onsdag 16 mars 2022

Metroid Fusion (3DS)

The first resurrection of the Metroid-series!

While writing this there have been 1 week since E3 2021 and the news of Metroid 5 aka Metroid Dread have been revealed coming in October 2021. And since there have been the annual Midsummer celebration in Sweden I was back home with my parents so I fired up my 3DS and played through Metroid 4 aka Metroid Fusion to get back in the story as well as brushing up on the gameplay. And I haven't written a review of the game which is surprising as well.

It start as Samus is heading back from SR388, the planet where the Metroids originated from that she eradicated in Metroid: Samus return or Metroid II: Return of Samus. There she is infected by the parasite X and on the way back to a space station in orbit she loses conscious and crashes into an asteroid belt. She somehow is rescued and taken back to the Galactic Federation where they remove the suit and injects her with a Metroid vaccine in order to combat the parasite. She recovers and is sent back to the space station since the Federation have lost contact with it and they fear the X parasite is behind it. She arrives with a new space ship with a new AI that gives her orders during the game. The station is overrun by X parasites and the SA-X, X parasites that have taken the form of Samus Aran from her destroyed suit. 

Samus looks a bit green.

During the course of the game Samus regains her abilities and discovers that the station is actually a Metroid cloning facility to recreate the Metroid and use them for the Federations benefits. Which the X destroys. The AI tries to keep Samus in place until the Federation arrives since they are trying to capture the SA-X as they see potential in it's capabilities. Samus reacts rather poorly at this and scolds the AI, and in frustration calls it Adam, which was the name of the CO she served under while in the Federation (and in Other M, which I've haven't finished yet). Turns out that the AI is based on Adam so that jolt of memory kicks it's old personality into gear and they plan to send the station out of orbit and into the planet to destroy the station and all X parasites before the Federation arrives. A final confrontation with the SA-X and the station is on it's way. While trying to leave Samus is attacked by an Omega Metroid that have been let loose on the station and tries to kill her. The SA-X arrives a final time and tries to fight its mortal enemy the Metroid, but due to the injuries it's killed. Samus absorbs the ice shoot and make short work and escaped the station before it crashes into SR388. The end.

Took me just below 3 hours with 70 % completion. It was the first Metroid game I played and it was originally for the GBA. It was a fun game when I got a hang on it. Didn't like the split areas of the station since they locked you out from time to time until the end when your abilities allowed you to go anywhere. It also was 8 years between Super Metroid and Metroid Fusion. I got it for GBA, 3DS (through the Ambassador program) and the Wii U. Now, the funny thing with the 3DS version was that I noticed that the screen wasn't properly displayed, part of the top was at the bottom. Some say it's due to larger Micro SD Cards that to be correctly formatted or that it's basically the bad emulation (which I don't think they updated once since I got them). This game is at least passible and at times it looks right when you restart the game. And I also want to notify the records that I was right on the money at Dread being the 10 game as mentioned in Samus Returns as 2D/10, take that!

onsdag 9 mars 2022

A DnD Tale: Curse of Strahd: Argynvostholt

The Great Stone Dragon!

Continuing the adventure they have all met up in the inn. My sisters explain how they ended up in Castle Ravenloft and how they needed to return to the mayors mansion in order to free the captured man and get more knowledge about what's going on in the house. Katrina and Cygnus in their turn tell them about the festival that descended into chaos when one guard was about to be arrested for laughing at the pitiful experience, but pretty much was saved as Rictavios circus tiger was set loose. Which Cygnus and Katrina had to help so that also could escape. They followed Rictavio to to Van Richten's Tower (which frankly is a stupid name for the tower since he's supposed to be incognito and it should have the name of wizard that built it which also keeps the information away from the players when they look at the map). There they aid Van Richten (who know reveals himself) and Ezmeralda in fighting off a pack of werewolves (which is the werewolves the members of the Silverhawks have been searching for). They beat them and then return back to the inn and the story intersects again.

So they decide that next morning they visit the mayor's house again, that is in turmoil since someone have attacked their son in the attic. Which allows them to do a proper investigation of the scene, but most things have disappeared, probably due to the son having removed the evidence. My sisters hints that it might have been the Wachter family, that the mayor instantly jumps on it. With that they leave, leaving the imprisoned man there since they still need to keep a low profile, so they head to Van Richten's Tower instead. They are able to figure out the trick to open the door and climbs to the top and then heads out again. Nothing else to do they head toward the Argonvostholt, the destroyed home of the Order of the Silver Dragon.

