onsdag 15 april 2020

Castlevania Season 2 (TV-series)

Showtime

Finally have a Netflix-account so I could watch the second season. Basically the good guys decide to go to Belmonds old mansion to get information from the archives below the mansion that survived people burning it down. There they also finds things like the morning star and so on. And they do that for 5 episodes out of 8. Episode 6 they fight of demons from Dracula's castle that found them in their library, and then the last they bring Castlevania to their location and then the fight begins.

In the meantime we followed the real stars of the seasons and that is Isaac and Hector, Dracula's generals that wage the war for him. Both human forge masters that creates the minions that are part of the army from the corpses of the killed humans. Hector an outcast necromancer that created pets out of dead animals and then killed his parents as they beat him. Issac a slave that killed his tormenter, a holy knight that beat him with a belt which caused him to constantly flail himself. Now, Hector was the protagonist of a PS2 side game Curse of Darkness which I never played, but was interested in playing, but it didn't get that positive reviews at the time. 

So Dracula gives them the control of the army that upsets the other vampire lords, but they are rather ineffectual until Carmilla shows up that have been part in many Castlevania games and begins plotting by ensnaring Hector in a scheme to overthrow Dracula since his plan to eradicate humankind would end badly for the vampires as well. Meanwhile Isaac in his undying loyalty for Dracula kills one of the vampire lords that where also trying to usurp Dracula's throne. Interesting played by Peter Stormare. Carmilla is able to persuade everyone to attack a certain town, but planned to take the castle for herself and as her own troops began entering the good guys forcefully transports the town right to their location. And finally the battle begin.

And what a battle... all to the sound Bloody Tears. It's the only instance the music is from the game, but what a sound, what a scene. And then the battle with Dracula that raged all over the castle, and Dracula that made one act of compassion by throwing Issac through a portal to the desert to spare him from being killed by the heroes. The battle rages onward and ends only when Alucard and Dracula end up in Alucards bedroom from when he was a child and Dracula once again finds his humanity and realise how his hatred pushed his son away, leaving him open for Alucards killing blow. And that just episode 7. Episode 8 is just the aftermath. Isaac killing some slave traders and beginning to build his own army, Carmilla enslaving Hector so that she can create her own army and Trevor and Sylpha leaving the Belmond mansion and Castlevania to guard its secrets while they travel the land to heal it. And it ends with Alucard sitting in the castle crying and seeing visions of his parents from happier time. Love it, and in march the third season hits (which is incidentalley when I write this so it should be around the corner).

onsdag 8 april 2020

Star Ocean: First Departure R (Switch)

Science and Magic

Looking through the e-shop I found this little game when it was released and the design caught my eye so got it and started playing. Apparently a snes game originally, then ported to the PSP and then remade to this game. It opens with an anime sequence of a space ship on patrol encountering an attack on a planet that completely destroys it. So a science-fiction game. And then we meet Roddick, a militia guard together with Millie and Dorne that protects their home from bandits, until one day a strange plauge that turns people into stone. When Millies own father, the healer of the town is himself affected trying to treat the villagers so Dorne, Roddick and Millie climbs a holy mountain to find some herbs. And finds a shining light teleporting down captain Ronyx and science officer Illia. They inform them that the plauge is caused by an unknown power from another planet and that Ronyx decided to interfer with this underdeveloped planet. So they are allowed upon their space ship where they can do some test since Dorne have been infected as well. He can't be cured and after a conference with the enemy of the federation (of course there is a federation) reveals that there is some power behind them that scares even them.

Dorne is returned to his bed as he is turned to stone and Roddick and the others take action by travelling to a gate that take them back in time... sci-fi, fantsy and now time travel. It has everything. So back some 400 years or so to find the demon king that apparently is the one that has the blood that can be used as a vaccine. But first Roddkick and Illia gets separated from the others and have to reunite. On the travels they meet Cyuss, a wandering swordsman that aid them crossing the mountains and turns up to be the son of the Highlands mightiest warrior, Ioshua, a featherfolk (angel like people) that looks to seek revenge on some knight for kidnapping his sister. Mavelle, an amnesiac girl and Pericci, a cat-girl. They go on to reenact the legend Roddick and Millie learnt about the destruction of the demon king and it's pretty much that.

