Finished up most of the things for the whole game, clocking in around 85 hours of game time so it was quicker than my 3DS save which I see ended about 98 hours. Only around level 50 while I climbed above level 70 here and most of the jobs mastered. So what did they change in the overall game? Well, as said monsters roam free and I discovered embarrassingly late that if you are high enough level you can insta-kill the roaming monsters by pressing A before making contact. The drawback is that you only get EXP and gold for that monster and only 1 job point, but since it saves on resources and are immensely quicker it was much more fun to grind that way. What blocks me at the moment from 100% is that I need to defeat the almighty one at least once to get the final gold tablet fragment to open the last world, but he trounced me pretty much when I faced of against him. I could probably grind out all the jobs running around the Cathedral of Evil and put on some super-combo with experimentation, but it's getting late and I got Final Fantasy VII Remake to play as well.
Other things, I can't really say I missed the cut islands. The only one I missed for story reason was the second island with the priest that was turned into a monster and killed by his peers. Not only was it a story that was a bit gut wrenching, but it also was one of the few that tied more islands together than solitary chapters. I went back to my old save and apparently one island was "Gröndal" and I have no memory of it, since it have a tree I assume it has something to do with Yggdrasil. The one thing I will say is that the streamlining maybe have an adverse effect of getting into the role-playing of the characters. I mean, you kinda applaud them for making a game where you don't fight a monster for the first 2 hours of the game. Other things is that Regenstain, the island with the grey rain went by so fast that the mystery of it doesn't really hit. I can get by it from my memories of my first play through, but newcomers might not get that into it, and that goes for most things as everything goes by so fast. Things I noticed they added was a different ending to the Volograd region, that's where the priest is turned into a monster. In the future the mayor destroys a plaque you uncovered with the truth of the villagers shameful act, but you now have the option to take it back in time instead and give it to the old mayor that ensures that the truth comes out. And they added so that an older version of Kiefer is with you destroying the Demon King, making his journey complete. The one thing I dislike about it is that he leaves before saying goodbye to his father and sister. I wanted an emotional scene dammit!
So of the two version I've played, would I play it on 3DS ever again? No, I just checked my old save and good god, everything was so slow, the graphics oh god, no, I'm retiring the 3DS version to the box of games I probably won't play again (and no, I don't have a hoarding problem... I just don't like getting rid of my stuff). On the other hand, if I could play the original version from the Playstation 1, I might give it a shot... if I got the time that is. I can't really throw 100 hours on games like that, but at least I know it's well spent when it comes to Dragon Quest. One sad thing is that they got rid of the job costumes (and gave you legacy costumes instead) and that the casino is replaced with a lucky panel minigame. I think it has to do with the rating system that puts gambling to an 18+ without question and I can see it, saves me a couple of hours where I don't need to get the best things by getting tokens.





