Back in town
So finally we get out of the Amber Temple. We load up all the treasures we can carry upon the wagon, uses one of the patches we found on the fiend in the statue to summon a horse to drag it and then control the shield guardian to carry other parts of the treasures. We walk all the way back to the Old Bone Grinder and hides all the treasures that isn't worth carrying around on the upper floor and then leaves the shield guardian to guard the place. We head back to Vallaki in order to get our bearings straight and figure out the next step. They go through the card reading again and get that the three treasures they need to fight Strahd is all in the castle and they have to figure out away to get there as well. They also figures out that one of the few places they haven't been in is Argynvostholt, the mansion of the order of the dragon who fought Strahd long ago before he destroyed it. The cards pointed to an ally that could fight Strahd there. And they still haven't found the third emerald pine cone that was stolen from the wizards of the wine.
They also realise that they haven't explored Vallaki that much so they begin asking around. There is a festival happening in a couple of days, called the festival of the blazing sun, that the Wachter family hates the burgomeisters and that green light appears in the attic of the burgomeisters house and that two servants have gone missing. They check on the Wachter family first and gets to meet the lady of the house. I dropped the plot here, so instead of keeping the mystery of Strahd IX I just gave away all the plot points about him being a vampire and the cause being murdering his brother to get his fiancé. Not, other players might say that it gave the whole mystery away, and they be right, but my sisters believe they were supposed to learn this back in the beginning of the adventure, meaning the meandering is a fault upon themselves, so deflecting blame back to the players are always better.
They also get information on the book club and that they are free to join if they could get rid of the burgomeister security guard. And that the burgomeisters son drove Lady Wachter's daughter insane. Hope and Immeral decides to leave and come back at night to try to sneak in under cover of darkness. They come back at night, sneak into the basement and triggers a trap that awakens several skeletons. Immeral has the best roll of this game and single handedly fells all but one of the skeletons using the ki points to deal away damage. Hope doesn't have that much luck and blames it on a bear trap that bit her leg during the travels from the Amber Temple. They find a hidden passage that leads to a book club meeting that they decide that they better leave alone since they are only two and Immeral used up most of the ki points. So they rest up for the night and visits the burgomeister the next day. There they learn that two servants gone missing and the burgomeister hires them to find the missing people. None of the other servant dare to speak with them as long as Izak the security guard is around them so they are able to get the chef and he tells them that the only strange thing being that he was given orders by the burgomeister's son to feed the cat so he bring a tray of food every day. Also, the burgomeister invites them to join the parade tomorrow so they enact plan. While the town is busy with the parade Hope, Immeral and Toby sneaks into the burgomeister mansion. Cygnus and Katrina joins the burgomeister on the parade... damn sisters splitting the party.
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