onsdag 4 januari 2023

Quest for Infamy (Switch)

 

Seems someone been looking at Frazetta paintings

So back in 2016 I was on a Quest for Glory binge playing through 1-4, Heroines Quest and the demo for Quest for Infamy. I couldn't get the original since it was only on PC and since I only got a Mac that was kinda hard getting around. And lo and behold, 6 years later we got Quest for Infamy on the Switch so that I finally can play the game. So, first a correction, I thought I did the rouge mission in the demo, but apparently it was the brigand, which is basically the fighter class. And instead of that class I went with the magic user aka Sorcerer (gotta bring Magus legacy back somehow). 

So the difference from the demo part of the game is that I got to choose a mentor and chose the sorcerer Prospero. So he gives you missions to find the different ingredients for the spells so that you can use them and a specific mission to find and kill a necromancer hiding in a dwarven cave. And I assume Sorcerer is sort of a easy mode since fights is mostly avoided by the Fear Spell that drives all living creatures away, and in the end you have healing magic and a Plauge spell that takes away most problems, especially after finding the protection of speed that hastens your spell casting. Mostly since you don't have mana that limits your uses of magic it's just fire away. Unfortunately they have limited the use of certain spells by having fighting magic and environment magic, so no fire spell to burn things other than enemies and no healing outside of combat (which by the walkthrough I looked trough hinted at a point actually worked). 

So, during your travels across the valley you learn that there is a cult named Morai harassing people that worship some lovecraftian god. And there is a noble family that destroyed themselves years ago as the patriarch brought with him the Eye of Jaagar that turned him insane that he stole from the Centai, some druid like people of the north. The sheriff of Volksville is a bastard that locks up people for the most trumped up crimes and one of the Morai is Kayleena that works for the Centai and need Roehms help in finding the eye so that the Morai don't get it. So fist gather the pieces of a seal and a key in order to enter the tomb of the Killgrove family and get the Eye. Act 1 ends when the Sheriff arrives and arrests you in the tomb.

Act 2 is doing some missions for the sheriff until he sends you too the Moroi fortress where you get arrested and it turns out that the sheriff set you up since the sheriff, cult leader and the Mayor of Tyr is attempting to take over the valley. So you beat the cult leader in a duel, act 3 starts and you head back to Volksville and talk the deputy to help you and release all the prisoners that the sheriff captured which included a Paladin, a barbarian and a cleric. Then Prospero gets you in to Tyr where the battle rages on. You rescue the town guards and the council and fights of the sheriff at the top of the lighthouse. Roehm is turned into a baron and heads toward the Kings Castle in the north. Game ends and the final scene is someone talking on a tower with appears to be another of the three eyes the Centai was guarding. 

First act was the best, sadly there is a lot of bugs that screwed me over a bit. I did a couple of things out of order that screwed up the story a bit (for example getting the Moiroi in Tyr before being told to go there by Kayleena which seems to trigger a conversation with Prospero about the conversation you didn't have. And then Kayleena talk never happened and she stood motionless outside the Pub until I found my way to the appointed location she appeared in. Which was the biggest problem I had, since I was told to meet where the trees had eyes, and I never found it. I had to look it up and was a bit hidden at the mansion portion of the forrest since you had to click a specific spot on the screen to get there. Otherwise I hadn't that much trouble. Problem finding the key for the unlock spell. 

Overall a fine game. Heroine Quest and Quest for Glory had more varied RPG statistics (spells leveled and there was more statistics like life and mana that gave a reason for more grinding). Humour is alright, but it's crude some times and, I just liked Quest for Glory and Heroins quest heroes better since a hero is a hero. Also the clashing styles of clothing of people like modern banker and red necks doesn't get the medieval style of the other characters. Voice acting is fine and music works well. You can play it several times as different characters and it wasn't impossible. But I still would play the epic saga of Quest for Glory before this again. Although it was talk of a sequel and prequel and I would be down for that. 

onsdag 28 december 2022

Inside Her (Bedroom) (Switch)

 

I mean, the title pretty much tells you what kind of game it is.