The twist is that the planet that Ronyx and Illia thought was underdeveloped actually houses some very advanced technology. Apparently the ancient kingdom of Mu (on earth where Ronyx and Illia comes from) had an accident that opened an interdimensional portal and they ended up on the planet Roak. The demon king apparently was some genetical enhanced human that was trapped in a portal when the muans (the name of the ancient people of Roak, and incidentely I guess the name of the people of Mu) tried to go home, but instead ended up on a third planet (the planet being the unknown force behind the plauge). They open the gate to hell and finds the demon king, and as they kill him some soldiers teleport in, gets some dna-sample and gets out. Order is restored in the past and the people of the future travels back to their own time and cure Roaks from the stone-infection. Meanwhile the federation have located the planet where the muans ended up. Apparently now run by a genetic engineered dictator that are intent on conquering the universe. So you are allowed to get the warriors from the past and be the strike team.  In and kill. Game over.

Now, much of the plots and twists I actually like. The problem with the game is the gameplay. To often during battle I got cornered and just slaughtered without being able to react to the attack. On the other hand the stun/lock method worked in favour for me as well... but I really wished it was balanced better. It really made the game slog in the end and I don't want to play it again. It's a bit sad since the game in parts want to be replayed since you can have different characters instead of those I had. And it's not that long with akin to 20-30 hours... with the exception of the endgame where I have to grind to something like level 100 and above to finish of the boss. And we shall not talk about the idiotic system in place where you can't go back to Roaks past to finish up side quest like the arena after travelling to the last planet. Apparently worked in SNES version. Stupid game. All this combined really soured the game for me.

onsdag 1 april 2020

A DnD Tale: Curse of Stradh - The Amber Temple

It looks a bit cold.

April Fool's Everybody! But here on Niklas2.0 we value truth more than anything so we gonna go on with the long awaited continuation of the Curse of Strahd story line my sister is embroiled in. Finally prepared to travel across the mountains they set out once more from Valakia. Reaching the Tsalenka Pass without trouble they use the ring they acquired from Madam Eva and uses its one charge to suppress the green flames blocking their path. Reading the info I awoke the gargoyle statues above the gate to attack them. In truth I actually believe that they would only awake if you bypass the gate by climbing above or around it. They needed the EXP anyway so attack them I did. And the first strike actually throws 3 out of 5 people on the ground and would probably ended the game here and now, but one of the them threw a 20 on their saving throw so I could undo that attack. So the gargoyles are hacked to pieces. A paladin is really useful in this world so good on me for picking them.

They then turn their attention to the tower, which Toby opens up by breaking up the door. Inside they walk around finding nothing of important other than a residual power like from a teleportation circle that seems inactive. Although they discuss the fact that it might be setting up way to transport enemies toward them, they still sleep through the night in that room before continuing. As they leave and goes across the bridge the gate was guarding they see a man on a horse, the same horse they saw running across the sky toward them while on Yester Hill. Walking toward them and trying to talk the wind starts blowing and the figure turns to ash and flies away. Rattled they still continue over the bridge and following the mountain road. And they are suddenly attacked by a giant goat that ram Katrina into the ravine, Imiral and Hope jumps away causing both Toby and Cygnus to follow Katrina into the abyss, only surviving by hanging by tooth and nail by the rock. Imiral and Hope kills the goat and throws a rope toward Katrina and then Toby before turning their attention toward the armour clad Cygnus, who now falls even further down the mountain side. They still are able to get him up, but they needed everyone to drag him up. Before leaving Toby skins the corpse of the goat to make some warmer protection against the cold. 

