game begins with Link and Zelda exploring under Hyrule Castle finding murals depicting the founding of the kingdom and the war against the Demon King 10 000 years ago. In the depths they find a skeleton being held back by a hand as it seemed to sap the life out of the skeleton, but as they approaches the hand falls off and the skeleton begins moving talking to our heroes. Turns out it is Ganondorf, the Demon King that was sealed 10 000 years ago by Rauru, the first king of Hyrule and one of the Zonai. He causes the Upheaval where islands in the skies begins falling upon the land, Hyrule Castle is lifted up into the sky and all weapons are degraded by something called the Gloom and the Master Sword shatters and Links arm is corrupted. As Zelda falls off a cliff he leaps after her but before reaching her she disappears and Link is saved by the arm that grabs on to him and seemingly teleports him away. And here I think there is a time skip for an unknown amount of days... maybe months? As Link awakes yet again in a chamber, but now with longer hair and his arm replaced with the one that saved him. Belonging to Rauru it begins teaching Link how to traverse the lands with new abilities. Gone are Bomb, Glacias and Magnesis, instead we get Ultra Hand that works like Magnesis, but you can attach things together, then there is Ascend that allows you to swim through roofs (or ceilings) which is instead for Ravali's Gail. There's Recall witch allows you to turn back time for certain objects and Fuse that allows you to add things to weapons and shields to counter the Gloom-effects on weapons. And then things that unlock later like Camera and Quick Build. You get through four shrines across the the islands in the sky and then jumps back to Hyrule.

More tutorials follows, several people have began building up Hyrule town as a base of observations and monster controls lead by Purah that sets you on the quest to look into wether phenomenas near Rito, Gorons, Zora and the Gerudo. Before leaving you meet Josha and Robbie (Josha being a new Sheika scientist, and the new child genius since Purah have aged herself up to look something like a 20 year old). They began looking into the chasm that have appeared and leads into the dephts, a dark underworld where you gotta find lightroots to bring light to the underworld (and each lightroot corresponds to one of the shrines on the overworld so finding one can help you find the one in the other map. At least the quest tells you there is ruins and abandond mines below, mostly allowing you to mine zonite, a new material that powers your batteries mostly. Of course the gloom effect is the limiting factor since if you get hurt by monsters with gloom they not only give your damage, they also blocks the hearts so you can't regain health until you get into sunlight (either from leaving, standing under a lightroot or eating meals that undoes the damage, preferable sundilions). 

The game is actually pushing you to do the four phenomenas first, then Hyrule Castle where you follow an illusion of Zelda that makes yo fight Phantom Ganons together with the sages you rescued. Here they reveal that Ganondorf hides beneath the Castle in the depths, but you are encouraged to find the fifth sage and the Master Sword that disappeared after clearing the tutorial area. The search for the fifth sage should lead you to Kakiriko village where you have ring ruins that tells you to go to the Faron Woods where you help some researchers and unlock an island cluster above that was hidden in a storm cloud that shows you a mask that takes you to the depths and a factory that puts together a robot vehicle with the conscious of the sage of Spirit, Mineru that was the sister of Rauru. After that travel across the world to find the dragons tears that lies in glyphs that looks like the Nascau lines in South America. The tears tells the story from Zelda's view as she apparently travelled back 10 000 years to meet Rarau and Sonia, the first king and queen of Hyrule. Apparently she awoke as the sage of time and she watched Ganondorf appearing and getting a secret stone that turned him into the Demon King and the final battle between him and the six sages and Rarau which ends with Rarau sacrificing himself to block Ganondorf for 10 000 years until the start of the game when Zelda and Link found them. And Zelda took her secret stone and the part of the Master Sword, that was sent back in time too Zelda as well, and turned herself into a dragon with the Master Sword on her forehead and dropped the tears across the lands. So now you gotta fly up to the sky, land on the light dragon and pull the Master Sword from the Dragons forehead. Amazing! Now, eating the tear and becoming a dragon I believe is actually a Chinese folk tale about a rice farmer that finds a pearl one day and to keep it from the tax collector eats it and that turns him into a dragon since it apparently was a dragon pearl. Neat how small factoids from my childhood comes back like this.

