onsdag 31 december 2025

A DnD Tale: Tomb of Annihilation - Entering the Tomb (part 7)

I think it was this face they saw in the tomb.

Returning to look for the other 3 cubes in order to enter the tomb of annihilation. And I basically focused on going for the puzzles and skip the fights. I lure them up the waterfall to let them see the vision of Ohm being destroyed to add some mystery to the whole ordeal and then allow them to see the final shrines as they look out of the city. And they basically went on a straight line to get them all. First was the shrine of Nangnang the Grung (a frog like creature). It's supposed to be full with grungs that guard the treasure and if you haven't saved one of the sons of the leader there is a big battle, but that takes to much time so I just skip that idea. Right to the puzzle, how to enter the locked door. Well, the first obstacle is the first door where you are supposed to use strength in order to push it open. None of the characters have that so after two tries I just check my spell list and see that Destinova have Knock so I cast that spell to just enter. And then we have the puzzle door. You are supposed to figure out that one person have to gather the fake treasures in the room and from there go the door and let it open, If there is another people with treasure it doesn't open. We just used knock again since they aren't that smart so why bother?

Next was the shrine of Obo'Laka the Zebo. It was an interesting premise. You first enter a corridor with 8 torch holders and then in the next rom you find a pool where there is a sun in the roof, but a moon in the reflection of the water. After some speculating they jump in and ends up in a room with a moon on the floor, but a sun in the reflection of the pool. There's a door they enter and in there they find a another cube, but there is a petrified statue of a Thay Wizard standing beside it and 8 lit torches around the room. Here there is a problem which I get from reading the book. All characters in the campaign can use mage hand and since they don't get in direct contact with the cube, they won't be affected. You are supposed to deactivate the trap by finding a secret door leading back to the beginning of the shrine so that you can take the torches and put them in the first corridor, since they will extinguish in the water of the pool. To not trivialize the whole ordeal I made the pool water dispel the mage hand so that they actually have to do the puzzle. 

The final shrine was the shrine of Moa the snake. It was the most fun shrine in reading. First it stands on top of a pillar in a lake of lava, but they clear that with an arcane gate spell. Then they enter the shrine and finds a cube standing in the middle of a room guarded by stone archers. They grab the cube with mage hand and the statues begin rotating and firing arrows at them, they get back in the corridor and the trap floor activates trying to send them into a pool of green acid. All four clears the saving throw, they get out and the cube turns to a puff of smoke. They return, search the room again and finds a secret door which leads to a room with a broken snake statue. They grab the cube, once again get fired at from the statues, avoid the trapped corridor, gets out and... the cube turns to green smoke. I find this rather funny. They return and looks again and find yet another secret door and another room, this time with a whole statue. They get the cube and the traps don't activate. They now got all the cubes.

I hadn't planned this far ahead so it was a bit of improvising, but I recall most of the beginning traps, with the fake door in the beginning. They get to the obelisk, get the clue and finds the passageway and the tunnel. They also see the three gargoyles standing looking down on them. They enter the tunnel and see torches light up as they pass and even finds Unkh's statue and get the pendent that hanged around it. They go to the passageway and finds the trap, block the air flow for the gas and starts putting in cubes. I think it was a bad idea to do this in the afternoon with one of the players being out until way after midnight. She can be a bit... thorny when she hasn't slept properly and puzzles isn't their greatest forte. They try so many combinations on the first door and none work, they read the text on the obelisk over and over again so in the end I have to step in to point out that there seems to be something missing since their is only 8 holes for the cubes, when we in fact have 9. They go out again and as they pass the obelisk the pendent begins showing them to the hidden passageway. And here they get stuck again since they get that Unkh should be in the middle, they get that the other cubes should be oppose each others, but they just can't figure put that Unkh always should be in the middle (missing the diagonal cubes). So I have to step in and the youngest sister is so feed up with all this. 

They get to the next door, the timer shows up and Freya in panic pulls the lever and the floor opens and the other three falls down on the spike taking damage in different ways. They get out and enter the T-section with the poisoned arrows and trap plates (I assume they got this from Indianan Jones). They begin by meticously check for traps, reach the statue head and see the darkness. Freya puts in a stick and it gets destroyed by the monster inside the mouth so they decide to just leave it. They head right to the grand staircase, decode to back and finds the grate with the rushing water and then see the crystal window that shows them the room with the skeletons on the thrones. They go back to the staircase and from here we call it quits for today. 

