onsdag 17 januari 2024

Octopath Traveler II (Switch)

Got the sequel to Octopath Traveler and finished it in 98 hours time.  Great, then I'm all set for Zelda in a month as of writing. Like its predecessor it was a great game. Much improved actually so that I did finish it this time around... I still adhere to finishing the main game, you can't have the final boss be behind side-quests that don't seems to be leading to a finale. 

So the story like last time is that eight different travellers sets out for different reasons, ends up together and ends up stopping an evil lord of darkness. The first is Ochette, the beastling huntress from a tropical island. She is bestowed by her tribes guardian lion a spirit animal, either a fox or an owl that she will train with. I choose the owl. But all is not well as humans are expanding on the island and begins pushing the beastlings away, but one day a human child disappears and as the greatest hunter she follows it to some ancient ruins, but a monster appears that the guardian beast and Ochette defeats, but its arrival heralds the Crimson Moon and the dark forces that will overrun the island (and I presume the world) if Ochette can't find the three guardian beasts. She sets out alone, first looking for a water spirit, but that one had been killed by the dark hunter and plundered by humans. All that is left is an egg that finally hatches and the newborn follows Ochette. The second spirit is the sleeping fire beast Terra that fought a dark hunter to a stand still several years ago and now sleeps beneath a town as it slumbers stirs earthquakes around the town. The final one was the ice-bird Glacia that wreck havoc on a sacred mountain as her eggs was destroyed by the dark hunter. After calming all spirits she returns home and together with the beastlings and the guardian beast fight of the Crimson Moon and the monster they unleash, ending in a great battle with the corrupted fox from the beginning. After that the beastlings and humans makes peace and Ochette sets out again to find the dark hunter. 

Out on the sea Cassti Florenz, an apothecary is rescued by a ship but have suffered amnesia. At the first town a string of sick people lead her to investigate the water supply that have been contaminated by a creature emitting poison. After rescuing the town the hostile people opens up to her. Her clothing ties her to a group called Eir's Apothecaries that seemingly poisoned a whole town. One person seems to recognise her and tell her to look for her past by following a diary detailing her healing trips across the land. She ends up in a town called Sai where Cassti and the other apothecaries rescued people from dying during a border war. Returning the war still goes on, but Cassti focusing on the creed to protect brings the soldiers back both from the brink of death as well as chasm of nihilism. She rescue soldiers from both side after getting caught up in a antlion's den (feels like an homage to Final Fantasy IV actually?).

I hate sand, it's course, rough and gets everywhere.

She travels to Winterblom after this where she recalls helping a local lady fighting some disease that will kill her, but she needs to survive until her daughter come of age to inherit the estate so that her egotistical nephew doesn't take it instead. After some fight with local bandits that was hired by the nephew and sorting everything out you follow the lady's end and her daughter taking over. With that Cassti recalls her real home where the Eir's Apothecaries set out and a certain man. Returning home she finds the town destroyed, one traveller mentions that he spent 10 days burying every townspeople he found after they where killed by poison. The memories returns and Cassti lead the Eir's Apothecaries, but one of their own, Trousseau, became deranged, found a poison that he unleashed on the townspeople by rain. And to do that he lured them out in the poisoned rain by killing two children and hiding them so that people started looking for them. The apothecaries was gone on a trip, but returned right at the end and tried to stop it, but everyone succumbed to the poison, except Cassti that was put on a boat that explained where she began this adventure. And the person that put her there was the person that recognised her, but she was dead all the time... I've been Sixth sensed again! Trousseau revealed that his next target was the coronation ceremony in Timberain. Cassti gets there and together with the soldiers from her trip to Sai is able to stop him and kill him.

Throné Anguis is a thief in service of the Black Snakes, an organisation run by Father and Mother. On a mission that goes awry one of Thronés close friends are killed. This incident sets up several instances where a civil war emerges for the Black Snake as Father and Mother are looking for replacements for them. Throné wants out if it, but can only follow the steps of her "parents" as they have the keys to her collar. She finds them both and fights them of listening to their story and the reveal that they killed her mother and that her father is still alive, in a city long lost to time called Lostseed. There she finds her real father Claude... some immortal that pretty much have sired every person belonging to the Black Snakes. Yeah, it's pretty creepy. Although, I have a hard time grasping why? Claude just is and almost seems enjoying finally dying as if the years have driven all desire beyond continuing the eternal loop of the Black Snakes. 

