onsdag 8 juli 2026

Donkey Kong Country Returns HD (Switch)

 

And the monkey business returns.

Well, I still haven't gotten Banaza and it's been a week now. At least I had time to play through Donkey Kong Coutry Returns for the first time. I got it for the Wii, 3DS and Switch, but this is the first time I finish it. I think I played through the first two worlds on the Wii, but got stuck on the boss and then gave up. It wasn't that hard when I played it now, but that could be the Modern Mode cause I was ready to give up at some times.

Story is that one day the DK Island volcano explodes and unleashes the Tiki Tribe that begins hypnotize the animals and stealing Donkey's banans. Together with Diddy they set out to get them back and beat up the Tiki's. 8 worlds later you defeat the big boss of the Tiki and everything's great again, except it reveals the Golden Temple, yet another stage. I can't take it anymore and I really hope the new game comes tomorrow. 

I might sound irritated, but I spent 10 minutes on the final hit on the boss and I think levels like the barreljets and rickety rides just is infuriating. I used up something like 30-40 lives on two stages each trying to get through. Glad I got enough Banana coins to just buy more extra lives without problems. It was a struggle for me, and I can't see myself 100 % cause some of the feats to get some of the collectibles are beyond my abilities. I had a hard enough time getting how Rambi and the barreljets worked so I probably had more problem than necessary. Lucky I got the instruction manual from the Wii-version. Remember when games had physical manuals in the box? I do miss those.

Overall I can see the charm of it if you like 2D plattformers, which I do to a degree, but maybe not in 30 degrees Celsius on the first week back at my job after vacation. And a non-functioning postal service for the game I'm actually interested in playing. I find it interesting though that the game had really long load times, especially since I played it on Switch 2 since I thought the console would cut some of these, but maybe there needs to be an update for it first. Another thing I'be been thinking about it that compared to say Super Mario, Donkey Kong very often disrupts the flow in a level. Super Mario feels really great when you just enter the flow and can rush past stage after stage since it just clicks. Maybe I don't know the levels enough or the mechanics, but I just doesn't get that feeling over the game, since when it seems I'm on my way breaking the code, the game changes up and slows down the gameplay, either with the rickety rides or barreljets or something like the barrels that spin... or the bonus stages that constantly take you away from the main game. 

onsdag 1 juli 2026

Donkey Kong Country 3: Dixie Kong's Double Trouble (Wii U)

 

Shouldn't it be Tripple Trouble?

Well, had to continue and Bananza didn't come to me on the Monday after release so I had one more evening. Didn't feel it as much in this game. On one hand from start to finish it is very close to the second game, but there is a lot more stuff to do, getting items to trade to find your way to the Secret Area and such compared to the second game where you just needed the money to pay. But at the same time it was straightforward. 

Story is that Donkey and Diddy disappeared in this new area so Dixie sets of to find them. Funky Kong gives you vehicles to traverse the area and Dixie Kong's cousin Kiddy Kong joins her. He's a stand in for Donkey. I liked the gameplay in the second game better for some reason. Maybe due to the things they tried was a bit more obnoxious like the area where you constantly gets shoot at or an area where you swim in poison water where your controls are reversed. I also feels that the stages from Donkey Kong Land 3 is rather different which also maybe gives me a pushback (or maybe since I played that game legit on my Game Boy Pocket I replayed the stages so much that it felt like they where more stages).

Maybe I'm fatigued after playing the whole series during a weekend or maybe that review in Super Play was right, it's not that good of a series. Or the fact that temperatures are reaching 30 degrees C might effect my enjoyment of the game.

onsdag 24 juni 2026

Donkey Kong Country 2: Diddy's Kong Quest (Wii U)

 

The Revenge of King K. Rool.

Continued playing the second game. Basically Donkey Kong's been kidnapped by King K. Rool so Diddy and his girlfriend Dixie Kong sets out to save him. Cranky and Funky returns with them and some new Kongs like Wrinkly and Swanky. Pretty much returning animal buddies like Rambi, Enquarde, Sqwakes and new ones like the spider and snake. And I enjoy this game much more than the first game.

I think because they made it somewhat easier (still hard levels and such), but other things that helped the enjoyment. For one, every animal buddy can attack, compared to the ostrich in the first game. They made it more obvious where secrets are, both in the levels like with banana arrows or letters indicating what ability to use or hints you can get from Cranky. The bonus stage also had a title card for what you where supposed to do so it wasn't that obtuse. This allowed me get over 60 % this time around and my lives was at a full 99 (well, using the restore point I saved up on unnecessary deaths and such, but compare it to the first game when I only ended the game with something around 50 lives, you where supposed to grind for life I assume). 

On the other hand, since I've played Donkey Kong Land 2 a lot and actually finished that one I might have already learned some of the patterns it wasn't completely new to me. Don't like that you have to pay to save at certain points. Always made me stingy with the collectibles. It could also be that the duo Dixie and Diddy actually plays better. You switch characters with select this time around and can join up for some special move with A if both are in the party. 

So this is clearly a better sequel. Or it can be that I haven't gotten to play these games as much compared to the first one and I'm not good at the first one, meaning I never get past it. But we know that can't be the case.

onsdag 17 juni 2026

Donkey Kong Country (Wii U)

Time for some monkey buisness!

I was gonna play Donkey Kong Bananza during my final weekend of my vacation, but yet again the postal services have betrayed me. So it will probably come when I started work again. Thanks for that. So what can I do to occupy myself these last days? Well, I got the whole Country-series on Wii U so that could be something. I got the game on GBA, Wii Virtual Console, 3DS, Wii U and SNES Mini and technically I got the Donkey Kong Land as well, but this is the first time I actually finish it for the first time. Only around 50 % since I haven't gotten all secrets and so on and I won't get them since I really don't like the game.

Story is that King K. Rool and his kremlings have stolen Donkey Kong's banana hoard so DK and Diddy sets out to get them back. Kranky Kong, Funky Kong and Candy Kong sets out to help our primate friends as they traverse all over DK Island in search for the golden bananas. It's rather hard and maybe why I don't like it. To often there is a new gimmick for the stage and you basically have to memorize the stages in order to get past them. I remember reading a review of... maybe the GBA game for the Swedish magazine Super Play where the reviewer apologized for ever thinking this game was good so it might have colored my perception as well. 

I got past the game mostly by abusing the save state function on the Wii U and in total the gameplay ended on less than 2 hours, but I assume that it maybe would have been a couple hours added since I restarted all the time. To finish it legit? Who knows how many hours I had to spend on it. Now, if I was a kid and played it as intended on SNES I might have forced myself to learn the patterns and such and have a completely different appreciation of the game. 

But to be more positive, it looks good with the graphics and the music is really good, but it plays a bit bad in my opinion. And the game is a bit evil with enemy placement, for example there is a couple of stages where before clearing a jump from moving platforms there is a big muscle guy you only can defeat with Donkey Kong since Diddy is to small, if you hit them as Diddy, they push you back into the pit, game over. And the bosses takes a lot of beating and with only two hits it's a question of pattern recognition. So you see, I'm not that impressed by the game.

onsdag 10 juni 2026

Mario Kart World (Switch 2)

 

This will not help with the tour.

So like everyone else there is basically one new game for the Switch 2 at launch and as stated, I got it at the launch bundle with my Switch 2. And it's Mario Kart. I drove through the coursers and unlocked the final Grand Prix with Rainbow Road in it. I gathered it was an unlockable course since Mario Kart needs a Rainbow Road as the final. 

Overall, it's Mario Kart and it looks and sound great. I'm not a competitive player or plays online so I don't get as much out of it. My first Mario Kart was Mario Kart 64 and I think the most enjoyment was playing with friends and my sisters. Took years until I managed to unlock mirror mode since we played it more as battle mode or two. Dubble Dash for the GameCube was better that way since we could all four play in the Grand Prix. But what I did when I played on my own was driving around the coursers looking around. The train level I followed the tracks into the tunnel or found Peaches castle at the Mario Circuit level so when this game introduced the Free Roam mode, I would have loved it as a kid. I even got vibes of Diddy Kong Racing and the adventure mode. You got to collect Peach coins, ?-panels and find missions to solve. Meanwhile you can find food that unlocks new costumes for your characters. 

As a kid I would have loved it, as an adult that have a gigantic backlog it's busy work I don't really feel like going through. Meanwhile there isn't anything else to play beside older games and such so what else are you gonna do. I got it was a mirror mode you can unlock as well, but then you have to collect ten off everything in free roam and then beat all coursers in 150cc I think. Maybe I will someday, but we will see. A thing I would have wished they added from Diddy Kong Racing was a plane mode to fly around the stages instead of just gliding. 