Now, did I do that in intended order? No, I first traveled the land to get the lookout-towers so I had the map, then taking so many shrines as possible to max stamina as fast as possible and then I just happened to get through the storm cloud to get to the mask, but was blocked since you needed more hearts, but that was quickly solved and then I got to the Spirit temple with the construct, but got beaten up by the boss so I began doing the tears collecting and it just happened to lead to the Master Sword. Then I started the weather phenomena. The first being the Rito wear a snow storm have taken hold so you gotta find a flying ship by jumping on other flying ships together with the Rito child to the Rito that helped you with the divine beast in the last game. On the ship you then had to fight a flying monster by diving through his weak points. Great first boss, and you don't need any weapons at all. Then I went to Gerudo where a sandstorm have taken the whole desert and Gibdos walked around. Got help from the chieftain and found a temple where we fought the Queen Gibdo by firing arrows at heras Riju summoned lightning. Then to Death Mountain and the Gorons that have been brainwashed by some rock food. You save Yunobo from the last game and uses his help to fight a monster in the volcano and then jump into the depths where you find the Gorons ancient city and has to fight a Gohma encased in rock. Then over to the Zora where the water is contaminated by sludge so you and Sidon finds a water temple in the sky and fights the most irritating bosses of them all that jumps around in mud. Hate him. After that lighting up the depths and after that trying to find the sage's will so I could level up the sages and mostly finishing side quest like finding every cave and the wells and the clothes. With something like 5 caves and 8 wells left I just went for the end. 

First jumping into the chasm beneath the castle and finding the cravece that lead to the area where you began, and then jumps to a tree where you fight of legions of monster together with the sages and then the battle against Ganondorf in two phases that ends with Ganondorf eating his secret stone and turning himself to a dark dragon and grabs you in his mouth. Zelda the light dragons appears and attacks him so he drops you and then you have to jump and land on the dragon to destroy all weak points and in the end push the master sword through his secret stone on his forehead (that seems to become a Zelda tradition). Zelda is turned back into... human? Hylian form? And as they fall down to Hyrule Link grabs her (which is a call back to the beginning where he missed her) and both lands in a lake. All sages gather, swear loyalty to Zelda and Mineru finally leaves. The End! Probably the most epic end for any Zelda game.

Amazing game, I spent closer to 200 hours and I still haven't done everything, but I begin to feel fatigue. I also might be getting the guide before finishing up since it's a bit hard finding the last caves and such and even if I could use the internet is a bit spotty at the moment. For example the easiest way to find caves is to find Koltin (Kilton's brother that wants the bubbelgem that you get from the shining monsters in every cave) and he tells you where there is a cave within specific areas where you find him. Now, I don't think all places where he is have been found yet since it's rather impossible to google up a list on them. And it can be irritating finding them. Same as the wells. Think I found every major settlement and some of the ruins so there gotta be some weird lonely well in the wild... doesn't help that the only help I get is "use the sensor", a pity it doesn't work across the country. A couple of amazing moments like getting the Master Sword, fighting the first boss and Ganondorf (all three phases). The depths are interesting and in the beginning the claustrophobic darkness makes it the place to explore and most akin to Breath of the Wild feeling of finding a tower for the first time. That is the problem with reusing the same map, but since they added caves and such there is things to discover at familiar places. And the new monsters are a breath of fresh air, like likes and Gleeoks are back, new monsters like horrorblin and Gloom Hands... especially the Gloom Hands. First encounter was in a cave where I just found a lot of illuminous stones and suddenly I see this patch of gloom coming toward me and several hands appear. First instinct is taking a photo, but they don't register and then it was just run and lucky enough I spotted a shrine so I got there and did that, saving me from the hands. 

