Time for a world tour!
Having Hendrick as the voice of the party is actually really fun. He is the most serious of all characters, but at times there is cracks for example when he realises who Sylvando and it strikes him like lightning or when he finds Lord Rabb's Oglers Digest #1 and seems to have a fair bit of knowledge about it. From hated adversary he became my favourite character. So you set off travelling to find your comrades. The bad news is that all the commotion with the falling world tree and all have disrupted the magical transportations of your spells so you gotta travel the world again.
First up Phnom Nomh where Sylvando's Soldiers of Smile have gone to in order to find out what happened to the people. Apparently a dragon appeared and took everything that every one loved, anything from jewels to actual people. Story mostly centers around this boy that runs away from his dad cause he said his wife's jewel is his most treasured possession. The kid goes to get it back, but of course the father's most treasured possession is his son, but he was smart enough to see the trap the dragon laid and lied to it. Stupid kid. You rescue everyone and since you now have the soldiers of smile in tow you go to Port Valour to put them under the protection of Sylvando's father, the greatest knight ever lived. Which put you on the way to Angra-La, a place you never been to. It's a monk monastery up in the mountains that was blocked off by Heliodor before the cataclysm. Arriving you learn that the grand master passed away protecting everyone during the cataclysm and since the hero is a prince of Dundrasill he was supposed to come here as a child and train like all princes, including Lord Robert. Rabb was here, but climbed to the top of the mountain in order to meditate and achieve the greatest attack that the dead grand master could teach him, explaining his episode when he was the main character since it was a trail for him. The hero enters the spirit world to get Rabb before his physical body succumbs to the stress of the cold weather. Both of you learn the best attacks in the game and then the grand masters soul fight off Mordegon from the spirit world, pushing her spirit into the void and disappearing forever.
With four party member it's off to Svaardrust to save Jade, but I got sidetracked with a reacuring dream at the inn with some Dundrasilian spirit haunting everyone sleeping at the inn. Apparently it's the hero's father's restless spirit who haunts the catacombs of Dundrasil so the party sets off to rescue him. Beat up the soul-eater demon and then it's off to rescue Jade from the demons at Octagonia, that was turned into a casino instead. Still, beat them up and now we can... take another detour to Gallapolis where Erdwin's Lantern is about to fall on the ruins in the desert. You escort the prince that found his courage and observe some writing on the falling star or whatever it is. Rabb reads true some binoculars and reads out C.A.L.A.S.M.O.S... what is a calasmos? Maybe a secret weapon? Also there some kind of spirit monster that instead of white like everyone else, is dark that stands just at the centre of the crash site, with arms stretched out in anticipation... maybe it's Erdwin's spirit that is returning and takes form at the worlds darkest hour? Well, jokes on me since Mordregon appears and just slashes the lantern, destroying it shouting that non will rival him. Leaving the spirit wrought with despair. And now I can leave the inner sea. As we do, we found Eric as a stowaway on the ship, having lost all his memories he don't recognise anyone, but is brought in anyway. You try to get to Sniffelheim and onward to Aboria, but it's blocked off by golden pillars. So you travel the seas until you can beat up that damned kraken that attacked Nautica and restore the water travels so you can enter Sniffelheim from the north instead. And get an orb. Do that and apparently Sniffelheim is caught is some gold plauge where people turns to gold, they blamed Krystalinda and locked her up, but also a priest seems to recognise Eric and it is revealed that he was a slave to the vikings in the cave just besides Sniffelheim. He and his sister lived there, but then disappeared. Seeing a way to unlock his memory they try to jog it, but then the vikings arrives, turned into skeletons taking all the people turned into golden statues. Eric follows them and the hero right after.
Turns out that Eric slaved for the vikings together with his sister and one day he gave her a necklace he got from one of the raids I assume. Turned out it allowed her to turn things to gold, like Midas touch and just like that curse it didn't end well for her since she was turned into a golden statue. Yet another gripping scene. Well, he left her statue there locked inside their shack and traveled the world to find a cure or get forgiveness. Meeting the seer, ending up in prison and then meeting the luminary, and now restoring his memory. They travel toward a golden castle where they battle golden enemies (good gold grind-spot) and ends up in the throne room where Eric's sister preside, freed from her statue, but now a demon. The ending scene for the battle is fantastic as Eric jumps in and pulls her out of the demon body. I feel... I feel emotional. Now, everything back to normal we can continue to Arboria. After being faced with the dragon frozen in the lake. And suddenly Serena appears and with her harp banishes the dragon forever. Apparently she got separated from Veronica during the cataclysm and was on her way back to Aboria. You finally get there and it's horrible. The parents that baptised their child the first time you arrived lost the child during the cataclysm, the town is a wreck and Veronica is nowhere to be seen. You go to the clearing just beside Aboria as something draws you there and you see her red little hat near a tree... and she lies slumped toward the tree, dead. You can't do this to me game! My eyes are overflowing with tears... and of course she sacrificed herself to save everyone from the cataclysm by using her magic, I can't take this.
