onsdag 30 januari 2013

Going Deeper Underground

And so we continue our travels in Neverwinter. Maybe one of the shortest sessions we had, but lets see if it will be the shortest post I've ever written as well. It started back in town, we headed to the tavern for a feast to ease our pains and make plans for the journey south... again. Damn poisoned arrows. The battle minder headed over to Lord Neverember and was able to receive both a promise of a headquarter and a wagon so that we could speed up our travels. Nice, being promoted really has its perks. The next day was preparation time. Our wizard and barbarian headed over to the Elminister for advice and help on certain matters, for example the cursed barbarian axe. I headed over to the church of Corellon to warn them about the threat from the drows appearing in the south and east as well as asking about something that troubled me, the dragonborn's behavior and my promise to release him. The warden told me that my promise should be kept, but if my worst fears would turn out to be true I had to prepare for the outcome.

So what was our dragonborn doing at the time? He visited the shrine of Tiamat and was harassed by the local warden. It went so far that Zelakor (the dragonborn) pushed him away so the old man fell and injured his head. A really nice guy is he not? After that we all returned to the tavern and then onward to the gate to embark on our wagon. Me, the battle minder and the wizard took the front as the others stayed inside the wagon. Onward toward Waterdeep we finally reached our destination, a crypt. The markings on the crypt told of some aristocratic family that didn't like sunlight... it's a vampire is it not? We enter the building finding a chapel that seemed to making preparations for some moon ritual... I really don't like the sound of this. We begin to search the chapel and what do you know, I roll a natural 20! A NATURAL TWENTY!!! HELL YEAH! I find a secret door and roll to open it... another success. I'M ON A ROLL! It contained certain items we thought could be used for the ritual, so we let it be until we were sure no evil would attack us from behind. The barbarian on the other hand found a secret trapdoor revealing some stairs down underground. That sound like fun. The session ends here and next time our bard is hopefully back in working order so that we have some healing power when we duke out with a vampire.

tisdag 29 januari 2013

400!

Post nr 400! After a bit over 4 years. Hard to believe back in 2008 and so many other blogs have silenced during the years, but this one is still going,. Although a bit changed over the years over what I write and a bit of irregular schedule at sometimes with month-long brakes from time to time. Here for another 400 post with estimated celebration in 2017... probably not when I at the hight published 1 post a day for 4 months. Well, better take 100 posts at the time.

So we return to the planet Festus. So I'm of toward the general-store owner to get information, a sample analysis and hopefully some antidote for this poison. Of course that didn't go that well since my fellowship stats are really low, doesn't help that I got -5 in interaction with non-void born. So I get the door in my face more or less so I'm of to the mansion to investigate... or more or less wait for the others to show up. They on the other hand have been investigating the apartment of Sunny and makes it to the roof where they find her... being apprehended by the arbitrator. So there disappeared our lead, dragged away by the supposedly law of the planet. So they meet up with me outside the mansion. And we do what all groups does, we split the party... again.

Me and the cleric ribbin goes to the derelict part of the mansion and enters into the library from a broken wall. We search through some books and find information on some deranged priest who lived here some 100 years ago. Move on to a study finding information on a secret room below the mansion so we begin the search. In a corridor we also see a lot of paintings that stays in our minds for a while. While this is going on the scum and psychic breaks a window and gets in a living room. They walk room to room finding an empty stone room and uncovers a small hole in the wall that they fail to understand its meaning. The next room is filled with mannequins with cloths and jewelry, portraying the former owners of the mansion. As they clearly aren't the smartest of the group they moves on, find us and report and then walks to the second floor.

We decide to investigate the stone room. The cleric upon entering the room on impulse takes of one of her jewelry and push it into the hole, but it gets rejected. Then the wheels in my head begins to turn. With the realization that it is a control mechanism started with some kind of key I head over to the paintings to see if something connects them all, like a ring or medallion. Of course my rolls sucks so we are stuck there for a while. In the meantime the other group search the second floor. They go through a bedroom and a kitchen. They find small signs of someone living in this "abandoned" mansion. In the kitchen the ribbin takes an interest to the kitchen elevator (or whatever it is called). He looks into the darkness below and tries to summon some light with his psychic powers. Goes as well as planned and an ear-shattering sound pierce the night destroying all glass in town and blowing his cover as psychic for the scum. Oh, it also deafens me and the cleric for a short while. The psychic still wants to investigate the elevator so they get all sheets together and make an improvised rope so he can climb down. When he reach the end the scum gets the pillows and throws them down to "cushion" the fall (oh I crack myself up). The ribbin lands safely and ventures into the dark passages.