Well... I was on puzzle craving and, what do you know? This was a cheap little title on sale at the time I bought it. I swear I bought it for the puzzle and... well, maybe the NSFW art wasn't a hindrance so to speak... I'm going to hell for this, am I not? And it's right after Christmas this goes up as well? Guess I have a lot of coal in my stockings to look forward to.

So besides the reward of enticing CG pictures of half-naked monster girls the story is that you was invited over by the slime girl to look for a remote that's gone missing in her corridor. So you gotta clean the rooms by guiding your avatar and the monster girl in mirrored puzzles. You gotta clean up stuff like... panties... bras... handcuffs... alright. Is it getting warm here? I'm very glad I live alone... although, that doesn't make it look better. You actually never find the remote, but you gotta do all 6 girls... I mean, clean, you gotta clean all 6 girls rooms, each room taking 10 levels with different hazards. For example the harpy can't fly in smoke so you gotta avoid that, the octopus girl don't like water puddles and the pumpkin girl slides all over the place.

So you do that on the Soft difficulty, then you gotta do the song and dance again on Spicy difficulty, rewarding you with even more revealing CG-art. And it was released on a Nintendo console without censoring? I assume I'm done now after 120 puzzles. I saw some reviewer talking about a seventh girl, but I can't find it or another source backing it up so... wait, that also sounds dirty in context. At least it didn't overstay it's welcome compared to Mario's Super Picross. Took me a couple of hours and some where head scratchers, but the mind isn't faltering yet. Do I feel ashamed for playing this? No, but blinders is down so no one will ever now.


Happy New Year to everyone!

(Update: Well, as I might think someone reading this is thinking, that is not the video I cued up, it was gonna be a Looney Toons clips with the green man that you can find here, damn technical problems)

onsdag 21 december 2022

Radar Mission (3DS)

 

OPEN FIRE! CALL WEAPONS!

Another game bought in wait of the Nintendo eshop purge, this time from the virtual console on the 3DS. This one I actually played as a child since my cousin had it for the original Game Boy. It's basically Battleship, or at least the game mode A. The other game mode is a sub-hunting game where you go back and forth destroying enemy ships. Not much to say actually. Battleship mode is probably the better one and the game was made by Gunpei Yokoi, the father of the game boy and Metroid. Played this one during easter with my niece hanging over me looking at it. It's really nice cutscenes they put in. Mode A has three stages and I think I might have gone to the end stage back in the day... today? Not a chance. I got to the second level and since it's stacked against you it's hard.

I had a small thing for submarines and naval fights as a kid, probably due to watching shows like Thundersub and Hornblower. I also recalled my cousin had the Hunt For Red October Game Boy game, but that is a license game so that's probably out of the question to get... especially now when it's ending... well that was short. Have a great week everybody and happy Christmas and holidays and all that to you all.

onsdag 14 december 2022

Mario's Super Picross (Wii U)

 

I'M MELTING! I'M MELTING!

So, 2023 Nintendo is gonna close the Wii U and 3DS eshops, so now with disposable income and a years knowledge in advance, I had to go through and buy games I was on the fence on to get my hand on the games. Especially since I don't want a repeat of Super Adventure Island 2 where I missed to get it on the Wii virtual console, forcing me to pay 100 $ or € instead of... I don't know, was there 15 €/$ for SNES games on the Wii? Doesn't matter, I will get the most out of my Wii U and 3DS. 

So, basically this is a puzzle game. I think I saw the Game Boy version back in the 90's when looking for Game Boy-games. What I didn't get was that it was completely in Japanese. So I guess it was released on one of those festival releases where we could get some really interesting games, like Chrono Trigger, Final Fantasy and other games. Well, I don't speak Japanese, but does it stop me? No, the gameplay is pretty much like the puzzle portion of Murder by Numbers and fidgeting around in the choice at the start of Mario levels I get that it gives you hints in payment with lowered time. Should explain that there is two modes, either Mario levels or Wario levels. Mario gives you a 30 minute timer while Wario gives you endless time (as far as I know), which should make Mario harder, but I get that it is easier puzzles than Wario that gets you to guess at times and doesn't tell you if it's right or wrong.