Osvald von Vanstein, a scholar that is falsely accused of murdering his wife and daughter and sent to a prison island in the icy north. There he makes his escape and after getting ashore vows revenge on Harvey, his supposedly friend that betrayed him. First he returns home and finds his old assistant that tells him that her husband was killed as he questioned the charges. Furious he infiltrates the guard mansion where the local captain reveals that he was bribed by Harvey to point the finger of accusation against Osvald. Osvald burns the whole place down. Following in Harvey's footsteps he follows him to his underground laboratory where Harvey has experimented with the Seventh Source and created an abomination with the blood of Osvalds wife as she belonged to a family of light. And here it is revealed that Osvald's daughter is still alive, but Harvey escapes to a ruin in the northern mountains. Osvald follows and arrives at the closest town which seems overrun by darkness emitting from the ruins. He stops Harvey from killing his daughter and use her blood. During the fight Osvald unlocks the Seventh Source himself, the source of... LOVE? What sort of saccharine Sunday school game is this? Whatever, it's the best spell in the game that trounces Harvey and saves the day.

Partitio Yellowil, the merchant we follow from a little child to adult as he lives trough good times in the town of Orecrush and then the bad times as the townspeople are swindled by the landowner that took control of the silver mine that used to bring in the money to the town. After having enough Partitio beats up the landowners muscle and learns that the mysterious landowner was an old friend of the family, mr Roque, that built the town along them and then disappeared right before the economy tanked, setting out for the mysterious steam engine. He wanted Partitio to join him, but Partitios duty to the town and his father made him stay. After this betrayal he sets out to end poverty... it's Torneko Talon from Dragon Quest IV basically. You follow Roque to Clockbank and confronts him about his deeds, swindling Orecrush and pretty much making Clockbank a boomtown where the industry owner owns the town and its people in servitude. He even taxes them for working at the company... which was a joke in Ducktales 1987 when Scrooge travels into the future and Magica took over Duckburg. He also are on the brink of finishing the mobile steam engine and use that to own the world. Partitio forces him allow him the chance to buy the steam engine so that he can end poverty in the world. Roque agrees if Partitio can pay him 80 billion leaves (that's the currency). Ori the scriviner has followed Partitio and writes about his adventure in the local papers as he sets out to find someone that can help with that. Which he does in the nobleman Alrond, the worlds richest man. On the condition that Partitio can breathe life the in the slumbering economy of Alronds home town. So Partitio sets up the worlds first department store, gets the check and travels to Roques private island. At a press conference Roque tries to renegade on their deal as a check can hardly work since it's not the real thing. Lucky Alrond thought ahead and gathered every single leave on a ship and sails right up to the island. Roque wont relent so you beat him up on his armoured steam train and spreads industrialism and prosperity to all over the world, capitalism at its finest!


Agnea Bristami is a dancer that wants to follow in her mother's footsteps and bring smiles to everyone so she sets out from her small village... and she pretty much does that. She end up in New Delsta where she teams up with a local tavern owner and dances there until the nearby theater chief decide to get rid of the competition by breaking some bones. Agnea gets pissed off and walks right up to him in his own theater and beats him up when the superstar Dolcinea shows up and chastises him for that petty behaviour. Agnea continues to Sai where she finds a statue of her mother raised by the citizens from the poor districts as she was there 20 years ago and gave them hope as well as Dolcinea that came from that town. Agnea helps another child that wrecks havoc in town and then drives Dolcineas henchmen out of town as she intended to demolish the whole district since she couldn't stand her roots. Agnea challenge her to a singing contest and Dolcinea agrees if they go to a certain temple area that is shaped like a theater. There Agnea is chased by thugs sent out by the theater manager and corners her right before the stage... until Dolcinea's bodyguard shows up and knocks him down so that Agnea can take the stage. They create the performance of their life and is praised to the stars. Dolcinea sees the errors of her ways and amends.