My group finally finds what we are looking for, a ring that all paintings have. We go over to the mannequins and look for a ring, takes it and head over to the stone room. The cleric puts the ring on and uses it to unlock the hidden door, unfortunately gaining a corruption point for some reason. We head into the darkness, going down the stairs until we see a light far down from us. At the same time the scum had left the kitchen and went over to the stone room and decided to follow us into the darkness. The psychic on the other hand had found himself a lit-up room with 3 hooded creatures kneeing before a hooded man who recited some mumbo jumbo. He also saw pictures and notes on a board on the other side of the room so he blended into the background and sneaked up there. Certain times it was closed as both the hooded man almost noticed him and the same went for the hooded creature... a servitor (sp?), a machine that is. He takes a look at the notes, but doesn't get any information from it so he decide to leave through the other door. He walks up the stairs, hiding in the shadows until we passed by him. Briefing each other we suddenly hears steps. I take a stance and points my revolver upwards with the psychic taking his revolver pointing downward. The steps come closer so he decided to use another psychic power, which caused another reaction and suddenly all food around turned sour... the same for the samples of slop I had with me for analysis so now I also stinks. I begin to hate that little ribbin. Anyway, down comes the scum. Everything is told so we head down to confront the priest, who is our only lead at the moment.

We head in weapons drawn and start our surprise round... and both ribbins take defensive stances. The scum and me fires our revolvers at the cyborg, I misses of course while the scum just scratches the metal workings of the cyborg. Next round is up and who goes first if not the priest so he throws a damn firebomb. My hair is now scorched and I took 4 wounds. The cyborg lungs at the scum, but misses. The scum retaliates by running toward a table and attempt to flip it over for protection, but he fails as it is nailed down into the floor. The rest of us tries to break down the cyborg, but me and the psychic does no damage and the cleric uses her turn to take aim at him. Next round and the priest lungs a second firebomb at the scum doing 9 wounds on his left leg. The cyborg lungs at the cleric doing some nasty damage. The psychic runs up toward the priest and electrocute him and the scum follows up to knock him out. The cleric tries to fire with her automatic gun, but it jams at the first sign of combat (which is our fault as she actually succeed hitting with her first roll, but we persuaded her to use a faith point to get a better result, ending with her jamming it instead) and I fire at point blank at the machine. Next round and the cyborg takes a look at me and attacks, but misses. The psychic heals the scum, while the scum picks the third and last firebomb from priest. The cleric tries to grapple the machine and fail and I fire another round. The cyborg takes another shot at me and misses again. The cleric jumps up on the robot, but fails to pull any of the threads or tubes. The scum and psychic attacks with knife and sticks, doing minimum damage and I fire another shot at point blank. The sixth round start with the cyborg trying to shake the ribbin of him, but fails. The others does minimum damage and I gets in the killing shot as well as a special attack bonus. Oh yeah, another kill steal.

Celebrating our victory we don't see that the priest wake up and going toward a table taking some liquid pouring it on himself and lighting himself on fire. We scramble toward him with the scum taking some stale water and throwing on him putting out the fire. Alas it seems to late as he looks more living than dead. (As a side note I think I miscalculated the turns since I only registered firing 6 shots, but I can't help but think that there was supposed to be another turn and that would mean I needed to reload to take the last shot. As long as nobody tells, we'll be alright... right?).

måndag 21 januari 2013

Poison Running Through My Veins

Let's continue on our adventure in Neverwinter. Our magic affiliated friends had been thrown down to the ground by the mystic force emitted from the basement of the mansion in front of us. We gathered our stuff and posted the barbarians we had been assigned at the doors if anyone tried to escape (or more likely avoiding XP and kill stealing from us). We headed of toward the basement that was down some wooden planks behind a door at the staircase. We cautiously climbed down while the planks almost cracked from the weight of our over 7 feet tall dragonborn. We all made it and looked at a door. The battle mind (my half-elven cousin that is) decided to kick open the door... and he failed. He more or less alerted those inside about our presence while only hurting himself. The dragonborn had to do the job and kicked the door open and a voice from inside dared us to attack them. My cousin rushed forward and the dark room was lit like magic showing us several spiders, orcs and a skull lord standing inside a glowing circle.

