onsdag 22 oktober 2025

Castlevania: Order of Ecclesia (Castlevania Dominus Collection) (Switch)

 

The moon rises yet again!

The final of the three DS games on the collection. And I've played it not that long ago after playing through the Advance Collection since I just wanted to continue the stories. Pretty much the same as last time, except that I actually had to play the game legit from beginning to end. And I recalled that in a normal play, the game is hard. Went through a lot of potions and meals I tell you. 

Overall, it get's better as the game went on, but it's a bit obnoxious. A lot of item and glyph grinding to finish quests or even get enough levels to stand a chance. Cause you gotta do the quest of the villagers to get useful items like the more effective potions and armors. At least the castle actually feels like fully explored compared to Portrait of Ruin. Nice with a lot of voice clips, both the intro scene, all the villagers and a lot more monsters having voices beyond the succubus.

So of the three, I actually end up with Portrait of Ruin the best. Didn't think that back in the day. It's more fun to play through and the choices of weapons and such is more interesting. 

The Dominus Collection then. It was really good. The main three games are good either way, I've only played around the Haunted Castle bonuses on there since it's bit much for me with the arcade feeling of it. One thing I was bothered with was that the three main games wasn't in release order of Dawn of Sorrow, Portrait of Ruin and Order Ecclesia. No they put it in Order of Ecclesia, Portrait of Ruin and Dawn of Sorrow. I get that they where going for in-game chronology order since Order of Ecclesia is 1888, Portrait of Ruin 1944 and Dawn of Sorrow something like 2036. You get art and music so it's all nice. Some people wished for Symhony of the Night and Rondo of Blood, and I would like that too, but hopefully there will be another collection... and I would like the 64-games as well to see if with a better controller I might get around it. Or Konami can give me a Mystical Ninja collection so that I can have Mystical Ninja 64 Starring Goemon at home.

onsdag 15 oktober 2025

Castlevania: Portrait of Ruin (Castlevania Dominus Collection) (Switch)

Time to break out the whip again!

Well, continued with the other game in the series, Portrait of Ruin. Nothing much to add from the last time I played it. I somehow enjoy this game a bit more than Dawn of Sorrow this time around. I actually almost 100 % the main game by grinding all items from the monsters and such, I got through the Nest of Evil around level 65 compared to the level 80 I was on my first playthrough. Probably got lucky since the Castlevania III cameos got into a loop where I could stand in a corner and whip Trevor until he died, beat Grant after that and Sylpha was rather easy after that moment. Didn't take 8 hours this time, but it was enjoyable enough. It might have to be due to the music, I prefer the music in this game than Dawn of Sorrow, it is more "forceful" here compared to the other game. 

That and the customisation of the main characters. It's fun to change sub-weapons and such compared to the soul system of the last game. The only one that would probably need some work though is Charlotte since it's a lot of changing around spells and such for her being good in special situations. Jonathan is a lot better. Maybe it's the fact it's a whip-wielding hero with options. Or that the quest system is actually rewarding in revisiting area beside grinding. Although, one quest I realised doesn't jive with modern life and that was to talk with Wind when it's between 12 and 1 (am or pm). I work or sleep at that point, I had to do that at midnight between Friday and Saturday pretty much expanding the game for a couple of days. My whole weekend was off after that... god I'm getting old! 

Some things I realised I like less with the game is the map, the castle map is so small, hardly any secret rooms and the left side of the castle map is empty. Usually the map covers the whole screen. And the paintings are pretty much a straight line with a loop back to the beginning. And the fact that the second half of the painting is just the same first maps again is rather boring. But it's a solid game, and there is no touch screen shenanigans that hold Dawn of Sorrow back... at least in the main game.

There is the sisters mode that exclusively plays with the touch controls on the DS. They did the stick option like the in Dawn of Sorrow for the ice breaking ability. It works rather well, I find that Loretta's Ice magic being the best option to traverse the castle since you only need to aim direction. compared to Stella's slash attacks where you need to mov the cursor back and forth. Didn't finish it, I thought I just needed to reach Brauner to finish the mode, forgot you needed to defeat the bosses in each painting in order to get near Brauners sanctum. Maybe I will play the alternate modes some other time when I play through all the games. Less grinding for most of them since there is no items to get.

onsdag 8 oktober 2025

Emio - The Smiling Man: Famicom Detective Club (Switch)

 

Do you wanna know how I got these scars?