First up Phnom Nomh where Sylvando's Soldiers of Smile have gone to in order to find out what happened to the people. Apparently a dragon appeared and took everything that every one loved, anything from jewels to actual people. Story mostly centers around this boy that runs away from his dad cause he said his wife's jewel is his most treasured possession. The kid goes to get it back, but of course the father's most treasured possession is his son, but he was smart enough to see the trap the dragon laid and lied to it. Stupid kid. You rescue everyone and since you now have the soldiers of smile in tow you go to Port Valour to put them under the protection of Sylvando's father, the greatest knight ever lived. Which put you on the way to Angra-La, a place you never been to. It's a monk monastery up in the mountains that was blocked off by Heliodor before the cataclysm. Arriving you learn that the grand master passed away protecting everyone during the cataclysm and since the hero is a prince of Dundrasill he was supposed to come here as a child and train like all princes, including Lord Robert. Rabb was here, but climbed to the top of the mountain in order to meditate and achieve the greatest attack that the dead grand master could teach him, explaining his episode when he was the main character since it was a trail for him. The hero enters the spirit world to get Rabb before his physical body succumbs to the stress of the cold weather. Both of you learn the best attacks in the game and then the grand masters soul fight off Mordegon from the spirit world, pushing her spirit into the void and disappearing forever.
With four party member it's off to Svaardrust to save Jade, but I got sidetracked with a reacuring dream at the inn with some Dundrasilian spirit haunting everyone sleeping at the inn. Apparently it's the hero's father's restless spirit who haunts the catacombs of Dundrasil so the party sets off to rescue him. Beat up the soul-eater demon and then it's off to rescue Jade from the demons at Octagonia, that was turned into a casino instead. Still, beat them up and now we can... take another detour to Gallapolis where Erdwin's Lantern is about to fall on the ruins in the desert. You escort the prince that found his courage and observe some writing on the falling star or whatever it is. Rabb reads true some binoculars and reads out C.A.L.A.S.M.O.S... what is a calasmos? Maybe a secret weapon? Also there some kind of spirit monster that instead of white like everyone else, is dark that stands just at the centre of the crash site, with arms stretched out in anticipation... maybe it's Erdwin's spirit that is returning and takes form at the worlds darkest hour? Well, jokes on me since Mordregon appears and just slashes the lantern, destroying it shouting that non will rival him. Leaving the spirit wrought with despair. And now I can leave the inner sea. As we do, we found Eric as a stowaway on the ship, having lost all his memories he don't recognise anyone, but is brought in anyway. You try to get to Sniffelheim and onward to Aboria, but it's blocked off by golden pillars. So you travel the seas until you can beat up that damned kraken that attacked Nautica and restore the water travels so you can enter Sniffelheim from the north instead. And get an orb. Do that and apparently Sniffelheim is caught is some gold plauge where people turns to gold, they blamed Krystalinda and locked her up, but also a priest seems to recognise Eric and it is revealed that he was a slave to the vikings in the cave just besides Sniffelheim. He and his sister lived there, but then disappeared. Seeing a way to unlock his memory they try to jog it, but then the vikings arrives, turned into skeletons taking all the people turned into golden statues. Eric follows them and the hero right after.
Turns out that Eric slaved for the vikings together with his sister and one day he gave her a necklace he got from one of the raids I assume. Turned out it allowed her to turn things to gold, like Midas touch and just like that curse it didn't end well for her since she was turned into a golden statue. Yet another gripping scene. Well, he left her statue there locked inside their shack and traveled the world to find a cure or get forgiveness. Meeting the seer, ending up in prison and then meeting the luminary, and now restoring his memory. They travel toward a golden castle where they battle golden enemies (good gold grind-spot) and ends up in the throne room where Eric's sister preside, freed from her statue, but now a demon. The ending scene for the battle is fantastic as Eric jumps in and pulls her out of the demon body. I feel... I feel emotional. Now, everything back to normal we can continue to Arboria. After being faced with the dragon frozen in the lake. And suddenly Serena appears and with her harp banishes the dragon forever. Apparently she got separated from Veronica during the cataclysm and was on her way back to Aboria. You finally get there and it's horrible. The parents that baptised their child the first time you arrived lost the child during the cataclysm, the town is a wreck and Veronica is nowhere to be seen. You go to the clearing just beside Aboria as something draws you there and you see her red little hat near a tree... and she lies slumped toward the tree, dead. You can't do this to me game! My eyes are overflowing with tears... and of course she sacrificed herself to save everyone from the cataclysm by using her magic, I can't take this.
*SOB* She was to good for this world! *SOB*
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