onsdag 24 november 2021

Hyrule Warriors: Definitive Edition (Switch)

 

Definitively the definitive edition

After playing Age of Calamity I got the urge to continue with the original game, which I also got for the Switch but never finished until now... or finished or finished, I got the ending of the legends mode and finished adventure mode, not 100 %. I basically stopped playing right before the end when I got it for the Switch. Pretty much the Ganondorf stages and it's a pity I did since they had tacked on a couple of extra stages after beating the original game. So after banishing Ganon from Hyrule... again, another portal appears bringing the Wind Waker universe into the Hyrule Warriors one. Apparently Phantom Ganon is... I don't recall his plan, he possessed Cia and brought her back to life, got Helmaroc King to kidnap Tetra so you gotta save Tetra with the help of King of Red Lions and then you fight Phantom Ganon and bring Cia back to life. You get the new sub-weapon in the hammer and a couple of extra modes. There was also Linkle stages, but those are pretty much the old stages with different scenarios focused on being grinding levels for materials from tougher enemies.

I started up my old save on the Wii U that I haven't played in ages and I could see I got a bit into it. Got all skulltulas in legends mode and all heart pieces and such. Then I noticed that Cia and her stages didn't have any heart pieces or such. So they added that. Skulltula missions changed and they added boss keys and fairies you could pick up in Adventure mode to enhance your character. If they added that to the 3DS-version I don't know. The Wii U got all characters so that's noting new, together with costumes and such. Mostly just got it as DLC so no need to play to unlock it as here. You got Linkle, Twili Midna, Medli, Toon Zelda, Tetra, Toon Link, King of Red Lions, Ravio and Yuga. So even more a celebration of the Zelda-series. 

Playing through it again, it doesn't grab me as Age of Calamity. I don't like the big bosses since they can really mess with you since if your unlucky and they don't use the attack that enables you to stun them and get the special attack on them you just wait on them. In Age of Calamity it felt more dynamic with the dodge mechanic giving more skill to the player. But then after getting into it I plunged another 40 hours into it. The addition of quick switch between playable character made the game go faster and when I realised I just could use Link in mission where you allowed 2 playable characters I could use the other slot for the character that would be needed to get the A-treasure instead of playing with that character. What are you gonna do when Link is level 111 and Ravio is level 17? You could probably speed it up even more with another player. 

Although I noticed that the game seems to glitch out a lot which I didn't recall in the original. For example when opening chest or if the camera pans over an area it just goes haywire at times, not loading the right asset and a couple of times Link was just sitting in the air as Epona didn't load at the victory screen. It also crashed at one time.

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