Finally getting somewhere, but if my sisters don't get their sleep before playing the next time I assume we might never finish this module as everyone is angry at each other. I think on the other hand that we haven't that much time on our hand with the trajectory of all our lives, but that is just me. Happy New Year everybody, see you in 2026 (although as of writing it's only a couple of weeks away from 2025 beginning.

onsdag 24 december 2025

Dragon Quest III: HD-2D Remake (Switch)

 

The father of JRPG:s!

So the long awaited remake of the third Dragon Quest game finally came around. I played one version before, the mobile port they added to the Switch. I recall liking that so I was a bit itching to play it again, and this time in SquareEnix HD-2D engine they used for the Octopath Traveller games. It starts like normal, some personality quests and once again I got Lazybone... I mean, he only wants me to push the rock once, why would that make me lazy? I can also choose difficulty affecting how quickly you level up and how much gold you earn. Since this wasn't my first time playing the game and since I gotten a taste for classic challenges from RPG:s I went with the Draconian Difficulty (the Hard mode that is).

Glad I did since I ended the game with the Hero having a level of 54 and I can't say I grinded that much in comparison (maybe getting a thief from level 1 to 40 to check all the areas for treasure might have had something to do with it). Still, the game starts of as usual, get your party and head out. I chose the classic combo of Hero, Warrior, Mage and Priest. No class change. On one hand, a really good combo for battles since you have everything you need, but the additions of mini medals, secret areas and monster collecting makes the choice a bit harder. I should probably have taken a Hero, Thief, Mage and Priest since that allows you to find secrets, sneak up on monsters and using healing and attack spells like no other. 

They've also added the monster wrangler as a new class that has a very easy time getting the monsters since it bypass all the other problems, like using musk to hide your scent, evade to make yourself invisible and Padfoot sneak up on them. It's worth getting the monsters since fighting in the monster arena gets you great stuff (and finding things with the thief does as well, no problem with money this time). I didn't fight in the arena until the second world when I had pretty OP party. Got me through all the battles in the first world, couldn't get through in the second world. 

Played the game to fight of Zoma in 74 hours which is a bit longer than in the first version I played and there is much more, besides the other things I've mentioned you also have secret areas that doesn't show up on the map, but contain recruitable monsters and/or items the thief can help you find. And going around the world with a thief to find them all after the fact probably added up (I also trained the monk up to level 39 or so at the same time just to see it). You also can have a constant reminder where to go next which I believe activate when you here information to that affect, but I'm not sure. You also have a recall function where you press X and the latest conversation is recorded to look up in the menu, great for keeping track of hints in the game (wish I got that in the beginning and not when I ended up in the second world). 

Still, even with all that I'm still too dense at times, like forgetting that the destroyed town should probably have something to say at night so I went back there several times wondering why I can't get the orb there. Or trying to traverse Soma's Castle and after almost giving up finding the hidden passage below the throne. Still, it is fun playing it and compared to the Final Fantasy games I've constantly have to wrestle with which version to play, this is the best version as of now. I heard there was some controversy since they put shorts on the female warrior (not mention that it isn't called male or female, but type A or type B). Now, I'm a man that can appreciate the exposed skin of 2D characters, but this scandal(?), is just in bad faith. I mean, I spent the final portion of the game with my male hero and his three supporting female characters all decked out in bikinis because those where the best armor for them. Why are then the Internet complaining about some shorts on the female warrior when I can use the "blessed bikini" on her? What's even the problem? Other people are ****ing insane!

The ending then, they put in a too be continued for the next games that will come in 2025 which I'm already waiting for and apparently they are gonna give you some bonuses for clearing the third game so I'm ready. They also made a twist in the ending with the dragon lord egg left by the dragon queen. Apparently it's protected by the priest Hargon... which was the big bad for Dragon Quest II... implying that the dragon lord in the egg might be the dragon lord you face of in Dragon Quest I? I'm excited. I wonder if they are gonna add the party system into the other titles or if they are gonna stick with the original intent of the games which is fine, but kinda makes the games less varied. Still dread the kamikaze monkeys in the second game. Anyway, I got the end-content dungeon to traverse in this game left to meet the Almighty and get some wishes. First encounter was no problem, the trolls I just brute forced, the second encounter went to hell with Barmosa wizards spamming Kaboom several times killing the party before I could react... this will take some time, but Fantasian Neo Dimension comes out next week as of writing. Choices, choices! Hope I don't have to finish the extra content to get bonus for the other games. If I would repay this game, I would probably go for a Hero, Thief, Mage and Priest line-up and after getting all the stuff for the the Thief class change it to a warrior since the damage is rather needed. Or should I do it the other way around since the Thief passive stealing ability is kinda useful for farming seeds... as stated, choices, choices.

