So back in 2016 I was on a Quest for Glory binge playing through 1-4, Heroines Quest and the demo for Quest for Infamy. I couldn't get the original since it was only on PC and since I only got a Mac that was kinda hard getting around. And lo and behold, 6 years later we got Quest for Infamy on the Switch so that I finally can play the game. So, first a correction, I thought I did the rouge mission in the demo, but apparently it was the brigand, which is basically the fighter class. And instead of that class I went with the magic user aka Sorcerer (gotta bring Magus legacy back somehow).
So the difference from the demo part of the game is that I got to choose a mentor and chose the sorcerer Prospero. So he gives you missions to find the different ingredients for the spells so that you can use them and a specific mission to find and kill a necromancer hiding in a dwarven cave. And I assume Sorcerer is sort of a easy mode since fights is mostly avoided by the Fear Spell that drives all living creatures away, and in the end you have healing magic and a Plauge spell that takes away most problems, especially after finding the protection of speed that hastens your spell casting. Mostly since you don't have mana that limits your uses of magic it's just fire away. Unfortunately they have limited the use of certain spells by having fighting magic and environment magic, so no fire spell to burn things other than enemies and no healing outside of combat (which by the walkthrough I looked trough hinted at a point actually worked).
So, during your travels across the valley you learn that there is a cult named Morai harassing people that worship some lovecraftian god. And there is a noble family that destroyed themselves years ago as the patriarch brought with him the Eye of Jaagar that turned him insane that he stole from the Centai, some druid like people of the north. The sheriff of Volksville is a bastard that locks up people for the most trumped up crimes and one of the Morai is Kayleena that works for the Centai and need Roehms help in finding the eye so that the Morai don't get it. So fist gather the pieces of a seal and a key in order to enter the tomb of the Killgrove family and get the Eye. Act 1 ends when the Sheriff arrives and arrests you in the tomb.
Act 2 is doing some missions for the sheriff until he sends you too the Moroi fortress where you get arrested and it turns out that the sheriff set you up since the sheriff, cult leader and the Mayor of Tyr is attempting to take over the valley. So you beat the cult leader in a duel, act 3 starts and you head back to Volksville and talk the deputy to help you and release all the prisoners that the sheriff captured which included a Paladin, a barbarian and a cleric. Then Prospero gets you in to Tyr where the battle rages on. You rescue the town guards and the council and fights of the sheriff at the top of the lighthouse. Roehm is turned into a baron and heads toward the Kings Castle in the north. Game ends and the final scene is someone talking on a tower with appears to be another of the three eyes the Centai was guarding.
First act was the best, sadly there is a lot of bugs that screwed me over a bit. I did a couple of things out of order that screwed up the story a bit (for example getting the Moiroi in Tyr before being told to go there by Kayleena which seems to trigger a conversation with Prospero about the conversation you didn't have. And then Kayleena talk never happened and she stood motionless outside the Pub until I found my way to the appointed location she appeared in. Which was the biggest problem I had, since I was told to meet where the trees had eyes, and I never found it. I had to look it up and was a bit hidden at the mansion portion of the forrest since you had to click a specific spot on the screen to get there. Otherwise I hadn't that much trouble. Problem finding the key for the unlock spell.
Overall a fine game. Heroine Quest and Quest for Glory had more varied RPG statistics (spells leveled and there was more statistics like life and mana that gave a reason for more grinding). Humour is alright, but it's crude some times and, I just liked Quest for Glory and Heroins quest heroes better since a hero is a hero. Also the clashing styles of clothing of people like modern banker and red necks doesn't get the medieval style of the other characters. Voice acting is fine and music works well. You can play it several times as different characters and it wasn't impossible. But I still would play the epic saga of Quest for Glory before this again. Although it was talk of a sequel and prequel and I would be down for that.
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