This Friday session started a bit differently since our assassin couldn't make it this week (and apparently not next week either) so after having tied him up he quickly disappeared out on the streets. My suggestion was that after torturing him for information we knocked him out and left him there. Instead he just told us all he knew. By the way, I also got three more dice to at least be able to get some better rolls. Anyway, in the basement the scum is being cornered by a man in a poncho pointing a gun toward him while we made our way around the rest of the house. When we got the basement the scum and the poncho-man had shared their information about this case as well taken a look on all my research that the scum stole from me. Entering the door we see that the poncho-man is the arbitrator from earlier and that there is a dead body on a chair the scum left there. I began accusing the thief while he threatened me to back down or else. While this went on our ribbin psychic felt a tingling feeling and locked on the body that now was staring at him freezing him in the place.
At that moment I began to feel an itching on my leg. I look down and pushes away the robe. What I see... is a spider-like being with fangs, antennas and lobster-like claws clinging on to my leg. Really, this is really gross for me even though it's just a description of it. I hate spiders. Naturally I freak out and grabs my revolver to shoot at it. The scum obviously notice this and thinks I'm about to do him in so he wrestle it out of my hands since he can't see the spider-thing. Then thee is the ribbin cleric who begins to have flashbacks to when her father beat up her mother so she has a psychotic break and begins sobbing. Now you might wonder what the hell is going on and we quickly deduced that it is some hallucinogenic effect we are having, and the only thing that connects us three is that we all ate at the tavern, the slob... or it might have been slop. So our suspicion is turned toward the tavern lady, Sunny. So after calmed down a bit and got my revolver back we divide the party. I and the psychic goes to the archive to find a chemist of some kind or someone who knows anything about hallucinogenic drugs. The others goes to the tavern for some information. While there the tech-priest harass a tavern girl for information so she runs away in tears, almost get kicked out by the customers and begins threatening the chef who don't know anything. He tips him while the other search the back of the tavern after a tip they got from the girl before the tech-priest began waving the axe around. They find nothing.
While this went on the psychic asked some person and learnt a bit about someone selling drugs of those kind from the general store (which I now have to remind people is closed after the tech-priest made a visit, really guy that is). With this information he goes to meet up the others while I hit the books for an hour finding out 2 people that might help with the chemistry test, an adept in the archives and... the general store guy. Damn it! At least I uncovers his home address to make a personal visit later. The others return after a bit with just a short diversion when a boy wants a blessing from our cleric. The reason being that he lied to the judges about an alibi for his brother, who worked for Kkarl, the main suspect. Which was a lead more or less if the cleric had searched for this. She didn't get either name or date which could have helped me do a search at least in the archives. Oh well, they finally enters and we share the information and the others goes to Sunny's apartment which I had uncovered for them. I went for the adept, and what do you know? He tells me about these pink flowers out in the desert that is used for that effect and unfortunately either is temporarily for a week or two or it might even be permanent, depending on how much you took. Oh yeah, it was also mixed up with graveyard powder. I hate being poisoned.
He can't help me further and points me to the general store owner and mentions that he is the local drug dealer and that the wanderer is in on the deal. So it is some sort of drug cartel plot it seems. Anyway, I hit the streets for the chemist so that he can cure me and make a sample analysis out of the food I coughed up on my robes last session, but when closing the door I feel something on my arms and you guessed it. TWO of the spider illusions are about to bit into my arm. Thanks to a lucky willpower save I'm speared running away from this and shake of the illusion. The chemist better have a cure for this or the store will be permanently closed. The others finds Sunny's house, but the door is open. They enter and find it in a mess and with blood on the floor. And here is the ending. My dice rolls are a bit better, instead of the high or low rolls it's barely making it this time. A lot more successes when they were needed to be otherwise I might have been a leg short and running up and down the streets. I still hate being poisoned though.
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