Now with that ordeal behind them they continue and finally reaches the Amber Temple. Being in a bit of creative mode I actually drew the map on some overhead paper and used that so that they could explore the temple in real time. So they entered, slowly looking through every inch of the temple... that they could find. For example in the first hall they discovered holes for guards and arrows that one of them could enter via the shadows. Not wanting to separate the group they didn't leave the rooms alone. They sneaked up on some barbarians using the temple as a shelter, but realising that they probably didn't want to fight an unknown number of barbarians, wolfs and other creatures, they went the other way... running past the fireballs fired from the statue in the middle of the temple. Walking along the western upper floor they find a man hiding in some sort of auditorium, healing his burn wounds  from an attack caused by some flame skulls. They promised to find his master that was killed in the attack and bring back his spell-book. After finishing every room in the upper floor they where forced to return to the barbarians, but since they didn't want to fight more than necessary. Trying to talk to them, they where quickly surrounded and the atmosphere was tense... until Toby showed up in the skin of the goat they fought in the pass. Silence, and the barbarians let them pass. They enter a corridor where the corpse of the dead master lays, surrounded by flame skulls. They dispatch them and picks up the spell-book. Katrina also find his staff which she takes... and unknown to the rest of the party is cursed with lust for power. Which will be fun to play out later in the temple, hehe.

Mostly fighting flame skulls, finding a room with a banquet that turns out to be an illusion caused by a pitcher that taken unleashed an attack from ghosts. The only problem was walking out on a balcony above the great hall of the temple... and they all fell down behind the fire shooting statue. They found a hidden entrance at its back that lead to the statues head, where Hope found an old man standing looking out as he was guarding the temple. Talking to him made her believe that it's just a senile old man that was put on guard and have been here since then. Had they only done a detect good/evil they might have found out that it is actually a fiend called an arcanaloth in disguise. Leaving they fought of some more ghosts, but as they been going for a long time, almost all magic and abilities spent they needed to take some time to rest. Not able to travel back to the top floor since the "old man" would probably blast them with fire they decided to instead crawl up in the statues head and sleep behind him. I can't stop thinking that the arcanaloth standing there and wondering how he ended up with five people sleeping behind him. They ended that session so let's see what happens next time.

onsdag 25 mars 2020

Dragon Quest XI part 6

We will follow you to the end of time Veronica.

So was that really the end? Yes and no, you can continue like any other game to clean up quest you didn't do and some after winning bonus... but the after bonus takes the game from 60 hours to around 120 hours. Basically at a reunion at Veronica's grave you all begin to talk and discovers a tale of how one possibly could alter time. It leads to that tower with all the spirits. A special key opens it up and as you enter the dark spirit from the Erdwin's lantern follow you. Inside you meet a spirit towering above all the others that explain the idea behind the time bubble it guards. Only the luminary with the sword of light can break it and doing so will throw the luminary to chosen point of time he/she want to change from their own time. Only an event they themselves lived through and only the sword of light can go through with him... or in this case the sword of darkness, that is the sword of light, but reforged? It was a bit hazy on the details. The act wasn't 100 % either so a person could get lost in time turned to one of the spirits I guess? But everything we now know would disappear. So what are we to do?

Of course we do it at the prospect of saving Veronica and the rest of the world from the cataclysm. We take goodbye of all, especially Hendrick that didn't have his turn to the good side until afterwards. You break the time bubble and is transported back in time to the day you climbed Yggdrasil in Arboria. At the temple I see Veronica alive again, praying for their success. Damn game, you knew how to hit me *sob*. Emotional scene... and all characters are set back 20 or so levels to what they where at the time. That stings too. Game proceed the same again until you are about to grasp the sword of light and be struck down in the back again. Knowing it's coming, the luminary steps away from the dark orb and battles Jasper with the sword of darkness that neutrlizes the barrier around Jasper, enabling the party to defeat him, sir Hendrick arrives with Cornellian to show the truth of Jasper. Mordegon in Cornellians body realises he can't defeat the luminary now when he has grasped the sword of light plays obtuse of Jasper darkness and kills him before he tells them his master have always been Cornellian. The king invites them to Heliodor castle to celebrate.