Online I gather there is some controversy regarding the intermission tracks, instead of standard 3 laps coursers they put in Intermission tracks where you travel around the world. In one way it showcases the free roam mode, but I get it for those that want to learn the coursers since you need the repeating tracks to do it since the tracks gets long in intermission mode. Especially irritated for people was that there was a workaround, but after a patch people couldn't get past that in the same way I gathered. I can understand peoples irritation over it and maybe this is one of the times when Nintendo maybe should give the people what they want? Then on the other hand, people doesn't always know what they want or what they need? Then again I don't really care since I don't play online.

onsdag 3 juni 2026

Legend of Zelda: Spirit Tracks (DS) (Wii U)

 

Thought about playing this after Phantom Hourglass, but other things got in the way and after playing through it again I can say I don't very much like the DS gameplay. Spirit Tracks is a direct sequel to Phantom Hourglass that followed Wind Waker. Story is that after getting his engineer degree to pilot a train, Zelda ask Link to take her to the Spirit Tower to investigate the disappearance of the spirit tracks across the land. Turns out that the chancellor Cole is a demon in disguise that kidnaps Zelda's body to use it for a vessel of the Demon King Malladus (meaning no Ganon in this story). Zelda's spirit follows Link around and after getting to the Spirit Tower they meet Anjean, a lokomo. Apparently the lokomos aided the spirits before the hylians arrived and trapped Malladus by using the Spirit Tracks, but after they eroded away the Chancellor saw his chance to release Malladus. So you set out to restore the spirit tracks by traversing the spirit tower itself and then finding the temples scattered around the land. 

This is the second time I play through it which makes it one of the Zelda games I've played the least. It came out in 2009 and I didn't finish it until I got a 3DS in 2011. Playing it again there is some really fun puzzles and it follows the Zelda-formula. I won't deny that it's quite interesting how they use all of the DS functions, you control Link with the stylus, you gotta use the microphone to play the pan pipes and tell this little girl if she is plain or cute... I don't have the heart to tell her she's plain so it was cute every time I interacted with her. But the stylus shows some real problems since it doesn't always correlate to what I try to do. The pan pipes is a nightmare to try to get working at times, especially the restoration song you need to time trice over each time. And it's even in the final battle with Malladus which makes it one of the harder parts. And the attacks with the stylus get's a bit weird at times when I don't draw the sword or when I try to roll but swing instead and so on. I prefer a normal control scheme thank you very much.

Also, like Phantom Hourglass you follow a set route, of course diminished in this game since you are restricted to the tracks that exists compared to the ocean, but no time limit in the main hub. Overall travel feels so slow compared to a traditional Zelda. There are teleportation points, but you have to pass through them and they are point A to point B. Wished the flute have had some teleportation songs like in the earlier games, but I assume that would be a problem with the transportation quests. Overall, it will probably still be one of the lesser played games in the series just by that. The Save Point on the Wii U at least helps with the minigames and traveling with people or transporting cargo.

On the other hand, music is a bit more distinct than Phantom Hourglass and I do like pan flute music after watching Mysterious Cities of Gold and listening to the Golden Sun Soundtrack.

onsdag 27 maj 2026

Bravely Default: Flying Fairy HD (Switch 2)

 

I thought I had written about the original game since it came out in 2014, but apparently I didn't began writing my synopsis on finished game until half a year later in 2014 so I never did it. The closest when I was writing about the follow up demo for the second game, Bravely Second. Still haven't finished that main game so might continue with that, but that will be a while since the first game has a tendency to overstay it's welcome. And I had hoped just writing about the differences from the 3DS version and skip the story and such. 

So basically the story is that the great chasm swallows Norende, the pastoral town where Tiz Arrior lives together with his brother. His brother dies in the Chasm and Tiz wakes up in the nearby capital being saved from drowning in a river. He returns to the Chasm and meet Agnes Oblige, the vestal of Wind that looks into the Chasm together with Airy the Cryst-Fairy. They are being hunted by the Eternian forces that are intent on destroying any believers of the Crystal followers. They meet with Ringabel that have lost his memory and joins them after following instructions in his journal. They also meet Edea Lee, daughter of the Grand Marshal of Eternia that switches side after the cruelty shown by the Eternian forces. Together they travel to the four crystals to awaken them and banish the darkness.

The story is pretty much callbacks to Final Fantasy I-V. The order of the crystals is reversed from Final Fantasy I with wind, water, fire and earth. The class system is brought over from Final Fantasy III and V. Braev the Templar looks a bit like paladin Cecil (and Artemis looks like his dark knight version, but that looks like all dark knights in the series) from Final Fantasy IV. The other classes looks a bit like other classes from the games. The magic system is basically the same as Final Fantasy and so on. The biggest difference being the summons that are unique and looks like modern things like planes and trains, but stylised to look like summons so like the plane looks like a bird and so on. Had they done them like in Final Fantasy with Raruh, Bahamut and so on togheter with Moogles and Chocobos it would be the continued series if they hadn't done VI and so on. 

So you get the crystals awakened, fight the asterisk bearers to get the classes and some story bits. Each country is being undermined by the Eternians in different ways so you have to clean it up. You also meet the Sage Yulyana that helps you and then Lester the vampire. After defeating them all and fixing the crystals a pillar of light appears that you enter, Artemis Dim, the dark knight follows you and after defeating him his face is revealed showing Ringabels face and then you are transported back to the beginning of the game. The game is in a time loop like the original Final Fantasy as well. SO you fight the bosses again to awaken the crystals and get more story bits. You do this five times and is in one way kinda admirable for them to stick to it, but it gets repetitious since the dialog repeats as well, making you wonder do they remember what happens between each jump? Especially when the game pretty much spells out the plot for you, Airy is a lying fairy (which at the reveal shows up on the title screen as well). She pushes our heroes to go through this since she is in actuality a demon from the abyss that helps her lord Ouroboros to connect 10 000 worlds to release Ourobors from his prison and invade the celestial realm. I got it and the numbers on her wings showing how many there is left is kinda neat when you notice it, but the characters didn't seem to get it.

You defeat Airy and then fights Ouroboros on a stage that looks like the battle with Chaos from Final Fantasy I and he begins destroying world after world (if you where a bit more social on the 3DS or Switch I have the feeling they would have named the worlds after that compared to "Someone World". Our heroes almost gives up, but then heroes from other worlds helps out (named after my AI buddies since I'm a very anti-social person). Our heroes stand up for a final battle and the background have my mii in the background (Ouroboros hints that a celestial is in Tiz and on the 3DS they used the camera to show the players face making it kinda obvious that the celestial realm is our own). You defeat Ouroboros, everyone returns to their own world (meaning Ringabel went back to the world prior to the starting world).

It's a fun game, but the endgame really drags. In both versions I maxed all jobs and levels. It doesn't make you overpowered, you still need to figure out how to break the game and I don't know if I did it on normal on the 3DS, but I got to the final subplot battles in chapter 8 and tried to go directly to Airy but got beat up so bad. That's when I needed a break with Minish Cap, but after that I just lowered the difficulty to easy and ran through the game as quickly I could. On the 3DS I spent over 100 hours and on this I was something like 90 hours and it's to much. The classic games take something like 20-30 hours and at the 40 hour mark you enter the pillar of light for the first time and would have been better if you maybe had done 2 passes, but no, 5.

What did they add then? Since it's a launch game for the Switch 2 they added things to show the systems functions. They added two minigames that is mouse based. One is a rhythm game and the other is a game where you pilot the airship. By playing you unlock entries in the journal about people you meet and you also get flower points which you can use to get equipments and items. Played mostly Love on the Battlefield-theme, and by looking at the whole Linked Horizon concert the sound was taken from I learned that Motoi Sakuraba was the man playing the synths, you know, the Golden Sun music guy. Best song ever! I spent a couple of hours playing the rhythm game with the song the singer sings. It's rather good so that wasn't a problem, but I thought I could get several ribbons so I grinded up to over 150 points and turned out I could only got 1 of them from the store. There is another in the game, but that was the moment my carefully thought out plan went away and I stuck with easy mode instead. Still, I got a silver sword as fast I got to the mini games and that was useful at the very next part of the game since it was great against undead that was all over the next area. 

So, buy it if you are interested. I got it as a game key card and I wonder if it will be the only one I got like this. As I said, haven't finished the direct sequel and haven't started Bravely Default 2 either even though I have it for Switch. Will take some time before I play it though. The new Donkey Kong game comes out next week (in 2025 when I write this) so I will play something short in between.

onsdag 20 maj 2026

The Legend of Zelda: The Minish Cap (Wii U)

 

The smallest of Links.