All the others went in before me and now is probably a good time to remind people that our bard (who is our primary healer) wasn't here (since the bard and the assassin in Dark Heresy is the same player). This is gonna hurt. So our battle mind charges in and attacks a spider, trying to stay clear from the magic circle surrounding the skull lord. And as usual it seems our enemies are much better at initiative than our group since after that special skill, the spiders charges in on us as well as the orc minions. Most of them surounds my cousin with two spiders going for the dragonborn that is closest to him. The wizard is first out and casts a fire fountain where the battle minder is damaging and even killing some of them. Next up is me and I fire my twin strike combo, missing one of the arrows while the other hit dealing 21 damage to the spider right in front of me attack the dragonborn. The barbarian tries to follow up on that attack, but misses. When this goes on the skull lord drags the orcs minions toward the circle sacrificing them one by one, bolstering his power. Afterwards he begin attack the battle minder immobilizing and poisoning him. Don't like the sound of that. Anyway, the dragonborn just murders one of the spiders and the next round is one, when even more enemies perish just by the fire damage dealt by the fire fountain.

The wizard is up cast lightning strike on the orc minions in the back to stop them being sacrificed for the skull lord (or by their own will as we saw as well). And then it was my turn to shine. Twin strike on the spider as well as the last remaining orc minion on the other side if the room. The die rolls... first one a hit... the other is... a hit. First time ever I got to hit with both arrows, it is a damn miracle. The spider only get some damage will the orc falls dead. The skull lords glare at me and fires a magic attack upon me,  bloodying me, blinding me and f***ing POISONING ME! What is it with me and being poisoned, it's the fourth damn time, GOD! Anyway, the rest mops up the rest of the spiders and focus upon the skull lord. In an attempt to avoid the magic circle the battle minder after recovering from the immobilization drags the skull lord toward the fountain and himself and barbarian for close combat. Unfortunately for them, the circle is following the skull lord, so that was wasted time. After pummeling him enough the skull lord is bloodied and finally dies... or so we thought when one of his three head exploded and he continues the fight weakening our main fighters (the battle minder, dragonborn and barbarian).

While this goes on I'm taking a first aid crash course using my second wind and first healing my poison status and the next turn the blindness effect since a -6 on my attack-rolls that are already abysmal is really nothing I need at the moment. Our wizard on the other hand has to deal with the dilemma that most of his effective spells are out and the once remaining is to dangerous to use so close to our characters since many of us is badly wounded and in need of healing. So he is forced to use magic missiles. When my turn finally is up my twin strike arrows do the usual thing, one hit and one miss, taking 16 damage and this time the second head explodes. A perfect shot with just enough damage to win. Another round goes by with he melee fighters hanging on for dear life trying to kill this bastard and the wizard throwing yet another magic missile. And once again I let out a twin strike... and both arrows misses, but since I can use my elven accuracy I got to re-roll and it's a hit, killing the skull lord once and for all. Who's the ranger now what? I might miss half my shots, but my kill list is now an ooze, a witch, a orc minion and a skull lord. I really need to kill the rest of the witches to claim my place as the greatest warrior/hero in all the lands.

After that and some looting we discovers that the staff the skull lord had emits some dark energy. When one of us tried to take it up it damaged him, meaning that we spent some moments trying to destroy it, but ultimately failed when the corpse of the skull lords and the staff was dragged into the earth by some roots. Deciding that we didn't want to spend anymore time in the basement we headed up to deal with the warlock. Being a bit smart we left the dragonborn behind so all the others could climb up the stairs if he would destroy them with his weight, which would be the case as he plummeted down to the ground. No harm down and we gave him a rope to climb up on and then it was up to the second floor. Standing in front of three doors, the wizard detected the magical presence in the door right in the middle so we rushed forward in formation to make this encounter a short one (and put warlock slayer on my resumé). What we found was the warlock crucified on a pentagram on the wall with nails on the usual spots as well in his mouth (how that works in real life I don't know). Still alive I might add. It is at this moment I begin to realize that our dragonborn friend here is actually aligned to evil having no qualm stealing and killing this man. Maybe I should rethink my proposition to release him after slaughtering the witches. Anyway, before he goes on his own I quickly tell him to report anything he sees to me. lucky for us since what he finds is a huge diamond and he very reluctantly hands it over to me. Party democracy later and I got to take it since I got the extra backpack. And now we finally turns our attention to the warlock. The dragonborn suggest ending his life here and now when I begin searching for a secret door so we can bank out the nails and release him. The dragonborn catches him and administer first aid healing since my rolls suck as usual. Gladly he give us his diamond (or maybe he thought he would be thrown out of the window if he didn't).