They arrive and begin going from room to room. They avoid the spiders in the damaged part of the mansion, they find an injured elf that was looking for a girl that have disappeared from the Vistani camp, and they are haunted by strange visions and unknown entities stalking the corridors. A curtain closes every time they open it, they see the vision of the lord of Argonvolthost, whispers from the dragon is heard and they even saw a vision of Ismarks decapitated head. They also meet the revenants of the knights that were part of the order of the Silver Dragon. They learn about the destruction of the mansion and the stolen skull of Argonvolt, the silver dragon. One of the Revenants is sir Godfrey Gwilym that decides to join them (as foretold in the card reading), which the other revenants at the table agree to keep it a secret from the commander. As they prepare to leave a black carriage appear with an invitation to dinner at Castle Ravenloft with the lord himself. They all get in and of it goes toward maybe the final confrontation.

I'm thinking about holding a little dinner at the castle next time. They arrive at midday and meet Strahd posing as Strahd IX and let them settle in a bit, maybe trying to explore until 20:00 and dinner is served. So maybe we will end this campaign and continue in another. I assume they would like Dragon Heist since they really started liking the emporium idea, and what better place to continue that thread with a treasure of  500 000 gold?

onsdag 2 mars 2022

Mickey Mania: The Timeless Adventures of Mickey Mouse (Sega Mega Drive)

 

How gracious of them to show the furthest kids mostly will get.

Continued going through the games stored at my parents place, and the Sega Mega Drive games are all mine so at least no one else is nabbing them (like one of my sisters that gotten.... or more correctly taken our N64 games).  I guess I got Mickey Mania for being a Disney kid, and it looks fantastic and the music is really memorable, especially since it is rather long time ago since I played it and when the different stages came around I still could hum with it. Or at least as far as I got, cause as usual with these Disney games, the difficulty spikes goes through the roof and probably to cover up the fact that these are rather short games. 

So basically modern Mickey Mouse is travelling through time to rescue his past selves from their adventures. Sadly there is no overarching plot like Pete have done something that needs fixing. It just that you start at Steamboat Willy and goes through up to 1990 when the latest Mickey cartoon was released, which was The Prince and the Pauper. The game was released in 1994 and seems to be promotional material for a new Mickey cartoon that was released in 1995, and a belated attempt to release it for Mickey's 65 birthday in 1993. 

The furthest I got was Mickey and the Beanstalk from Fun and Fancy Free, which was the second to last level. Usually got killed by the spider at the segment before entering the giant Willy's castle. I think that had to be due to my arachnophobia, no problem today, but as a kid falling into a dark room, not registering the shadow and turning up the light and standing before a spider and the boss theme kicking in doesn't help me as much. So now I got past that, and kid me would probably never have handled the last level, with a lot of insta-kill moments like drowning if you  don't get that you gotta pump up a bath ring so that you can float to the top of a pit, climb a burning tower where a lot of enemies stand and shoots at you that you need to hit with marbles that are limited and you start with zero if you die. Of course, with time you could probably get past it, like how I played through the Lonesome Ghost stage (hate the damn water barrels part of it) and the Mad Doctor stage (the damn autoscroller part). Never found the hidden Band Camp stage.

I assume it's a black widow?

The game is a bit short and it would have been nice with maybe a stage from Fantasia or Mickey's Christmas Carol, making the jump from 1947 to 1990 not so empty. Plus if it was just a little longer maybe they would have toned down the difficulty. It was pretty much released for everything back in the day, Mega Drive, Mega CD, Playstation and SNES, but most seems to think SNES is a bit inferior since it's missing the bonus stage and such. You can get the Playstation version as a Playstation classic, which I also got, but I find the playstation 3 controller not being that good. Also, it comes up in Maui Mallard as well, why don't you get back your life on a new stage? It's a bit punish surviving a boss with a sliver of health and be thrown into the next dangerous stage. But, hey, kids need to toughen up I guess.

 

onsdag 23 februari 2022

Bionic Commando (NES)

 

G.I. JOE, G.I. Joe is here!

Been home at the parents again and dusted off Bionic Commando for the NES released by Capcom. We actually got an American version (together with 3 more games) that had to use a converter. Which incidentally coincided when all dust and spit that we kids blew into the cartridges began affecting our original NES so my parents blamed the problems on the converter, until I cleaned it up for the first time 20 years after we got it. Of course I just put it in the Retron 5 I brought with me, and guess what? There's a bunch of cheats here so I can finally get to the end of the game. 