Thought I had written about this game, but apparently not. Been playing Bravely Default for the Switch 2, but just don't feel like finishing the end game and everyone that have played it knows what it is. So I watched Game Grumps playing the Minish Cap so just felt that it would be a nice break. Originally for the GBA and made by Capcom that also did the Oracle-games. I got it for the GBA, the 3DS ambassador program and the Wii U that I played here. Seems like I hadn't finished it before since the only save on the console was from even before Link leaves Hyrule town with the princess. Probably was bored at the time.

Story is that Link is the grandson to the smith and it's the Picori Festival when Hyrule celebrates the picori, pretty much gnomes that are really small and lives in peoples houses or in the forest. At the price ceremony the winner Vaati goes haywire and turns Zelda to stone, breaks the picori blade and releases evil upon the world. Link gets the mission to find the picori since he is a child and they only show themselves to children. On his way through the Minish Woods he finds a talking hat that is being attacked. He helps it and it tells him that he is Ezlo, a minish sage that was turned into a hat by his apprentice Vaati that stole the minish cap from Ezlo and intended to rule the world. So Ezlo joins Link and this is the origin of Link's green hat.

You need to find the four elements and fix the broken picori blade. Ezlo helps you by being able to shrink yourself to minish height. It is a fun concept especially when they take normal enemies and turn them into bosses, because now they are massive. The picori blade then turns into the four-sword that was introduced in the side-quest for the Link to the Past remake for the GBA (where Vaati also was the end boss). So it's a lot of origins here.

I finished it before, but the memory was that it was hard to fight the end boss. And it is, but I guess 20 years of video games actually improved my thinking. I never 100 % it though and as I played it I began to see why. You have the kinstone fusions where you fuse kinstones with people that you get in chest, or get from grass or enemies and so on. Which is fun since you get chests or enemies or open paths and so on. But several of the fusions are random, and people can be really picky on if they want to due a fusion or not. I actually was able to get all those, but the last one was a pain. Apparently a deku scrub that had it. And then it was the figurines. You collect shells (which I assume is a nod back to Link's Awakening) that you can gamble to get figurines of characters or enemies. There is 136 total and I got to something like 100, and I got that by abusing the save state while playing the rupee game to max the winnings. Maybe I should have bought more shells than kinstones. Too late now. And you need to get all figurines if you want to get all heart pieces. God dammit.

Overall, a fun game and I like the concept of the minish and such (having watched Gnomes as a kid). End boss was hard though and took me a minute to remember how to beat Vaati and there is three phases of the boss. Don't like that, especially when I'm forced to fight off 3 darknuts under a time limit. And then I spent 2 hours to get enough rupees to buy the shells to gamble on the figurens. All to get the final heart piece and 3 chests with 200 rupees each... what am I supposed to spend it on, the game is over?


onsdag 13 maj 2026

A DnD Tale: Tomb of Annihilation - The Unseen Eye (11)

 

I see you!

Well, started where we left off, fighting the invisible Beholder. Freya still hanging from her spear on the sphere in the air. This is a fight for their life. The invisible beholder firing eye beams every second he got and hitting them paralyze and such things. Freya even getting hit with a death ray once leaving her with only 3 hp. Destinova got in 2 fireballs until he got caught in telekinetic ray that put him in the anti-magic cone. He even got hit with petrification rays twice. Still, Immeral get the idea to get the cover back over the orb to release Freya from it and then put over a cape to both "see" the beholder as well as stop the anti-magic cone. After defeating it they slept and got all the treasures.

And now they headed for the 4th floor. They first went to the room with the mirror that trap people. Freya is the only one that enters the room. And she just shatters the mirror after seeing different shadows in it. Everyone gets released so a big fight begins. Our heroes fight of an invisible stalker and a troll while another person gets killed by a stirge, a woman and minotaur teams up and fights a gargoyle while a drow uses his magic to help them and lastly another person that just tries to run and hide. They make short work of the enemies and get the minotaur and women to join them together with the coward Biff. The drow just leaves.

They find a stone slab with the image of a person holding up his arm so Freya puts her hand there and the slab opens toward a "maze".  They find yet another headless skeleton and a opal crown. After deliberating (and me pushing that it seems to be worth at least 5 000 gp) they take it and here stone moving, two thumps and then some heavy breathing (I tried to emulate the regenerators from Resident Evil 4). Freya looks around and behind her two bodaks appears. They make short work of these, but as they try to leave they notice the slabs have returned to its original state, but the picture is now of a man missing his arm. The book hints that a person can put their arm in the sphere that exists in the mouth of the devils face. Their first instinct was to cut the hand of Biff since he is just worthless (not knowing that he is a doppelganger so he could probably grow his hand back), but they get the skeleton instead and cut its arm and uses that. I checked on the net as we sat there and people saw that as an alternative to open the doors. Which takes away some of the deadliness of the trap, but still.

Next area they discover another face in the wall where there lives a lizard that can talk and belonged to the Yellow Banners (that included Biff). He shows them a secret door that leads to a room filled with heat, our heroes enters and the doors closes. After some arguing they blow out the candle and ends up in the room without air. It takes a long time to get them to understand that they are supposed to take the bones of the aarakocra and suck the air inside them. I even hinted that they broke them loose and they heard the hissing of air. Their first thought was using it to light the candle on fire which only exists to waste time. They got very frustrated here and reading it the day before I deduced they needed time here so no point in getting a time limit, had it been a sierra game you just had to restore your game until you figured it out. 

With that they enter Shagambi's tomb, an area filled with terracotta soldiers and I heavy hint at the warning left at the balcony that talks about the sleeping army in silence. They figure they need to be quiet so Immeral just walks over the ceiling and gets to the tomb... and then just opens it, starting the trap that is just music box activating all the statues. They hobble up in a corner and uses Destinova to cast fireballs on them. The first one leaves most of them with only 1 hp. The second one gets all of them (mostly because I was tired since we neared the end of the session so I just hide that they succeeded on their dexterity save to just end it. They slept and we ended it here. I missed that they should have entered the tomb randomly by the teleporters, but I will see if I can still use it for them leaving the tomb when we play again in september or such.

onsdag 6 maj 2026

Gabriel Knight 3: Blood of the Sacred, Blood of the Damned (PC) (GOG.com)

 

Where's the novelization?

Well, 8 years later and I finally replayed the third Gabriel Knight game. This time from GOG.com. Didn't work out of the box so to speak, but adding the vgvoodoo thing made it work. There is some graphical glitches like Mosley in one scene just getting stuck and then switching between bowing and standing. Grace flipping through some cards from Estelle didn't work either. Also, it really doesn't like accidentally going to desktop and back. Just save, quit and restore since it gets very sluggish and gets rid of the widescreen.

Fun thing is I learned this time that there was a subtitle configuration. Made some words easier to look for. Also interesting to see where it didn't follow the script that I noticed at least twice. Also a sound bite from Gabriel in the museum went off when looking at the devil with Grace. Kinda fun. Experimented overall much more with listening at doors and such so I actually experienced more of the game this time around.

Still like the mystery and now it's been so long ago I couldn't remember the solution for le serpent rouge puzzles so it was a bit like doing it for the first time. Although, I probably would not have solved it back in the day (since I had a guide with step-by-step instructions for it). Only got 928 points in the end so there was something I clearly missed, but I can't recall what it would be. Maybe not finding anything of worth in Wilkes room on day 3 or something like that. Cause I got all inventory items as far as I can see on some online walkthroughs.

Overall I find the game lighter than the two first games and it feels a bit more Agatha Christie. I mean you got two British ladies that stay together which feels a lot like plot points from the 90's adaptions of her work. You even get a scene where you confront a thief in the dining hall. The voice acting is heard better, but Tim Curry sounds... not as enthusiastic this time around? Can't complain though, it's still fun to listen too. 14 hours give or take. 

Some things I gotten more disappointed with over the years is... you hardly use Sidney for the clues (except Le Serpent Rouge). I gather all these fingerprints and I basically uses it for two questions, who stole the manuscript (which you see anyway if you happen to be there at the right time) and who gave you Le Serpent Rouge (which turns out to be a red herring). I thought I needed the mopeds tire track to keep track of where Prince James's men have been, but no. And there is only two places to use the tire tracks on, one with Chester which you saw anyway and the other at Chatau de Serra. Which leads into the last irk I have now, Montraux as a villain. It just comes out of nowhere or rather, he is the only one left and all you have on him is that he has some alchemical symbols. I couldn't get a scene where Gabriel wonders about their visit to Chatau de Serra or asking Chester why they would go there? Cause it seems we never go in that direction so their deaths gets just brushed aside. And the biggest tragedy is that there ain't a novelization of the book to explain all these things.

onsdag 29 april 2026

Nintendo Switch 2

 

Can it get any more black? Well, yeah obviously, but you know what I mean.

