onsdag 27 juni 2018

Golden Sun: Dark Dawn Premiere Edition

At least it was mint condition

So being a fan of the series I also got the other guide and went through to see if it was anything to have. And this was definitely better. just look at the number of pages, this one was 208 pages from start to finish while the first two game needed to share 224 pages. No, it definitely improved with more pages. Really, the first thing was the content page where I quickly can see where every town or dungeon is without problem. The other one only separated it in the different chapters it itself created, but if you don't know where Kolima or Lemuria is supposed to be it can be hard to find. Also a bit fun that they explain how you play the game in more detail here. And best of all there is an actual world map (which is only an enlarged map that came with the game itself, but it's more than what came with the other guide). 

Is something worse then? There is no item/equipment lists like the first guide and still no bestiary. I found at least one instance with some very weird sentence structuring. If it wasn't for the Points of No Return in the game it would be rather worthless. And I don't get why they printed in checkmarks on every box for objectives to complete in every area. Why not have it like the first guide with just empty boxes? And no class list?

Really, in modern times who needs guides like these when everything exists on the web? The only thing is to get the maps, and bestiaries and item lists. And these guides got one out of the three mentioned. I just got them because I'm a sucker for this series and still waits for the continuing story... or now just a remake for modern consoles. At least Crossbone Island is here this time.

onsdag 20 juni 2018

Golden Sun & Golden Sun: The Lost Age Prima's Official Strategy Guide

I still love these games

So some time back I got the official strategy guide for the first two Golden Sun games and I thought, maybe read through it and see if it's any good? After all I played the game so much that I know it like the back of my hand. So lets start with the first game.

Best of the bunch!

So first problem reading through the book, there isn't any world map in the whole book. It's not much of a problem in the first game since it's pretty much linear, but it would have been nice for the bearings of where I am in the world. There is also a bit jarring "I" 2 times in the text around Tolbi. I expect that in Online Walkthroughs, but this? It feels a bit unprofessional. And then we have some information I actually miss, for example the whole optional dungeon Crossbone Island. Theres no guide for the different room puzzles, they don't mention the earth djinni Bane which is one of the most powerful ones. They mention it in the list of the djinn's at the start of the guide, but for some reason the stats on Bane and Zephyr isn't written down, which is weird. I also miss that they didn't stat Deadbeard who is one of the tougher bosses in the game. And also that one of the most important items is hidden there, the Cleric Ring which nullifies cursed equipment and is the only place in both games you can find it. Also I think the guide writer got confused on what ship you get to use later on since it is referring to Babi's ship as the one we use at the end of the second game, but that isn't true, it's Piers ship he got from Lemuria.

Thing's I didn't know was that Hsu was Feizi's brother. I don't know if the guide is correct, but it changes at least some of the dynamics and why she is worried. I don't think any people in Xian mentiones it either so how the guide knows that I wouldn't know. The guide also gives me easy checkable lists on what to get on the Tolbi fountain. It's also nice have the weakness of bosses handy and actually learn that some status effects have a possibility to work. And then it's the second game.

Intro music is better though in this one

Right of the bat I get a bad feeling since the first thing is they spell Ivan wrong as Iwan. Secondly is that they mistake Piers ship with Menardi's even though it's stated that Piers was found on it. Then we have the problem of the map when I'm supposed to sail all across the world and don't get any visual clues on how the world looks like. Which poses another problem and that is that the hidden items that exist in the shallow waters of the ocean isn't shown. The rusty weapons are listed at the weapon and armour section since you can bring it to the smith Sunshine, but items aren't since they aren't unique. Which leads to another problem that affects the guide for both games. There isn't any enemy compendium, so say, for example when you read about the Prophet's Hat and that it is a dread hound that have it... where is it? I know it's in Altmiller Cave in the first game and various locations like Gaia Rock in the second game, but it isn't mentioned at all in the guide. This is especially problematic when you think about the forgeable materials that you really need to grind for. They also missed the first bonus for transferring data from the first game and that was fighting the bandits from Vault again as you leave Madra. They missed the golden shoes and they aren't mentioned at all. There's also an inconsistent in how they write this guide since Tolbi fountain had every item in a box which you could tick of, but Lemuria Fountain you got them in the text mentioning what everything is. Why the inconsistency? 

What's good is the guide for the classes which I never bothered with since each normal element are powerful enough, but maybe I should try it with the guide by my side. I miss a bit of content though. Why no mention of the Dark Panther Method? That a djinni of opposite element increase the chance of an item drop. I don't expect them to outline the whole 100 % drop method, but that one is rather important. And the 3 x Select at the naming screen to name other three characters in the game and then the other code to name Felix, Jenna and Sheba at the first game? It's in the game and it's a fun code to use (if you want to since I never use it other than to look that I can do it). It's also nice to have a overview map of towns and dungeons, although it's kinda irritating that if a house is important, like the lord's different castles there ain't any map of the interior.