Temenos Mistral is a cleric that works as an inquisitor for the pontiff until the pontiff is murdered. Temenos tracks the murderer and capture him as he tries to recreate the death of the gods as some sacrifice to the dark god Vide that was defeated by them (this is another dark god than Galdera from the last game). He then tries to figure out why and stumbles upon a genocide on a people worshipping the sun in defiance against the Moonshade Order. He tries to confront the murderer in the Sacred Flames Headquarter, but the murderer have been killed by an unknown assassin. Temenos assistant discovers that it's the head of the Sanctum Knights but is killed before telling Temons. Temenos still deduces this and follows the commander to a temple on a tropical island where the beastling lives. The commander summons a dark flame in revenge of her peoples murder and is consumed by it until Temenos ends her life, but here starts the quest to find the Moonshade Order behind all this.

Hakari Ku, the second son of the Emperor has to flee from his kingdom as his brother Mugen kills their father as he intended Hikari to take the throne. Hikari seeks out the master tactician the Eagle of Ku, Kazan, that lives his days in an arena gambling for money. Hikari helps him and frees the gladiators that lives like slaves and they in turn decide to follow Hikari. Then Kazan sends him to stop a weapon delivery to defang Mugen. Then he travels to the Home of the Clan Mei and their leader Rai Mei and gets them to follow him as well. With his forces Hikari breaks through the royal cities defences and ends up fighting Mugen again, but during the travels Hikari had to fight an inner demon that seems to crave bloodshed and destruction. And after 4 boss battles in a row Hikari stands alone after defeating Mugens generals, Hikari's own demon and Mugen twice. He is then crowned king and the world is saved.

Well, not really. The travellers gather at a spot to enjoy themselves when the eternal night appears. The 4 flames of the gods goes extinct and monsters like those from the Crimson Moon event shows up. They travel too and light up them again and learns that while they have saved the world, the forces of darkness have worked right beside them. Kazan had fooled them all, together with Ori, the dark hunter and Sister Mindt that aided Temenos. By dousing the flames with blood from a sacrifice he was able to summon Vide, the dark god and only the travellers can stop him. Lucky for me it's just one boss this time and not a prelude of 8 bosses before the final one. Doesn't help the first time since my strategy was to just use three main characters (Osvald, Temenos and Throné) and a rotating forth. The main three are at level 70 and the others hovers around 45-50. Problem is that in the middle of the battle, Vide snatch my characters and push the B-team to rescue them... my B-team being 20 levels below the others and not equipped. Didn't last long there. So back 4 hours of the game and starting to grind the others. Did all the other quest (beside a quest to defeat Galdera again) and grinded a bit so that the others where at 65 instead and the main team at 75. And getting the side jobs and such and optimised the skills and such. Plus started out with the B-team. And it worked like a charm this time around... until the second form appeared. Damn cheating final boss! Still, cool to play with all 8 characters and lucky they weren't synced all the way with the cleric job and such. Took an hour or so, but I beat him... her or whatever, they?

It was really fun playing through it. I began with Osvald pretty much for the same reason as last time. Magic and the analyse skill unlocking the weaknesses of the enemies from the beginning. They added day and night cycle, the lead up to the real final boss worked better since they actually put them as a separate sort of quest and it needed two of the characters to interact off each other creating some sort of cohesion for them all. That little interlude before and after the final boss perfect. The 2D-HD engine still looks fantastic and the music is really good, I think Partitio's theme is the best one after playing through the game and I was sceptical in the beginning. Any problems? Pretty much the same like last time, even though it's better this time around with quests actually making them interact, some people don't fit in with the rest. Agnea and Partitio hardly have anything to do with the other story wise... well, Partitio had Ori, but that's a stretch. You could have had anyone else in that role as well. But Agnea is like Primrose in the last game, incidental to the rest of the game. Also miss references to the original game, or at explanation how we go from 12 gods to 8, how there can be new continents and no sign of the others as well as other version of "From the Far Reaches Hell" book Cygnus searched for and another placement of the Gate of Finnis. Lucky I finished it a month before Zelda so there will not be another mega-RPG for a while since I don't want to be distracted when that one shows up.

onsdag 10 januari 2024

A DnD Tale - WaterDeep: Dragon's Heist - 20.000 Fathoms Below the Sea

We all live in a yellow submarine, yellow submarine, yellow submarine!