Overall, would I play this over Breath of the Wild?  I don't know. In the beginning I thought all the stuff would make me not being able to handle it another time, but at the end after everything why not? Still hate we only have one save file (I know about different accounts, but I want just one since it track my time). A bit hard in the beginning getting used to the loss of elemental arrows since you now have to use add ons, and you have to do it for every arrows. The same with losing elemental weapons, but the fusing gets rid of that. Graphics looks the same like last time and it works and music is good, enjoyed the creepy music in the beginning, the boss music at the Wind temple and the final approach at the end game was really good and then the Gleeok battle theme. Best new songs I've heard in the game. Got some bonuses for carrying over the save file so all my horses followed and several people recognised me and hey my house in Hateno is still there... wait, where is my weapons stand? Wait, why is everyone talking about Zelda's house? She stole my house? Is nothing sacred?

onsdag 31 januari 2024

To the Moon (Switch)

Fly me to the Moon!

Another game picked up on the Switch, To the Moon was a indie title that was released back in 2011 and what I've heard before playing one of those games with strong narrative that makes you feel things. Making you more human as is. And I enjoyed it for what it was, especially that it only took something like 4 hours and finished in an afternoon. Fills out the blog as well as diminish the back log.

So the story is that two doctors, Eva and Neil, from the Sigmund Foundation is going to help Johnny Whys with his final wish as he lies dying in his home. They use some sci-fi technology that allows them to enter his memories and trying to travel back in his memories to the earliest possible moment in order to implant the desire to make the wish a reality, at least in his dreams as he is dying. And that wish is to go to the moon.

Problem is, Johnny don't know why he wants to go to the moon, just that he wants to. His wife died two years prior and he lives like a recluse together with his housekeeper and her two children. So while Johnny lies dying you enters his memories and, like in the Christopher Nolan movie Memento, goes backward bit by bit. You see his final moments with his wife and her obsession with origami bunnies, how she has a terminal disease, but she wants them to put their savings in building their house near this lighthouse and restore it. Their friendships, Johnny reading Animorphs and his mother calling him Joey, how she was diagnosed with some kind of autism, when they got married, how they met and dated, until the earliest memories that seems to be blocked out.

Not being able to do that the doctors go ahead and instil a desire to go to the moon... but nothing changes. Whatever they do, the outcome in his dreams is still the same. They abort for the night and the next morning HQ have delved up medical reports that Johnny been given Beta Blockers that have affected his memory, and knowing this they devise a plan to bypass that and delve deeper into Johnny's memories. And what they find is that Johnny had a twin brother named Joey that his mother run over by accident. Which explains the beta blockers. And before that his first meeting with his future wife at a carnival where he gave her a platypus doll he won and she carried with her all through her life and where they promised each other that if they ever got lost, they will meet each other on the moon. And he doesn't remember it.

Now, the doctors piece this together and you get a clash of ideas. Eva decides that to fulfill their contract with their client they have to send him to the moon, regardless the consequences and Neil realises that it can only mean to erase River, the wife, from Johnny's memories so that he will join Nasa and therefore go to the moon. Here is actually an interesting character development I feel between Eva and Neil. The impression I got was that Neil was the immature goofball that didn't care really whatever happened, but here he felt that it was too far to get rid of River so you ended up with Neil at the end (or it could be that I choose Eva in the beginning and their roles reverse if you go at it the other way, but I got other games to play even if it only is 4 hours). Neil can't stop Eva and she brings back Joey in his memories and moves River out of their school. And it leads to Nasa... and River ending up as another astronaut candidate and from their they travel to the moon and then their life still ends up like in the real world, but better... and then Johnny dies.

I saw it coming, but there was something missing. People described it as emotional feels and I got a feeling when I pieced it together (beside thinking that the bunnies was a reference to the lunar bunnies in japanese folklore I heard was a part of the inspiration for lunar bunnies in Final Fantasy IV), but it didn't push me over the edge. I wanna cry damn it. It could be personal stuff that makes me more angry than sad. There is a sequel rather recently released I gather, will probably pick that up one day. There was one thing that triggered me. During the morning Neil acted weird by first telling the housekeeper he had to take a leak and as he bumped into Eva needed to feed his digital pet... why give to different lies and act all suspicious? Doesn't help that in the ending you see Neil in the "real world" get the same red flashes that indicated Johnny was a bout to die, he takes something and he continues and that's the end.