Really, you don't need this to finish the games and things that are useful like list of forgeable equipment, classes and such you can probably get on GameFAQ, and things that should have been here like Bestiaries and secret codes defintliy exist there since I printed it out ages ago. Had all of that been in these guides I would recommend it as a complement in case you want to 100 % or test different strategies to finish it faster or such, but it doesn't exist here.

onsdag 13 juni 2018

Super Mario Run

Mario... on my phone?

So by moving into a city (not the biggest and not the smallest, but on the smaller side) I've now got access to a stable internet connection. Which I can use it to download apps that otherwise drained my monthly dosage of internet connectivity on the phone. And being a Nintendo fan I gotta try the Nintendo apps (and gather some points for the My Nintendo site). So I started with the Super Mario Run (Miitomo was already cancelled so I don't get what that was about).

Mushroom Kingdom

Basically it's a Mario game, you run and jump... or the game runs forward for you all the time. Your job is to jump at the right moment to collect coins and special things, and avoid enemies and pitfalls. Reach the end and your done. There is a story mode where you run to save Princess Peach from Bowser, but that is locked behind paywall after the first world. Each world is 4 stages, just like the original game.

Run To the Hills

There is some other game mods like Remix10 where you do 10 small stages and gotta get to the end gathering special coins. It is a bit a chance if you take the correct route since you can't see the whole stage or replay it so one try only. Also, if you fall into a hole or get hit enough you just skip the stage an goes to the next one. It's a bit addicting actually.

And then you have vs mode where you run against someone else trying to the get the most coins and toads. If you win you get the toads that then lets you get new buildings for the Mushroom Kingdom screen above. What it does I don't know. Overall a fun diversion, but it probably isn't worth it if you don't get the whole game, but I'm not gonna do that at this time. Not saying it would end up in the future, but for now I got more games to go through.

onsdag 6 juni 2018

Final Fantasy I (GBA)


The first of many Final Fantasy

I’ve been moving into my own place which means I got to unpack all those boxes I’ve stored on my parents attics (yes, that is multiple attics). And guess what I found, my GBA/DS collection. Unfortunately I can’t find my DS Lite so it has to be somewhere in a box that I yet have to discover. It’s like a real life treasure hunt finding my own stuff, but I would gladly accept finding some kitchen utensils so I can cook something more basic that macaroni. Anyway, lucky for me I knew where my GameBoy Advance SP where, at my sisters place with all my Zelda games because my brother-in-law wanted a go at them at the closest original hardware he could get his hands on. Whats that? They gave it back to my sister that have been living at my parents house for a year and she never told me but put the games in plastic bag near her sleeping place? Well, glad I looked around for my things then since I got it back. So which game should I try first? Well, most GBA games I actually got on the Wii U virtual console so that is the preferred console I would say for those. I still haven’t found my GameBoy-games so no Ducktales 2 or Roger Rabbit (the rest is Mario Land 2 and 3 together with Donkey Kong Land 2 and 3 and all of those I got on the 3DS). So that leaves the Final Fantasy-games, I-II, IV-VI. I could play them on my PS3 with the PSOne-discs but first I don’t have a TV and secondly it seems I haven’t got the games with me either so Final Fantasy I it is on GBA. 

Now I'm playing with power

This one is a double pack game with both I and II in it together with some other stuff like extra dungeons or in II case a whole new story scenario after completing the main game, but I’m gonna focus on the first game only. It starts out like any typical fantasy RPG. The world is in turmoil due to the elements being out of balance since the four crystals of the elements have gone dark and there is talk about a prophesy about four warriors of light bearing their own crystals. So you name four characters and chose their respective class. I usually go for the fighter, thief, white mage and black mage.  Now, I brought back the names from my Quest for Glory playthorughs (which I probably should finish of some day) with the Warrior Roland and Black Mage Magus. I never played as a thief so I gave it my own name and the white mage I gave one of my middle names, Erik. So you arrive at Corneria where the knight Garland have taken princess Sarah hostage and the king wants you to save her and he will rebuild the bridge to the north if we do. Selfish prick. So I set out to town to stock up on supplies. And I can’t help that they must have made the game easier cause I could afford every weapon, armour and spell in town. I think on the PSOne I had to grind to get the things, like in Dragon Quest where you need to at least be level 5 to even attempt the starter dungeon. Anyway I set out the the Temple of Chaos where he hides and fight Garland, killing him and taking Sarah back to her parents. And then your off.

