onsdag 18 januari 2023

A DnD Tale: Waterdeep: Dragon Heist - Fire in the Street

 

Smoke on the Water!
Fire In the Sky!

Another episode in this thrilling fantasy adventure. Now with another player, my third sister that plays the half-elf bard Freya that has been recruited by Hope and Immeral as entertainment after she decided to move into Waterdeep in order to avoid the long arms of the law after seducing some foreign prince. So they teamed up. So in the morning before the grand opening they sit and discuss what to do. Parker Bronzebeard got the duty to cook the dinner since they don't have enough money for a real chef. Immeral will be the waiter, Hope serving drinks behind the bar and Freya will do the singing and playing. Then all hell breaks loose as the windows rattle, smoke bellows from the street and bodies is thrown around outside. As they look out they see that the street have erupted in chaos after some kind of explosion. Bodies laying dead in the streets and people running around. They go out and look into the chaos. They talk with some eyewitnesses and finds out that a kid found a necklace dropped from the roof, some kind of construct was walking on the roof of their tavern and one person grabbed something from the dead gnome and limped away. They get the necklace and after the bard loot the dead gnome for jewels worth 500 gold they await the city watch that have put the place in lockdown and started getting questioned by the inspectors. 

The inspectors starts to question them and probing their minds with detect thoughts. And it's rather fun since they don't suspect them, but the gnome that was the target for the fireball thrown by the nimblewright on the roof was actually heading toward their tavern and to speak with them, but since they didn't know that and therefore had no knowledge of that person they are withdrawn from the investigation. And our heroes goes back to the tavern and continues to discuss tomorrows grand opening after getting the go from the city watch... our heroes ladies and gentleman. They eventually begins talking about the attack, and they realise that they still have the necklace of fireball that is the weapon used, and they have living puppet that could fit the description of the nimblewright and might have been on the roof. So suddenly they are paranoid about the city watch, reading the laws of the city and seeing prison as a possible future for them. They go back to their opening and head for the furniture shop the bleeding person was heading toward to get a stage set up and find out if the person was seen. Which he wasn't. But they get a lead on the nimblewright that there is a parade in fall where such things walk and they belong to the temple of Gond. 

On their way there they get attacked by a mechanical sparrow that crashes beside them. They get to the temple and introduced to the priestess that takes them to Nim, their nimblewight that invents different mechanical wonders. After getting in by persuading it to open the door (the rouge failed the lock-pick test) and revealing it built a nimblewright by itself, but that it disappeared a month ago. The temple puts out a reward for our heroes to destroy it and Nim gives them a detector to localise it. They begin by walking across the top of the city and rather quickly localise the Gralhund Villa where the nimblewright hides... I mean, the book suggest that they could use a griffon to choose different districts and by the docks they might stumble upon Jarlaxle, but that is like thinking outside the box since you can go district by distric and the first district to look at is the North District since that is where it was spotted? Still, they begin distributing flyers for the grand opening and the bard use that as an excuse to enter the home of the Gralhunds and invite them. They like the exclusiveness of the barovian setting and wine and happily appears together with the Castellanters, one of the main villains of the books. And at night the bard is visited by a white cat enticing her to go help the Emerald Enclave.

The grand opening appears and they roll decent enough to make a great impression, but suddenly the officers investigating the fireball shows up taking a seat. Meanwhile the rouge falls down the ladder to the now open wine cellar as their own living puppet have escaped. And is trying to get out. They get really paranoid about this and catch him before anyone notices. In actuality the City Watch is just there to relax and remembered that it was a grand opening. The Gralhunds also invites them over the next week to deliver wine and help them with the midsummer celebration they tries to create. And our heroes recalls the festival of the blazing sun. It's great how this turns out. They have set up a schedule of 4 days open and one day of and then it rotates to get the most out of keeping the tavern open. So the next free day they head for the Emerald Enclave and learns from their demigod that there is some scarecrows running around the fields. And here the session ends.

It worked rather well, although they would break in to the Gralhunds villa instead of their current route. I intend to have the Gralhunds under attack during the delivery to get the action going. We shall see when the next session will be, and with one of the player in another county we shall see how often we can get this going.

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