There's cutscenes between certain levels, but I don't know what they said. I found out that there was 300 different puzzles. I think it overstayed i's welcome a bit since I wanted to get out of the game after 250 puzzles or something like that. I guess you at least got a rather long puzzle game, I had to play it over 4 weeks (might have been a bit faster if I hadn't to be social). Still, it was fun to play for a while, especially when I got things like Orion or the big dipper before the picture was finished. Well, guess there will be more of these reviews of odd games I pick up.

onsdag 7 december 2022

Final Fantasy VI (PSOne)

 

Fantasy changed to steam punk.

So finally got around to the last part of the classic Final Fantasy-games. They even released the pixel remaster during the meantime. So that means another round if they get released on Switch. By some seen as the best Final Fantasy and is at least top 3 or so for most people. When I got the classic Final Fantasy games for Christmas in the early 2000's this was the first game I tried since it was seen as the best one by the gaming magazines I read. It begins with Terra Branford, a brainwashed magic user in a world where magic disappeared 1 000 years ago during the war of the magi. She is sent to Narshe, a mining village where reports is about an Esper, a magical creature that the Gesthalian empire is looking for. Terra together with her guards Biggs and Wedge fights their way through the coal mines and soldiers until they reach the Esper that obliterates Biggs and Wedge and releases Terra from the slave crown that was used to control her. Terra awakens in a house belonging to Avis, a supporter of the Returners, a rebel group that fights the empire. The Narshen guards are her so she tries to escape through the mines, but after falling through the floor she passes out again.

Meanwhile Avis have called in Locke Cole, an adventurer that work as a contact with the Returners. He finds Terra and together with some moogles fight of the Narsheans and heads for Figaro Castle where they team up with its king, Edgar Figaro. He helps them escape from one of the generals of the empires, Kefka, an insane magitek knight clown who tries to burn down the castle to find Terra. During an escape past the mountains they meet Sabin, Edgar's brother who left the kingdom and trained as a monk to fight the empire to avenge the death of their father by the hand of the empire. They meet Baron, the leader of the Returners that ask for Terra's help to communicate with the Esper so that it will help them stop the empire that is on the verge on reenacting the war of the magi that nearly destroyed the world. But the Empire strikes by attacking South Figaro, a town they passed through and closing in on the Returners hideout in the mountain. Locke leaves to stop the Empire behinds enemy lines in South Figaro. The other travels with Baron on a raft through a river to get back to Narshe, but during a fight with an octopus Sabin is thrown away. Edgar, Baron and Terra heads back to Narshe and to Avis house. Locke discovers another of the Empires generals, Celes Chere, the second magitek knight that have been imprisoned as a traitor due to objecting to the war. Locke rescues her and both gets on to Narshe. Sabin meanwhile wash up near the Castle of Doma that is under attack by the Empire. Together with Shadow, a mercenary assassin they infiltrate the camp and witness Kefka sending away the other commanding general, Leo and goes on to poison the river and killing off all in the kingdom. One of the survivors are Cyan Garamonde, a knight of the kingdom of Doma, but both his king and wife and son perish. In rage he fights his way through the camp and is helped by Shadow and Sabin as they escape through a forest where they hitch a ride on the phantom train that transports the recently deceased to the other side. After getting away Cyan sees his family as they board and travels to the realm of the dead... it's damn heartbreaking.

ELEINE! OWEIN!

