måndag 21 januari 2013

Poison Running Through My Veins

Let's continue on our adventure in Neverwinter. Our magic affiliated friends had been thrown down to the ground by the mystic force emitted from the basement of the mansion in front of us. We gathered our stuff and posted the barbarians we had been assigned at the doors if anyone tried to escape (or more likely avoiding XP and kill stealing from us). We headed of toward the basement that was down some wooden planks behind a door at the staircase. We cautiously climbed down while the planks almost cracked from the weight of our over 7 feet tall dragonborn. We all made it and looked at a door. The battle mind (my half-elven cousin that is) decided to kick open the door... and he failed. He more or less alerted those inside about our presence while only hurting himself. The dragonborn had to do the job and kicked the door open and a voice from inside dared us to attack them. My cousin rushed forward and the dark room was lit like magic showing us several spiders, orcs and a skull lord standing inside a glowing circle.

All the others went in before me and now is probably a good time to remind people that our bard (who is our primary healer) wasn't here (since the bard and the assassin in Dark Heresy is the same player). This is gonna hurt. So our battle mind charges in and attacks a spider, trying to stay clear from the magic circle surrounding the skull lord. And as usual it seems our enemies are much better at initiative than our group since after that special skill, the spiders charges in on us as well as the orc minions. Most of them surounds my cousin with two spiders going for the dragonborn that is closest to him. The wizard is first out and casts a fire fountain where the battle minder is damaging and even killing some of them. Next up is me and I fire my twin strike combo, missing one of the arrows while the other hit dealing 21 damage to the spider right in front of me attack the dragonborn. The barbarian tries to follow up on that attack, but misses. When this goes on the skull lord drags the orcs minions toward the circle sacrificing them one by one, bolstering his power. Afterwards he begin attack the battle minder immobilizing and poisoning him. Don't like the sound of that. Anyway, the dragonborn just murders one of the spiders and the next round is one, when even more enemies perish just by the fire damage dealt by the fire fountain.

The wizard is up cast lightning strike on the orc minions in the back to stop them being sacrificed for the skull lord (or by their own will as we saw as well). And then it was my turn to shine. Twin strike on the spider as well as the last remaining orc minion on the other side if the room. The die rolls... first one a hit... the other is... a hit. First time ever I got to hit with both arrows, it is a damn miracle. The spider only get some damage will the orc falls dead. The skull lords glare at me and fires a magic attack upon me,  bloodying me, blinding me and f***ing POISONING ME! What is it with me and being poisoned, it's the fourth damn time, GOD! Anyway, the rest mops up the rest of the spiders and focus upon the skull lord. In an attempt to avoid the magic circle the battle minder after recovering from the immobilization drags the skull lord toward the fountain and himself and barbarian for close combat. Unfortunately for them, the circle is following the skull lord, so that was wasted time. After pummeling him enough the skull lord is bloodied and finally dies... or so we thought when one of his three head exploded and he continues the fight weakening our main fighters (the battle minder, dragonborn and barbarian).

While this goes on I'm taking a first aid crash course using my second wind and first healing my poison status and the next turn the blindness effect since a -6 on my attack-rolls that are already abysmal is really nothing I need at the moment. Our wizard on the other hand has to deal with the dilemma that most of his effective spells are out and the once remaining is to dangerous to use so close to our characters since many of us is badly wounded and in need of healing. So he is forced to use magic missiles. When my turn finally is up my twin strike arrows do the usual thing, one hit and one miss, taking 16 damage and this time the second head explodes. A perfect shot with just enough damage to win. Another round goes by with he melee fighters hanging on for dear life trying to kill this bastard and the wizard throwing yet another magic missile. And once again I let out a twin strike... and both arrows misses, but since I can use my elven accuracy I got to re-roll and it's a hit, killing the skull lord once and for all. Who's the ranger now what? I might miss half my shots, but my kill list is now an ooze, a witch, a orc minion and a skull lord. I really need to kill the rest of the witches to claim my place as the greatest warrior/hero in all the lands.

After that and some looting we discovers that the staff the skull lord had emits some dark energy. When one of us tried to take it up it damaged him, meaning that we spent some moments trying to destroy it, but ultimately failed when the corpse of the skull lords and the staff was dragged into the earth by some roots. Deciding that we didn't want to spend anymore time in the basement we headed up to deal with the warlock. Being a bit smart we left the dragonborn behind so all the others could climb up the stairs if he would destroy them with his weight, which would be the case as he plummeted down to the ground. No harm down and we gave him a rope to climb up on and then it was up to the second floor. Standing in front of three doors, the wizard detected the magical presence in the door right in the middle so we rushed forward in formation to make this encounter a short one (and put warlock slayer on my resumé). What we found was the warlock crucified on a pentagram on the wall with nails on the usual spots as well in his mouth (how that works in real life I don't know). Still alive I might add. It is at this moment I begin to realize that our dragonborn friend here is actually aligned to evil having no qualm stealing and killing this man. Maybe I should rethink my proposition to release him after slaughtering the witches. Anyway, before he goes on his own I quickly tell him to report anything he sees to me. lucky for us since what he finds is a huge diamond and he very reluctantly hands it over to me. Party democracy later and I got to take it since I got the extra backpack. And now we finally turns our attention to the warlock. The dragonborn suggest ending his life here and now when I begin searching for a secret door so we can bank out the nails and release him. The dragonborn catches him and administer first aid healing since my rolls suck as usual. Gladly he give us his diamond (or maybe he thought he would be thrown out of the window if he didn't).

After some talking we head back to Neverwinter with the refugees (the warlock not one of them for some reason). we head over to Lord Neverember and get his permission to let the villagers into town. Also he extends thanks and upgrade our weapon with +1 magic and members of the reformed order of the Nine. Status, power and wealth, things are looking up. Sadly we actually are back to square one when we tried to head over to Waterdeep and some tomb, but a poisoned arrow got in the way together with some drow cultists. Wonder what marvelous dangers await us next time. At least we got to level 5 this time.

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