Well, that went fast to get a new game in the series. And they are over 18 this time, boy I was on the money! Feeling less of the supernatural in this one, but it is a murder mystery at least. You're back in the Usagi Detective Agency. The MC, Ayumi and Usagi are investigating a recent murder with connects back to murders that happened 18 years back where school girls ended up strangled with a paper bag on their face with a smile on. The game is rather nice in just picking up my name from the saves from the older games so that saved me 1 minute in putting it in.

It gets creepy, it gets heavy. I enjoyed it. I've been just trying options at times to move forward, but I've played old point and click-games so it isn't something new for me. And at times the options gets a bit hard to understand what I'm doing. Talking to Junko Kuze, the officer put on the case it took me a hot minute in getting past her first question. Reading up there is interesting interaction and funny dialoge that one can get so there is a replayability aspect of it. And you're graded by a teacher character at the end for each chapter. Middle of the road for my evaluation. Not great, but not bad.

So to the story, spoilers beware. So a student is found strangled with some sort of cord at a pump station. He wears a paper bag with a scribbled smile on linking it toward three murders 18 years earlier. The Usagi Detective Agency is contacted, especially since Usagi himself was involved in the original case. The MC and Ayumi begin looking into it. Their are similarities with the earlier murders, like the bag is made of the same manufacturer as murder 2 and 3, but there are differences, like the victim is a boy this time with stumps our detectives. Ayumi meets up with an old friend that works as a teacher at the school. Don't like that guy, he gives me bad vibes, like always so close up and personal with everyone (no personal space there) and they point it out. Maybe bad feelings from the last game, but I suspected him a lot and I believe the game cheats on that since his smile sometimes seems to align with the smile on the paper bags (or that is my mind trying to frame him), or it could be that he seems to hit on Ayumi and that threatens the relationship with the MC... that is me.

He is involved, but not in the murder directly. A girl that knew the victim had fallen in love with the teacher and as he tried to steer her away, she had a fall out with the victim. And it's around here I start piece it together. Cause detective Kuze gets a visit from the Smiling Man and while in her apartment the MC find a tie that Ayumi then can confirm is the same as used in the school (thanks to the teacher I have to admit). With it was also a letter. MC doesn't look at the letter, but then it clicked, especially since I learned that Junko had a motorcycle and one was spotted near the crime scene. Her brother had also been gone for 18 years and after he disappeared no more Smiling Man killings. The boy was only 9 so he wasn't the murder, but I connected the dots. 

Obviously the male victim, wasn't murdered, but a suicide due to being crushed by falling grades and an unresponsive love. Junko Kuze found him by the road, but staged it as a Smiling man killing in order to provoke a response by Emio so that she could get closure on her brother. I figured all that out on my own! Of curse, that doesn't explain the Smiling man murders. No, that I followed with the game to the end, second-guessing my thoughts. I knew Junko's brother couldn't have been the murderer, but he seemed to still be alive, but with the name of a missing person that was of interest for the police 18 years ago, but I met a couple that knew that person back in the day and day swear on his sweet nature. So I was conflicted, but in the end is able to track the person to a lost village in the mountains, where I meet Junko Kuze that seemed to have followed the same lead as I and she tells me to quit the investigation. Here I was just gonna save the game, but I wondered over the command since it says "save/quit investigation" and for the one time in the game, it does that and the MC decides to leave. What kinda mind screw is that?

Well, two gunshots later MC returns and find Junko with blood on her standing above a dead body. As MC grabs his phone Junko pulls her revolver on him and spill the story (that I already figured out) and that her brother is still alive, having killed the Smiling man that threatened Junko and she now tries to protect him and the MC is the loose thread in this plan. But she can't do it and breaks down crying and then her brother shows up with a bloody machete ready to kill the MC, screen turns white and a gun shot is heard. And then you're back at the agency while Ayumi is back from the hospital where Junko's brother is after being shot by another detective that helped you in the investigation. Usagi returns from a trip uncovering the origins of the Smiling man legend and takes Ayumi out to lunch leaving me taking a phone call with the officer that saved me. No respect I say. Small scene revealing that Junko and the other detective got married and helps her brother regain himself. And then credits roll... wait, what happened with the Smiling man origin?