After some talking we head back to Neverwinter with the refugees (the warlock not one of them for some reason). we head over to Lord Neverember and get his permission to let the villagers into town. Also he extends thanks and upgrade our weapon with +1 magic and members of the reformed order of the Nine. Status, power and wealth, things are looking up. Sadly we actually are back to square one when we tried to head over to Waterdeep and some tomb, but a poisoned arrow got in the way together with some drow cultists. Wonder what marvelous dangers await us next time. At least we got to level 5 this time.

lördag 19 januari 2013

Power Of Illusion

This Friday session started a bit differently since our assassin couldn't make it this week (and apparently not next week either) so after having tied him up he quickly disappeared out on the streets. My suggestion was that after torturing him for information we knocked him out and left him there. Instead he just told us all he knew. By the way, I also got three more dice to at least be able to get some better rolls. Anyway, in the basement the scum is being cornered by a man in a poncho pointing a gun toward him while we made our way around the rest of the house. When we got the basement the scum and the poncho-man had shared their information about this case as well taken a look on all my research that the scum stole from me. Entering the door we see that the poncho-man is the arbitrator from earlier and that there is a dead body on a chair the scum left there. I began accusing the thief while he threatened me to back down or else. While this went on our ribbin psychic felt a tingling feeling and locked on the body that now was staring at him freezing him in the place.

At that moment I began to feel an itching on my leg. I look down and pushes away the robe. What I see... is a spider-like being with fangs, antennas and lobster-like claws clinging on to my leg. Really, this is really gross for me even though it's just a description of it. I hate spiders. Naturally I freak out and grabs my revolver to shoot at it. The scum obviously notice this and thinks I'm about to do him in so he wrestle it out of my hands since he can't see the spider-thing. Then thee is the ribbin cleric who begins to have flashbacks to when her father beat up her mother so she has a psychotic break and begins sobbing. Now you  might wonder what the hell is going on and we quickly deduced that it is some hallucinogenic effect we are having, and the only thing that connects us three is that we all ate at the tavern, the slob... or it might have been slop. So our suspicion is turned toward the tavern lady, Sunny. So after calmed down a bit and got my revolver back we divide the party. I and the psychic goes to the archive to find a chemist of some kind or someone who knows anything about hallucinogenic drugs. The others goes to the tavern for some information. While there the tech-priest harass a tavern girl for information so she runs away in tears, almost get kicked out by the customers and begins threatening the chef who don't know anything. He tips him while the other search the back of the tavern after a tip they got from the girl before the tech-priest began waving the axe around. They find nothing.

While this went on the psychic asked some person and learnt a bit about someone selling drugs of those kind from the general store (which I now have to remind people is closed after the tech-priest made a visit, really guy that is). With this information he goes to meet up the others while I hit the books for an hour finding out 2 people that might help with the chemistry test, an adept in the archives and... the general store guy. Damn it! At least I uncovers his home address to make a personal visit later. The others return after a bit with just a short diversion when a boy wants a blessing from our cleric. The reason being that he lied to the judges about an alibi for his brother, who worked for Kkarl, the main suspect. Which was a lead more or less if the cleric had searched for this. She didn't get either name or date which could have helped me do a search at least in the archives. Oh well, they finally enters and we share the information and the others goes to Sunny's apartment which I had uncovered for them. I went for the adept, and what do you know? He tells me about these pink flowers out in the desert that is used for that effect and unfortunately either is temporarily for a week or two or it might even be permanent, depending on how much you took. Oh yeah, it was also mixed up with graveyard powder. I hate being poisoned.

He can't help me further and points me to the general store owner and mentions that he is the local drug dealer and that the wanderer is in on the deal. So it is some sort of drug cartel plot it seems. Anyway, I hit the streets for the chemist so that he can cure me and make a sample analysis out of the food I coughed up on my robes last session, but when closing the door I feel something on my arms and you guessed it. TWO of the spider illusions are about to bit into my arm. Thanks to a lucky willpower save I'm speared running away from this and shake of the illusion. The chemist better have a cure for this or the store will be permanently closed. The others finds Sunny's house, but the door is open. They enter and find it in a mess and with blood on the floor. And here is the ending. My dice rolls are a bit better, instead of the high or low rolls it's barely making it this time. A lot more successes when they were needed to be otherwise I might have been a leg short and running up and down the streets. I still hate being poisoned though.

