onsdag 29 juli 2026

Dragonsbane: Betrayal (Drakar och Demoner: Sveket)

And now it's snakes, wonder what the third book cover will be.

Well, I had to read the continuation, only took me a year. I read the first two chapters and just had to stop since Tamea did the most stupid thing ever and I just couldn't handle it. Verven and Gizma have been doing some shady things to provoke fights to get money from people. This time it goes awry and they are set upon by the city guard and Tamea can't help herself by showing them Verven's gold coin, you know, the greedy corrupt guards that have no qualms taking from the people that we where shown earlier in the chapter? I just tapped out from reading it that time. I could also have been that I got some games worth playing that just took my interest as well, but it took some time getting back, and then I read the rest in two evenings.

The most interesting question on everyone's mind, how was the writing? Much better, there was only one instance in the whole book with an english word, "sorry". The rest perfect. So story after the early debacle is that they are helped out of the prison the guards threw them in by a duck crime lord that task Gizma with bringing her the head of Tamea's mother. She was last seen in the forest of Verven's elven clan. They go there and not to be killed they have to kill the elf-ear hunter in the tower out in sea. They get there and it turns out that the orc shaman living there isn't an ear hunter, but Verven's true father  which unravels all the lies his mother told him about his birth and such. His father seems to kill himself in realisation that his love he waited 18 years for wanted to kill him. They return to the elves and all hell breaks loose since it turns out Tamea's mother is still alive, but the Verven's mother tried to kill her son since the union of an orc and elf is the chosen one to begin the end of the world as he is destined to awaken the sleeping dragon and when that happens the demons will awake as well.

Well, they escape and the hunt is on. I really like the book. A lot happens in 200 pages and it goes by fast. Lucky the third book will be released in September 2025 (August 2025 as of writing). Kirby the Forgotten Land for Switch 2 will be out in a week so we will see if I'm in a reading mood or if that will have to wait until next year when the signs align and the window of opportunity for reading opens up again.

onsdag 22 juli 2026

The Adventure of Elliot: The Millennium Tales Debut Demo (Switch 2)

Not another fairy game!

Watched the July 2025 Nintendo Partner Showcase direct and as most people it wasn't that much to write home about, but they at least announced a demo for a new game from SquareEnix in the 2D-HD engine. So I got it and since there wasn't any other games at the moment in the wait for the Kirby game. So I started playing it and it has some similarities to games like the Mana-series with different weapons... no co-op though. Story is that this kingdom is protected by a barrier from monsters and some new ruins have been discovered so the king ask the adventurer Elliot to investigate the ruins together with his fairy companion (which after playing Bravely Default sends out some different warnings than maybe the creators anticipated... or I don't know really). So you go out and fight monsters till you reach a dungeon where you fight a boss and suddenly you stand before the Door of Time.

Now, what is the Door of Time (besides being named after the door of Time in Ocarina of Time)? Don't know, the game didn't tell me about it before but the fairy wonders if this is the Door of Time and Elliot seems to know what that entails. And after entering the demo ends. I'm driven more by story than gameplay loops, so I can't say that this demo did it for me, since I don't know what I should care about in this game. No one has told me what the importance of the ruins is, or the Door of Time. In the wilds there was no one to talk to except the fairy and they never commented anything important.

We will see if I get it, but since it's SquareEnix I assume a Game Key Card from the get go and since the storage is limited it might be digital and a sale before getting it. It looks great though and I like 2D action adventure games. I didn't find the scythe so wonder if that will effect anything.

onsdag 15 juli 2026

Donkey Kong Bananza (Switch 2)

 

The Journey to the Center of the Earth!

Well, it took the postal service a week to get it to my home. It arrived Friday the week after it was supposed to come out. Took me 2 weekends and two hours per day during the week, but now again I have a 100 % cleared games on the Switch 2 (no, don't look at my stack of unfinished or even played Switch 1 games). The game begins on Ingot Island where DK is mining for Golden Bananas until a meteor-looking thing crashes on the island dragging it into the depths of the earth. There he meets a talking crystal person that tries to escape from the Void Company CEO... Void Kong and his two henchmen. First time I've seen evil Kongs in a DK game, but since Metroid have already put in evil Chozos I'm already comfortable with the idea. The crystal person turns out to be Pauline that was kidnapped for her singing voice after you release her from the crystal. You meet different races on your way to the center of the earth in search of the Banandium Root for a way to get home and stop Void Kongs plans.

It's a rather fun game. You break most things and collect golden bananas in order to upgrade your abilities and then you collect gold to buy stuff and banadium chips to use to get more golden bananas or later musical discs. There are a couple of animal elders that allow you to use the Banaza that transform you into different animals, like snake, zebra, elephant, ostrich... and a gorilla. Gorilla form feels a bit weird since you already are a Kong, maybe I thought it would be a rhino as a callback to Rambi, but since there is a layer where you ride on Rambi they maybe thought it was enough. 