Worth it for a playthrough, great graphics and music. Maybe wished for a fast run button since it took some time walking around that felt a bit unnecessary, but maybe it builds atmosphere?

onsdag 24 januari 2024

Advance Wars 1 (Advance Wars 1+2: Re-Boot Camp) (Switch)

 

Another remake, the first GBA remake I can think of (well, beside the Ace Attorney-games). I've played all of the Advance Wars game released in the west (not finishing them all, but one day maybe). As traditions with this game it was off course delayed. First to fine tune some parts of it from its originally release in December 2021 so it was moved to March or April 2022... and then the Ukraine-Russian War started. Kinda ironic since the original was supposed to come out the week after 9/11 back in 2001 in Europe and they delayed it to the spring of 2002 instead. Well it's finally out and it was a breeze playing through the first game again. 

Story is that Orange Star, a country pretty much appearing like USA/Europe is suddenly attacked by Blue Moon by CO Olaf, a country modelled after... Russia.... Oh Boy! Orange Star only have you, the player, as an Adviser freshly sent from HQ to learn the works with Commanding Officer Nell. After some tutorial levels she hands you over to Andy, a relative new CO as you start to push back Olafs assault and push him out of Orange Star territory. During the journey Andy stumbles upon a pluton of Green Earth Soldiers (modelled after Germany I would argue, with the WW2 hats and blitzkrieg tactics) led by CO Eagle that after taking a beating accusing Andy for some war crimes. 

After that Andy gets reinforcements with CO Max, the strongest CO of them all, but lousy in indirect battle. Both of them push Blue Moon back to their own land so they continue hounding Olaf and his second in command Grit. After beating the Blue Moon army they meet up with Sami, the infantry specialist CO of Orange Star. They are again attacked by Green Earth and... for some reason heads over Yellow Comet (Japan pretty much) and constantly gets attacked, all the while the cutscenes tells us that they also have been attacked by Andy in the past. After beating Kanbei and Sonja it's over to Green Earth and meeting with Drake and Eagle. And during the battles it is revealed that there exists a clone of Andy that have attacked the other nations while Blue Moon was lead to attack Orange Star to keep them busy. All this is orchestrated by the Black Hole Army lead by Sturm, who likes to throw meteors on my most valued troops. You defeat him and all is well.

The new coat of paint is rather nice, although the pixel art has its charm, and the small changes too characterisation they made for some of the CO doesn't add up to me. Also, the quality of life improvements are wonderful. Restarting just a turn makes it so easier if you just did a wrong move (although it can be used to save scum through Fog of War maps). The casual mode (which was the mode I played through it in) is rather nice with a bit more soldiers and getting rid of fog of war in some maps (although I feel it makes it easier for the AI as well since I can't hide as well). And finally, the ability to pick and choose missions after finishing the campaign instead of having to replay the whole thing as well as getting rid of some of the criteria to unlock certain CO:s, as well as being able to chose the CO for the final battle however you want. No more playing X turns on the Kanbei missions to unlock him at the final mission, or playing Max stages to get Grit or Andy against Drake or Sami against Eagle. 

The biggest problem I have is that everyone said this was pretty much a 1 by 1 recreation of the original. Lo and behold my surprise that they cut out most of the tutorial levels. Now, some might say that it went on too long and that the tutorials still pops up when appropriate, but the story and the ability to delve into the POV of the Adviser gets lost. What do I mean? Well, the tutorial levels is where you work together with Nell for 14 missions. She is your CO, she lambast Olaf for his betrayal and gives hint on the relationship between the two and all that. Olofs overconfidence and blunders that he shows throughout the story. And Nell talks to you, congratulate you for your tactics and how fast you can beat certain stages like the mission Dogfights and Air Defence. Now, you pretty much disappears after the first missions. It could be that they wanted 1 and 2 feel like the same game and the advisor roll disappeared in the sequel and I didn't like it then, and don't approve of it now. It felt more immersive in the old game and it's sad it disappears. If they continue like this I hope they don't remake Fire Emblem for the GBA that released in the west since it will feel worse there. But overall it's a fun game and just nitpicking with my preferences. 

onsdag 17 januari 2024

Octopath Traveler II (Switch)

Got the sequel to Octopath Traveler and finished it in 98 hours time.  Great, then I'm all set for Zelda in a month as of writing. Like its predecessor it was a great game. Much improved actually so that I did finish it this time around... I still adhere to finishing the main game, you can't have the final boss be behind side-quests that don't seems to be leading to a finale. 

