onsdag 30 november 2022

A Dnd Tale - Waterdeep: Dragon Heist - A Night at the Opera

 

So where is the opera?

Reassumed playing and it starts at court as the deed is changing hands with some money changing hands and they look upon their new house. Parker Bronzebeard starts by getting 1 000 gp to start the renovation of the house, meaning they are out of money to get the guild licenses so they need cash. After looking for Renaer and meeting Volo in the Yawning Portal they are contacted by the Harpers with some tickets to the opera and a quest for looking for Mirt. So it's of to the cloth store in getting some finer clothes since it's apparently is formal dresscode. Immeral get some green robes with silver linings looking like a roman toga. Hope gets some arabic looking pants with a vest and silk light clothing in white and blue. And then the opera starts.


In the intermizzo they meet Mirt who introduces himself as part of the Harpers and ask if they can look for a talking horse in order to identify two members of the Zentharim.  The next day they find the mare and is able to identify the half-orc woman that was involved in the bar fight in the first session as a body guard to a sun elf. They report to Mirt by leaving a message to Durnam at the Yawning Portal. As they leave a sending spell reaches Immeral asking them to go to Blackstaff Tower and meet Vajra Safahr, the Blackstaff. She wants them to go to Mount Waterdeep and meet the hermit Hlam. They begin the climb, Immeral have no problem, but Hope suffers three levels of exhaustion from the climb. They meet Hlam and get a cryptic message of evil that they return to Vajra that thanks them and then let them go.

They return to Trollskull Manor where the workers have begun fixing the house. Parker informs them that the house appears to be haunted and then leaves. During the night Hope hears a knock on the window and a flying snake appears with a message to meet Davil Starsong at the yawning portal. So the next day it's back to the portal. After breakfast Yagra Stonefist appears and bring them to Davil, the person the mare described as a zhantarim operative. He introduces himself and since they know him being a zhentarim explains his position. The recent gang war seems to be due to another faction of the Black Network (another name for the Zhentarim) that have recently appeared and tried to infiltrate the Xanathar Guild that was exposed and caused the latest bloodshed. He need some help since recently three murders on elf and half-elf sailors have been reported in the Dock ward and he offers them a reward for 100 gp to stop the murders. 

So they are on stakeout duty for the next couple of days. Immeral is going from pub to pub pretending to be drunk in order to get the killers attention while Hope follows. Don't goes as well the first days due to the lingering levels of exhaustion, but the third night she is fit for fight and it's there they notice a half-elf sailor going from a pub. They follow and notice a drow gunslinger with his sword drawn hidden in the shadows. Hope jumps him, he fires a shot with a poisoned bullet right at Hope. Immeral follows with some attacks and then Hope unleashes the sun sword causing him to have disadvantage due to sunlight exposure. He cast darkness and runs off with his boots of elvenkind making him silent so that he can disappear without notice. They report back the next day and gets the reward of 100 gp that now allows them to pay all the licenses to get their business in order. And here the game stops for this session.

Apparently my third sister wants to join next time so that will be interesting if I can get her into the story..

Inga kommentarer:

Skicka en kommentar