Feels Like Poison

Maybe a bit late for the DnD game on last sunday, but better late then never. So we started of with me laying on my back in the woods with an arrow in my chest. The others had chased away the drow who was responsible and began attending to me. The bard was first out who is our primary healer (although I got the best healing stats outside of combat). He tries to wiggle out the arrow, but makes it worse. Then the dragonborn (who by the way failed to protect me or even avenge me)  pulled it out, thankfully.the others start to check the note which tells of an attack on a village to the north and an rather specific death threat towards me since I apparently killed a drow lords only son in a war some 40-60 years ago. Whoops, I need to retcon some bit in the backstory, but it will work out just fine. Anyway, I check up on the arrow otself and what do you know, covered in poison. Apparently I have just 3 days to find a cure otherwise I will become paralyzed and slowely die in agonizing ways without any hope for survival. And the flower that is needed is north of our current position, when we were heading south. So north we have to go.

Now comes the more funny part, I overacted this poison like a true hypercondric. Just knowing the effect I fell to the ground with fever so they had to either carry me or support me while walking. We stoped a wagon run by a dwarf who let us on with the bard in front, sharing a pipe of special tobaco. In the end the dwarf tossed him of at our final destination, but forgot us. Thankfully my perception is pretty high without rolling so I mentioned in my fever dream about "bumps in the night" and "water water everywhere". This alerted the others so that we got out in time, of course most of us landing in a pole on top of each other while the bard sat in a tree. They find the the flower and grind it up to paste for me and spoonfed it to me. With this going on the dragonborn got a look on my bow and apparently recognized it from a person who looked like me that he apperently have killed. The others saw him acting suspicious and tried to get it out of him, but nothing came from his lips (if dragonborn does have lips). So on to the village.

When we finally get there we are greeted by spider cob-web and an apperently deserted village. We enter the town square and sees a statue defiled by drow writing. The bard splits up to search for survivours while the rest of us enter the big mansion, emitting some kind of dark magic our wizard can't really pinpoint. In there we entered a hallway with a large staircase and in front of it a pike with a severed head. The brother of our barbarian no less. On a door to the right a barbarian arm is hanging from an axe. The barbarian fueled with anger kicks open the door and faces three dark dwarfs. A battle ensues with the barbarian killing one with a first strike and greatly damage another. Diring the rest of this surprise round the rest of us tried to dispatch the ithers, but failed in doing so. The round is up and we roll initiative, and I'm victorius of the party, unfourtunatly the dwarfs are much quicker. The battle goes on for two rounds until all dwarfs are vanquished. We then stand in an empty room. Checking for treasures we only find things belonging to the barbarian tribe with markings of the god Tempus, which means she threatens any of us who dares even mentioning taking one of those things.

That didn't stop the dragonborn getting something down from the top of the bookcase while I got my hands on some fur robes. Need to check that thing out.our wizard on the other hand had begun localisijg the dark magic he felt and concluded two things. The first thing that on the top floors there roamed a warlock and secondly in the basement a dark ritual for summoning a demon from the nine hells was being performed. We decided to get the bard and put an end to these dark activities once and for all. In the meantime our bard had begun locating villages hidden in their basements guarded by several barbarians from the tribe of our very own. Sending them toward the village square and preper them to leave for Neverwinter. When he was finished we showed up explaing the situation and the barbarian leader offered two warriors to accompany us on this task. Suddenly all our people with powers in arcana was pushed toward the ground by some force emitted from the ritual in the basement, urging us to hurry with the plan. And here the session ended. And before I forgot to mention it, I kept the poisoned arrow to repay the noble in kind. Sadly, I belive that when I finally stand face to face with him I will probably miss even though I have elven accuracy and all my action points saved up.

