And now to the Forgotten Realm campaign. We started in the tower after having slain the witch when the door behind us opened up and in comes the dragonborn character we met earlier and set us out to kill the witch in the first place. Obviously he comes forward to me and told us he was cursed by 13 witches and needed my help to kill them all to free himself, serving me since I was the one slaying the witch. My own servant and bodyguard, well needed since our barbarian was at it again. When my cousin searched through the bookshelfs and didn't dare bring anything with him since the dark energies from them made him hesitate, our barbarian pulled out a book and unleashed some kind of beholder. So we were thrown right in another battle, all damaged and without our special abilities since we blew them on the witch and her servants. And what do you know, my rolls are as bad as usual so I miss one arrow of my twin strike attack. It gets better, for some reason the beholder sees me as the best target and pierce its gaze at me, imobilizing me. Lucky for us, it soon thereafter goes down when our new dragonborn companion encourage the barbarian to cleave the dammed beast with her axe.
The battle won, we kick the barbarian out while I lootthe bodies finding 500 worth of gold and in the back behind the thrown discovering a secret compartment my cousin deciedes to break open with his hammer. Inside we find scrolls of dark magic and a book made out of flesh. Since we clearly feels this is some dark power, we go to the only one in the city we trust with this, the Elminister. He tells us to keep the book safe and hide or destroy the scrolls. We also are able to get a blessing for killing the witch that we can use against Lord Neverember since he told us not to interfere. So of to see him and explain the situation. We don't know what we did, but he seems like a completely new person. Happier somehow, so much in fact that the barbarian actually get some answers out of him regarding her lost mentor. We apparently need the axe... which we left with the undead hand in the catacombs. So down we go, when we reach the ghosts I ask them if I can hide the scrolls so they can protect them for us. We find the hand and discuss how we are supposed to get the axe since the hand attacks us without question. My proposal is using one of our ropes and tie the hand down and if the hand attacks it quickly jump on it and pull away the axe. My cousin suggest lasoing the axe and pull it away. In the meantime our wizard friend just puts the hand to sleep. And that ended that discussion.
Taking this oppurtunity we dig out the rubble around the hand and finds... the bones of a warrior from our barbarians tribe. With this we cover the whole skeleton and gives the axe to the barbarian, somehow the axe is heavier than before so the wizard conjures forward a magic floating disc to lay it upon so we can move quickly. Especially since we here a strange sound deeper into the catacombs and we didn't want to find out what it was. Back to the lord, giving him the axe and preper to sat out for a tomb outside of town. I bough 30 more arrows since for some reason I seem to using them all up. I also looked at the tabbard I picked up earlier and guess what? + 3 against drows. So I put it on and give my Cloak of Distortion to the wizard. And we're of. The bard sining happily and helping us travel, which I do by my very presence. We enter a wooded area and the bard and dragonborn discover something up in trees (I of course failed my perception check). The bard tries to warn me, but before anyone can act a strong force pushes me to the ground and a black feather sticks up out of my armor, a drow arrow. I should have keept the Cloak of Distortion. Anyway, it took away 20 hp which was almost half of my hp. The dragonborn does a dragonbreath on the drow who falls to the ground, but quickly jumps up and runs away. All attention turns to me and the arrow that contains a message. And here the session ended.
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