Got my hands on Alwa's Awakening, another of those 2D 8-bit games that harken backs to the olden days. A puzzle platformer with Metroidvania elements thrown in. The game tells the tale of the land of Alwa where peace ruled until Vicar appeared together with the Protectors that have stolen the four gems of the people and devastated the lands for hundreds of the year. The people call for a hero in desperation and summons forth Zoe, the player character.
Zoe's mission is to use her magic and platforming ability to find the bosses, find the upgrades to her magic and defeat the bosses. It is a bit on the hard side, not impossible and they give you the choice to turn on a return to the same room instead of back to the save spot. I only turned it on at the final dungeon since I have a limit on how much I can take from pixel perfect platforming together with timed one-shot uses of magic in sequence. And I've already came rather close to going for 100 deaths, although, best way to ravel back was sometimes to die so it is probably a speed-running tactic. Even though the game mocks me by displaying the ever increasing number at the game over screen.
After defeating the protectors it's time to face Vicar, who turns into a dragon... and is the easiest boss of them all proven by that I didn't die at him. After that you are taken to a room that looks like the save spot... and a light like the ones from the warps appear, Zoe goes from 8-bit to 16-bit and the game seems to restart and then credits... I'm a bit lost, luckily I got the sequel already.
Overall a fun game, I liked the music, the graphics are nice and I did enjoy the challenge. Found all the things and got 100 % map so I feel accomplished and it only took me one weekend, and that weekend included being forced to hang-out with my sisters on Friday, Saturday and Sunday.
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