He's gonna knock me down (not in this version, but I recall that first time playing through the game)

Basically you travel from town to town solving their problems one by one and getting things so you can progress. The second town have an infestation of pirates so you clear that out, get their ship and sail to Elfheim where the prince have fallen under the dark curse of Athos, the dark elf prince. So for some reason I travel north to a ruined castle and the king there gives me a quest to search for a Crown in Marshe Cave. Do that and return and it turns out the King was Athos the whole time. Defeat him, get a crystal eye that you give to Matoya the witch that gives you a brew that awakens the elf prince. You get a mystic key that opens locked doors so you backtrack through towns, castles and dungeons to get all the stuff you couldn’t get the first time leading you to some nitro that you give to the dwarfs that blows up a channel so you can get out of the inner sea. The first town you encounter tells about the crystal of earth that is sealed in the earth cave to the south so you go there and defeat the vampire that have plauged the lands and you realise that something more sinister is behind that. You, for some reason got some ruby you bring to the giants cave so you can get to the Sage cave where you get a staff to dispel evil and you head back the Cave of the Earth and find some more floors locked behind a stone. Where you encounter Lich, the fiend of the earth. Blasting him and you have awakened the first Elemental Crystal. 

The Lord of Death

This is the first part of the game and is rather straight forward. And it’s usually here I failed to continue the game when I was younger (I finished the game ones before and it was on the GBA, I think it’s because I actually could play it alone without anyone bothering me for the TV or the possibility that I could save anywhere). From here you supposed to get to the Crescent lake, get the canoe and sail to the volcano Mount Gulag (sp?) where the fire crystal is held. But since I know somethings about the game at this point I ditch that story for now and head for the ice caves to the north of the volcano in order to get the levitate stone and then travel to the Ruyka (sp?) desert to the south to get the airship, then travel to the castle of trails to climb to the top and get a rat tail and then see Bahamut, the King of Dragons that gives me an upgrade. Roland turns into a Knight, Niklas turns into Ninja, Erik into a White Wizard while Magus becomes a Black Wizard. What I learned was that you should strive to get the upgrade as fast as possible due to the characters getting better stat upgrades for each level up and I did it, at the level 33. And here I believe the remake makes it self apparent again. I never grinded through the whole game. I went straight for the bosses and objectives and yet I reached level 54 at the end of the game and my characters had always the same experience points. Meaning I never finished a fight with a character down. And I recall grinding for hours to get spells, weapons and armours on the PSOne and I still never felt strong enough. So apparently they gave you more gil and exp this time around and it shows. I finished the game after 11 hours (taking into the account the restarts I did and so on). I checked the last save I did where my characters where level 93 and I put in 25 hours on that save. 

Giver of level ups

And the story continues with you finding each crystal and defeating the corresponding Fiend, Marlith for fire, Kraken for water and Tiamat for Wind. At the top of the floating sky fortress you can observe the world below you and see that the energy from the crystals are amassing at the Temple of Chaos. From the sages near Crescent Lake you learn that the fiends arrived during certain intervals in time, but they all came from 2000 years ago, and only by traveling to that time you can put a stop to this circle of violence. Entering the temple you travel back 2000 years and fight the fiends at each level once again until you reach the bottom floor and stands eye to eye with Garland, once again. As he died at the beginning he was sent back in time and when that happened he sent the four fiends forward in time creating the moment where the warriors of light appears and kill Garland starting the circle anew. Interesting concept. So the fight against Chaos starts. The battle rages on with Magus and Niklas boosting Roland and then Niklas so that they dish out the most damage while Erik heals the party. Magus then turns into nuking Chaos with the highest levelled magic spells. Then suddenly Roland falls and before anyone can act Magus throws a final nuke on Chaos obliterating him from existence and breaking the circle of destruction. Doing so undo the evils that plagues the world and so also the heroes own deeds since it was never needed. I like that story progression. It gives the ending a bitter sweet edge to it.

The Bringer of Pain

All in all it was fun playing through it, I tried going through one of the extra dungeons, but that was a at level 33 and I couldn’t fight of any single boss so I gave up on that idea. Doesn’t bring anything to the story anyway. The graphics of this version is very nice to look at, only wish I had the DS Lite so that the lighting is a bit more crisp, cause it’s hard to see in certain lights. I also believe they have added some cutscenes as well for certain scenes, like blowing up the channal, finding the airship and entering the sunken palace. The music was really good, and I’ve forgotten that certain themes are really pumping like the Cave of the Earth. Maybe it was on the easy side as noted, but if I ever get a TV we can see for ourselves with the PSOne if there is any major differences. 

onsdag 30 maj 2018

Steamworld Dig 2

I smell treasure

The sequel has arrived for the Switch and the first game was rather enjoyable. It continues a time later after the first game when Dot, the girl robot from the first game arrives to look for Rusty after he disappeared. She arrives at the nearby town and starts to investigate some strange earthquakes and find this floating spirit named Fin that will be your sarcastic partner during the adventure. Rest of the game works like the first one, mine for minerals, get it back and upgrade your things and go even deeper. The game isn't only the mine and town this time around since you can travel to the left and right for even more things like a temple for some suicide cult and... another way into the main mine, but it at least feels bigger.