At the castle the Cobblestonians are released and a great feast is on the way. During the luminary's sleep Mordegon sneaks in to try take the sword of light, but the dark spirit from Erdwin' lantern stops him and awakens the luminary and forces Mordegon to flee to the throne room as sir Hendrick and the others now are shown who really pulls Cornellians strings... this really is the biggest problem with a silent protagonist. He knew who Mordegon was, but seemed to keep it hidden from his companions, which I remind you involve Rabb, your grandfather and old friend of Cornellian as well as Jade, Cornellians daughter? Even worse, he didn't appear to take any precautions that Mordegon might steal the sword since that is what allowed him to destroy Yggdrasil in the first place? Still, you fight Mordegon and releases Cornellion and everything is saved. Heliodor isn't destroyed, Cobblestone isn't turned into a fortress, and no ones suffer the cataclysm. All's well that ends well... wait, what happened to the dark spirit?

Ah, there you are, this couldn't been possible without your help you know!

Wait, what are you doing?

Huh... guess the game ain't over!

Turns out that the dark spirit is actually Calasmos and it was his body that was sealed away in the lantern that now enabled him to take his form. So out you go again to save the world. Basically you have to redo most of the things you didn't after the cataclysm, but do it right. So for instance the dragon in Hotto don't kill the lord and you are able to uncurse him with the power of the mirror. Other things just change the scenario, for example Octagonia isn't overrun by demons this time around, but instead the corrupting influence of Calasmos resurrect the spider-demon so you team up with the champion to fight of the crazed wrestlers and spider-demon once and for all. This time with Hendrick in your party since King Cornellian ordered him to fight with you as the world needed heroes to save it. On one hand it's rather satisfying saving everyone, you even are able to save Michelle the Mermaid... even though I thought she died before I reached Arboria? And that is the small thing, it feels too simple. It's like the theory of Final Fantasy VIII where Squall actually dies after disc 1 and the rest of the game is him in his last moments imagining a better end if it had been a fairy tale. And I can't shake it here for all the side quests as if the temporal shift didn't work or something like that... but still, Veronica lives.

The most interesting part here is that due to the flying islands not crashing all of the keepers survived and could tell the whole story of Calasmos. This evil demon was apparently about to be vanquished by Erdwin, but as Calasmos fell, the dark desires of the sorcerer Morcant was corrupted by Calasmos so that he killed Erdwin and become Mordegon. The sage Serenica and the warrior Drustan sent Calasmos body to the lantern and went their separate ways. Drustan created a kingdom that became Svaardrust and hid a trial for the luminary in order to prepare them to fight Calasmos. Serenica studied and found the Tower of Lost Time and tried to break the bubble herself, but was unable as she wasn't the luminary, and with that grief that she couldn't save her love Erdwin, fell down lying on the floor as the spirits turned her into the guardian of time spirit that sent the hero back to save Veronica. Finding Drustan's trial is like the special section of Dragon Quest VIII, beating a special boss that gives you wishes like a super weapon, a special racetrack in Gallapolis, getting an Ogler's Digest #1 and... the ability to chose a wife for the luminary? FINALLY! Gemma and the luminary wedding here we go!

What, no wedding ceremony? Just, "hey, married now"? Ok!

That's pretty much the last thing I do before tackling Calasmos and it was an irritating fight, since as usual I forgot the first time that you obviously had to use the sword of light to dispel all the damn protection barrier and what not around Calasmos and then fight him. And I was at level 99 with several characters. Still, beat him true ending and feeling rather satisfying. Turns out that Yggdrasil was formerly Yggdragon, a great dragon of light that fought Calsmos and lost, but thanks to the keepers was able to give birth to the world and then help Erdwin fight a returning Calasmos and then you again. Then the luminary restored Serenica and sent her back in time (?) so that she could be with Erdwin again... it's a bit unclear since in that case she would only relive the past, but if she changed the past it would have a huge impact on the present with a millenia between Erdwin and the luminary. What... there's more after this? Yes, only after beating the true ending can you finish the spirit side quest where you play through parts of every mainline game in the series. And then fight of some super bosses. And the very last one works just like the Almighty at the end of Dragon Quest VII, beat him before a set number of turns or try again. Hate that, so I'm done now and that includes this... 6 part series. Good God! And now they revealed they working on Dragon Quest XII? I'M HYPED!