So it has finally arrived, 8 years after the original Switch I now have the Switch 2. Got it delivered and could pick it up on release day 5th of June 2025. A pity I had a political meeting until 20:30, but the store was at least still open so I could get my hands on it. Spent the rest of the night to install and update it. Getting a bit crowded in the console area so I had to get power from where I have the window lamps plugged in. Need more outlets I gather. 

A bit of a hassle to order. I got a preorder in at the same day they allowed it, but got the Mario Kart World bundle. I thought I would get it physical, but when I learned about the download code it was already sold out from my regular supplier. I did look around to see if I could find a non-Nordic version since I could save something like 150 $ or €, but the only places I found didn't export to Sweden so that a no. So stuck with my first order. Still a bit cheaper than other suppliers in Sweden so at least that was a plus.

And then followed bad news after bad news. The game key card debacle, the prices, the micro sd express memory cards and so on (some caused by the tariff war currently going on due to the US). I got one game key card and that was Bravely Default since I liked that game. Got the Zelda-duology as well so I can give my dad the Switch versions and save memory for me plus being up to date with patches and such. Turns out the Switch 2 versions work on the Switch 1 without hassle so that was an unexpected plus (even though I probably won't use it).

Transferred the saves and such things. Had to stop the console from downloading all my digital games since that goes around 600-700 GB and I have no extra micro sd Express card. I try to wait until they hopefully get cheaper and larger. I probably need 1,5 - 2 TB to be satisfied. And still only downloading things from physical editions I got left me with something like 60-70 GB out of 256 GB (mostly due to Konami's Metal Gear Solid collection that seems like a proto-game key card in hindsight since there isn't much on the card). I also already noticed that if I'm going to only go physical I would need to get Switch versions since of course the other companies go for game key cards on things like Dragon Quest I+II HD Remake and Final Fantasy Tactics (I getting a bad feel from you Square Enix). Well, apparently scratch that number since after some updates I pretty much hit the ceiling so I had to get rid of some software, like the Metal Gear Extra section that took over 20 GB of memory. I really need an Express Card.

Now for some positive, I really love how fast the eshop is now. No stagger crashes and restarts it feels quick this time. I can actually browse it and my wishlist without having to start over all the time. The console also feels very nice in my hand, I especially love the pro-controller even if the d-pad doesn't work as good. Not only does it feel great, but the earphone jack in it makes it really great to play at night to not disturb neighbors (or family or others if you don't live alone). A bit low on the sound until I found out how to adjust it to max. Bravely Default had some mini-games that used mouse support and I tried it. One was a music game where you has to use the mouse to align with bars or music notes to get a high score, the other game being a airship minigame where you control the airship with all bells and whistles to find a boss and then fight it. You use the mouse in order to steer and activate all the things in the cockpit like radio, fireworks and so on. Works rather well. The only issue I had was the music game when the pointers ende up on the wrong side which disoriented me, but that was it. Played it on my living room table in front of the TV and it worked as advertised. Tried it on my legs as well just to test it and it was responsive enough, but I didn't try any of the minigames so don't know how prolonged play would affect me. I haven't gotten Welcome Tour and due to that a couple of features will be unknown for me. Agree with others it should have been free with the console since it's a techdemo on the console, but here we are. 

onsdag 22 april 2026

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition (PC) (GOG.com)

 

What do you know about voodoo?

Got this together with Legacy of Time and I had to take the bullet some time so why not now right when I was all in on Sierra Adventure games anyway? So I began playing. First of, the game felt a bit off. The character models in 3D is a bit wonky and Gabriel had this black shadow over his arm and Mosley looks a bit odd and so on. Nothing much really. I maybe prefer the pixel art over 3D so that can be part of it. And then the voices. Better be careful here. They are clearer this time around with better technology and such, but I prefer the original voice cast. You can't really beat Mark Hamill, Tim Curry, Michael Dorn and so on. The new cast isn't bad, but I just prefer the original. Some side characters like madam Lorelai and Markus sounds better in this version though.  Music is also in the same category. It sounds better for the most part, but I noticed in the dream sequence for every day doesn't reaches the same frantic chaos than the original. Don't know why, but it also diminishes my experience.

Now, to the game itself and the differences. Basically the same game for the most part. Investigate the voodoo murders for inspiration to your book and suddenly you uncover a shadowy voodoo cult that is after you and your family heritage as a shadow hunter. They made the game linear so that certain areas is locked out until certain days. Meaning I can't clear most of the points on day one, but have to wait. This also causes some troubles when they keep to the script. For example, Magentia Moonbeam you are recommended by Dr John in the original game and she mentions that the doctor called on your behalf, but in this game I picked her adress up by a flyer, but she still heard from Dr. John I was coming over. Now, maybe Dr. John figured out I was on my way, but still. 

They also added puzzles like a machine at Moonbeam that you have to solve in order to get the code and they changed the police station encounter so instead of getting the officers go out for a snack you sneak in by the windows, triggering a scene that was described in the novelization. A great scene, it was creepier in the book since here it seemed the zombified police found out about you while in the book they where just stationary until someone entered the station. Still, a great addition. Mostly the new puzzles stumped me the most, especially when they added them to already established puzzle, like needing to find another 20 dollars to get the animal mask or finding the key to the crypt drawer (mind you, after finding the puzzle it was rather easy). Not bad really, more to do, but it breaks the game logic when Mosley somehow figured out the skull puzzle and hid himself in the drawer. 

Now, I couldn't actually finish the game due to graphical glitches. First of, the Rada Drums was weird, but since I already knew what it says from earlier play I could brute force it, but there is a new puzzle in Rittersburg when you have to fix a shield and the graphics are so distorted that the panels changes every time I move them, and there doesn't seem to be anyway to get past it. I tried different graphical settings and compability versions, but no, same result what ever I do. Of course it's the damn library that screwed me over on the original game as well before ScummVM. So I can't continue. I even went so far that I charted out one version I could see on the web and tried my hand on that, didn't work since it seems that the shield is randomized... damn you game! I assume it might be the graphics card I have since it was mentioned that you should due some trickery with the ones you have... but it looks like I don't have one of the usual graphics cards so I'm stuck at the moment. So I replayed the original game instead, I also missed meeting the fortune teller the second day when she was possessed by the spirit so I was already on my way to a non-100% run. This is why I prefer consoles, do you have the hardware and software it's supposed to work. Hate computers. And of course I still wasn't able to 100% when I ended 3 points away from a full score and I have no idea what I missed (maybe showing Hartridge the voodoo murder photo is some of the points).

Doesn't look like this for me! And it's not really a hard puzzle if you can see! I even looked for a step-by-step guide to see if I could bypass it that way but the guide just mocked me for not being able to finish the puzzle! Could have told me it's randomized instead for wasting my time.

onsdag 15 april 2026

The Journeyman Project 3: Legacy of Time (PC) (GOG.com)

 

Took a long time get past this scene.

Well, I seem to have been trapped into a computer game revival at the moment. I'm still playing through Quest for Glory V, but I got the itch to play Legacy of Time again, even though I had some problems getting it started last time. Well, this time I got it from GOG.com and... it didn't start. After some tinkering I got the game to start and show the intro scene and I got to when the actual game starts and... my cursor didn't show up. Back to the drawing board, did it again and now it didn't start again. I got my hands on some external things to fix the files, but that didn't work either (which also was a pain to get my hands of since the computer erased the files as soon as I got them). In the end I fixed it by lower the resolution and then I tinkered a bit again and didn't even have to do that. Still, cursor now leaves a trail over the screen and I can't see Arthur or the items I have selected at the screen, but the game works and I could complete it without problem. At least no disc swapping. 

Still a great game, if a bit easy now that I've played it so much that I know the puzzles by heart. I still learn a couple of things that I missed as a kid, the siddah for example was a reincarnation of the last siddah that couldn't reach Nirvana due to pride. I also tried to see how free I was about finding different disguises. The only one that forces you to get one I would assume is Shangra-La since you need the pilgrim. I also got the feeling that each artifact was closer to two of the six elements described in the game (earth, wind, water, fire, space and time) which I thought would mean water and earth Atlantis, fire and air El Dorado which left time and space for Shangra-La, but El Dorado pretty much used all four elements in protecting the artifact as well as a irrigation system that gives water to the top of the mountains. And the monks have their steam tunnels and such which is the only highly advanced thing they show I assume (beside the staircase or the ability of transmutation. 