Shadow leaves them as Sabin and Cyan jumps into another river to get to the Veldt where they meet the beast boy Gau that was raised by monsters. He gives them a diving helmet that they uses to travel through the ocean current and then hitch a ride on a ferry back to Narshe. Everyone gathered the Empire under Kefka attacks again so you have to fight off the invading forces until Kefka flees again. Meeting with the Esper Terra has a reaction, turns into an Esper herself and flies away. The others regroup, take Figaro Castle to the Western continent and follows Terra's trail to Zozo, the city of thieves. She lies in a coma, guarded by Ramuh, another Esper. He asks them to rescue Espers from the imperial magitek factory in Vector, the captial of the Empire and afterwards give them three magicites, the remains of Espers that can tech people magic, and then he passes away and turns to magicite himself. The Returners decide to travel to the opera after news that the worlds only airship captain is about to abduct the opera star Maria, that looks like Celes. After some hijinx they get aboard the Blackjack, Setzer Gabbiani's airship. After some trickery he agrees to take them to Vector. They infiltrate the factory and can only get the magicites from the Esper, one being Maduin, Terra's father. During the escape Kefka confronts them again and insinuates that Celes is a spy so she uses her power to get rid of Kefka for a while so that the Returners can take a cart ride from Cid, the engineer behind the magitek. They return and awaken Terra and infiltrates an imperial camp that hides the portal to the Esper world. Kefka finds them yet again, but is stopped by the Espers that comes through the portal and wrecks the capital. Emperor Gesthal declares a cease-fire since the Espers threatens the whole world. Terra and Locke heads for Thamasa with Shadow, Celes and Leo. They meet Strago Magus, a blue mage and descendent from the magi knights that fought int the war of the magi. Together with his granddaughter Relm Arrowny they climb the holy mountain and learns about the statues of the gods that caused the war of the magi by creating the Espers and turning themselves to stone to stop the war. They meet the Espers and take them to general Leo to negotiate the end of the war, but Kefka shows up since the Emperor have betrayed them all. Kefka turns the Espers to magicite, which unleashes even more Espers from the portal that Kefka captures. He kills general Leo and together with the Emperor enters the portal in search of the statues of the gods.

Everyone talks about Aerith, but this came as a shock first time playing.

The emperor and Kefka flies to the sky with the island so the Returners land on the floating continent and fights their way to the statues. But they are too late as Kefka kills the emperor and move the statues out of alignment causing untold havoc on the earth. The Returners jumps on to the Blackjack, but as it tries to avoid the destruction it breaks in two and the cataclysm is a fact. All goes black and one year later Celes wakes up from her coma on an island together with Cid. Here starts a little mini-game where you need to feed fish to Cid as he gets sick and depending on which fish you give him he will either live or die. Usually he dies, but this time I actually got him to live, he gives Celes a raft he have built in the meantime so that she can sail to land in order to find her friends and stop Kefka. Cid dying is actually emotionally better since she then tries to commit suicide by jumping from a cliff, but wash up on the shore again, but a bird fly by with Locke's scarf, giving her hope that the others are alive and then she finds the raft.

Back at the main land she finds Sabin saving a kid from a house that have been struck by the Light of Judgment that Kefka controls from his tower on the ruins of Vector. They travel to a town with kids where Terra resides, protecting the orphaned children. Unable to fight she sends them away. They meet Edgar in another town in disguise as he gets escaped convicts from Figaro Castle to lead him to the castle that have been stuck under the desert. They meet Setzer that tells them about this other airship in a tomb to his old friend Daryl, they get it and the hunt for the others are on. A pigeon leads them to Zozo and Cyan as he impersonates a dead soldier so that his girlfriend wont lose hope. They find Gau training in the Veldt, in a cave there they find Shadow who after being nursed back heads for the colosseum where they have to fight him to join them. Relm is trying to exorcist a painting and Strago joined the Cult of Kefka when he thought Relm was dead. Terra finds her fighting spirit as she protects the children from a demon released by the cataclysm. Locke is found getting the magicite Phoenix in order to give life back to his old girlfriend Rachel that was killed by the Empire, but it's too old, but she absolves his guilt during the small moment she is brought back to life. Mog just hangs around Narshe and then you can also recruit Gogo, the mimic from Final Fantasy V and Umaro, the yeti of Narshe. Getting more magicites, train some spells and levels and then you climb the tower and fight Kefka. The tower collapses and magic disappears. Shadow stays behind in the tower, laying his guilt over leaving his old friend to die behind while Terra leads the others out and looses her Esper form. Credits roll and lives return to the shattered world.

The end!

