Is this gonna be a Harry Potter rip-off?
So why not continue with a game which is set in the same world as Quest for Glory? Made by the same developers? And Josh Mandel, the voice of King Graham, being one of the writers? Enter Hero-U. You play the newbie thief Shawn O'Conner who doesn't want anything else then become a thief. And after getting caught at his first break in is sent over to Hero-U, the university for heroes and is enrolled in the disbarred Bards class (aka the rouge class) to learn something. So you get to learn about the different classmates and personal at the university and unravel the mysterious encounter at the school. There's your teachers, rouge teacher herr Gerhard von Urwald, magic instructor Silvia, Paladin instructor Moira and the alchemist Emmet Braun... alright, I get a Back to the Future shout out when I see it. The salesrat Gregor that got the best deals, the receptionist Sophia, the chef and Twerk, the antagonist for most of the game and head administrator... and the librarian that just sits in the library. The students are Katie the pirates daughter, Sosi the aristocrat that is the second antagonist of the game, Thomas, smart guy, Esme, the rover girl and black market kid Joel.
So you attend classes to learn about being a rouge, then you use the skills to uncover the secrets of the castle, earn money and get better so that you will pass the exams and avoid getting kicked out. Help in the kitchen to get money and get tales of the dead, and help Gregor killing drats and insects to get money to afford all the things you need. Study at the library, the training grounds and recreation room to hone your skills. Read all about different heroes in plaques all over the castle and uncover the history of the Illuminar castle and the evil that hides beneath it... which I didn't do I think, but I got to be the rouge of the year. And the puns, I see Josh Mandel been busy writing them.
Basically works like any Quest for glory game, training makes perfect and you got tool use, defence, attack, magic, smart... moxie (?), fitness, agility, climbing, charm, throwing, games and luck. Equip items to help in certain parts. Which caused a bit of problems when I found them a bit late. There was this ring in the wine cellar with the drats I found at the end of the game that enhances your intelligence (smart) which I already maxed out. And then it was the time I missed the entrance to the Sea of Caves missing out on several events and treasures. My fault since I forgot the key hole I found with my sense magic in the dark corridor. Same thing with the torture dungeon to find the drat queen when I didn't get that you could switch the lever around... mostly because the game told me I couldn't, until after I used it once first. So I blame the game for that.
Other than that I actually solved the puzzles myself and followed the flow of the game, proudest moment when I got into the secret corridor by solving the puzzle in rooms of heroes. With that in mind the game feels like encouraging several play throughs... which I might do since I didn't get how the traps worked until roughly the last 10 days of the game. Magic was optional since you have the possibility to choose between magic, healing, alchemy and nothing and I guess magic only if you choose it as a trait in the beginning of the game. Magic gives you several runes to use to trap ghost and deal damage to them making the catacombs easier.
I really enjoyed the game. Had a bit of problem with the character art since they look weird, especially the main hero. He looks rather ugly, especially when he grins. Also, the school schedule was rather tight meaning very small window for exploring and training, notably since you tried to avoid the tired status..., but apparently tired is so minor that you can actually just ignore that and power through or get a nap for an hour. One thing I do find irritating though was that there needed to be some way too fast travel. Mostly since I don't want to remember every single maze and run away from the enemies to get through... which of course with my later knowledge of traps and such maybe wouldn't have been a problem. Still irritating to get to the minotaur to play chess every single time. At least Quest for Infamy gave you the skip travel option.
What I missed is the real final enemy that is the darkness sleeping beneath the castle that was sealed by the Illuminar knights and that every tapestry and relief told you about. The ghosts told you about it, but it never turned up in my playthrough... well, as of writing summer is closing in, maybe time for summer school. Still. It only took me a weekend to go through a playthrough. I think it was talk about several instalments in the series, one for every class (fighter, magic user and Paladin), but the school setting I could do without. There is something special with wandering around without getting punished by missing scenes and such.