The story is that the evil empire is conquering the world and Super Joe, the best soldier in the rebel army have disappeared. So a bionic commando is sent in, captain Rad Spencer... dressed in green compared to the blue, red and yellow from the cover. Plus that he is a red-head compared to the blonde. So first priority is battling the evil empire to find Super Joe who tells you that the empire is about to finish their weapon, the Albatross, and to do that they are gonna resurrect Master-D, the leader of the extremist group the Badds that lived several decades ago, and the empire sees as a precursor to them. So Spencer  and Joe teams up to stop the empire for good. 

Kinda interesting story telling, since after the rescue of Joe (which is described as a super soldier) you can wiretap certain communications and the empire soldier are in disarray shouting that Super Joe is coming and being cut off as the commander tries to get a report. Awesome. Anyway, you find the leader of the empire, Generalissimo Killt, that is just about to leave on the Albatross without awakening Master-D since he wasn't needed... which Master-D doesn't like so he electrocutes Killt and take control himself... and it's non-other than Hitler himself. 

I mean look at him!

So you destroy the Albatross and runs after Master-D who tries to escape in an helicopter so you have to swing and jump with your bionic arm and fire a bazooka right in the windows of the chopper, blowing up Master-D, which is awesome if I didn't fail so many times and used the save state. And then you have to escape before the base is blown up in the self-destruct. But just as Spencer is about to leave he realises that Joe haven't escaped so he run back and escapes hanging from a helicopter with Joe as the base is blowing up behind them.

Kinda fun game actually, but it gets really hard and confusing. For example you gotta find different communicators and need to use different ones at different stages to get the wiretaps and communications so that you can follow along... and you start each stage by selecting which one to use, meaning when you have 4 different to choose from, there can be rather annoying when you don't know where to use which, why not just let them stack? Also, the platforming gets ridicules halfway through when you need to grapple up while being harassed by flying soldiers that push you down constantly. That's when I pretty much gave up the save scumming method and just put on invincibility so I hadn't to deal with that headache. There is a remake for the PS3, which I got, but haven't gotten past the first area off since the bosses are harder. Here you can just sneak up behind and fire at the computer core or whatever where you gotta actually fight the boss.

onsdag 16 februari 2022

Donald in Maui Mallard (Sega Mega Drive)


Might Solve a Mystery!
Or Rewrite History!
Ducktales! Whoo Hoo!

Look, a game not reviewed by 16-bit gems, and reason is kinda obvious, since this isn't a gem. It's brutal, the controls are atrocious, but the graphics are really nice. Only good thing about this I got a reason to try the Retron 5:s cheat mode. Invincibility, moon jump, infinite ammo and unlimited ninja time goes a long way. Although, I got at least to level 4 before doing that. 

Story is that Donald Duck is Maui Mallard, a Magnum P.I. knock-off that is investigating a disappearance of an idol on a pacific island. He got to search through an old mansion, do some ninja training, infiltrate a pygmy village and gaining their trust in a volcano, search for a body in the ocean for a sunken ship, travel to the spirit world for a soul and then defeat a witch doctor to win the game. The story is kinda fun, would like to see an animated Donald Duck movie based on this. Graphics are amazing and its sounds very good, it even sound as Donald when Maui take damage. But as stated the game is brutal. You are constantly bombarded by pygmy's, insects and other monsters. There's instant death traps everywhere and good luck playing it legit, power to you. And I remember this game as a kid, it was a Donald Duck game and I would have loved to play it... and then promptly be disappointed since I would probably never have gotten past stage 1, and if I did, the second stage would have ended me. 

So beside the constant attacks from enemies, I get the feeling the developers extended the life of the game by making it hard and obtuse. First stage you enter a book case and the area is too dark to see. To the right instant death pits so you gotta go to the left and you can see some goodies up on a ledge, but you can't reach it. And you gotta realise there is a chain that you gotta pull to get the goodies, and pulling the chain creates platforms to cross the instant death pits. And that is stage one. On the second stage you learn about the ninja skills that turn Maui to Cold Shadow. Where you have a time limit to do crucial platforming that only Cold Shadow can do that you refill by collecting tokens, that at least shows up in the boss battles fairly often, but good luck on the stages.

Ho! Ha ha! Guard! TurnParry! Dodge! Spin! Ha! Thrust!

