Continued with the sequel like I did the Untold stories. Mostly the same thing like the first game. The special area in the Untold version is gone, no story mode and the ideas of the Yggdrasil Cores aren't here. In this it's the Overlord that actually is the final boss, and he is just a scientist that uploaded his conscious in a machine or something like that in order to research immortality and create the Holy Grail. Which you come around, kills him and take to save the Duke of Lagaard. Who was the bad guy again? Cause really, what did he do? Well, I know that people that died in the labyrinth was picked up by the winged ones to the Flying Keep and he probably used them in his experiments, Schylla and the boss before the Overlord is stated as former explorers. Maybe there is more things in the Post-game in the Sky Islands, but I'm more interested in getting the 3rd game going since that is totally new for me.
The one thing these version actually have over the Untold games is that I can connect my guild from the first game to this getting one accessory that is rather good. It also creates some sort of cohesion that I missed in the Untold games. Wonder if they would have done it with Untold 3 since its basically stated that was the goal of the surviving adventurers in that game. Anyway, I wished they also had brought over the characters so I didn't have to spend the first 15 minutes recreate the team. Which I still changed, my main guy I changed into a Ronin since I watched to many Akira Kuruzawa samurai movies this summer so the thought of the wandering ronin that solve town troubles sounded interesting. Also changed the medic to a War Mage since I wanted to try different classes and then just used the other classes, Troubadour and Dark Hunter from the first game, Gunner that Ricky was in Untold. And instantly the game wanted me to use the other classes for quests so I brought back the others and used the Ronin as a Landsknecht and dubbed them the B-team. And that went well until I stumbled upon Salamox which beat me up so much that I went back to B-team, trained them to lvl 30 and beat the hell out of the monster. It wasn't until I reported the quest I remembered that I could just have skipped him... Oops, playing Picnic makes it maybe a bit too easy to just beat up all monsters. On the other hand, floors 21-25 would have driven me mad in normal mode.
From here I stayed with B-team except when I needed to do things with other classes. I gotta say it's a lot more inviting to use the different classes. One area exclusive for a single Troubadour and another for the new Beast class. You either grind them to high levels or use their special skills in order to control the FOE:s out there. I choose grinding since their skills was better used in other places. Another area you needed four different classes at the same time to traverse the area which made a couple of trips, but it was fun figuring out which class meat which. Still, the B-team was better overall with their skills and such so they continued be the better choice. So that will probably be the first choice for my next game.
Overall a fine game. Interesting changes from the first one. FOE:s doesn't give EXP so they are more of a hassle now since their only good thing is the materials they might drop. Early bosses as well, which is just mean. They also changed the skill tree actually forcing you to build skills in some lower spells for example before hitting the big hitters. The gathering skill was lowered to 5 (still prefer Untolds version where you pick the gathering points once a day instead of one at a time depending on how many points in those skills you had).
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