So the story like last time is that eight different travellers sets out for different reasons, ends up together and ends up stopping an evil lord of darkness. The first is Ochette, the beastling huntress from a tropical island. She is bestowed by her tribes guardian lion a spirit animal, either a fox or an owl that she will train with. I choose the owl. But all is not well as humans are expanding on the island and begins pushing the beastlings away, but one day a human child disappears and as the greatest hunter she follows it to some ancient ruins, but a monster appears that the guardian beast and Ochette defeats, but its arrival heralds the Crimson Moon and the dark forces that will overrun the island (and I presume the world) if Ochette can't find the three guardian beasts. She sets out alone, first looking for a water spirit, but that one had been killed by the dark hunter and plundered by humans. All that is left is an egg that finally hatches and the newborn follows Ochette. The second spirit is the sleeping fire beast Terra that fought a dark hunter to a stand still several years ago and now sleeps beneath a town as it slumbers stirs earthquakes around the town. The final one was the ice-bird Glacia that wreck havoc on a sacred mountain as her eggs was destroyed by the dark hunter. After calming all spirits she returns home and together with the beastlings and the guardian beast fight of the Crimson Moon and the monster they unleash, ending in a great battle with the corrupted fox from the beginning. After that the beastlings and humans makes peace and Ochette sets out again to find the dark hunter. 

Out on the sea Cassti Florenz, an apothecary is rescued by a ship but have suffered amnesia. At the first town a string of sick people lead her to investigate the water supply that have been contaminated by a creature emitting poison. After rescuing the town the hostile people opens up to her. Her clothing ties her to a group called Eir's Apothecaries that seemingly poisoned a whole town. One person seems to recognise her and tell her to look for her past by following a diary detailing her healing trips across the land. She ends up in a town called Sai where Cassti and the other apothecaries rescued people from dying during a border war. Returning the war still goes on, but Cassti focusing on the creed to protect brings the soldiers back both from the brink of death as well as chasm of nihilism. She rescue soldiers from both side after getting caught up in a antlion's den (feels like an homage to Final Fantasy IV actually?).

I hate sand, it's course, rough and gets everywhere.

She travels to Winterblom after this where she recalls helping a local lady fighting some disease that will kill her, but she needs to survive until her daughter come of age to inherit the estate so that her egotistical nephew doesn't take it instead. After some fight with local bandits that was hired by the nephew and sorting everything out you follow the lady's end and her daughter taking over. With that Cassti recalls her real home where the Eir's Apothecaries set out and a certain man. Returning home she finds the town destroyed, one traveller mentions that he spent 10 days burying every townspeople he found after they where killed by poison. The memories returns and Cassti lead the Eir's Apothecaries, but one of their own, Trousseau, became deranged, found a poison that he unleashed on the townspeople by rain. And to do that he lured them out in the poisoned rain by killing two children and hiding them so that people started looking for them. The apothecaries was gone on a trip, but returned right at the end and tried to stop it, but everyone succumbed to the poison, except Cassti that was put on a boat that explained where she began this adventure. And the person that put her there was the person that recognised her, but she was dead all the time... I've been Sixth sensed again! Trousseau revealed that his next target was the coronation ceremony in Timberain. Cassti gets there and together with the soldiers from her trip to Sai is able to stop him and kill him.

Throné Anguis is a thief in service of the Black Snakes, an organisation run by Father and Mother. On a mission that goes awry one of Thronés close friends are killed. This incident sets up several instances where a civil war emerges for the Black Snake as Father and Mother are looking for replacements for them. Throné wants out if it, but can only follow the steps of her "parents" as they have the keys to her collar. She finds them both and fights them of listening to their story and the reveal that they killed her mother and that her father is still alive, in a city long lost to time called Lostseed. There she finds her real father Claude... some immortal that pretty much have sired every person belonging to the Black Snakes. Yeah, it's pretty creepy. Although, I have a hard time grasping why? Claude just is and almost seems enjoying finally dying as if the years have driven all desire beyond continuing the eternal loop of the Black Snakes. 