As of writing it's the last days of April and spring is finally appearing after the longest Winter... or more accurately the most winters in one winter. It was just snowing two weeks back. So what better than playing through yet another dnd session. I planned it all out for us to dive into the Xanathar's Guild and retrieve the stone of Galorr. But my player's decided to side-track. So Hope and Freya headed to the harbour and the Apparatus of Kwalish that Glindra left so they could investigate the harbour. The apparatus is pretty much a submarine in the form of a lobster. After getting in and figuring out the controls (and almost submerging it with the hatch open) they head out for a look. On their way they are suddenly attacked by the giant shark Obliteros, with the obvious appropriate music:

It becomes an epic battle as the two submariners duke it out with the shark. They attack it with their claws and tries to grapple it while the shark gets loose and tries to bite the submarine. During the fight Freya rolls a 1 on the attack so what's more fun than destroying the lever controlling the attack so they are stuck on grappling the shark that begins dragging them down into the depths. Hope brings out some pliers from her equipment bag to use as a substitute lever and and is able to damage the shark so that it reaches bloodied. And I already decided that the shark is smart enough to leave the prey behind if it it is too much of a challenge. The sub is a bit beat up so they head back and get Parker to fix it the next morning. Which he does with a mending spell and some elbow grease to bang his hammer on it to even out the bite marks from the shark.

The next day they begin thinking about heading out again, but to speed on the plot I return with Vincent Trench that have stalked out Xanathar's hideout and found the entrance and given them a map to use. He also warns them that Xanathar is dangerous and only listen to someone called Syglar. They head down and enters the place. Everywhere is blinking stone eyes watching their every move. In the first room they find a hidden door that they carefully open and finds a hallway lined with stone statues of different people and an insane gnome jester laughing and cartwheeling all around. They all say no and close the door. They look at their map and realise that that secret door is probably the best way to go around so they cast pass without a trace and tries to sneak up on the gnome. Freja approaches him and he's just glad to see someone, he will show her to the boss if she can answer his riddle. 

The answer to the riddle is laughter, but she get hang up on the "In Slaughter I rest" and we have to pause the game to explain it for her. She got the answer but interpreted that part to mean that if you massacre people it isn't fun and took forever to get that laughter is part of the word slaughter. And then he show her the way to Xanathar introducing her to a drow with a grell and then bringing them to the sanctum. There they see a dwarf feeding a fish in a bowl and hearing a voice complaining he can't tune to the stone since he don't dare untune to his magic rings.  She reads the dwarfs mind but don't get that it isn't Xanathar, but just a minion. So I reveal him as he turns the jester to stone (since he grown tired of the gnome). Freja begins playing for Syglar to keep Xanathar in the good mood while the others with the pass without a trace tries to sneak up on him to backstab him... don't think that would work and I'm really suspicious over that ability, but they are in for it now. Freja tries to mind read Xanathar to see where the stone is, but is blocked by his ring of mind shielding which I interpret must warn him that somethings happening... on the other hand, his gaze would mean she couldn't use magic so whatever. The battles starts anyway.

And it turns out to be the toughest yet. They try to attack him, but with an AC 18 they have a hard time hitting, and since I use a legendary action after every attack in retaliation I'm finally doing some damage to them. Immeral gets hit by a Death Ray that takes 45 damage. Freja and Hope avoid their disintegration rays while Ulf get caught in a telekinetic ray and lifted to the roof. Ott, the dwarf, grab Syglars bowl and runs over to the larger fish tank and dumps him in their and then run off. Freja talks to the coral plants in the tank to get them to catch and kill Syglar and then puts up an illusion that Syglar actually is dead to trick Xanathar... which just makes him pissed, but since the illusion dissipates at his gaze he just gets even more mad. Hope gets paralyzed by an eye beam and the floor turns into goo as the lair itself acts to stop the intruders. And here we pretty much had to end the session since others had to do stuff, they might have finished if they didn't try to use the submarine.