Still, I hope they add the game to ScummVM some day since I would love for the graphical problems to be solved and I'm a bit spoiled by the ease of use for that program. Still, took me something like 5-6 hours and I recall that it took me a year to solve as a kid. I must have been a really stupid kid... or the fact I didn't know what they talked about might not have helped. Probably the scary steam tunnels that did the most, even though you probably get the map early and it shows where you are. Tried to play the game with information from the game and El Dorado and Shangra-La is rather straight forward, but Atlantis I had to make at least one leap. After getting into the temple with the gold medallion I got a bit stuck in thought, I thought there would have been a mentioned of the water effect and the need to visit the windmill, but no. I had to go there since it was one of the few locations I had (and that I need to get there to get into the tunnel in order to find the artifact).

Still, looks great (besides the glitches), might need a bit of clean up. Music is great. This might explain why I like the FMV games I've played, they are really focusing on atmosphere. Gabriel Knight 2, Phantasmagoria 1 and this really feels atmospheric, the first in their horror theme and this in mystery. The actors works great, but they are hindered a bit about the blue or green screen work. 


onsdag 8 april 2026

Quest for Glory IV: Shadows of Darkness - Enhanced Edition (PC) - Magus Awekens

 

Feed Me Seymore!

Well, went out with the fourth and furthest game I've played in the series. I got the Enhanced Edition for this as well. It added another hour of narration from John Rhys-Davies as the narrator and added in the 9th wraith from the Bargov Crypt that was dummied out of the game, probably due to time (said enemy only have 1 HP so is a bit of a pushover and you don't get anything so it doesn't add much). As usual for these play throughs it was trying to go only on information I knew, but solving the Squid stone I think the only information you get is from Davy after you been put under a geas to get the rituals meaning the final three days of the game. At least the game acknowledge different routes. For example the Leshy's riddles, being a magic user I could bypass the whole rhyming scheme and talk to Bonehead to learn that it is Baba Yaga, but the Leshy tries to shame me for not validating the fact.

Quod Erat Demonstrandum... I have no shame.

Still, a great game to play through with the voices and such. The add-libs or what ever from the three townspeople are a joy to listen too, and actually a bit more funny than the text as written. John Rhys-Davies is great as the narrator. Some blemishes like Magda that have two voices or when John Rhys-Davies have to step in for some reason like with Funny Bones in one scene. And that Igor's fate is spoiled by the voice over by the three locals in their introduction. But overall a great voice cast, I can still mimic parts of Boris speech pattern.

Now, last time I had a bit of problems with bugs and whatnot. In ScummVM I couldn't get past the Squid Stone on my way out of the Dark Ones Cave for the first time so I used DosBox to get it working. This time ScummVM actually runs really great. No problems with the Chernoevoy in Swamp or such things. I encountered another crash though when I left the Rusalka one time, but that seemed to have been a coincidence. There was another more fatal problem though, each time I entered a screen with a Wraith Mound the game crashed instantly. And that is a problem since I was running out on funds. Looking around for a solution on the internet I found out that you can get money from a lantern in Erana's Garden for free so I got that which forced me to avoid meeting the wraiths in the forest. Now, before the wizard seemed to be have been the most bugged out class of them all, but now it was to my advantage, since I tried it with fighter and couldn't get past the wraith either. And to get the final Ritual you have to find it in a Wraith mound, except for the Wizard who has to get Erana's staff and fight the fairies for it. Praise be the wizards. 

I tried playing the vanilla version instead of Enhanced Edition and it still crashes for me there, both with wizard, fighter and thief. But, the Floppy DOS-version works... don't no why since it's the same files, but it works. A pity the save files aren't shared between version so I can't play it with voices, change over to DOS-version to fight the Wraiths and then turn it back. Cause if I continue with the replaying as the other classes during this summer, I probably have play the DOS-version from the beginning. It might also be that the latest update of ScummVM broke something and will be fixed in the future (maybe I have to even make a complaint myself since I see no one else do it and it is listed as excellent on their compability chart). 

Well, did some digging and the fact is that the Floppy version wasn't the same files, it was something I got from another source, which made me think a bit. Was it the GOG files I've had on my computer, or was it files from somewhere else? Well it turned out to be from somewhere else. I got the GOG version installed and checked, that worked so I grabbed those files and put them in the map for ScummVM and after some back and forth I finally got it all to work, Enhanced Edition and normal version both. Sadly my Magus files where corrupted, but the save for V was saved I hoped.

Still a great game, but I hate the combat, which also makes a remark I saw someone make that 1 & 2 you max out your stats, 3 you do the best you can and 4 you just do whatever. I can really see it. Max Mana, Magic and Intelligence and the only spell that maxed out was flame dart. Ended the game also with 5 points missing. Have no clue what that could have been, or if I rushed the dreams of Erana or readings from Magda. Hopefully I can get 5 working so we finally can see something new. And what do you know, it doesn't work. Well I be... time to look for some launchers or patches that can get it working.

onsdag 1 april 2026

Quest for Glory III: Wages of War (PC) - Enhanced Edition - Magus Awakening

 

The Sacrifice for the Gaming Gods!

Continued directly with the next game. This time I played the Enhanced Edition (which means a fan made patch was applied to try to fix things that wasn't working and bringing back things that was left on the cutting floor). Now, I'm not that familiar with this game since I've only played through it once before so I can't really say what is different other than a scene with Uhura in the Simbani village after the failed Peace Conference and that the meerbat you can get the glowing eye from is gone for mages and thieves since they are supposed to get it from the statue in the Lost City. And you actually can train magic in your room in Tarna, but if you do your honor takes a real hit so be prepared to spend a lot of commons on the drummer in the market.

Overall the game felt better paced than last time I played and I can't say if it was due to me actually following the story or that the patch fixed the order a bit. I somehow was able to max out Strength and magic as the only major attributes. Magic I was able to get flame dart and force bolt to max. This time the game didn't majorly bug out on me, don't know if luck or that the patch and ScummVM have ironed them out, but leaving the giant tree I noticed I just walked across the screen. Same thing happened back at the Inn, and I actually got stuck in a loop where I tried to leave but Magus went back into the Inn. I was able to get out by going through the other door. 

Replaying it... I feel this is probably the weakest of the four I've played. Very much walking back and forth and the game feels a bit empty. I gathered 20 dino horns, but they where totally worthless for me. I could at least have sold them to someone? As I said last time, Tarna felt very small and it just shows again since it only took me one day too play through it. I can see that it was made in haste to cover a stopgap between Trails by Fire and Shadows of Darkness, that once again is teased at the end of the game. 

onsdag 25 mars 2026

Quest for Glory 2: Trails By Fire (EGA) - The Grind of Magus

 

Dawn of yet another adventure!

Continued onward with the second game, also playing the EGA-version. Gotta say, the map for Shapier I had printed out looked awful so I had to write the names beside the printed names to know what the streets was called. And I have a terrible hand-writing. Anyway, I can safely say that when the first game is a matter of preference between VGA and EGA, the VGA-version of the second game is obviously better. I expected stuff I thought was part of the original game like the acrobat or finding the Poet in a plaza and returning his purse, but I guess it was only the VGA-version (I've later checked and no, they are in the game, the acrobat you need acrobatics and the poet in the plaza I just missed). And since it can allow you to use both parser and point-and-click the grinding for future wizards should go faster. It allows it to be more stuff to do and train your skills a bit easier. But I gotta assume it's easier to become a paladin in the EGA-version since I did become it without reaching max score and using the X-ray glasses while helping... hrm, maybe I should keep quiet about that.

Well, I maxed out magic and enhanced it with a wish up to 250 so I'm prepared for the next adventure. Dodge, Weapon skill, Intelligence and Agility was maxed out for 200 and I used the second wish to get Strength to around 195 so I can get the stamina and health high enough. Magic skills was harder. I probably began grinding them to late and should have bought more mana pills earlier, but I maxed Flame Dart, Force Bolt and Open. Fetch something around 179 and Detect Magic around 187. Most other spells around 100 (from the last game) and the new spell Reversal was around 63 while Levitate around 44. Had problems finding a place to cast the spells, but when I realized I could stand in the streets it went better. Wish I had thought of standing outside Aziza from the beginning instead of W.I.T. 

The parser makes the game immersive as the first game, but due to the need to "greet", "thank" and "Say goodbye" to grind on the communication and honor skills it was a bit irritating since I didn't always knew if I did it correctly. Much easier in the VGA-version since you have options. Also since they expected you to tell things I was a bit more lost and I didn't realize I could ask about rumors or news until a week in the game. It's obviously better than the original, but makes it harder for me. And sitting and typing out the wishes for the ring djinn was absolut hell since "wish transport" or "wish iblis" didn't work and I swear I wrote "wish for transport to iblis", but it didn't take the first time and it made it hard to understand what I was doing wrong. 

