Well, 8 years later and I finally replayed the third Gabriel Knight game. This time from GOG.com. Didn't work out of the box so to speak, but adding the vgvoodoo thing made it work. There is some graphical glitches like Mosley in one scene just getting stuck and then switching between bowing and standing. Grace flipping through some cards from Estelle didn't work either. Also, it really doesn't like accidentally going to desktop and back. Just save, quit and restore since it gets very sluggish and gets rid of the widescreen.
Fun thing is I learned this time that there was a subtitle configuration. Made some words easier to look for. Also interesting to see where it didn't follow the script that I noticed at least twice. Also a sound bite from Gabriel in the museum went off when looking at the devil with Grace. Kinda fun. Experimented overall much more with listening at doors and such so I actually experienced more of the game this time around.
Still like the mystery and now it's been so long ago I couldn't remember the solution for le serpent rouge puzzles so it was a bit like doing it for the first time. Although, I probably would not have solved it back in the day (since I had a guide with step-by-step instructions for it). Only got 928 points in the end so there was something I clearly missed, but I can't recall what it would be. Maybe not finding anything of worth in Wilkes room on day 3 or something like that. Cause I got all inventory items as far as I can see on some online walkthroughs.
Overall I find the game lighter than the two first games and it feels a bit more Agatha Christie. I mean you got two British ladies that stay together which feels a lot like plot points from the 90's adaptions of her work. You even get a scene where you confront a thief in the dining hall. The voice acting is heard better, but Tim Curry sounds... not as enthusiastic this time around? Can't complain though, it's still fun to listen too. 14 hours give or take.
Some things I gotten more disappointed with over the years is... you hardly use Sidney for the clues (except Le Serpent Rouge). I gather all these fingerprints and I basically uses it for two questions, who stole the manuscript (which you see anyway if you happen to be there at the right time) and who gave you Le Serpent Rouge (which turns out to be a red herring). I thought I needed the mopeds tire track to keep track of where Prince James's men have been, but no. And there is only two places to use the tire tracks on, one with Chester which you saw anyway and the other at Chatau de Serra. Which leads into the last irk I have now, Montraux as a villain. It just comes out of nowhere or rather, he is the only one left and all you have on him is that he has some alchemical symbols. I couldn't get a scene where Gabriel wonders about their visit to Chatau de Serra or asking Chester why they would go there? Cause it seems we never go in that direction so their deaths gets just brushed aside. And the biggest tragedy is that there ain't a novelization of the book to explain all these things.
