So back at it again our brave heroes heads of with their newly acquired airship on their way to Omu, cutting the 60-70 days of traveling down to 3. The crew of the ship tells them that their destination is very close to the place where they were attacked by flying monster that made their ship crash. And as they approach 10 gargoyles attack them from all directions. Since they have two people that can use Cone of Cold they make short work with them even if they have limited range attack. After the battle we also learn that the blood spear Immeral is carrying actually gives a +2 magic bonus to attack rolls and damage... which is kinda typical us, especially since we used the last session to just fix the characters sheet, make new characters in case of and look up things that was written. We missed that detail though.
After that they arrived in Omu. Freya, Immeral, Hope and Destinova goes alone into the city to check it out. They encounter a destroyed Thay encampment where wild dogs are eating the corpses and below the rubble they find a man, dying of exhaustion. They save him and he tells them of the nine shrines of the gods and the poem that tells them about the keys that will open the way to the tomb. The players get that they should look for the nine keys so they continue walking. Here I gotta say I'm a bit disappointed in the official map set for this module. First, all the maps needed to be larger, and the hex crawl really needed better lines between the hexes so that you could follow along. And the city maps probably needed indicators where things where better since it didn't help my players so they gave me a direction and I had to push them to the different locations. Better than nothing, but still.
They found the first shrine they could find with the unicorn rabbit. One of the easier shrines actually since there isn't a death trap that instantly kills you. But my sisters are still too stupid to understand the riddles. I had the floor plan for this shrine printed out with the different symbols and such and they stare at it for 10 minutes and then roll enough to get the answer from Destinova (my DMPC). They didn't understand it was the floor, but thought it was a wall mural... even though I clearly stated it was the floor. At least they are getting a bit paranoid. They avoid being hit by one of the axes since I rolled a 1 so it jammed the mechanism. They got the cube and left.
Next stop was the destroyed encampment belong to the Company of the Yellow Banner where they found the note about them getting into the tomb, hinting again about the cubes and such. Then they found the destroyed wagon where they notice the stone below it where they can copy the old Omu text so that they don't have to use a spell to comprehend languages every shrine or so. We end here since its around 15:00 and my sisters doesn't wanna end up in a shrine to figure it out again or in a fight. Good for them since next up is the colosseum and the fight with the King of Feathers. So I can prepare that so we have a great battle!