lördag 12 januari 2013

Savage Streets

Another Friday and we continue our murder mystery planetary tale. And of course, the group as a whole fail miserably on our tasks. The ribbin cleric walks back and forward between the tavern and archive to discover something about this wandering officer Kkarl, closely stalked by the assassin. Our tech-priest fix the generator in the basement of the archives nearly blinding us all after threatening the general store owner for some tools, spare parts and information on one of the murder near the store. Me and the ribbin psychic tired to investigate when Kkarl would show up by calculating the approximated time his rout would take to go around... my dice fail miserable with a roll of 99, the highest dice roll in this game. So after an hour of failed calculations that everyone tries to solve, but none can I turn to the archive to find a record on his presence in this town... and I fail once again. And would you know, a damn 99 roll again. I'm cursed I tell you. The ribbin fails as well

While this goes down, the assassin follows the cleric ribbin into the tavern, but fails to blend in and amusingly can't threaten a local to not interfere in his business so he is being pushed out and before anyone can react takes up his rifle or whatever weapon he had and shout the man dead and tries to escape the people chasing him down. He runs into an alley and climbs to the roof exhausted. From there he observes a strange man in an seemingly abounded house and decides to investigate. There he discovers a door where loud banging sounds is heard. When they silence he opens the door and a body with a crushed skull falls into the room with our final player making his entrance, the scum. The scum just pushes him away and disappears. The assassin stays a while to see if he can find something of interest, but fails like the rest of us.

In the archive the ribbin finally finds a map around the area detailing the routs of the local enforcers. We took it into my study and what do you know, someone has completely wrecked my room and stole the map into which I detailed the whole case upon. Shocked, almost traumatized the only thing I can see positively is that my table had been cleared to fit the map. We roll it up and discovers with crosschecking of all the other information we had gathered that something isn't right. The tavern lady's early map and time schedules with the enforcers doesn't match up with the official one we just got. There is a dog buried here somewhere.

The rest of the archive gang gathers and plans our next move... by throwing stuff at the map. Both the tech-priest and the cleric lands their things in the town center while the ribbin psychic use his powers and also land o the town center. So faith leads us on. I just have to visit the tavern since I haven't eaten anything for days our weeks and the ribbin cleric told me that the tavern lady is worried about me. So of course I need something of the slob that they are serving. She also forces me to sit down and eat. During this the scum appears in the tavern asking for Kkarls as well, making me choking upon my food, almost revealing me. So after that close encounter I finish up as fast as possible and goes to the town center were my friends been busy pulling up stone slab with certain marking breaking a knife in the process revealing... plain dirt with some bloodstains. Of course when I enter I quickly realizes that it is an former imperial execution place with has nothing to do with our case at the moment or at all, but I point out that the scum was heading toward a building we could see from our positions.

A bit earlier our assassin had found nothing and decided to go to the top of the floor. Finding the best way to reach the top he decided to climb it, but the dice curse strikes again and he almost falls to his death saved in the end by jumping into a floor below crushing the window. This our ribbin cleric hears and we decided to investigate since it is the same house the scum was heading toward. Cornered the assaissin tries to get to a lower floor and jump out of the windows. We enter the front door. He fails his silent move and we are onto him. The tech-priest runs up while we stay put and can then see the assassin land outside the house, twisting his his and cutting up his arm, the rest of us chases him out in the streets. The ribbin psychic draws his gun when we cornered the assassin at a stonewall which he failed to climb. The tech-priest arrives and we restrain his hands with a belt and takes him inside the house for questioning. While this goes down the scum is in the basement, the doors open and a man armed with a gun enters and here ended the session.

Thoughts on the murderer? I guess it's Kkarl, since I got suspicious when someone mentioned that he comes every 8 month, around each murder and what I tried to calculate is if the murders and his patrol routs synced up, but I clearly failed at that. Doesn't help that the information we got from the tavern lady doesn't add up either which could be a conspiracy between the two... maybe it's a Sweeny Todd kinda deal where he murders them and she produces slob out of them? Of course, since all the victims are found that's hardly the case.

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