Post nr 400! After a bit over 4 years. Hard to believe back in 2008 and so many other blogs have silenced during the years, but this one is still going,. Although a bit changed over the years over what I write and a bit of irregular schedule at sometimes with month-long brakes from time to time. Here for another 400 post with estimated celebration in 2017... probably not when I at the hight published 1 post a day for 4 months. Well, better take 100 posts at the time.
So we return to the planet Festus. So I'm of toward the general-store owner to get information, a sample analysis and hopefully some antidote for this poison. Of course that didn't go that well since my fellowship stats are really low, doesn't help that I got -5 in interaction with non-void born. So I get the door in my face more or less so I'm of to the mansion to investigate... or more or less wait for the others to show up. They on the other hand have been investigating the apartment of Sunny and makes it to the roof where they find her... being apprehended by the arbitrator. So there disappeared our lead, dragged away by the supposedly law of the planet. So they meet up with me outside the mansion. And we do what all groups does, we split the party... again.
Me and the cleric ribbin goes to the derelict part of the mansion and enters into the library from a broken wall. We search through some books and find information on some deranged priest who lived here some 100 years ago. Move on to a study finding information on a secret room below the mansion so we begin the search. In a corridor we also see a lot of paintings that stays in our minds for a while. While this is going on the scum and psychic breaks a window and gets in a living room. They walk room to room finding an empty stone room and uncovers a small hole in the wall that they fail to understand its meaning. The next room is filled with mannequins with cloths and jewelry, portraying the former owners of the mansion. As they clearly aren't the smartest of the group they moves on, find us and report and then walks to the second floor.
We decide to investigate the stone room. The cleric upon entering the room on impulse takes of one of her jewelry and push it into the hole, but it gets rejected. Then the wheels in my head begins to turn. With the realization that it is a control mechanism started with some kind of key I head over to the paintings to see if something connects them all, like a ring or medallion. Of course my rolls sucks so we are stuck there for a while. In the meantime the other group search the second floor. They go through a bedroom and a kitchen. They find small signs of someone living in this "abandoned" mansion. In the kitchen the ribbin takes an interest to the kitchen elevator (or whatever it is called). He looks into the darkness below and tries to summon some light with his psychic powers. Goes as well as planned and an ear-shattering sound pierce the night destroying all glass in town and blowing his cover as psychic for the scum. Oh, it also deafens me and the cleric for a short while. The psychic still wants to investigate the elevator so they get all sheets together and make an improvised rope so he can climb down. When he reach the end the scum gets the pillows and throws them down to "cushion" the fall (oh I crack myself up). The ribbin lands safely and ventures into the dark passages.
My group finally finds what we are looking for, a ring that all paintings have. We go over to the mannequins and look for a ring, takes it and head over to the stone room. The cleric puts the ring on and uses it to unlock the hidden door, unfortunately gaining a corruption point for some reason. We head into the darkness, going down the stairs until we see a light far down from us. At the same time the scum had left the kitchen and went over to the stone room and decided to follow us into the darkness. The psychic on the other hand had found himself a lit-up room with 3 hooded creatures kneeing before a hooded man who recited some mumbo jumbo. He also saw pictures and notes on a board on the other side of the room so he blended into the background and sneaked up there. Certain times it was closed as both the hooded man almost noticed him and the same went for the hooded creature... a servitor (sp?), a machine that is. He takes a look at the notes, but doesn't get any information from it so he decide to leave through the other door. He walks up the stairs, hiding in the shadows until we passed by him. Briefing each other we suddenly hears steps. I take a stance and points my revolver upwards with the psychic taking his revolver pointing downward. The steps come closer so he decided to use another psychic power, which caused another reaction and suddenly all food around turned sour... the same for the samples of slop I had with me for analysis so now I also stinks. I begin to hate that little ribbin. Anyway, down comes the scum. Everything is told so we head down to confront the priest, who is our only lead at the moment.
We head in weapons drawn and start our surprise round... and both ribbins take defensive stances. The scum and me fires our revolvers at the cyborg, I misses of course while the scum just scratches the metal workings of the cyborg. Next round is up and who goes first if not the priest so he throws a damn firebomb. My hair is now scorched and I took 4 wounds. The cyborg lungs at the scum, but misses. The scum retaliates by running toward a table and attempt to flip it over for protection, but he fails as it is nailed down into the floor. The rest of us tries to break down the cyborg, but me and the psychic does no damage and the cleric uses her turn to take aim at him. Next round and the priest lungs a second firebomb at the scum doing 9 wounds on his left leg. The cyborg lungs at the cleric doing some nasty damage. The psychic runs up toward the priest and electrocute him and the scum follows up to knock him out. The cleric tries to fire with her automatic gun, but it jams at the first sign of combat (which is our fault as she actually succeed hitting with her first roll, but we persuaded her to use a faith point to get a better result, ending with her jamming it instead) and I fire at point blank at the machine. Next round and the cyborg takes a look at me and attacks, but misses. The psychic heals the scum, while the scum picks the third and last firebomb from priest. The cleric tries to grapple the machine and fail and I fire another round. The cyborg takes another shot at me and misses again. The cleric jumps up on the robot, but fails to pull any of the threads or tubes. The scum and psychic attacks with knife and sticks, doing minimum damage and I fire another shot at point blank. The sixth round start with the cyborg trying to shake the ribbin of him, but fails. The others does minimum damage and I gets in the killing shot as well as a special attack bonus. Oh yeah, another kill steal.
Celebrating our victory we don't see that the priest wake up and going toward a table taking some liquid pouring it on himself and lighting himself on fire. We scramble toward him with the scum taking some stale water and throwing on him putting out the fire. Alas it seems to late as he looks more living than dead. (As a side note I think I miscalculated the turns since I only registered firing 6 shots, but I can't help but think that there was supposed to be another turn and that would mean I needed to reload to take the last shot. As long as nobody tells, we'll be alright... right?).