It still was a fun session and it feels like they actually affects the story. Thinking about letting Xanathar run away if he gets bloodied, but we will see what happens. I think they would appreciate the EXP since it's a lot. Need to see if there is some magic items that allows long distance conversation (I think I heard about it, but it could have been some homebrew thing).

onsdag 3 januari 2024

Mahjong (DSi) (3DS)

 

I think I got a game over after 3 moves.

New Year, old games! Writing this is actually easter of 2023 and I been back at my parents and as usual playing some puzzle game while waiting for the easter bunny and dad to finish cooking. I picked up Mahjong before the end of the eShop closed. It's pretty much Mahjong. In single player you have 3 difficulties with 5 board each. Easy and Medium no problem, but hard was... hard. Until I learned that you could sacrifice 20 seconds to shuffle around the pieces. Meaning I could get out of deadlocking me if I knew I would get stuck. And I didn't care for the high score beyond finish the board. 

So that was a nice distraction. I would actually have preferred a version that we had on our Apple computer back in the early 90's. The default theme of the pieces was fantasy so you had witches, dragons, wizards and so on. It was also these neat animations when you cleared them together with a roar or something akin to that. Googling it it probably was a Shanghai clone or maybe it was the original. Hard to say with the little photos that exist from that time as well as no proper way to play it without emulating the original hardware... well, what do you know? Looks like it's might be it, just missing the colours and playable in the browser, how neat

Happy New Year Everyone!

onsdag 27 december 2023

A DnD Tale - Waterdeep: Dragon Heist - The Case of the Missing Noble and the return of the Black Viper

 

Everyone hates the sewers.

We continue the adventure in the sewers by cleaning out the rest of the rooms. Not much, the first room they check is a storage room with furnitures after hearing some scraping sounds. Looking through they find a coffer with rat bones. As they are about to leave they are attacked by the coffer that turns out to be a mimic. After that they are pretty much paranoid about every door and room. But since there isn't anything there they just waste time pretty much. 

Back out and the week is finally over so that they can get paid. The next day they head to Vincent Trench and ask him for a way to find the Xanathar Guild. They pay him and he leaves... I tried hinting that they actually have other connections to use like the Harpers, Emerald Enclave and Zentharim, but they liked Vincent, he was cool they stated. Glad to hear that, harder to improvise so I probably have to gather the information that all people have and give to them, maybe not the infiltrators since they haven't aligned themselves really with anyone. But I think I will have him appear on their day of and lead them toward one of the entrances and then leave them there, they don't really need more manpower at their high level.

Meanwhile they do the Zentharim quest and try to find Dasher Snobeadle that have disappeared. Ulf and Freya follows their lead to the Waymoot at Highnoon where they meet Dasher who has left his oppressing family that tramples on the workers shoulders to maintain their illusion of wealth. So he joined the gang Shard Shunners to fight against the capitalistic system that oppresses the poor. That and he turned into a were-rat. They return to the pub and continue their day. During the evening they get visited by Savra Belabranta, the leader of the Order of the Gauntlet that looks for help from Ulf since he was saved by them as a kid. He's invited to the temple of justice during the next day.

He gets the quest for stopping a fight in the Field Ward which Hope goes with him. After that he gets a quest to look into the reappearance of the thief Black Viper. Everyone gets involved as they look into a news paper editor that tells them about the Black Viper that disappeared 100 years ago after being cornered and apparently burned to death. According to the rumours it is believed to be a hidden sister to Ammalia Casstalanter who they meet in the presence of the Greyhounds. They get in and Freya is told that that is complete bullshit. They also goes to the prison at the castle to speak with Davil Starsong, but he can't really help them since he's in prison (they mostly resent the fact that since he was captured they haven't gotten paid as well). 

In actuality, the only reason why I forced these quest was so that they would have gotten more information about the Black Viper since she appears in the infiltration of the Cassalanter estate in search for the key to the vault. Or so it does in my version of the game. And with this everything is set to enter the Xanathar's Guild. Gotta prepare the maps for this one. 


onsdag 20 december 2023

Adventures of the Gummi Bears

 

And all because Michael Eisners son had a craving for gummi bears.

