So it's time for the big game. The group now consisting of a half-elven battle minder, an eldarin wizard, a black dragonborn and a pixie performs a ritual for some phantom steeds and sets of. They travel through a forest and are stopped by a battalion of soldiers from the house of Lancaster asking for directions toward Waterdeep (I pressume it's one of the nobles who decided to join our bard since they clearly wanted to avoid Neverwinter). They tell them the way and continues. A bit later they feel necrotic energy from the forest and decide to investigate. They find some kind of shrine for a battle some 50 years ago. The pixie and dragonborn finds a building covered in grass and moss with a hatch on the roof. They enter and finds a throneroom occupied by a skeleton in full-plate armor with three magic arrows in his chest. They call in the rest.
Here we returned to Neverwinter and the court of Neverember. A half-elven bard has been summoned. His objective, to find the Neverwinter Nine and bring them back to Lord Neverember... alive. At his disposal is a white horse and after a debriefing of the mission and the targets (the ranger, bard, battle-minder, wizard and dragonborn) he is of to the sound of music. That is of course my character, Mendoza Anagallis. The others on the tomb begins investigating and finds a fake wall leading to a corridor they decide to follow. They come upon a room, a big hall, with terrace and in the middle a table with an old corpse and surrounded by a necromancer in red and four apprentices. The battle-minder ready the group for a battle when they notice that it's a school class from Thay. As if the battle-minder cared. It was a pretty close shave and needed official paperwork to be accepted as a non-threat... for the time being. And I thought I was gonna play the evil character. They head of again until they reach their pit-stop city before heading north to Icewind Dale. They split up with the dragonborn and pixie going to a fightclub to earn some cash while the wizard and battle-minder visits the library.
Since this takes time the evning creeps closer and with it a white steed and red rider enters town with this background theme. Asking the guards about the group they point me toward the tavern district. As I get closer I heard the chanting of "fight fight fight" coming from one of the houses so I put my horse in the stable and entered. The sight I see is the dragonborn fighting some contestant while the pixie cheer him on. Being a sneaky bastard I roll my stealth and... NATURAL TWENTY, the second roll for this session and it's a natural 20. Awesome. So I hide in the shadows while they celebrate their victory, the pixie passing out and the dragonborn leaves with her in his pocket. I throw a gold coin at the bartender telling him to watch my horse or else... rolling a total of 39 at intimidate. I follow them to the magic tower and here the session ends. Sadly the bard character was sick so a halfling thief was not seen.
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