First time finishing it on the Playstation. Took me 60 hours, levels ranging between 36-46, compared to my GBA-save where I got to level 60. So how did I achieve this? Well, I could probably have cut something like 30-40 hours by not grinding at all. I learned that you don't get stat increases besides HP and MP from levels unless you have specific Espers equipped. Meaning best time to grind is at earliest after the magitek factory, but probably recommended in the world of ruin. How do you get around this? Fights in the Veldt doesn't give any EXP, but money and magic points to level up spells, so I grinded some 10 hours to get every character most of the spells before the floating continent. Maybe wished I grinded at the Cultist Towers instead, 5-10 magic points goes a lot faster. Overall a great experience. Graphics are nice, music is fantastic and the story is really good. Well, up until you got the characters back in the world of ruin. Very little character story is shown since it's pretty much open world and your choice on people you want to gather, although a minimum of 12 is recommended to get 3 full parties so tackle Kefka's Tower. I have it for GBA, Wii Virtual Console and the SNES Mini so I got other version to try if I get the itch to play again.

onsdag 30 november 2022

A Dnd Tale - Waterdeep: Dragon Heist - A Night at the Opera

 

So where is the opera?

Reassumed playing and it starts at court as the deed is changing hands with some money changing hands and they look upon their new house. Parker Bronzebeard starts by getting 1 000 gp to start the renovation of the house, meaning they are out of money to get the guild licenses so they need cash. After looking for Renaer and meeting Volo in the Yawning Portal they are contacted by the Harpers with some tickets to the opera and a quest for looking for Mirt. So it's of to the cloth store in getting some finer clothes since it's apparently is formal dresscode. Immeral get some green robes with silver linings looking like a roman toga. Hope gets some arabic looking pants with a vest and silk light clothing in white and blue. And then the opera starts.


In the intermizzo they meet Mirt who introduces himself as part of the Harpers and ask if they can look for a talking horse in order to identify two members of the Zentharim.  The next day they find the mare and is able to identify the half-orc woman that was involved in the bar fight in the first session as a body guard to a sun elf. They report to Mirt by leaving a message to Durnam at the Yawning Portal. As they leave a sending spell reaches Immeral asking them to go to Blackstaff Tower and meet Vajra Safahr, the Blackstaff. She wants them to go to Mount Waterdeep and meet the hermit Hlam. They begin the climb, Immeral have no problem, but Hope suffers three levels of exhaustion from the climb. They meet Hlam and get a cryptic message of evil that they return to Vajra that thanks them and then let them go.

They return to Trollskull Manor where the workers have begun fixing the house. Parker informs them that the house appears to be haunted and then leaves. During the night Hope hears a knock on the window and a flying snake appears with a message to meet Davil Starsong at the yawning portal. So the next day it's back to the portal. After breakfast Yagra Stonefist appears and bring them to Davil, the person the mare described as a zhantarim operative. He introduces himself and since they know him being a zhentarim explains his position. The recent gang war seems to be due to another faction of the Black Network (another name for the Zhentarim) that have recently appeared and tried to infiltrate the Xanathar Guild that was exposed and caused the latest bloodshed. He need some help since recently three murders on elf and half-elf sailors have been reported in the Dock ward and he offers them a reward for 100 gp to stop the murders. 

So they are on stakeout duty for the next couple of days. Immeral is going from pub to pub pretending to be drunk in order to get the killers attention while Hope follows. Don't goes as well the first days due to the lingering levels of exhaustion, but the third night she is fit for fight and it's there they notice a half-elf sailor going from a pub. They follow and notice a drow gunslinger with his sword drawn hidden in the shadows. Hope jumps him, he fires a shot with a poisoned bullet right at Hope. Immeral follows with some attacks and then Hope unleashes the sun sword causing him to have disadvantage due to sunlight exposure. He cast darkness and runs off with his boots of elvenkind making him silent so that he can disappear without notice. They report back the next day and gets the reward of 100 gp that now allows them to pay all the licenses to get their business in order. And here the game stops for this session.