I won't say it was a bad idea playing the original version, it's still a great game, but I might go forward with only the VGA-remake from now on (unless I want a fighter-paladin on the first try compared to the VGA:s near-impossible list. It's also fun to look at the ending when they hype Quest for Glory III: Shadows of Darkness which is the fourth game in the series. Especially since that version getting added to ScummVM making it so easy just let the saves lie in the same place and no care in the world. 

Overall, if I'm gonna compare the first two games, the game has at least more instances of music, but the time limit is a bit annoying at times. Nothing obviously bad, but still. Still, the endgame feels more epic than storming the brigands fortress. Stopping the summoning of Iblis feels threatening and the much better music drives it home.

onsdag 18 mars 2026

Quest for Glory 1: So You Want To Be A Hero? (EGA) (Computer) - Return of Magus

 

You again?

So, I finally got my hand on Quest for Glory V, but now I lost the save so what do I do? Well, it's been a couple of years... wow, 9 years? Really? So better start over and technically, my characters wasn't named Magus at the time, so let's fix that. How do I make it new? I play the original EGA-version, meaning I gotta type everything,,, how fun!

Same game so there's noting to comment there. I would say I think grinding with the magic user goes faster in this version sine type "cast #spell name" and then enter and bring up the spell again with space bar. Emptying the mana pool goes in seconds. So I actually maxed out all statistics beside strength that ended at 99... which I think also effected Health to stay at 99. 

So, the difference between EGA and VGA, besides the graphics and how you play the game. The EGA version forces you to interact with it on more levels. In the VGA all dialog is in a dialog tree which you have access to from start to finish, I can ask the Sheriff most of the things to get all points from dialog options. The EGA version on the other hand forced me to write down namnes and interesting things on paper beside me. I also kept a paper for writing what I got score for, enabling me to backtrack if I died without saving and writing a map (which I probably should do for all games anyway from Sierra). I also have all manuals in a binder together with other Sierra things like copy protection things so I might make the summer 2025 like a Sierra-summer.

I haven't played games like this since I played through Myst something like 20-25 years ago, pen and paper heightens it all. Could I have finished this as a kid? Probably not, I would probably have been afraid to enter the forest. It was kinda fun putting up a small TV-screen, connect it to the computer and keyboard and mouse. The mouse for this version is kinda pointless, the only thing I used it for was Mage's Maze (which I won on the first try... after restarting and reading the instructions on how it worked... it counts!). And another thing, the battles look better in the EGA-version, maybe doesn't play better, but getting the monsters and enemies front first in detail looks amazing. They are basically spam attack or flame dart until I decided to grind out certain spells like Zap and Dazzle. Also, music is very sparsely used, only having it at the intro, Erana's Peace, Kobold's Cave, Baba Yaga's place, the whole Brigands hideout and all battle scenes. Not much sound either, but checking on the VGA-version the instant you start there is a theme in the town and sounds from Otto's yo-yo. Music was more impactful  in EGA, especially when I accidentally pushed Ctrl-U and disabled all music and it took me a minute to get it back on.

Took me a weekend from Friday evening to Sunday evening. Helped that I knew what to do. I tried to play is straight, but I jumped finding the Baronet and went to overhear  the meeting between Brutus and Bruno since I didn't recall how to know about it until it just popped up that there was a supposed to be a note in the tavern, but as the magic user I don't really have a reason to be there than to drink ale or being robbed or killed. Nothing points me there and when I recalled it, it was to late. Probably the thing that missed me the last 8 points before hitting 500. Overall, games still fun and imaginative. Some things doesn't add up, like the Kobold fight. Apparently the optimal thing to do for the magic user is kill it with magic before it can do the same, but getting the key dismisses the kobold and you can get it as a magic user by using Fetch if your skill is high enough. Normally, using the non-killing solution usually give more points in Sierra's games, but not here funny enough. Instead MAGIC DUEL TO THE DEATH! OH YEAH! I forgot it was here. How fun.

onsdag 11 mars 2026

Lunar: Silver Star Story (Lunar Remastered Collection) (Switch)

 

I mean, look at the helmet!

A remaster of the first game in the Lunar-series. Originally for the Sega CD (and was released on the Sega Mega Drive Mini II in Japan, but due to disagreement on payment it didn't follow with the western releases), later ported for Playstation 1 and Sega Saturn and then remade for the modern consoles. Fun with some old-school JRPG. Tells the story of Alex that wants to follow in the footsteps of his hero, Dyne the Dragonmaster. Together with Luna sets out on an adventure, first helping their friend Remus get a diamond from the White Dragon that lives in a cave near by and then taking it to the closest town to sell it. The story balloon from there where you meet Jessica, the daughter of the beastman hero Mel and her on and off boyfriend Kyle the bandit. You also meet Nash that takes you to Vane, the town of magicians. There you meet Mia and are set out to look into the fake Dragonmaster... and then it turns out that the magicians leader have been usurped by an imposter that have you arrested. Mia breaks you out and you unveils this conspiracy. Ghaleon, one of the four heroes joins you towards the white dragon to ask for help.

Well, turns out Ghaleon is the real mastermind behind it and captures the white dragon, kidnaps Luna (over the course of the game singers have been kidnapped so one would assume that's why they got Luna since her singing have magical effects). Alex is saved from the cave by Laike, a friend Alex and Luna met while leaving their town of Burg. Setting off with the other friends Alex looks to complete the trails set by the other dragons in order to become the Dragonmaster and stop Ghaleon. Turns out that Luna is the reincarnated goddess Althena who gave up her life to ensure that humans had free will and stood on their own legs and didn't depend on her. Ghaleon was a bit more cynical and believed humans needed a strong leader and if Althena wouldn't do it he was the one to carry the mantle. And Laike is Dyna and the world is probably our moon and the blue star they have as a moon is probably our earth they escaped from in ancient times when humans almost destroyed themselves. 

It's a standard JRPG, I think they modeled it after Final Fantasy IV since Alex turning into the Dragonmaster feels like Cecil becoming a paladin. Nash betrays you like Kain and Ghaleons armor looks  a bit like Gobbels. And their is 5 playable characters at the most! Well, it was fun. One town was the frontier town of Pao where people got sick as the evil songstress sang a song. I think that part is inspired by the Song of Hiawatha or one of the stories based on Hiawatha's life since after watching the feature on Disney's Pocahontas where they described how they tried to adopt it since Walt Disney's days (beside the kid Hiawatha short that spanned a lot of comics) and then ended with Pocahontas... would have preferred the supernatural Hiawatha than Pocahontas to be honest.

It was fun. Music was good and the remastered wide-screen graphics looks good. They have a lot of animated scenes introducing characters and pivotal moments in the story and they due their job, but at times the designs feel a bit generic... and the Dragonmaster armor looks kinda goofy. What is that helmet? It's just a cap! Voice acted and I get it's a new dub to avoid the problems the Sega Mega Drive Mini II had. The ending focused a lot on Alex and Luna's love for each other's and it's sappy, but I'm weak for this romantic moments. As Alex said, the human spirit will prevail. And for future me, remember that when you get into the thieves guild to return and get the locked chests since when I recalled it in this playthrough, two of them was locked out.

onsdag 4 mars 2026

Arzette: The Jewel of Faramore (Switch)

 

I can do the duck-walk!

Like most people in the know, I've heard about the unholy triforce, the three Legend of Zelda games that wasn't made by Nintendo, but contracted out to Philips in a deal for when Nintendo looked for a CD-add on for the Super Nintendo that first lead to the creation of the Sony Playstation that would become their biggest rival and then the Philips CD-I, which pretty much went out and died as a game console. I think I saw the AVGN episodes on the CD-I first, then PeanutButterGamer, then Game Grumps (which I still watch from time to time) and then Pro Jared play through it. Why bring all this up? Because Arzette is a game that tries to recapture the feelings from those game. 2D action platformer with animated cutscenes. What I've seen Arzette is actually a much higher quality, both in graphics and gameplay.

Story is that 10 years earlier Arzette and her friend stopped Daiumur the evil demon lord, and trapped him in a book with the jewel of Faramore. Now, the traitourus Duke have gathered the Jewel and released Daimur and plunged the world in darkness. Arzette sets out once again to protect her kingdom and fight Daimur. And then you go around finding beacons to uncover new lands, find bosses that carry the pieces of the Jewel and helping people to boost your stats and such. Took less than 4 hours to finish the whole game (including 100%). Also finished Hero Mode which as I suspected was a bit frustrating, but it at least forced me to do things in right order since you just couldn't tank the damage or luck out on some kills. You pretty much needed the edge to finish certain parts of the games. That of course unlocks even harder modes and I think I will stop here since I play to have fun.