The final stretch of the games just ramps up the intensity. You have defeated Void Kong's henchmen and duke it out with the CEO himself, beat him and suddenly King K. Rool appears, beats up Void and get the Root for himself. That came by surprise. I gather that Cranky might imply him during the talks with him, but I didn't get it until he showed up. And now Kremlings appears and buzzaw bees so suddenly it feels like a Country game again. You corner K. Rool at the center of the earth and defeats him and your wish is about to get you back and credits roll, and it's the Kredits from Donkey Kong Country so you know the fight ain't over. K. Rool follows you with his barrel jet packs and you have to occupy him until you can reach the surface. You get to New Donk City where Pauline lives, K. Rool steals the root again and you have to platform to the boxing ring from Donkey Kong 64 and beat him again. Took me three tries, but I did it. Credits roll again and DK returns to Ingot Island while Pauline stays in NDC. 

After the credits you start at Ingot island again and reunite with Pauline that needs help finding a song she can sing. So you meet the elders again and do their rehearsal which is a gauntlet of platform challanges for each Bananza that forces you to use every power (and hopefully you upgraded every Bananza to the full). Zebra was the worst with the timed I thought, but then elephant wanted me to lure monsters into different areas to change shape and so on. After I remember to use the snake's time stop ability that one wasn't that hard. And after all that you have the Harmoneel. A true test of skills since you had to do it all in one go which I learned when I died on the very last stretch. After getting enough resources and changing outfits I went in again and cleared it. Rewarded with yet another credit scene, but I'm a bit disappointed since I thought I could get to New Donk City and just wander around, but no such luck. After that I cleared out the fossil to get every costume since you just could buy maps for those (and bananas as well, but those could be hard to get). 

So overall it was fun platformer. Some people complained that the ending was a bit to long, and if I had played it at the middle of the night before work and just wanna go to bed I might have felt the same, but instead I did it in the early afternoon so to me it was a great escalation. And here comes a reason why I prefer the Mario team to do these games, the bosses have pretty much a cycle of three which means that I can memorize the sequence within reason. Maybe the fact I played through 4 Donkey Kong Country games before I didn't have that hard of a time. Something I noticed though is that if this was Journey through the Center of the Earth and Mario Odyssey would be Around the World in 80 Days, I assume the devlopers at Nintendo seems to be on a Jules Verne binge. Gotta finish the collection of books I have at the night stand before Star Fox returns as a Captain Nemo rip-off... oh wait, that was Steel Diver for the 3DS. (And to be clear, this was written before the Star Fox game for Switch 2 was announced.)

onsdag 8 juli 2026

Donkey Kong Country Returns HD (Switch)

 

And the monkey business returns.

Well, I still haven't gotten Banaza and it's been a week now. At least I had time to play through Donkey Kong Coutry Returns for the first time. I got it for the Wii, 3DS and Switch, but this is the first time I finish it. I think I played through the first two worlds on the Wii, but got stuck on the boss and then gave up. It wasn't that hard when I played it now, but that could be the Modern Mode cause I was ready to give up at some times.

Story is that one day the DK Island volcano explodes and unleashes the Tiki Tribe that begins hypnotize the animals and stealing Donkey's banans. Together with Diddy they set out to get them back and beat up the Tiki's. 8 worlds later you defeat the big boss of the Tiki and everything's great again, except it reveals the Golden Temple, yet another stage. I can't take it anymore and I really hope the new game comes tomorrow. 

I might sound irritated, but I spent 10 minutes on the final hit on the boss and I think levels like the barreljets and rickety rides just is infuriating. I used up something like 30-40 lives on two stages each trying to get through. Glad I got enough Banana coins to just buy more extra lives without problems. It was a struggle for me, and I can't see myself 100 % cause some of the feats to get some of the collectibles are beyond my abilities. I had a hard enough time getting how Rambi and the barreljets worked so I probably had more problem than necessary. Lucky I got the instruction manual from the Wii-version. Remember when games had physical manuals in the box? I do miss those.

Overall I can see the charm of it if you like 2D plattformers, which I do to a degree, but maybe not in 30 degrees Celsius on the first week back at my job after vacation. And a non-functioning postal service for the game I'm actually interested in playing. I find it interesting though that the game had really long load times, especially since I played it on Switch 2 since I thought the console would cut some of these, but maybe there needs to be an update for it first. Another thing I'be been thinking about it that compared to say Super Mario, Donkey Kong very often disrupts the flow in a level. Super Mario feels really great when you just enter the flow and can rush past stage after stage since it just clicks. Maybe I don't know the levels enough or the mechanics, but I just doesn't get that feeling over the game, since when it seems I'm on my way breaking the code, the game changes up and slows down the gameplay, either with the rickety rides or barreljets or something like the barrels that spin... or the bonus stages that constantly take you away from the main game. 

onsdag 1 juli 2026

Donkey Kong Country 3: Dixie Kong's Double Trouble (Wii U)

 

Shouldn't it be Tripple Trouble?