Osvald von Vanstein, a scholar that is falsely accused of murdering his wife and daughter and sent to a prison island in the icy north. There he makes his escape and after getting ashore vows revenge on Harvey, his supposedly friend that betrayed him. First he returns home and finds his old assistant that tells him that her husband was killed as he questioned the charges. Furious he infiltrates the guard mansion where the local captain reveals that he was bribed by Harvey to point the finger of accusation against Osvald. Osvald burns the whole place down. Following in Harvey's footsteps he follows him to his underground laboratory where Harvey has experimented with the Seventh Source and created an abomination with the blood of Osvalds wife as she belonged to a family of light. And here it is revealed that Osvald's daughter is still alive, but Harvey escapes to a ruin in the northern mountains. Osvald follows and arrives at the closest town which seems overrun by darkness emitting from the ruins. He stops Harvey from killing his daughter and use her blood. During the fight Osvald unlocks the Seventh Source himself, the source of... LOVE? What sort of saccharine Sunday school game is this? Whatever, it's the best spell in the game that trounces Harvey and saves the day.

Partitio Yellowil, the merchant we follow from a little child to adult as he lives trough good times in the town of Orecrush and then the bad times as the townspeople are swindled by the landowner that took control of the silver mine that used to bring in the money to the town. After having enough Partitio beats up the landowners muscle and learns that the mysterious landowner was an old friend of the family, mr Roque, that built the town along them and then disappeared right before the economy tanked, setting out for the mysterious steam engine. He wanted Partitio to join him, but Partitios duty to the town and his father made him stay. After this betrayal he sets out to end poverty... it's Torneko Talon from Dragon Quest IV basically. You follow Roque to Clockbank and confronts him about his deeds, swindling Orecrush and pretty much making Clockbank a boomtown where the industry owner owns the town and its people in servitude. He even taxes them for working at the company... which was a joke in Ducktales 1987 when Scrooge travels into the future and Magica took over Duckburg. He also are on the brink of finishing the mobile steam engine and use that to own the world. Partitio forces him allow him the chance to buy the steam engine so that he can end poverty in the world. Roque agrees if Partitio can pay him 80 billion leaves (that's the currency). Ori the scriviner has followed Partitio and writes about his adventure in the local papers as he sets out to find someone that can help with that. Which he does in the nobleman Alrond, the worlds richest man. On the condition that Partitio can breathe life the in the slumbering economy of Alronds home town. So Partitio sets up the worlds first department store, gets the check and travels to Roques private island. At a press conference Roque tries to renegade on their deal as a check can hardly work since it's not the real thing. Lucky Alrond thought ahead and gathered every single leave on a ship and sails right up to the island. Roque wont relent so you beat him up on his armoured steam train and spreads industrialism and prosperity to all over the world, capitalism at its finest!


Agnea Bristami is a dancer that wants to follow in her mother's footsteps and bring smiles to everyone so she sets out from her small village... and she pretty much does that. She end up in New Delsta where she teams up with a local tavern owner and dances there until the nearby theater chief decide to get rid of the competition by breaking some bones. Agnea gets pissed off and walks right up to him in his own theater and beats him up when the superstar Dolcinea shows up and chastises him for that petty behaviour. Agnea continues to Sai where she finds a statue of her mother raised by the citizens from the poor districts as she was there 20 years ago and gave them hope as well as Dolcinea that came from that town. Agnea helps another child that wrecks havoc in town and then drives Dolcineas henchmen out of town as she intended to demolish the whole district since she couldn't stand her roots. Agnea challenge her to a singing contest and Dolcinea agrees if they go to a certain temple area that is shaped like a theater. There Agnea is chased by thugs sent out by the theater manager and corners her right before the stage... until Dolcinea's bodyguard shows up and knocks him down so that Agnea can take the stage. They create the performance of their life and is praised to the stars. Dolcinea sees the errors of her ways and amends.