Happy Christmas everyone! When this went up I was asleep waiting for Santa as it is Christmas Eve in Sweden and we celebrate Christmas the day before everyone else.

onsdag 17 december 2025

A DnD Tale: Tomb of Annihilation - Quest for Cubes (part 6)

 

The Dangerous Snail!

The quest continues in search for the cubes to enter the tomb of Annihilation. To speed everything along I again tell them the shrines as scouted out by the other companions that aren't main characters. First is the shrine for the eblis god guarded by crocodiles. They skip the fight by using an arcane gate... I might think they have to many powerful artefacts for these battles. They enter the shrine and stumble upon a chamber with six statues and a pedestal. They find a text written below the pedestal which contains a riddle, Immeral at once knows that it is shadows so they put up a light spell at the centre and can see that one of the statutes have a hidden corridor behind it that only appears when a shadow is cast there. They follow it and find a grid... and here they get stuck since they can't get that they should put the riddle in the grid. So I have to spell out that the grid has the same amount of bricks as the letters in the riddle so they begin jotting them down and sees that certain bricks are darkened, as if they are in shadows. Those letters form the words Cover The Eyes... so they stand a minute covering their eyes until Immeral points out that maybe it's the statues in the room prior that needs to be covered. They go back and Freya wonders how they are gonna be able to cover the eyes of the six statues when they are only four which makes Hope stare at her and just say we can use blindfolds. They do and the cube appears,

On the way back they can't use the arcane gate since they only can use it once a day so Destinova uses a lightning bolt that that kills all four. They wade into the water on the way with Freya carrying Destinova since he otherwise have the water up to his neck. Of course this have angered the mother of the crocodiles so they get attacked by a giant crocodile. It doesn't have time to do anything when the others just kills it, Destinova finishing it off with a magic missile and they head for the next shrine, the shrine of the su-monster (some kinda monster monkey). The shrine have 5 entrances and using light they see that the middle one seems to go to a middle room in the shrine so they enter. They find a statue of a su-monster and four masks that they can gaze into corridors so they realise that the other entrances goes into the others side. They go to the other sides of the mask and I'm able to lure each and everyone to look into different masks and in them they see a blue ray of light fall on different arms and legs and together with small riddles they get that they have to figure out which mask tells the truth. It's a basic logic puzzle and Freya had it from the beginning, but they begin overthinking it so they almost ends up with the lion, until they go back to it again. They figure it out, Freya pour water on the statue and a voice gives her a choice, either directly take the cube and be cursed or wait and fight some monkeys. I'm once again able to manipulate them into taking the cube directly and the curse take effect, all fail their constitution saving throw and Freya is turned into a lion, Hope into a boar, Immeral into a zebra and Destinova into a vulture. I'm so happy!

I allow them to be able to communicate with each other, but not the other companions if they headed back to the camp (maybe Eku would have understood them, but since they avoided the others that never played out) so with that they decide to see what the water crossing hides since everyone avoids it since they have seen a shadow on the roofs. They notice a very confused tabaxi, but decide to ignore him for the moment, they find yet another shrine, this one belong to a flail snail. They look in the side room and find a lot of keys, but figure out that the key they need probably is hinted about in the shrine itself. They shove open the door and enters the shrine. They find a statue of a snail and six keys hanging around the room and a keyhole. Freya argues that she should be able to pick the lock of the keyhole since she has claws as a lion and we have all seen cartoons where they do... so I agree to that, they fail and the trap is activated causing the statue to shine with light which burns Destinova and Immeral, which breaks the polymorph spell which allows Destinova to dispel the magic on the others. Hope begins pick the lock, that also fails and the statue shines yet again. Freya begin using healing on Destinova that only have 8 HP. Hope during that time tried to pick the lock again causing huge distress in the other characters, but she succeed this time and they can get yet another cube. What you were supposed to do was take the 6 keys and put them together to get the shape of a certain key that you then would have found in the work shop. But this worked as well. The 6th cube gotten, 3 more left.