Well, continued the Disney afternoon shows with the Adventure of Gummi Bears. The story of the six last gummi bears living in Gummi Glen, as they protect the land of Danwyn from the ogre forces of Duke Igthorn as they hide from humans and try to contact the ancient gummies that left 500 years ago. Mostly an episodic show where the gummies either has to stop Ightorns plan or something magically happened that need to be fixed or finding a gummi machine or something magical from the ancient gummies causes problems. There is the grumpy gummi that builds everything, grammy gummi that is designated cook as well as the one making the gummi berry juice that allows the gummibears to bounce around while humans get super strength, the magician gummi that has a short memory, Tummi the fat one (what else is there to describe him really?), and the two children. Later they added the artist gummi with the talking bird, Artie Deco (I get the pun at least). I can't recall the other names since I was only familiar with the Swedish version... and the Danish version

Yes, my parents had recorded two episodes on VHS and those where in Danish, the Gummadoon episode with the ancient city that appears every 100th year and then the griffin and prankster-fairy half-episodes. I don't think I ever understood them until I just watched them now (maybe I watched them on TV afterwards, but I can't recall that). Then we taped a couple of episodes from the Swedish Disney Afternoon. The first one where they meet Cavin that give them the gummi medallion in order to open the gummi book, the Ursalia (Ursa being latin for bear, stargazing has a bit of advantage sometimes) episode with the barbarian bears, the golden armour episode which Toady used, the sir Tuxford episode. I can't recall any other episodes and it's rather interesting that it's all over the seasons. I recall watching the spider episode with the spinnster, but watching it now I have a completely different memory of the sequence of events in the episode. Maybe just the hint of a spider made me think that it was a two-parter and too be continue.

Looking through the series again... I enjoyed it for its fantasy elements. And sometimes the animation was rather good as well as great music, but I don't think some of the dialog sits so great with me. A bit too goody like and morals ending every episode. At least the first season. A bit of contrived setups and sometimes I just don't like the characters (especially the children gummies) when they get entitled. But it at least got a decent ending in the King Igthorn two-parter, although I would say that a secret weapon that is a termite feels rather underwhelming. Of course, I have a big problem with Igthorn's voice, I don't like that smarmy sound he makes and the Swedish dub at least made him sound angry with some omph behind it.

onsdag 13 december 2023

Metroid Prime (Wii)


Well, I couldn't stop playing Metroid Prime so after getting a serious beating from Meta-Ridley in hard mode I went back to my Wii version that I hadn't finished before and played through it from start to finish. Kinda easy when you learned every trick there is after three playthroughs before it. A bit harder to get used to the control though. And I don't know about it. Some say it's the best way to play, but too often for my liking I felt the controls not doing what I wanted to do. The camera controls especially. And then we haven't talked about the range of the sensors. I had to move the sensor bar in order to get a comfortable playing seating and I still wound up putting my legs in way of the sensors moving around. 

Still, I got it around 8 hours and that included scanning everything to get the 100 % logs. So practice makes perfect. Forgot to mention the logs last time as well. Quite groundbreaking for the series cause it gave the series some much needed world building. You have the pirate logs from the space pirates that tells heir scientific studies on the planet and their weapon development to try to take over the galaxy as well as stop Samus Aran aka the Hunter. Those are the most interesting when they begin to panic about Samus appearing on the planet and hunting them. Then is the chozo that tells of their settling of Tallon IV and the disaster with the meteor strike that poisoned the planet and let Metroid Prime almost loose on them. There is also small bits here and there that isn't saved for easy reading, but it works, as well as leaving hints here and there.

A difference with other versions is also the fact that you get credits for different things, like beating a boss or finding an artefact. You then use them buying concept art, music or special things, like the Fusion suit. Won't use it since I feel the remastered edges out with it's ease of pick up and play as well as saving in on using AA-batteries. That and I already got all credits for that game. Funny how they use different triggers for getting the soundtracks and galleries. Sadly, can't get everything since they obviously had to incorporate a system of friend vouchers to get some of them, and since you can't log onto the internet from the wii system when they closed that down it's locked away for ever, unless they put them in the rereleases. 