lördag 12 januari 2013

Savage Streets

Another Friday and we continue our murder mystery planetary tale. And of course, the group as a whole fail miserably on our tasks. The ribbin cleric walks back and forward between the tavern and archive to discover something about this wandering officer Kkarl, closely stalked by the assassin. Our tech-priest fix the generator in the basement of the archives nearly blinding us all after threatening the general store owner for some tools, spare parts and information on one of the murder near the store. Me and the ribbin psychic tired to investigate when Kkarl would show up by calculating the approximated time his rout would take to go around... my dice fail miserable with a roll of 99, the highest dice roll in this game. So after an hour of failed calculations that everyone tries to solve, but none can I turn to the archive to find a record on his presence in this town... and I fail once again. And would you know, a damn 99 roll again. I'm cursed I tell you. The ribbin fails as well

While this goes down, the assassin follows the cleric ribbin into the tavern, but fails to blend in and amusingly can't threaten a local to not interfere in his business so he is being pushed out and before anyone can react takes up his rifle or whatever weapon he had and shout the man dead and tries to escape the people chasing him down. He runs into an alley and climbs to the roof exhausted. From there he observes a strange man in an seemingly abounded house and decides to investigate. There he discovers a door where loud banging sounds is heard. When they silence he opens the door and a body with a crushed skull falls into the room with our final player making his entrance, the scum. The scum just pushes him away and disappears. The assassin stays a while to see if he can find something of interest, but fails like the rest of us.

In the archive the ribbin finally finds a map around the area detailing the routs of the local enforcers. We took it into my study and what do you know, someone has completely wrecked my room and stole the map into which I detailed the whole case upon. Shocked, almost traumatized the only thing I can see positively is that my table had been cleared to fit the map. We roll it up and discovers with crosschecking of all the other information we had gathered that something isn't right. The tavern lady's early map and time schedules with the enforcers doesn't match up with the official one we just got. There is a dog buried here somewhere.

The rest of the archive gang gathers and plans our next move... by throwing stuff at the map. Both the tech-priest and the cleric lands their things in the town center while the ribbin psychic use his powers and also land o the town center. So faith leads us on. I just have to visit the tavern since I haven't eaten anything for days our weeks and the ribbin cleric told me that the tavern lady is worried about me. So of course I need something of the slob that they are serving. She also forces me to sit down and eat. During this the scum appears in the tavern asking for Kkarls as well, making me choking upon my food, almost revealing me. So after that close encounter I finish up as fast as possible and goes to the town center were my friends been busy pulling up stone slab with certain marking breaking a knife in the process revealing... plain dirt with some bloodstains. Of course when I enter I quickly realizes that it is an former imperial execution place with has nothing to do with our case at the moment or at all, but I point out that the scum was heading toward a building we could see from our positions.

A bit earlier our assassin had found nothing and decided to go to the top of the floor. Finding the best way to reach the top he decided to climb it, but the dice curse strikes again and he almost falls to his death saved in the end by jumping into a floor below crushing the window. This our ribbin cleric hears and we decided to investigate since it is the same house the scum was heading toward. Cornered the assaissin tries to get to a lower floor and jump out of the windows. We enter the front door. He fails his silent move and we are onto him. The tech-priest runs up while we stay put and can then see the assassin land outside the house, twisting his his and cutting up his arm, the rest of us chases him out in the streets. The ribbin psychic draws his gun when we cornered the assassin at a stonewall which he failed to climb. The tech-priest arrives and we restrain his hands with a belt and takes him inside the house for questioning. While this goes down the scum is in the basement, the doors open and a man armed with a gun enters and here ended the session.

Thoughts on the murderer? I guess it's Kkarl, since I got suspicious when someone mentioned that he comes every 8 month, around each murder and what I tried to calculate is if the murders and his patrol routs synced up, but I clearly failed at that. Doesn't help that the information we got from the tavern lady doesn't add up either which could be a conspiracy between the two... maybe it's a Sweeny Todd kinda deal where he murders them and she produces slob out of them? Of course, since all the victims are found that's hardly the case.

måndag 7 januari 2013

An Arrow To The Torso

And now to the Forgotten Realm campaign. We started in the tower after having slain the witch when the door behind us opened up and in comes the dragonborn character we met earlier and set us out to kill the witch in the first place. Obviously he comes forward to me and told us he was cursed by 13 witches and needed my help to kill them all to free himself, serving me since I was the one slaying the witch. My own servant and bodyguard, well needed since our barbarian was at it again. When my cousin searched through the bookshelfs and didn't dare bring anything with him since the dark energies from them made him hesitate, our barbarian pulled out a book and unleashed some kind of beholder. So we were thrown right in another battle, all damaged and without our special abilities since we blew them on the witch and her servants. And what do you know, my rolls are as bad as usual so I miss one arrow of my twin strike attack. It gets better, for some reason the beholder sees me as the best target and pierce its gaze at me, imobilizing me. Lucky for us, it soon thereafter goes down when our new dragonborn companion encourage the barbarian to cleave the dammed beast with her axe.