Apparently my third sister wants to join next time so that will be interesting if I can get her into the story..

onsdag 23 november 2022

Final Fantasy V (PSOne)

 

Original cover

Finally continued the Final Fantasy Playthrough... after jumping from IV to VII, IX, VIII, X, X-2 and XII. Now we are back to V. And the playstation version to boot. Thankfully the PAL version fixed so many of the problems that Americans reported on like save glitches and extreme load times... maybe load times still lingered a bit, but apparently a lot less. Finally, a good reason for being European. The SNES version was originally released in 1992 in Japan and didn't come to the west until the Playstation version in 1999. I got it for Christmas some time after we got the Playstation 2 as it was part of the Anthology version together with Final Fantasy IV. Probably the one I tried last since I got VI as well, and as everyone probably heard, VI might be the best classic Final Fantasy games, but this is a really good game, which took me a long time to get.

The story is that one day a meteorite crashes near castle Tycoon where Bartz and his chocobo Boko happens to wander around. He rescue Reine, princess of Tycoon as she is attacked by a couple of goblins as she tries to follow her father, the King of Tycoon as he traveled to the Wind Temple as he feared something was happening to the Wind Crystal. Around the meteorite they find Galuf, an old man that have lost his memory, but feels an urge to travel to the Wind Temple. They travel to a cave where they discover a pirate hideout where they try to take their ship, but they are caught and the captain Faris decides to help them since Reine has the same pendent as Faris. They get to the Wind Temple and reach the crystal chamber, but the crystal have been destroyed being the cause of the wind dying. Lucky for our heroes Faris ship isn't run by wind, but by the water dragon Hydra. And that the shards of the crystals gave them access to the job system, the defining gameplay of this game. And fun that is.

The art for the Anthology version, which I didn't get until long after, especially since it spoils part of the story.

So you get a couple of jobs like Thief, Knight, Black Mage and White Mage etc. In battle you get ABP (Ability Point) that level up your level and when you get a certain point you level up and get either an ability to use in battle or an ability that enhances the character, like higher stats or passive abilities like first strike, caution and so on. So by combining these you can have a thief with magic, a magician that gives more damage with the bare fists and so on. Traps get avoided and secret paths become visible. And in the end, you can use all the passive abilities on the mastered job in the bare job, the one you start in. Which at the end becomes the best job of all, plus your ability to combine the other abilities how ever you want, but the stats bonuses from all the mastered jobs as well. The enemies don't stand a chance.

So you get your quest, protect the rest of the crystals. Which take approximately 5 hour to get to the water crystal and fire crystals, both which explode and where I pretty much stopped four years ago. Maybe Mysterious Cities of Gold came in the way. So after watching SoemcallmeJohnny's review of Final Fantasy VI I got a huge urge to play that, but first was gonna finish V. So continue to find the earth crystal in the lost city of Ronka where it was hidden since it began to crack as it was used to power the flying city. With the help of Cid and his nephew Mid they get an airship running to board the flying city where the possessed body of King Tycoon is destroying the crystal. Turns out he is possessed by X-Death, a warlock from Galufs world. Galuf travelled to this world by meteorite to protect the crystals since 30 years ago Galuf together with the Warriors of Dawn defeated X-Death and sealed him in this world. The Dawn warriors travelled home except Drogan who decided to stay and protect this world and the crystals and turned out to be Bartz father. And Faris was Reine's sister who disappeared by falling into the water and being picked up by pirates who raised her. They fail to stop him and X-Death is released, another meteorite lands and Krille, Galufs granddaughter arrives and save them from X-Death who returns to Galufs world. Galuf and Krille follows. Afterwards Bartz, Faris and Reine charges the meteorites in order to warp to Galufs world where they get kidnapped by X-Death. Galuf uses a dragon to enter X-Death Castle to rescue them and then escape, but a barrier is set up so they fly toward another part of the world. After some adventures with meeting the other Dawn Warriors, who die one by one trying to stop X-Death they are sent to the Elder Forrest by the sage Gill, a 700-year talking turtle. The forrest is burnt down and it's revealed that the forrest was guarding another set of crystals and X-Death wanted to destroy them since by doing so merges the two worlds and allows him to get his hands on the void that was sealed 1 000 years ago after the wizard Enuo was defeated by the 12 sacred weapons... I feel Tales of Symphonia used this for it's story. And apparently X-Death is a tree that was possessed by evil spirits of executed criminals that gained sentience 500 years ago. 