Overall it's kinda fun, both to see the nods to not only the Zelda-games, but also the Hotel Mario game with the bonus room where you close doors and such. It pretty much alludes to that Arzette is supposed to be Zelda, and her bard friend would be Link. Daimur is obviously Ganon, greenskin and all as well as references to his capture in the book like in the CD-I games. You also got the original voice actors for Zelda and Link from the CD-I games and they do a pretty decent job. I enjoyed playing it, never got difficult, but that could also be for me playing with health restores since I just couldn't be bothered. 100% also gives you a short little cutscene at the end with the book flipping the pages while a woman hysterically laughs. I assume a new enemy since Daimur got killed off. The end credits even spelled out that Arzette will return so I've got something to look forward to.

onsdag 25 februari 2026

Xenoblade Chronicles X: Definitive Edition (Switch)

 

Finally it arrived, the remaster of the best Xenoblade Chronicles-game! 150 hours later and I can say I pretty much say I did a whole lot better this time around. I checked my old save and realized I only finished something like 65 % of Mira, but in this version I reached 97-99 % (pretty much only super-bosses and conditional Tyrants that I at the moment just doesn't care about right now... or rather, I can't get a one-shot build on my skells to work). Now, why did it work better? Mostly since I knew FrontierNav and could place the probes a lot faster. I saw myself boasting about 6-7 million credits on the Wii U, I reached almost 90 million this time around. Also, 100 000 Miranium and constantly 350 000 credits on each tick (I might have looked up a more efficient way to place the probes, but I fixed 100 000 credits and 30 000 miranium on my own). I also noticed I didn't fix the missions I thought I had, like Blood Lobster. I'm a bit more thorough this time around overall it seems. 

Changes then? Well, for one the gamepad wasn't here so they put it all on a button to bring up the map. Felt like second nature the first time I tried it so it worked beautifully. They added 4 characters and allowed you to change them from a menu instead of finding them in their habitat. Which allowed me to actually get Lao to the max with affinity. They also put away a lot of the restrictions on who to bring on certain missions and made sure all characters leveled at the same time so no need to grind each and everyone. On one hand, makes the game a lot faster, but I kinda feels it destroys the narrative a bit since they don't actually need to be there (still shows up in the cutscene) and since you don't need to put in the time with the characters I didn't get to know them as much this time around. 

They also added some story chapters after the final of the original game. Another phenomena happens that seems to destroy the planet and as Team Elma tries to figure it out a skell shows up that is the original Ares Prime that the other skells are based on. It was thought destroyed in the intro cutscene from the original game, but apparently it ended up between dimensions together with its pilot Al. Al is the last human since he needed a real body to pilot the Ares that Elma had brought from her planet as it also was destroyed by the ganglions and ghosts, the two warring sides that ended up destroying Earth. The ghosts reappears here led by the Old One, the ganglions god. He is named Void and captures the Ares Prime and steals it's power core. Al and Team Elma prepares the humans and allies to evacuate Mira since Void is destroying the whole planet. They still need the cores for the Ares to make a dimensional jump since that what happened. As Earth was destroyed the whole universe followed, but the White Whale made a dimensional jump by mistake and that is why Mira doesn't exists on a star map. Al figured it out trapped between dimensions and is the shadowy figure that found Lao after the original game, apparently in-between dimensions include the after life. Anyway, they learn that Void created the ganglions... and since then they fight each other? I think the plot starts to loose me.

They finish preparing the escape so all evacuate on the redesigned Ma-Non ship and flies toward Void and his continent to get the power core. Team Elma is scattered so you have to collect them all, get six spears that are used to bind Void's power... you know, it sounds a bit like the final battle against Vecna in season one of Critical Role? Kinda fun then that Matt Mercer is Lao, and Doug is... Dogi. And isn't H.B. Albert Wesker? A pity that the new voice actor for Vandham doesn't really match him. Anyway, do all this and fight Void who seeks death since he was a Samarian that was punished to eternal slumber for... some crime. He dies, the orbs are returned and Al in the Ares Prime take his place on the ship to make the jump. Team Elma buy him time to gather enough energy. Your avatar is furthest away destroying the ghosts while the order to retreat before the jump is told. It's really intense if the avatar is going to make it or not, but it does and we're off, ending up in another dimension.

On one hand I kinda dislike this since it means Mira gets totalled and nothing really mattered. I can't wrap my head around why the Ganglions fought the Ghosts or why Void fought the Ganglions. I expected Lao to return and it feels a bit like a cop out that the post-credit scene of the original just was the after-life and such. On the other hand, if this sets up for a sequel I'm all for it. They ended up on another planet and the most fun of the original game was running around and exploring this unknown world and setting up probes to gather resources. You need another planet and it felt big back in 2015 (or 2017 when I played it), but with the open world games of Zelda and other things you need to go bigger and Mira only had those five continents... well, I know we have 5 continents as well, but still. A lot of water on it as well. If they build on that I can see it working out, but if this is it, I'm not gonna lie, feels a bit underwhelmed for waiting 8 years for a continuation. Especially since my interpretation was that they built up the planet to be something akin to a living organism that caused all this, but no answers there, and we didn't get why the mimeosons survived or who Cross (our avatar) exist. I mean, our avatar can pretty much be another being that happened to take over a mim for all I know.

Final part, it was fun to replay it and see the allusions to the twists and I actually double taked on some conversations when they mentioned the mims and such before the "reveal" and I can se how I didn't caught this before. I also played it as a woman this time around (I actually restarted since I played the first 4 hours as a guy again, but that would have been boring, besides she looked a lot better in the bikini, a damn shame about the boob slider... I mean... let's move on). Knowing some of the deaths and how to avoid them is kinda fun and now we have three save files compared to the original one. And the online, since you have to pay for it now they changed it radically. You get reward tickets every day meaning you can play it offline from start to finish. They added missions that reward you with miranium, battle points, affinity and so on so no need to fear. This is the ultimate version of this game. I still recommend it since it still felt awesome, although can't beat the highs from the first time playthrough.

onsdag 18 februari 2026

A DnD Tale: Tomb of Annihilation - The All-Seeing Eyes (Part 10)

 

Grave robbing is always a risky business.

So we continued onward through the third floor. No preparations from my side, I just winged it as we went along since I had forgotten we were supposed to play. Still worked rather well. We continued from the last area and entered a room where there was a shrine with things and frescoes. Immeral, caught by the greed of Nangnang, began pocketing some gold coins and all that. My sisters couldn't bother trying to solve the riddle of the room so they forced Destinova to use the knock spell to open Kubazan's  sarcophagus . That of course triggers the trap that unleashes a prismatic ray on all the players. Destinova got it worse since he dropped 39 HP. Freya snapped up the treasure inside the sarcophagus. Some bracers that (I now realizes we never added the benefits from the actual item... oops!) allowed Kubazan to enter her and become pretty much the same as the other possession, but now more heroic. That and she got 23 in Strenght meaning the bard is now the most buff player of them all. 

Next room was just some tapestries and a boar head that enchanted Freya to put her head inside the boar head. Hope jumped her to keep her away from the boar while Immeral breaks open the head after seeing some treasures inside the mouth. They went back to the staircase and went to the northern corridor where they saw a jackal head were they witnessed a scene where a dwarf enters a room with a sarcophagus and promptly gets eaten by locust like in the Brenden Frasier the Mummy. Not being able to do anything they head to the eastern corridor. Turns out to be a corridor with running water. Freya finds to secret areas, one with an eye she pockets and another crawling space. Immeral meanwhile triggers the trap that floods the area and damages them all. They made Destinova use control water to get past the waterfall and find the other eye on the other side.

They then see the room where the dwarf died. Immeral enters alone, robs him and then walks on the ceiling toward the sarcophagus. Sucks to be him, they were forced to solve the riddle, which was basically realizing that at the door there was a mechanism that told them which floor to stand on to not trigger the trap until they reached the sarcophagus. And then it disarmed the trap. They found a horn belonging to I'jin, the rabbit god. No more evil and selfish. They continued and began looking into the crawlspaces. Freya headed in first and triggered yet another trap and was caught as the whole area rotated. After a while Immeral and Destinova headed in and noticed a body in the middle of the crawlway. Immeral rushed forward and triggered the trap again, releasing Freya.She got out in the water corridor and headed back to Hope. They went and got the gold sarcophagus of I'jin and heated it up to form it into a ball to use as a trigger of the trap so that Immeral also could get out. The body had an eye as well, and they begin to realize that they probably need every eye they can find. 

Next room they find is a room where Hope enters and there is a shadowy figure in front of her. They experiment until they realized that it was a mirror shadow of the first person that entered the room. They also got that the font with the green goo probably hid something, especially when they got it was an illusion. At least they also caused the others to get damaged by seeing the visage of the shadow figure, meaning Destinova now blacked out and was healed back to 17 HP. Great. In the goo they found another eye.