Now back in their humanoid forms they decide to take care of the tabaxi. Destinova uses an invisibility spell that turns them all invisible so they are able to sneak up upon him. They intend to cast sleep on him so that they can tie him up, but the spell fails and he attack Destinova that appears before him and makes a lot of damage. The others attacks until he is bloodied and he gives up. He invites them to eat soup with him and they agree. The intent was to poison them, but since Immeral just pushed the wine canteen they got from the Amber temple that turns poisoned liquids to sweet wine. So I changed it on the spot. The tabaxi is named Bag of Nails and talks about the Naval of the Moon, a treasure, and how he is gonna use it to find his son, which we name Hammer of Nails since it doesn't appear to be here. The gang tells him if they find the treasure he can have it. I probably gonna kill him off of screen with the poison if they return to him. 

And that was that for this session. A lot happened and we are on the door step of the Tomb itself. We have one more session in 2024 and we might get all cubes, but in 2025 we will probably have problems with getting together since my far-away sister have less time since her kids are getting older and have their own friends and things to go to. And my youngest sister is moving from town so there is changes happening that might affect the game forward. But at the moment it will continue. Really looking forward to the shrine with the trap door into the green slime pit (which they can solve with Hope's sun sword).

onsdag 10 december 2025

Zelda II: The Adventure of Link (NES Classic Edition)

Always loved this sword.

So I'm waiting on Dragon Quest III: 2D-HD Remake to be released in November 2024 so I prefer playing shorter easier games and the NES is perfect for it so played through Zelda II again on the NES Classic Edition. So long I got a save state function I can fix it meaning the last versions I have on the Wii Virtual Console and Zelda Game & Watch I probably won't be able to finish. I can probably get to the great palace, but since extra lives don't stack I've have a hard time both getting there as well as getting through the palace with the jumping chozo warriors they seem to populate the palace with. And the damn Thunderbird ain't no pushover either.

Up until that point it's a great game, the only other faults of the game would be finding the hidden town and realizing the flute open the way to the hidden palace. Otherwise everything works rather well. Went and got the magic jar and the first heart container as well as the jump spell without the candle, being the only sequence break I could do. It's a very linear game really since there's hardly any point going different palaces since you need the things in them up until the next palace, and going in there to snatch items and go to a different palace feels rather redundant.

I still find the game fun to play, but get a guide with maps for palace 4-6 and the great palace. I finished the game below 6 hours and with only 007 continues. Fun number, but I find the time interesting since I feel like as a kid I could spend 5 hours before even entering the first palace.

onsdag 3 december 2025

Tintin Reporter: Cigars of the Pharao (Switch)

 

First proper Tintin Adventure!

Saw the teaser for this game on a Nintendo Direct and just had to get it, you know how much I like Tintin. I preordered the Limited Edition and then just waited. Took forever for them to release it on the Switch, so much that the physical was delayed for me since it couldn't be shipped until a couple of days after it was supposed to arrive. And in the meantime I heard some not good news about it. Apparently a mobile game they spruced up and upon release on consoles before the Switch it didn't work properly all the time. So I had lowered expectation going in.

Putting it in the first thing I hear is the theme from the 90's animated series and I just have a big smile on my face. And then the game starts, and it's album accurate in that it begins on the cruise as Tintin chase after a papyrus that this Egyptologist lost. And they just threw you out there without explaining the controls for the Quick-Time Events. And they just went on and on. I was not happy. Bad impression. It gets better after you left the ship escaping the Duponts and all that. The tomb of Kih-Oskh was a real highlight with just great amount of puzzles. A bit many stealth sequences overall that can go on my nerves followed by chase scenes in the rest of the game. Story is that on a cruise toward Shanghai Tintin gets roped into looking for a lost tomb of the pharao Kih-Oskh which turns out to be the headquarters for an opium smuggling operation. Tintin follows the lead toward India and helps a Maharadja stop the smugglers from extorting his people. All the while Tintin is hunted by the Duponts since the smugglers have implicated him as an opium dealer.

Overall a mixed bag. I enjoy it since it Tintin, but if I didn't know anything about it, it would have made for a irritating game to play through, and I wonder if some of the things you were supposed to do only works by reading the comics first. At times though it feel better paced out story wise since I can see and get the hints of the different smugglers. Mostly since we have more time with them. Graphics wise, they look like what they should look like, but I can see that the game hardly can work at times, throwing in textures a bit to late, first scene with Snowy really didn't work. Also, Tintin looks rather worse than other characters, Rastapopoulos probably looks the best for some reason. The game also crashed on me once while playing and the last Snowy sequence was a nightmare in trying to find your way around a mountain getting the final stone to push. Maybe they will follow it up with Blue Lotus, but I can understand if there's no follow up on this series.