Maybe they got the idea of Mithos from this guy as well.

X-Death have our heroes on the rope by trapping them with the crystals, but Krille appears once again, but is trapped herself by his magic, which causes Galuf to go berserk, destroying the crystal that trapped him and then fighting of X-Death on his own, but like Tellah in IV he dies in the end after rescuing everyone. X-Death gets away with the remaining crystals, Krille takes Galufs place and gets all his power.

Oh, you f***ed up X-Death!

That was a shocking moment when I came to it for the first time. Galuf's been with you since the beginning, but it is a bit telegraphed when the other Dawn Warriors dropped like flies talking about a new generation taking over. So you charges X-Death's Castle once again and fights him at the top. Defeating him you still lose and the worlds are merged and you are back outside of Tycoon. Faris and Reine are put in as leaders of the Castle since the king's dead. Bartz and Krille escapes, and followed by Faris who don't feel that ruling isn't her thing. You find Gill who takes you to the Ancient Library where they learn how to unseal the sacred weapons together with the most potent magics and summons. So a treasure hunt is on. First stop is a pyramid in the desert. As you got the tablet from inside X-Death have taken over the Void and sends it upon the Library, Tycoon... pretty much every major centre of World 1. As you reach the Elder Tree at the edge of the desert Reine appears again, possessed by a demon from the N-Zone where the Void was hidden. Defeat it and Reine joins again, but the dragon that appear and helped them is mortally wounded and travels to the Phoenix tower. You go to Fork Tower unlocking Flare and Holy, destroying the tower and unlocking the Ronka ruins where Cid and Mid hide. They upgrade your ship to a sub so that you can find the tablet at the bottom of the sea and the tunnel to the waterfall. All 12 weapons unsealed, traveling up Phoenix Tower to get the summon Phoenix and then fighting Bahamut to get that summon and then 10 hours grinding for jobs before tackling the N-Zone. 

Behold the King of Dragons!

Traveling through the zone there is a barrage of high-end monsters and bosses. First it looks like distorted version of the areas that the void was used by X-Death to swallow until you get to a transporter a space like area with crystals and tree roots binding the worlds. Here you get super bosses like Omega and Shunryu (who hides in a treasure chest, that's a cheap shot). Didn't defeat any of them, mostly since I hardly survived one turn against them and I didn't want to grind the jobs to max out the Bare Job and then try to find a winning combination. You reach the end and X-Death attacks you with the Void, but the spirits of the Dawn warriors and the King of Tycoon appears and stops it allowing Bartz and the Warriors of Light to fight X-Death, and then Neo X-death as the Void took over. Defeated him, all characters arrive (since the end differs if any character is unconscious as the final blow is landed). The world is restored to its merged form, the crystals is resurrected and returned to the places where the tablets where... which makes me wonder if 1 000 years ago that where their originally place until they used them to stop Enuo. And the Playstation version have an extra cinematic cg scene after the credits with highlights from the game.

It was a fun game, music great and the story is decent enough for what it is. The job system is amazing and I don't know how I didn't get this as a kid, or where the misinformation that I had to grind battles between each change? Was it bad translation or something? III was at least a couple of years away for me so it can't be confusion off both games? Still, would I play this version again when I got the GBA-version and the Retron 5 to see it on the big screen? Don't know, colours and music is worse, but saving and extra content and portraits makes it interesting at least (and I got the patches that might solve it). Still, PAL version works fine for me, but since SquareEnix is bringing games like Dragon Quest III and Live A Live back in the HD-2D engine it would be nice to see all the classic Final Fantasy get that treatment, combining all the contents fo the GBA and PSOne in a superior package for consoles, especially since the Pixel Remaster is a bit barebones and not released on consoles as of writing.