onsdag 18 mars 2020

Dragon Quest XI part 5

*SOB*

Of course it continues with a funeral for Veronica, Serena cuts her hair and receives all Veronica's magic in a dream and turns into the real reincarnation of Serenica that helped Erdwin. With that the elder tells of the ancient creature that gave Erdwin the power of flight and gives the hero a flute. Playing the flute on a certain points awakes a flying whale that can let you travel to points indicated by some golden light. Mostly there are one or two hidden areas to the normal areas where you can fight certain monsters and find material spawn points or locked away treasure chests. After going around checking everything and finding some kind of weird temple I can't enter our hero travel to a floating island above Octagonia. Arriving you find a building that looks eerily similar to a crashed building in Octagonia that appeared after the cataclysm. Apparently it just to be a floating town for the keepers, the guardians of knowledge since time immemorial. And now there is only one left, the youngest and he tells them about how Erdwin forged the sword of light. So it's a quest for getting another sword to defeat Mordegon with. You also get some lantern with holy fire so you can travel to a flying mining rock where you get some orichalcum, them travel to Gallapolis to get a hammer in order to bang the metal into shape. And then it's off to Hotto.

Now, Hotto is at the grip of a dragon and have turned into sacrificing to satisfy its hunger. But the ones preparing the sacrifice can't get there since a monster is blocking the way and the protector of the town can't fight it with her injured leg after fighting the dragon in the battle that took her son. So you get hired. Apparently it's the kids for the mother chosen as a sacrifice trying to save their mother. She claims she saw the protector speaking with the dragon and feeding it. As you go to the volcano and confirms this you confront the protector as the dragon appears. The lord stops you from hurting the dragon and promptly gets eaten. Well you beat him, and he escapes to the volcano. You go to the lord's room and reads her diary where it is revealed that the dragon is her son, turned into a dragon by a curse which was the reason the dragon reappeared all the time. She tried to cure him with the mirror of Ra (that have been in several Dragon Quest games), but she couldn't do it without more training... game... I haven't recovered from Veronica yet and now you throw this at me? You get the mirror and kills off the dragon for good, not able to save him, but turn him back to human before he dies. Goddamit game.

You get a key to the inner sanctum of the volcano where you unlock this ancient smith where Erdwin forged the sword of light and now you are able to do the same. So now I just finished sidequest until confident in attacking Mordegons castle. Reach him in his dark castle you have to once again fight Mordegons generals that had the orbs, ending with a fight with Jasper that tells the reason for his betrayal. And it was his jealousy for Hendrick which he felt overshadowed him, leaving him behind as Hendrick became the hero to the people. Well, sucks for you. Defeating him leads to anther awesome scene as you all try to enter the teleporter to Mordegon and all generals appear once again trying to occupy the heroes comrades so that he has to face Mordegon alone, but the power of friendship prevails, destroying them all. You fight Mordegon and kills him, taking the sword of darkness. The world is at peace and you travel around it seeing everyone coping after the cataclysm. And it ends with all surviving heroes standing at the grave of Veronica, taking a drink in her memory for making the sacrifice to save the world... 

So that was Dragon Quest XI. I really liked this game. It was fun and at the same time hitting you in the feels constantly. With 60 hours in it just about the right amount of time... wait, what happened to that strange tower with all the spirits around? Is there endgame content?

Let me just open this door and check!

onsdag 11 mars 2020

Dragon Quest XI part 4

Time for a world tour!

Having Hendrick as the voice of the party is actually really fun. He is the most serious of all characters, but at times there is cracks for example when he realises who Sylvando and it strikes him like lightning or when he finds Lord Rabb's Oglers Digest #1 and seems to have a fair bit of knowledge about it. From hated adversary he became my favourite character. So you set off travelling to find your comrades. The bad news is that all the commotion with the falling world tree and all have disrupted the magical transportations of your spells so you gotta travel the world again.