Next area was south of the water corridor where they had floating platforms and I don't know if I read it correctly since with the push from Kubazan Freya just jumped on to the platforms while Immeral ran over the walls and pulled the lever after listening to I'jin which unleashes the winds of madness. Hope begins screaming and crying on the floor while Immeral passes out. It opens the hands of a statue that allows Destinova to get the eyes inside. Freya just stod at the platform... I don't get how she wasn't affected. She jumped over the platforms and turned the lever again. This time Destinova pulls out a rope to tie Immeral up since even in this form he is a liability. Next room... the golem pit. Immediately they begin turning one of the pedestals and summons the golem from the pit. It dies within one round so they can search the pit in quiet. Especially since Immeral can walk down the pit without using the teleportation pedestals. They continue through a corridor and finds a mirror and ten holes for the eyes they have been gathering. And here they spend the longest amount of time arguing what to do. They put in the eyes and notices their reflection getting sicker. This for some reason scares them so they begin thinking there must be a certain order of the eyes so they pull them in and out trying to see if anything changes. It doesn't and in the end Immeral grabs a cloak or something and holds over the mirror so that they won't see it while putting in the eyes.

Finally inside they notice the floating sheet, Kubazan urges Freya to attack it and with the scream "Kubazan have never failed me" she rushes forward with her spear and tries to pierce it, but the sheet flies away revealing the black orb that magnetize the spear to it and gets stuck as it lifts and rotates with Freya holding on for dear life. Hope and Immeral begins picking up some treasures and a voice can be heard in the room and an eye stalk appears and fires a ray at them. And here we ended the session.


onsdag 11 februari 2026

Suikoden (PS1) (PS3)

 

Now I get it, the painter painted the cover of the game!

Well, I was waiting for the Suikoden remaster to come for the Switch, but for some reason as of writing it has gone two weeks and it seems to be stuck somewhere. Didn't really bother since I'm waiting for the Xenoblade Chronicles X to come out this following week and that is a 100 hour commitment at least. So I decided to continue the playthrough I started in 2024, but never finished (don't recall why, but it didn't take me 8 hours to finish). Was recommend this by the one driving me to work at the saw mill back in 2013 so I got them for the PS3. Konami's own RPG-series.

So your the son of a high-ranking General in the Empire. The Golden Emperor Barbarossa have been turning evil for some reason and his closest advisor, the sorcerer Windy is whispered to be behind it. One day you meet up with Ted, a friend and after some mission to check the taxes of a northern village Windy intercepts you and kills Ted since he carries the Soul Eater Rune. Before being killed Ted gives the rune to you so now you gotta escape the might of the Empire. You join up with an resistance group lead by Odessa Silverberg and Flik and Victor. After a mission your hideout is found out and Odessa is killed. The rest gives leadership to you so you start the Liberation Army.

So you have to gather the 108 Stars of Destiny in order to stop the Emperor and Windy. It's a fun game and is not only an RPG, but also a base builder and strategy game (although the strategy is kinda minimal). Yes, a strategy game where you take control of the Liberation Army and have to lead them to victory by choosing the right attack or use special things like Ninja's to get information on the plans of the enemy, Merchants to make the enemy army turn to your side and so on. Fun distractions, if it wasn't for the reason that your 108 Stars of Destiny can die in the battle for some reason (seems mostly RNG). 

Really, the most trouble with the game is probably the 108 Stars of Destiny. You gotta collect them all, but of course some of them are missable or hidden behind side-quests and so on. So I used a guide through it all. Maybe when I replay it on Switch I might play it more legit, since it was so slow on the PS1 with reloading and so on. Actually, I spent most of the time gambling with Gaspar to accumulate enough gold to keep the Stars of Destiny you could take with you upgraded in armor and equipment. A pity that the max amount was only 999 999, but it at least forced you to constantly use it since the end-game allows you to hit that amount fairly easy just by battling monsters. 

Cause that cost a lot. Also interesting in that level grinding isn't really a thing in the game. Characters get EXP depending on how tough the monsters are according to their level which allows you to easy level up a character that have lagged behind, but the cost to sharpen the weapons is really step at the end and matters more. But just save/restore the save if you succeed on the gambling and since each time you win you can gamle it all the winnings add up really fast.

In the end I had fun, but as the end credits roll and each of the 108 Stars of Destiny gets a small note like in Skies of Arcadia I just can't feel for all of them since frankly, I've forgotten most of them. Skies of Arcadia only had what, 22 characters in your crew? That's manageable, 108 isn't. Especially since very few of them has any story beside joining. A bit of waste I think. Well, some returned for the sequel which I also have, but I might not finish it since as mentioned, in 4 days Xenoblade Chronicles X is supposed to be released and this took me 26 hours and I would suspect that Suikoden II would take the same amount of time. 

onsdag 4 februari 2026

A DnD Tale: Tomb of Annihilation - The Management Don't Approve (Part 9)

Let's speak to the manager!

And the trek through the tomb continues. We start of were we left of, fighting the mummy. Only takes one attack to kill it off from Hope and Freya picks up the mace of terror, and fails her saving throw allowing her to be possessed by Wongo, the Su-Monster. Makes her very rash and violent without care for the others. They only have one room left on the first floor so they head there finding a corridor with a demon face and through the mouth they can see a room with yet another sarcophagus. Now, Freya just jumps in and Destinova follows. Hope pushes Immeral through due to the aversion of the Obo'laku possession. The trap of course works and the mouth champs down on Immeral. It misses so he gets through and Hope follows. Meanwhile Freya have seen a crystal monter with a flameskull inside and gets curious. It begins talking through telepathy and seems to be a lost child who wonders what's happening. She find that boring and is more interested in the sarcophagus which she opens. The others realize that Immeral is gonna be a problem with the hyper cautious attitude so the other gangs up on him and forces him to touch every item in the sarcophagus trying to get him possessed by another god. This one fails and Destinova is pushed to take the staff of the python to get possessed by the jaculi god Moa who always tells the truth.

As they do this the flameskull screams a cry that shatters the crystal case and and aggravates the spiders in the nest so they begin pouring out. They try to take care of them so Destinova nukes the spiders with a fire ball while the others wail on the flameskull. After defeating the first wave they hear even more spiders coming from the burrows around the room. They rush to get out and Freya jumps through first and then Immeral that gets chomped at again. This time it actually traps him. Destinova puts up a wall of force to keep the spiders out and Freya and Destinova tries to pull him out. Freya tries to break the mouth open from the other side with the mace of terror. They get him out and the mouth opens. Immeral shadowsteps across instead of trusting the mouth again. The other crawls through and gets out. 

They head back to the room with the tomb dwarves and tomb guardians to clear the room and find a magical lantern with the spirit of a moon elf named Starfallen that was brought by the Company of Yellow Banners in order find a certain jewel in order to resurrect the elf. They are all dead now and since she can wake up a character that's been downed Freya grabs her and intend to attune. They continue and have now found themselves through secret corridors that doesn't have traps in them. They enter the first room and there sits an old wight named Withers that acts like an amusement park engineer that constructs and keeps the traps working in this place. Freya and Hope begins robing him blind taking every that isn't nailed down... lucky Destinova didn't do the talking since he would probably have spilled the beans. Immeral meanwhile is tied up, gagged and blinded so that he can't try to escape or cause anything. They find some journal belonging to Withers, a spellbook belonging to a Blackflame or something, a manual on clay golem creation and a control jewel for a slaad. They also pull the mask Withers where and the black skull amulet, but they seem to have forgotten about it so I need to remind them next time.

They get to the room with the slaad and Hope uses the control gem to keep the slaad in check. Freya just walks forward and tries to open the sarcophagus, but needs Destinova for help. It's the tomb of Nangnang and they bring forth Immeral and pushes him to touch every item in it. The urn is wasted on Immeral since he just can will away charmed spells, but an egg inside releases the god and after a short tussle Nangnang expels Obu'laku and thank god for that. Nangnang is just cruel and selfish, but everyone prefers that over cowardly scared. They go back to the backrooms and head down to the third floor finding another Tomb Guardian and kills it in one round. They learn that it was standing guard by a lever that it was supposed to pull when people entered a room on the other side of a window starting it to rotate and fills it with gas and so on. They find what I assume is a ventilation thing that they take over to another room where they find a golden skull that Freya just have to touch which curses her with a dead wise-cracking jester that from now on will disrupt them doing anything unless they feed it 10 000 gold of jewels (which they don't know other than it being hungry for jewels). Of course at the moment it has just berated them and pulling bad jokes, but it will be better when it begins disrupting them for real. They searched the room and found a secret door into a corridor and fought two more tomb guardians. After that we quit cause we where tired after something like 4 hours of play.