Well, turns out that Nintendo pushed that into an epilogue where you play through two scenes as Usagi questioning two villagers from where Emio came from, and then you watch a 30 minute animated movie about how it happened, how Emio grew up with his sister in an abusive family where they got beaten by their father, one day the sister drowns in a pond while trying to retrieve her things that the father threw in it which pushes Emio over the edge so he kills his father and is sent to juvenile detention. He gets released, moves to the city, meets a girl that also have an abusive father. After her father hit her one night, Emio cheers her up with a paper bag he cheered his sister with, and proceed to kill the girls father, which she isn't happy with either so he kills her as well, and then two other girls, a third girl escapes by laughing at him. Meanwhile he have given himself a permanent smile with some metal sheers (think the Joker in the Dark Knight). And then meeting Junko as a child and the scuffle with her brother that makes the brother get amnesia and triggering some sort of guilt feelings since the brother tried to protect Junko like Emio tried to protect his sister. And then he takes care of the boy for 18 years, no further murder until the game begins happening (well, he isn't able to kill anyone, not for lack of trying). That's really heavy, and I just saw season 3 of Young Justice where they have an episode about domestic abuse as well. Jesus!

It was an enjoyable game, it had tensions at times and it made me feel smarts so that is a plus. Not enough supernatural things sadly. The ending for the second game still the best ending just for the sheer WTF. The game is a lot more animated than the two remakes, shocker I know, and has several scenes that is just storytelling, Mostly Junko scenes. I hope they continue this series cause I like the main trio and it was fun playing as Ayumi as well.  And Usagi even if it was for two scenes in the epilogue.

onsdag 1 oktober 2025

Castlevania: Dawn of Sorrow (Castlevania Dominus Collection) (Switch)

 

They are all here!

Well, I didn't think they would port the DS games when I played through them after the Advance collection, but here we are and I had to get them right after the Direct. And I finished Dawn of Sorrow three days later. And I had a better time it seems than last time. Is it that I played it on Normal Mode? Is it due to not having to use touch screen controls? Maybe the bigger screen? Who knows, I enjoyed myself greatly this time either way.

It's the same story so no need to add to that from the last time, so let's go on how the game play. And as mentioned there are improvements. The Magic Seals work using button prompts now, wish they weren't there at all like in Julius mode, but it's workable. Didn't have that much of trouble when I trained up some of the seal combos. They are also nice enough if you miss the first attempt they highlight which buttons to press. Thanks for that!

Then the screen, since it was a duel DS screen in the original they decided to put all three beside each other with the main screen being the gameplay and the others being a status screen and a map. Diminish the need to shuffle around the other screens. Played it mostly on handheld mode due to using the TV for other things. The screen is bigger than my 3DS so no problem with that. It works fine. You have the option to change the screens for example emulate the DS screen set up, but not a single lone screen. I don't know why, at times I would like to have the whole screen with just the battle, for example bosses since I don't need the map and mostly you don't need the status screen. A bit of complaint online about this as well.

I won't play Portrait of Ruin right now since Nintendo also released the next Famicom Detective Club the same week so that will be the weekend game, but I will continue the Dominus Collection after that.

onsdag 24 september 2025

Golden Sun: Dark Dawn (DS)

 

So, when will we save the planet?

Played through the third game in the series again. A bit later after the original games, and the reason being that there is no pull to play through this. At the time it has been 15 years and still no sign of an eventual continuation from the cliffhanger ending they left us in. On the other hand I have reconsidered my hate for Tyrell, so I actually find him rather agreeable somewhere like a quarter to half of the game length. Still a POS in the beginning since he needs to be to start the plot. 

Overall the plot works out for me, the graphics are a bit dated and I actually believe the 3d hampers it. Like many other games, it's the need for rotating 3d cameras and such instead of a quick action taking place. Which reflects that every attack takes a bit longer than in the GBA games. Interestingly it also gives them a bit more heft as you almost feel the heaviness of the weapons as our heroes swing them on the enemies. 

No, the worst part with this game is still the points of no return. Even with a guide at my side I still missed a djinn in one of the areas I couldn't go back to. And this reflect something that the game isn't as polished as the first games. You get mind read super late in the game which took away one of the most intriguing method of puzzle solving or finding information to progress or just lore of the world. And then by locking out several areas you diminish the workload even more. And that is what it feels like. Less passion in the game. They did put in the effort to show how for example Kraden's group could traverse the first temple, like they did in The Lost Age with Piers looking for his control gem for his ship. But there you could use your own psynergy to follow that path, here it gets locked behind the Point of No Return. It shrinks the world.

A fun thing is that I actually did the game for the first time as intended after leaving Belinsk on the ship, almost. You're supposed to go to Warrior hill to get the third eye, and from their to Izumo to use it in order to get Himi and then head toward Tonfon in order to get the Echo Gem to look for the Umbra Gear map. I usually find the map and the people carrying it before going to Tonfon and then wondering what the Echo Gem is doing in the item store. A pity that due to constantly creating points of no return I'm more inclined to go off the beaten path pushing me away from the narrative cause who knows what the game will lock out for you.