The battle won, we kick the barbarian out while I lootthe bodies finding 500 worth of gold and in the back behind the thrown discovering a secret compartment my cousin deciedes to break open with his hammer. Inside we find scrolls of dark magic and a book made out of flesh. Since we clearly feels this is some dark power, we go to the only one in the city we trust with this, the Elminister. He tells us to keep the book safe and hide or destroy the scrolls. We also are able to get a blessing for killing the witch that we can use against Lord Neverember since he told us not to interfere. So of to see him and explain the situation. We don't know what we did, but he seems like a completely new person. Happier somehow, so much in fact that the barbarian actually get some answers out of him regarding her lost mentor. We apparently need the axe... which we left with the undead hand in the catacombs. So down we go, when we reach the ghosts I ask them if I can hide the scrolls so they can protect them for us. We find the hand and discuss how we are supposed to get the axe since the hand attacks us without question. My proposal is using one of our ropes and tie the hand down and if the hand attacks it quickly jump on it and pull away the axe. My cousin suggest lasoing the axe and pull it away. In the meantime our wizard friend just puts the hand to sleep. And that ended that discussion.

Taking this oppurtunity we dig out the rubble around the hand and finds... the bones of a warrior from our barbarians tribe. With this we cover the whole skeleton and gives the axe to the barbarian, somehow the axe is heavier than before so the wizard conjures forward a magic floating disc to lay it upon so we can move quickly. Especially since we here a strange sound deeper into the catacombs and we didn't want to find out what it was. Back to the lord, giving him the axe and preper to sat out for a tomb outside of town. I bough 30 more arrows since for some reason I seem to using them all up. I also looked at the tabbard I picked up earlier and guess what? + 3 against drows. So I put it on and give my Cloak of Distortion to the wizard. And we're of. The bard sining happily and helping us travel, which I do by my very presence. We enter a wooded area and the bard and dragonborn discover something up in trees (I of course failed my perception check). The bard tries to warn me, but before anyone can act a strong force pushes me to the ground and a black feather sticks up out of my armor, a drow arrow. I should have keept the Cloak of Distortion. Anyway, it took away 20 hp which was almost half of my hp. The dragonborn does a dragonbreath on the drow who falls to the ground, but quickly jumps up and runs away. All attention turns to me and the arrow that contains a message. And here the session ended.

söndag 6 januari 2013

Lost In The Library

Another year, one year older and a belated Merry Christmas or whatever holiday you celebrated, if you celebrated at all. An important lesson is that my parents home is a dead zone for communications so almost no reception on the phone and just forget about the iPad. So that was a small status update, lets get on with the DnD. Especially now when we also have started a Warhammer 40k: Dark Heresy campaign on friday's. So let begin with that.

The story from my perspective is that I've been sent by the Inquisition to the planet Festus to investigate some murders. My character is a void-born adept, skeletal with porcilin skin, black eyes and a copper hair, named Nemo Dakkar. Both names a reference to "no one" since I've forgotten my past in a ship crash when I was 8 as well as the alias for Odysseus. I've been there for 1-2 months studying the murders that stretches back for 10 years and occurs every 8 month during the blue moon.  The actual story starts with two bunny people arriving and "befriending" a tech-priest and later finding me. My entrence in the story is when the group is heading for the archive and they hear a loud crashing sound (I changed dice after that first roll). They find me under a pile of books and drag me out of there. And here we have the absent-minded librarian that has dicovered most of the information as well as pointed each and every murder out on a map in my office. After having informed everyone of the current situation one of the rabbits join the tech-priest to find a lawman in the vicinity. 1out of 4 which was quite unusual. At the same time I and the other rabbit continued our search among the books. 

Meanwhile the others find the lawman and begin questioning him, while being observed from the distance by an assassin (another of our player characters). After that talk they return to thearchive with the assassin in tow who also is sent by the Inquisition. The session ends with the male rabbit who followed the tech-priest hearing whispers about being the next victim as well finding a passage about the blue moon. That was pretty much it for this campaign and I will post our other campaign tomorrow. Until then, have a great time everybody.