First up Phnom Nomh where Sylvando's Soldiers of Smile have gone to in order to find out what happened to the people. Apparently a dragon appeared and took everything that every one loved, anything from jewels to actual people. Story mostly centers around this boy that runs away from his dad cause he said his wife's jewel is his most treasured possession. The kid goes to get it back, but of course the father's most treasured possession is his son, but he was smart enough to see the trap the dragon laid and lied to it. Stupid kid. You rescue everyone and since you now have the soldiers of smile in tow you go to Port Valour to put them under the protection of Sylvando's father, the greatest knight ever lived. Which put you on the way to Angra-La, a place you never been to. It's a monk monastery up in the mountains that was blocked off by Heliodor before the cataclysm. Arriving you learn that the grand master passed away protecting everyone during the cataclysm and since the hero is a prince of Dundrasill he was supposed to come here as a child and train like all princes, including Lord Robert. Rabb was here, but climbed to the top of the mountain in order to meditate and achieve the greatest attack that the dead grand master could teach him, explaining his episode when he was the main character since it was a trail for him. The hero enters the spirit world to get Rabb before his physical body succumbs to the stress of the cold weather. Both of you learn the best attacks in the game and then the grand masters soul fight off Mordegon from the spirit world, pushing her spirit into the void and disappearing forever.

With four party member it's off to Svaardrust to save Jade, but I got sidetracked with a reacuring dream at the inn with some Dundrasilian spirit haunting everyone sleeping at the inn. Apparently it's the hero's father's restless spirit who haunts the catacombs of Dundrasil so the party sets off to rescue him. Beat up the soul-eater demon and then it's off to rescue Jade from the demons at Octagonia, that was turned into a casino instead. Still, beat them up and now we can... take another detour to Gallapolis where Erdwin's Lantern is about to fall on the ruins in the desert. You escort the prince that found his courage and observe some writing on the falling star or whatever it is. Rabb reads true some binoculars and reads out C.A.L.A.S.M.O.S... what is a calasmos? Maybe a secret weapon? Also there some kind of spirit monster that instead of white like everyone else, is dark that stands just at the centre of the crash site, with arms stretched out in anticipation... maybe it's Erdwin's spirit that is returning and takes form at the worlds darkest hour? Well, jokes on me since Mordregon appears and just slashes the lantern, destroying it shouting that non will rival him. Leaving the spirit wrought with despair. And now I can leave the inner sea. As we do, we found Eric as a stowaway on the ship, having lost all his memories he don't recognise anyone, but is brought in anyway. You try to get to Sniffelheim and onward to Aboria, but it's blocked off by golden pillars. So you travel the seas until you can beat up that damned kraken that attacked Nautica and restore the water travels so you can enter Sniffelheim from the north instead. And get an orb. Do that and apparently Sniffelheim is caught is some gold plauge where people turns to gold, they blamed Krystalinda and locked her up, but also a priest seems to recognise Eric and it is revealed that he was a slave to the vikings in the cave just besides Sniffelheim. He and his sister lived there, but then disappeared. Seeing a way to unlock his memory they try to jog it, but then the vikings arrives, turned into skeletons taking all the people turned into golden statues. Eric follows them and the hero right after.