Temenos Mistral is a cleric that works as an inquisitor for the pontiff until the pontiff is murdered. Temenos tracks the murderer and capture him as he tries to recreate the death of the gods as some sacrifice to the dark god Vide that was defeated by them (this is another dark god than Galdera from the last game). He then tries to figure out why and stumbles upon a genocide on a people worshipping the sun in defiance against the Moonshade Order. He tries to confront the murderer in the Sacred Flames Headquarter, but the murderer have been killed by an unknown assassin. Temenos assistant discovers that it's the head of the Sanctum Knights but is killed before telling Temons. Temenos still deduces this and follows the commander to a temple on a tropical island where the beastling lives. The commander summons a dark flame in revenge of her peoples murder and is consumed by it until Temenos ends her life, but here starts the quest to find the Moonshade Order behind all this.

Hakari Ku, the second son of the Emperor has to flee from his kingdom as his brother Mugen kills their father as he intended Hikari to take the throne. Hikari seeks out the master tactician the Eagle of Ku, Kazan, that lives his days in an arena gambling for money. Hikari helps him and frees the gladiators that lives like slaves and they in turn decide to follow Hikari. Then Kazan sends him to stop a weapon delivery to defang Mugen. Then he travels to the Home of the Clan Mei and their leader Rai Mei and gets them to follow him as well. With his forces Hikari breaks through the royal cities defences and ends up fighting Mugen again, but during the travels Hikari had to fight an inner demon that seems to crave bloodshed and destruction. And after 4 boss battles in a row Hikari stands alone after defeating Mugens generals, Hikari's own demon and Mugen twice. He is then crowned king and the world is saved.

Well, not really. The travellers gather at a spot to enjoy themselves when the eternal night appears. The 4 flames of the gods goes extinct and monsters like those from the Crimson Moon event shows up. They travel too and light up them again and learns that while they have saved the world, the forces of darkness have worked right beside them. Kazan had fooled them all, together with Ori, the dark hunter and Sister Mindt that aided Temenos. By dousing the flames with blood from a sacrifice he was able to summon Vide, the dark god and only the travellers can stop him. Lucky for me it's just one boss this time and not a prelude of 8 bosses before the final one. Doesn't help the first time since my strategy was to just use three main characters (Osvald, Temenos and Throné) and a rotating forth. The main three are at level 70 and the others hovers around 45-50. Problem is that in the middle of the battle, Vide snatch my characters and push the B-team to rescue them... my B-team being 20 levels below the others and not equipped. Didn't last long there. So back 4 hours of the game and starting to grind the others. Did all the other quest (beside a quest to defeat Galdera again) and grinded a bit so that the others where at 65 instead and the main team at 75. And getting the side jobs and such and optimised the skills and such. Plus started out with the B-team. And it worked like a charm this time around... until the second form appeared. Damn cheating final boss! Still, cool to play with all 8 characters and lucky they weren't synced all the way with the cleric job and such. Took an hour or so, but I beat him... her or whatever, they?

It was really fun playing through it. I began with Osvald pretty much for the same reason as last time. Magic and the analyse skill unlocking the weaknesses of the enemies from the beginning. They added day and night cycle, the lead up to the real final boss worked better since they actually put them as a separate sort of quest and it needed two of the characters to interact off each other creating some sort of cohesion for them all. That little interlude before and after the final boss perfect. The 2D-HD engine still looks fantastic and the music is really good, I think Partitio's theme is the best one after playing through the game and I was sceptical in the beginning. Any problems? Pretty much the same like last time, even though it's better this time around with quests actually making them interact, some people don't fit in with the rest. Agnea and Partitio hardly have anything to do with the other story wise... well, Partitio had Ori, but that's a stretch. You could have had anyone else in that role as well. But Agnea is like Primrose in the last game, incidental to the rest of the game. Also miss references to the original game, or at explanation how we go from 12 gods to 8, how there can be new continents and no sign of the others as well as other version of "From the Far Reaches Hell" book Cygnus searched for and another placement of the Gate of Finnis. Lucky I finished it a month before Zelda so there will not be another mega-RPG for a while since I don't want to be distracted when that one shows up.

onsdag 10 januari 2024

A DnD Tale - WaterDeep: Dragon's Heist - 20.000 Fathoms Below the Sea

We all live in a yellow submarine, yellow submarine, yellow submarine!