And the last part with the game was that since I forgot one djinn and realised it after doing everything you can do before fighting the final boss I switched file to the one where I had grinded to level 99 and gotten everything. Here I changed djinn around since the guide didn't have a class list and due to the very different structure of finding djinn meaning the carefully chosen class might be hampered due to the djinn you find since at times you will have a lot of a single element. 

At the end of things, it's a working game but their is a lot of missed potential and it just doesn't hit the highs of the older game. Not even the music compare really. It sounds like it should, but there is only two tracks from this game that really stand out and that is the Apollo Ascent and one of the outside dungeons track with the bells and bass. But there is no song like Elemental Stars that just sucks you in the mystery of the world. So it becomes a disappointment. 

So in a remake after they have to make it before going through the next part the only thing I would like is getting rid of the Point of No Return and why in the world is Crossbone Island set behind finishing the game? That is just irritating. 

onsdag 17 september 2025

A DnD Tale: Tomb of Annihilation - The King has left the building (Part 4)

It's good to be the king.

Well, another dive into the epic tale of our heroes trying to get to the Tomb of Annhiliation. We played for 2 hour and pretty much just fought some dinos in an amphitheater. They headed north from the last session and found this amphitheater which they saw on the map they had so they investigated and found this nest in the middle with some shining golden trinkets inside. They went in and found some treasures when they realise that they are surrounded by a pack of deinonychus which I learnt today was the real inspiration for the velociraptors in the Jurassic Park-series. The name was just cooler so Crichton went with that. What followed was something like 10 minutes discussing if they could tame them and ride around with them, but they abandoned that when they asked how intelligent they where and the got what, a 3 in Int? Which is kinda scary that they though the beast to dumb to tame. But they still complain that the campaign drags even though they are the one that derails the narrative all the time. They jumped into the nest for some protection as the dinos circled around them and then the King of feathers appeared. He walked into the arena, misty stepped up to them and spewed out a cloud of wasps. 

From here it went a bit out of hand. Immeral shadow stepped up on the back of the king, hit it with his spear, but failed to lodge it into its head in order for Destinova to use it as a conduit for a lightning bolt, but is able to stun it with a stunning strike (my fault since I forgot the legendary resistance it had) The battle with the king goes on for 3 more rounds until Immeral succeed putting it in and then Destinova frying the brain of the dinosaur. They hit the other dinos with the only problem being Freya who, while attacking a swarm of wasps that the king had spewed out rolls two 1's in a row for her multiattack, pretty much putting her on deaths door with 2 HP remaining. Then she gets knocked out by another deinonychus (I so wish it had been the wasps, it would have been so fun).

The other's clean up the rest and then goes back to camp to heal and look through the bounty. Some gold and a magic helm of telepathy. So 2 and a half hour amounted to just one battle and nothing more for this time. I think I need to speed up things, maybe say that the team left at camp scouted out some of the shrines so that they know where to go, look forward to the shrine with the froghemoth at the entrance. I got a tip reding how to handle the king of feathers to resurrect him as a zombie so I spent some time putting that into my excel arc I use to make the battles easier. Might start put in the roaming zombie T-rex scaring them at night and spewing zombies at them.

onsdag 10 september 2025

Link's Awakening (Game & Watch: Legend of Zelda)

 

I hate nightmares that repeats!

Had some craving for some Zelda before Echoes of Wisdom is released 1-2 month from when I write this. And why not try out the Gameboy version which I haven't played before. And it make this post goes around rather fast since the story is the same and gameplay as  well, well maybe not for the Switch remake since they fixed a lot of the problems with the game from a modern standpoint.

I gotta say, it feels rather weird to go back to a version with lacks the color dungeon or even something in the area where you either get Dampés dungeon creation or the Photographer Mouse in the DX version. And once again I'm reminded that the photographer mouse actually enhanced the relationship with Link and Marin with the mountain climbing and watching from the plateau near the beach as he took pictures of them. 

At least I found all heart pieces, some are really well hidden I must say cause I have found them from time to time, but I can never remember them. At the same time the game also wants you to take it slow, especially when you have the BowWow or the flying rooster. The BowWow actually tells you about buried seashells and at the end I realized I missed a staircase beyond some holes you need to fly too. Which when I look it up I write all the time playing this game, a pity I never learn.

The final difference I noticed is that Marin flies around with wings at the The End screen which was a bit cute. Probably like the DX and onward ending screen better. Now, would I ever play it again? No, the 3DS screen or using my original DX copy on the Retron-5 is bigger and has the color additions makes the games better, and the Switch is the best way to play it when you can't stand the constant switching of items (plus extra health things).