I went back and finished off the final stretch of the Switch remaster on hard mode. Meta-Ridley being the worst one where patience is more important as well as a trained trigger finger. I hope they don't put the last things behind finishing the hard mode on the rerelease of Prime 2 that surely be coming. I couldn't beat normal on the Gamecube, so will be interesting how far I can get on the Wii version. 

onsdag 6 december 2023

Metroid Prime Remastered (Switch)

 

A fresh coat of paint.

Had to continue the GameCube remasters for the Switch and had to get the physical version of Metroid Prime (so waited like 2 weeks compared to everyone else) and finished it off in a weekend. The remastered version of Metroid Prime as we await news for the fourth game in the series that have had no news since they showed the original screen with the number 4. Metroid Prime starts with Samus Aran investigating a distress signal around the planet Tallon IV where she finds a derelict space pirate ship and traveling through it learns about how the space pirates investigates the nearby planet and as the ship is beginning to explode she discovers Meta-Ridley traveling towards the planet so she has to follow.

While landing she gets signal from some chozo ruins that tells the history of how the chozo settled on Tallon IV and meet there end as a meteor struck unleashing the poison phazon that mutated the wildlife. Now the space pirates look for a way to unlock the impact crater the chozo locked away with 12 artefacts that lies scattered across the planet (or at least the areas you visit in this game). Travel across the planet getting items to enhance your armour and be able to travel to even more places and find the 12 artefacts and destroy the titular Metroid Prime at the centre of the impact crater. Game is hardest in the beginning when you have no weapons or reserves, but after the first missiles and energy tanks the game is rather easy (if you continue finding the upgrades in decent intervals) until Omega Pirate where the last bosses will be a bit troublesome (that of course until I met him in Hard Mode and learned that Power Bombs are the way to easily trigger the vulnerability phase). Meta-Ridley being the worst after that, the third phase when he goes on a rampage is more about avoiding damage until you can hit him. Metroid Primes first phase become easy when I began using the special beam weapons to deal max damage. 

I got the original back in the days for the GameCube (still got it as well as the Wii version) after getting into Metroid with Fusion as it was released before Prime in Europe. Watched a lot of the previews and got really into it, which makes it even sadder that this yet once again a game I took several years to finish, especially when I finished it in 15 hours this week as the first playthrough, and played through a second time during the same weekend (ended just below 8 hours) and the third run on Hard Mode ended around 8-9 hours. It could be due to the new controls which works fantastic, although some parts like morph ball jump is x while normal jump is b (doesn't help that I learned the ball jump at the end of my first playthrough while trying to get every item and looking at a video) and changing weapon needs to get used to (it was mapped to the c-stick in the original so a bit easier to change in the middle of battle). 

Overall, the game is great and the remaster is definitely worth it and shows what Tales of Symphonia should at least have been. There is something for the atmosphere to walk around on the planet alone, reading the lore of the chozo or the logs of the space pirates, especially when they begin panicking about Samus being on their tail. Taking your time and trying to get around on your own in the first playthrough is amazing. I would recommend though to have a spreadsheet that you can input every item and lore piece so that you can keep track on what you have got if you wanna look up what you missed. I missed two items (I think I know where one is, but the other is a complete mystery and I still checked every area again). I recommend the one I found here.

Hope we get the other two as well, especially since I never finished them, 2 especially since it was really atmospheric but the last boss is tough as nail. One minor nitpick is that they didn't add the fusion suit... or it's still there, you can't just get it. It was in the original and the Wii version, why not keep it? Some speculate it will be added later, maybe with the release of Metroid Fusion for the NSO. There is also a casual mode which I don't remember from the original (and looking at my original save, it was not mentioned there), great for a newcomer. They got rid of a couple of beehives that made it easier to get around and you take less damage and enemies dies easier. Got through Hard Mode as the last mode and got all extras. Just from the beginning I can say I had a lot easier time to fight the Hive Totem on the remastered version than the original in Hard mode. One thing in comparison with the 2D game I missed is the map function to mark where there is power-ups for a more easy time in backtracking.