As of writing it's the last days of April and spring is finally appearing after the longest Winter... or more accurately the most winters in one winter. It was just snowing two weeks back. So what better than playing through yet another dnd session. I planned it all out for us to dive into the Xanathar's Guild and retrieve the stone of Galorr. But my player's decided to side-track. So Hope and Freya headed to the harbour and the Apparatus of Kwalish that Glindra left so they could investigate the harbour. The apparatus is pretty much a submarine in the form of a lobster. After getting in and figuring out the controls (and almost submerging it with the hatch open) they head out for a look. On their way they are suddenly attacked by the giant shark Obliteros, with the obvious appropriate music:

It becomes an epic battle as the two submariners duke it out with the shark. They attack it with their claws and tries to grapple it while the shark gets loose and tries to bite the submarine. During the fight Freya rolls a 1 on the attack so what's more fun than destroying the lever controlling the attack so they are stuck on grappling the shark that begins dragging them down into the depths. Hope brings out some pliers from her equipment bag to use as a substitute lever and and is able to damage the shark so that it reaches bloodied. And I already decided that the shark is smart enough to leave the prey behind if it it is too much of a challenge. The sub is a bit beat up so they head back and get Parker to fix it the next morning. Which he does with a mending spell and some elbow grease to bang his hammer on it to even out the bite marks from the shark.

The next day they begin thinking about heading out again, but to speed on the plot I return with Vincent Trench that have stalked out Xanathar's hideout and found the entrance and given them a map to use. He also warns them that Xanathar is dangerous and only listen to someone called Syglar. They head down and enters the place. Everywhere is blinking stone eyes watching their every move. In the first room they find a hidden door that they carefully open and finds a hallway lined with stone statues of different people and an insane gnome jester laughing and cartwheeling all around. They all say no and close the door. They look at their map and realise that that secret door is probably the best way to go around so they cast pass without a trace and tries to sneak up on the gnome. Freja approaches him and he's just glad to see someone, he will show her to the boss if she can answer his riddle. 

The answer to the riddle is laughter, but she get hang up on the "In Slaughter I rest" and we have to pause the game to explain it for her. She got the answer but interpreted that part to mean that if you massacre people it isn't fun and took forever to get that laughter is part of the word slaughter. And then he show her the way to Xanathar introducing her to a drow with a grell and then bringing them to the sanctum. There they see a dwarf feeding a fish in a bowl and hearing a voice complaining he can't tune to the stone since he don't dare untune to his magic rings.  She reads the dwarfs mind but don't get that it isn't Xanathar, but just a minion. So I reveal him as he turns the jester to stone (since he grown tired of the gnome). Freja begins playing for Syglar to keep Xanathar in the good mood while the others with the pass without a trace tries to sneak up on him to backstab him... don't think that would work and I'm really suspicious over that ability, but they are in for it now. Freja tries to mind read Xanathar to see where the stone is, but is blocked by his ring of mind shielding which I interpret must warn him that somethings happening... on the other hand, his gaze would mean she couldn't use magic so whatever. The battles starts anyway.

And it turns out to be the toughest yet. They try to attack him, but with an AC 18 they have a hard time hitting, and since I use a legendary action after every attack in retaliation I'm finally doing some damage to them. Immeral gets hit by a Death Ray that takes 45 damage. Freja and Hope avoid their disintegration rays while Ulf get caught in a telekinetic ray and lifted to the roof. Ott, the dwarf, grab Syglars bowl and runs over to the larger fish tank and dumps him in their and then run off. Freja talks to the coral plants in the tank to get them to catch and kill Syglar and then puts up an illusion that Syglar actually is dead to trick Xanathar... which just makes him pissed, but since the illusion dissipates at his gaze he just gets even more mad. Hope gets paralyzed by an eye beam and the floor turns into goo as the lair itself acts to stop the intruders. And here we pretty much had to end the session since others had to do stuff, they might have finished if they didn't try to use the submarine.

It still was a fun session and it feels like they actually affects the story. Thinking about letting Xanathar run away if he gets bloodied, but we will see what happens. I think they would appreciate the EXP since it's a lot. Need to see if there is some magic items that allows long distance conversation (I think I heard about it, but it could have been some homebrew thing).