Turns out that Eric slaved for the vikings together with his sister and one day he gave her a necklace he got from one of the raids I assume. Turned out it allowed her to turn things to gold, like Midas touch and just like that curse it didn't end well for her since she was turned into a golden statue. Yet another gripping scene. Well, he left her statue there locked inside their shack and traveled the world to find a cure or get forgiveness. Meeting the seer, ending up in prison and then meeting the luminary, and now restoring his memory. They travel toward a golden castle where they battle golden enemies (good gold grind-spot) and ends up in the throne room where Eric's sister preside, freed from her statue, but now a demon. The ending scene for the battle is fantastic as Eric jumps in and pulls her out of the demon body. I feel... I feel emotional. Now, everything back to normal we can continue to Arboria. After being faced with the dragon frozen in the lake. And suddenly Serena appears and with her harp banishes the dragon forever. Apparently she got separated from Veronica during the cataclysm and was on her way back to Aboria. You finally get there and it's horrible. The parents that baptised their child the first time you arrived lost the child during the cataclysm, the town is a wreck and Veronica is nowhere to be seen. You go to the clearing just beside Aboria as something draws you there and you see her red little hat near a tree... and she lies slumped toward the tree, dead. You can't do this to me game! My eyes are overflowing with tears... and of course she sacrificed herself to save everyone from the cataclysm by using her magic, I can't take this.

*SOB* She was to good for this world! *SOB*

onsdag 4 mars 2020

Dragon Quest XI part 3

So this is how it's gonna be?

After that failure we start with Sylvando on his ship, waking up after the fall of Yggdrasil. He travels to Gondolia that is falling apart with a gang bullying shopkeepers and what not in order to get money and trasures. You trash them and start the Soldiers of Smiles to give the people back their hopes. You get to Galapolis and gather more and then to Hotto where you construct this giant wagon where Sylvando can parade and direct his soldiers. It's a bit... flamboyant so to speak. 

Next is Jade who have travelled to Octagonia where the demons have set up some kind of casino where you always win, being some kind of statement on gambling I assume. You try to fight the head monster, but is transported into a prison dimension where the fighters are trapped which you fought against, losing hope as they fight over and over again. Jade have none of that and fights her way to the guardian of the prison and with the help of a demonic bunny suit that the head monster forced on you, you are able to fight of the guardian and return, but the cursed suit than forces her into serving the head monster. 

Lord Rabb meanwhile relive the fall of Dundrasil, guided by the bunny girl from Ogler's Digest #1. It tells how the luminary parents got married, the luminary was born and the council of the five kings that took place right before the fall of Dundrasil. Apparently the Bunny girl is actually the spirit of the grand master of Angri-La and she does this to test Rabb for being able to get the greatest power the monks of the shrine can teach him. The grand master apparently is something like over 100 years old and have teached the princes of Dundrasil for several generations.

Erik finds himself trapped in prison and with some healslime prepares to bust out, skulking around and avoiding all monsters. Healslime reminds me of the first chapter of IV where Ragnar the knight was followed by a healslime. They are cornered on the edge of a cliff of what I assume is a flying island by one of the generals of Mordregons armies. The healslime is brushed aside and suddenly Erik hears a voice that can give him the power to push back the general, but he would lose what he hold dearest or some kind of things, and that is his memories of the travels with the Luminary. He charge up super-saiyan and almost beat the general, but the power leaves him right before the finishing attack. In a desperate attempt he jumps from the cliff and ends up at the coast near Costa Valor. The healslime then turned out to be the seer that set him upon the quest for the beginning.

Which leads back to the luminary, turned into a fish by the Queen of Nautica as the only way to heal his wounds after he fell from Yggdrasil. As the queen tells of what happened to his companion for the months he was out cold the city's protection is being hammered by another of Mordegons generals. As you are whisped away by the queens magic and turned back into a human as you are fished up by a fisherman near the first continent. You travel back to Cobblestone and it has been rebuilt, into a fortress by the survivors from Heliodor and the Cobblestonians that wasn't killed by Jasper as it turns out, since Hendrick had arrived and stopped it from happening and instead locked them all up. And guess what, both your mother Amber and Gemma survived. And here's King Corneleon and who's leading the soldiers in the search and rescue of the innocent and fighting of the hordes of monster from Heliodor? Well, it's sir Hendrick who sold of his black armour in Gondolia. As the luminary Cornelian asks you to join Hendrick in an attack to first disrupt the monsters and then do a raid into the castle through the sewers that the luminary and Erik escaped Heliodor from. Hendrick and you gets in, defeats the commander and bring back light to the world and now it's back to travel the world in order to save the world.