Mine Mine Mine All Day Long!

The game took me a bit less than 10 hours to finish and 74 % of all secrets found. The end game serves up a bit of a twist. Playing through it I believed Rusty would be the end boss, that he had been possessed by the evil machine in the last game. The game even encourage this theory when you meet mutant humans living at the bottom of the mine that tells you that Rusty built several machines that seems to correlate with the earthquakes. After disarming them the way to the humans are blocked so after entering their sewer system you confront Rosie that have taken Rusty and uses him to power her mech-suit. The machines Rusty installed was to siphon the energy from the core so it wouldn't explode. I had to do the boss battle twice since the first time I wasn't that prepared, but after changing cog-upgrades it worked a lot better. In the end the spirit Fin stays behind to teleport Dot and Rusty to the surface so that everyone can escape on rockets that was built during the course of the game... and then the planet explodes. I guess they are setting up the world of Steamworld Heist since that is in space and a destroyed planet usually fits the bill. I really need to finish that game as well. Overall a fun game.

onsdag 23 maj 2018

The Darkside Detective (Switch)

I ain't 'fraid of no ghost!

Look, a pixel retro point and click game ported to the switch filled to the brim with 80's references. It was a fun diversion for a couple of hours to play through the 6 different cases given to you through the game. The framing story is that you are a Detective on the Twin Lake Police department working on the cases involving the Darkside, a parallel universe where people looks more like ghost and such. Togheter with officer Dooly you try to stop all the occultist and nightmarish creatures that invade "Lightside". 

That as much as an overaching story you will get, since there isn't anyone. They make callbacks to the earlier cases, but it's more a commentary on the design of the game. Self-referential humour. So the first case is a teaching case and it's rather good. You been called in on a missing child case and it turns out she created a portal through the Darkside so you follow her, but before you can get her out the nanny knocks out Dooly and prepares her plan to push the child's parents through the portal and usurp the inheritance from the child as the last guardian of the child. You defeat her by tricking her to stay at the Darkside and then wipe out the runes creating the portal. I liked this case. And sadly it doesn't follow up. The next case is just you helping Dooly return a book to the library which have been overrun by ghosts due to a hidden occult library within. The next is a subway station that have switched trains between the Light- and Darkside. The third Dooly going missing while camping with the Bloodwolfes (a scout-like organisation) that turns out he just help a Loch Ness Like monster trying to avoid some reporter and the fourth being in the police station where some gremlins running amok. And they are just absurd situations. The fifth case goes up again as the town is overrun by zombies and it turns out some Darksiders have entered their world to rise a former mob boss from the dead and you gotta stop them. The sixth and final episode are apparently a holiday special since the credits rolled after case 5 and its just you and Dooly visiting the local mall to get some last minute presents and Doolys nephew gets turned into a troll by Krampus that you have to stop and then find the real Santa. The case is called Buy Hard and you end up in a white skirt, without shoes, with a lighter in the air vent. Most fun I had with that case.

A trip through the Darkside

So case 1 and 5 are the best, but the other has some humorous moments and most characters are fun to speak to. Although the self-awareness of being a game and such takes you out of it, but since it's shown right at the start instead of like the last minute (*host*Thimbleweed Park*host*). Felt a bit short and it was rather easy, most trouble was the last case and I got stuck at the puzzle to get some milk. Didn't get any clue that you could use the vaccum on the balcony above the eggnog wagon. And I think I found a glitch since I couldn't move on from the first screen of the vent until I restarted the game. Since the game saves apparently all the time no problem, but it was a bit irritating. Overall a fun experience, but I would like another game with a more overarching plot that ties each case together. 

onsdag 16 maj 2018

Shantae and the Pirates Curse (Switch)

And I bought the game for a third time... help me.

And yet again I bought and played through the third game in the Shantae series. Not much to say than that it still holds up, but it feels that it was 3 years ago since I played it last. Many things still felt unfamiliar and it took me some time to figure out some puzzles. All in all it took me less than 7 hours to speed through it, and afterwards I played through the pirate mode just above 3 hours so I can probably cut some time, but I don't know if I will do it anytime soon. And when I do I probably will be as lost and confused starting this up, but it is fun to run through a game I at least know some things of when playing.