Well, had to continue and Bananza didn't come to me on the Monday after release so I had one more evening. Didn't feel it as much in this game. On one hand from start to finish it is very close to the second game, but there is a lot more stuff to do, getting items to trade to find your way to the Secret Area and such compared to the second game where you just needed the money to pay. But at the same time it was straightforward. 

Story is that Donkey and Diddy disappeared in this new area so Dixie sets of to find them. Funky Kong gives you vehicles to traverse the area and Dixie Kong's cousin Kiddy Kong joins her. He's a stand in for Donkey. I liked the gameplay in the second game better for some reason. Maybe due to the things they tried was a bit more obnoxious like the area where you constantly gets shoot at or an area where you swim in poison water where your controls are reversed. I also feels that the stages from Donkey Kong Land 3 is rather different which also maybe gives me a pushback (or maybe since I played that game legit on my Game Boy Pocket I replayed the stages so much that it felt like they where more stages).

Maybe I'm fatigued after playing the whole series during a weekend or maybe that review in Super Play was right, it's not that good of a series. Or the fact that temperatures are reaching 30 degrees C might effect my enjoyment of the game.

onsdag 24 juni 2026

Donkey Kong Country 2: Diddy's Kong Quest (Wii U)

 

The Revenge of King K. Rool.

Continued playing the second game. Basically Donkey Kong's been kidnapped by King K. Rool so Diddy and his girlfriend Dixie Kong sets out to save him. Cranky and Funky returns with them and some new Kongs like Wrinkly and Swanky. Pretty much returning animal buddies like Rambi, Enquarde, Sqwakes and new ones like the spider and snake. And I enjoy this game much more than the first game.

I think because they made it somewhat easier (still hard levels and such), but other things that helped the enjoyment. For one, every animal buddy can attack, compared to the ostrich in the first game. They made it more obvious where secrets are, both in the levels like with banana arrows or letters indicating what ability to use or hints you can get from Cranky. The bonus stage also had a title card for what you where supposed to do so it wasn't that obtuse. This allowed me get over 60 % this time around and my lives was at a full 99 (well, using the restore point I saved up on unnecessary deaths and such, but compare it to the first game when I only ended the game with something around 50 lives, you where supposed to grind for life I assume). 

On the other hand, since I've played Donkey Kong Land 2 a lot and actually finished that one I might have already learned some of the patterns it wasn't completely new to me. Don't like that you have to pay to save at certain points. Always made me stingy with the collectibles. It could also be that the duo Dixie and Diddy actually plays better. You switch characters with select this time around and can join up for some special move with A if both are in the party. 

So this is clearly a better sequel. Or it can be that I haven't gotten to play these games as much compared to the first one and I'm not good at the first one, meaning I never get past it. But we know that can't be the case.

onsdag 17 juni 2026

Donkey Kong Country (Wii U)

Time for some monkey buisness!

I was gonna play Donkey Kong Bananza during my final weekend of my vacation, but yet again the postal services have betrayed me. So it will probably come when I started work again. Thanks for that. So what can I do to occupy myself these last days? Well, I got the whole Country-series on Wii U so that could be something. I got the game on GBA, Wii Virtual Console, 3DS, Wii U and SNES Mini and technically I got the Donkey Kong Land as well, but this is the first time I actually finish it for the first time. Only around 50 % since I haven't gotten all secrets and so on and I won't get them since I really don't like the game.

Story is that King K. Rool and his kremlings have stolen Donkey Kong's banana hoard so DK and Diddy sets out to get them back. Kranky Kong, Funky Kong and Candy Kong sets out to help our primate friends as they traverse all over DK Island in search for the golden bananas. It's rather hard and maybe why I don't like it. To often there is a new gimmick for the stage and you basically have to memorize the stages in order to get past them. I remember reading a review of... maybe the GBA game for the Swedish magazine Super Play where the reviewer apologized for ever thinking this game was good so it might have colored my perception as well. 

I got past the game mostly by abusing the save state function on the Wii U and in total the gameplay ended on less than 2 hours, but I assume that it maybe would have been a couple hours added since I restarted all the time. To finish it legit? Who knows how many hours I had to spend on it. Now, if I was a kid and played it as intended on SNES I might have forced myself to learn the patterns and such and have a completely different appreciation of the game. 

But to be more positive, it looks good with the graphics and the music is really good, but it plays a bit bad in my opinion. And the game is a bit evil with enemy placement, for example there is a couple of stages where before clearing a jump from moving platforms there is a big muscle guy you only can defeat with Donkey Kong since Diddy is to small, if you hit them as Diddy, they push you back into the pit, game over. And the bosses takes a lot of beating and with only two hits it's a question of pattern recognition. So you see, I'm not that impressed by the game.