lördag 9 mars 2013

Mutant Wars

So the guy playing the assassin is back, but instead the tech-priest is gone... he needed to be put together again as a small retcon so that the story made any sense. Anyway, the assassin wakes up and finds himself hanging upside down on a hook that slowely takes him to what he would believe is the furnice. After some acrobatoc skills he turns himself around and free his legs while holding the hook with his hand. He then drops down on the conveyor belt below him. Trying to use his cat landing skills... he fails. He still survive, but his wounds are not pretty. He begins to move himself toward where he came from to escape whatever it is behind him. Then a mutant attacks him. He fires his rifle and then takes out his sword for close melee combat. An epic sword fight emerges in front of our eyes... If it wasn't for both combatants missing their rolls. He finally slice the mutant open and it stumbles down below. He finally leaves the room and enters a corridor. He hears boots coming toward him so he jumps in to a storage room. Curiosity gets the best of him so he open the door... failing his stealth rolls and he looks upon the most fearful face ever. It's basicly a frankensteins monster with his face consisting of three different faces. It looks upon him and wants him for spare parta. Scared shitless the assassin closes the doors and locks it. The door barely holds for the strenght of the mutant, but it gives up after a while and leaves. Still gripped by fear the assassin exits the room and pulls out his rifle and heads the opposite direction. He then stubles upon a room that is supposed to have some mashine, but its missing. There is also a woman there which he tries to talk to, but he quickly falls under a charm spell of some kind. She beckons him to come closer and he drops his rifle and walks slowely toward her. They stand face to face and he can now see the tentacles for fingers she have and her face melts away and relieves yet another mutant.

I on the other hand was in room with the friendly mutant. After some awkward silence and failures in communication I take my leave and head into a second hallway. And I find myself in some kind of furnace room. Below me an intense heat strikes at me, lowering my possiblities to act. I look around and see a ladder leading upward and I start the climb. I see a platform and suddenly a vile smell hits me of rotten and sickly meat. A mutant guards my onöy escape so I pull out my revolver, aim and one-shot the bastard who falls from the railing and explodes below me, almost causing me to throw up. Really, when I'm solo I'm the most awesome character ever. Out-running a servitor, escaping from jail and killing two guards. I head in to the corridor.

The others heal themselves up and after some time decide to checkout the mutant levels. Mostly pursaded by the fact a psychic is running loose on their decks and is guarded by servitors with guns. At the door toward their destination they are stopped by two normal guards. The cleric shouts at them to open the door and so they enter. At this point our psychic feels the presence of the mutants heading toward their corridor and me stumbling around around the corner. They rush forward to get me, drags me into a storage room and we preper for battle. First the psycic and scum throws granades at them, close the door and we take cover aiming our weapons at the door. It becomes a massacre. The doors flings open and they are meet by a hail of bullets from the two automatic guns in the party, the psychicbthen uses the flamer on the rest. Then a big hulking jailer arrives and is shot with shotgun and revolver bullets. I wasn't even allowed to fire... and I was really close to kill him. Dammit. At this moment the psychic feels the presence of the tentacle lady and of we go... right into a defended position with a jailor carrying a heavy stuber (or whatever it's spelled). And here I'm gonna shine with a 12 in initiative... and the enemy goes first and the first thing they do is shock me with a cattle prod, stunning me so that's my turn waisted. The others take cover behind some sandbags and the scum drags me with him. Doesn't help though since the stubber quickly makes short work with the cover. Next turn I and the psychic takes shelter behind a iron pillar, does that help? No, I'm getting pinned and my willpower save is halved to 26. Guess my roll? 27. We mostly fail to damage this guy and would have been dead if the mutant hadn't jammed its weapon. So I got my willpower back and a bonus to roll so below 76 is fine... 77! FREAKING 77! GOD DAMMIT! So the others beat him up and in the end I got some bullets and another cattle prod. How nice. We then hear the screams from our assassin friend and we rush forward into his current position while a hoard of mutants arrive from the opposite end and the assassin is fighting the tentacle lady. Here... it ends! The session I mean.

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