And that's not the worst part of that stage. At one point you get to an area with a sign that says teleport and a red ball insta kills you if you try to continue. I tried to jump, to hide and try to run away. That didn't work so I looked in the manual (since I got both manual and box for this), says nothing about it in the controls section so I watched a youtube video and saw that you could do a speed run thing, and the first comment or description was "hold A and double tap a direction". So I thought that was bullshit that you needed outside knowledge to play the game, but I looked through the manual again and actually found it on page 15... when the controls are on page 10-11. And the description of the stage is on page 14. I still call bullshit on that. And that's the only time you use it... or you can use it in the volcano stage to run over the boiling lava so that's that.

And speaking of the volcano and underwater stages, damn insta kill and the damn tower climb in the spirit world. So I wouldn't recommend it. Too hard for very little satisfaction. But as stated, would love an animated movie in this style.  

onsdag 9 februari 2022

Super Adventure Island II (SNES)

Interesting choice to have all the bosses front and centre.

And yet another game that was reviewed by the Clan of the Gray Wolf. A bit simpler this time compared to the RPG:s. Master Higgins together with his wife Tina is on a honeymoon cruise (on a raft) in some tropical islands when a storm struck, separating the lovers and causing both to have amnesia. And then Tina is saved by the king and wants to marry her, but on the wedding day a giant buzzard appears and kidnaps her. And Master Higgins just happens to appear as an adventurer and gets the job to rescue Tina. So he travels through the 6 islands until he can climb the mountain on the last island where he rescues Tina from the buzzard but some alien space scorpion is behind it all so you... is sent back to the starting island where they heal you up and then you gotta climb the mountain... again, to fight it... I think it's called padding in the industry. Save Tina and both fly away on a balloon afterwards as credits roll. 

The game plays like a Metroidvania, Wonder Boy or Zelda II if you like. Begin with your bare fist and then collect weapons and armours, some of the weapons you need to solve puzzles or get past obstacles. Mostly fun, but it tends to pad out things I feel when you need to flip switches on different islands and such, and do it several times.  The maps aren't that useful either, would gladly have seen the passageways to different islands to make travel a bit easier. The worst problem though is to me the controls. Not how the games play, but damn menu controls. Don't know how many times I pushed back and forth to do what I was supposed to do. And why couldn't they map the map to L or R or even some quick change of weapons since I constantly had to go in and change for certain bits. Just annoys me. 

Overall it wasn't a bad game. Short enough so that it doesn't bothers me that much. Could also be that the beginning game was much harder up until I found the casino and rolled the slots with some save scumming to get triple 7:s and buy the best equipment, which made the last couple of bosses maybe a bit too easy. But I don't care really. Great music in some stages like the ice island and the final level. Sad thing is actually that this game was released on the Wii Virtual Console, but I didn't get it since I didn't care that much for these kinda games at the time and when they closed the Virtual Console down I was unemployed and had no cash to go on a shopping spree to pick up maybe good games. Would probably have saved me the 100 € or 100 $ I payed for the physical version.

onsdag 2 februari 2022

Terranigma (SNES)


Yet another of the 16-bit Gems games that I could get a hold off. This one I had to get from a german seller through Amazon and then use the emulation capabilities of the Retron 5 and get a german to english translation patch. And still it went for something like € 80, and it was just the cartridge. Wish I could go back in time and hit my stupid self in the head for choosing the Mega Drive (on the other hand, don't think I would have picked up this game anyway). So this is Terranigma, released at the final days of the SNES before the N64 and interesting enough wasn't released in the US. Which probably explains why there is only german versions to get since the english copies have been picked up by the Americans.

So it begins in the village of Crysta as Ark is awakened by Elle, his childhood friend. He walks around and opens the door the elder told the village to never open. Inside lies Pandora's Box containing... Yomi... a creature I guess? Then the whole village turns to crystal beside Ark and the elder. The elder tells him to climb the 5 towers around the village in order to awaken the world above since, shocker, we are in the underworld. Climb the towers, rescue the villagers and as you awakened the surface world the elder tasks you to resurrect all life. And the first thing I do is run over to Elle, who has locked her inside her workshop since she cries over the thought of Ark leaving... nice sending me away game. So you jump through a hole in the ground and ends up in the Amazon, on our earth. No plants so you enter the dead tree Ra to destroy the parasite within the tree so that the flowers can grow again. You also can speak to the plants and they guide you to Colorado North America where monster birds have taken over the skies. Fight them off and you released the birds from their captivity. And they in their turn fly you to the African Savannah where you gotta fight off a storm god, resurrect all living beast and then rescue a lion cub. The last task is climbing Himalaya and defeat some shapeshifter in order to awaken humanity from its slumber as the animals builds a bridge over the Indus river. 

The battle leaves you sleeping for three years (no worry, the animal bridge still stands) in Lhasa where the Dalia Lama watches over you. So you set out making sure that towns and villages expand and progress as within the span of the game they go from medieval technology to 20th century. Most important is probably Loire, a french town where the princess looks like Elle and is named that as well. The king of Loire is looking for a fiancé for the princess and if one can make her speak again one can marry her. Turns out that the king actually stole Elle from the Scandinavian town of Stockton (a play on Stockholm I assume) after slaughtering the other villagers. As Ark helps the princess regain her ability to speak, and the memories of the destruction of Stocktorn, the princess in the night kills the king and escapes with her loyal knight to the Americas. Now, the thing with Stockton is that it's also a replica of Crysta, the village Ark grew up in. How can that be?

In the Americas you rescue an airplane inventor so that you can travel to Moscow where an evil cult worshipping the mad scientist Berluga lives. Apparently a Nobel Peace Price winner for his work in immortality....??? Why didn't he get the Nobel Price in medicine or chemistry? Why Peace? Still, turns out that he created a virus called Asmodeus that works more like a chemical weapon... I assume. He put himself in cryo and Ark awakens him, which causes city of Neotokio to be attacked by Berluga, killing all living humans there. Once again Ark is saved by the Dalai Lama and sets you on course of finding five starstones and take them to the end of the world which is Antarctica. The ritual forces Ark to be reborn (?) and taken care of by Elle who have returned to Stockton (time is really lenient here), but he is kidnapped by the underwolrd Elle together with Yomi who was sent by the elder to kill Ark, but Elle can't do it since she loves Ark and sacrifices herself. Returning to the world Ark joins with the friends he made during the adventure on an attack on Berlugas tower in Siberia where they assault his flying ship and crashes it, after Berluga ends skewered by a propeller. And so Ark descends back into the underworld to fight against the elder who is none other than Dark Gaia, satan himself. Defeating the big crystal butterfly allows Ark to see his village one last time, before going to sleep and the whole underworld disappearing. 

I was amazed by this game, describing the story doesn't make it justice. Playing it I felt spiritual. The music and the graphics are fantastic. The resurrection scenes works of art and the philosophical themes behind them moved me. Best parts are the two first chapters, after resurrecting humanity it got a bit boring as the game slowed down with the progression of the towns. Could also be due to right before the humans are awakened the game hits you with an avalanche and you gotta spend the night talking to a mountain goat that just lost her husband and tells you to eat him to survive and then when she is able to break through a wall it just allows you to escape and the goat has to stay behind, slowly dying at her husbands side. Oh way game do you make me feel for a goat I just met? What it misses a bit is the expectation that progress is beyond everything when it comes to civilisation as it's measured by this german economist in every town. Now, it could be argued that since we are sent out by satan that it might be the reason. People expand businesses and all, but some seems to detest the prosperity since they have to fulfil demands beyond their control and just work. Kinda sad life. Then again, as Chicago burns down and you travel the world with letters for funds, who do you go to? All the people you helped, giving me at least the impression that progress allows charity, which I can agree on. If you don't have anything to share, how else would it work?

It took me 20 hours to beat this game, but I used the save state function to test out certain aspects as to avoid getting damaged or as with the end boss, see what works. One aspect I wasn't keen on was the magic system. You craft rings with magical stones you find. Now, I thought that if you used it you lost it, but as to a comment I read you actually got the stones back and can use them for more magical rings. Now the problem with the magic system is that I need to stand in the right place for certain rings and use the ring within the ring box in the inventory, not allowing me to see use it as a quick command (I think, hard to know without a manual). Also, I used rings only for the Bloody Mary boss and thought that since the final fight got nearer I just get as many rings as possible. Guess what? Can't use magic against the final boss... then what's the point of magic? Still, amazing game. The experience itself is worth it. The last thing I want to add, since I just thought of it, was an idea around the name. Since Terranigma seems to be a portmanteau of terra and enigma, meaning the puzzle of the earth, meaning the world pretty much. I can't help but like it, must be the snobbery of the liberal elite I resonate with.