söndag 3 mars 2013

Breaking Away

So back in the cell the mutants arrive with electric staffs. They electrocute the assassin and drags him away for some torture. Before leaving they also send a shock through my body (which was an idea from our cleric so when she is in a similar situation my revenge will be sweet). The reason they choose the assassin was due to the player not being here so that was a convenient way to get him out for this session. Before and after this I also tried to break the bonds that tied me down as well as sitting in a better position without my face making an imprint on the wall. Of course all I manage is to get loose one hand and fails on the other. I hear someone coming from the corridor and quickly make sure that they can't see my hand and grabs the revolver that I'm still carrying. In comes the jailor with a electric staff, laughing and telling me that fun is beginning and that they will pick me clean and eat me. He grab me and pull me up to his face, grinning. "Will it be fun?" I ask and he laughs even more answering that if being eaten for lunch is fun than yes. "You have to pick this first" I say and fire the revolver right in his face, blowing away his nose. He drops me to the floor and is blinded for a round. Without hesitation I fire another shot into his body, he collapses and dies. "Seems like you have to spend some jail time now!" (sadly I thought out better one-liners afterwards like "the menu has been changed" and "I can recommend the book "to serve Mutant").

Laying on the ground, still tied up with sounds down the corridor acknowledging the shots, I look at the electric staff and uses it to cut the rope. I take the staff and run away away from the sounds down the hallway the mutant that saved us from the leather-spiders. Running, the small mutants follows me with their staffs. After a while I seemed to have shaken them, but right in front of me a long arm stretches out trying to block me while I with fast reflexes slide under it. From the shadows the helping mutant comes forward, moaning and walking toward me. I put up the staff between us incase he would turn hostile. He grabs it, pulls it out of my hands and throws it toward the wall, destroying it (of course I was pretty close electrocuting him). He walks forward again, holds out his hand and perform some kind of religious ritual, while the sound he makes turn into an old hymn. I answer him and he smiles and walks into the shadows, in to a hidden pathway. I follow him and finds a personal shrine or chapel. Lots of religious books with hymns and a large painting of a high-ranking clergy member. I look around and find a personal journal, belonging to the killed arch-adjutant (who, incidentally, is depicted in the painting). He writes how he tried to understand the mutants and even opposed the church ideas regarding them as doomed outcast whatever the case. He especially mentioned a specific mutant who seemed to be a priest before his transformation (obviously hinting at the one with me). Now I know the reason for his death, the next step is to rescue the assassin.

The others have finished of the psychic and his minions, but need to flee. The tech-priest suggest the mechanics which he ensure them would allow them sanctuary for a while. They head over there. The ribbins is sent down the ventilations to get them to open the doors and present them with an emblem from the tech-priest. They are allowed inside. The tech-priest is separated from others who are taken to custody for the moment. He meets with a captain who question him about killing the adjutant and afterwards says he's sorry for this and knock him out. The others rest awhile in the room until a servitor arrives, informing them that the tech-priest is scheduled to become a servitor himself and then leads them toward him The tech-priest awakes in the "execution chair". He tries to get some information out of the one who attacked him, but fail. He proceed to lie in order to sow seeds of deceit between the fractions that apparently is involved in this. It backfires a bit since it makes the captain jump the gun and decide to shoot him instead. At this moment the others burst in. After a short, but bloody battle they succeed to knock the captain out that punctures his lungs from the broken ribs they have given him. The scum, tech-priest and cleric severely wounded. They quickly gather some information and heads up in the ship to get rid of the keeper of the habitats. Since they are in no condition to put up a fight without taking a huge risk on losing a life they decide to use all the swarms of vermin to chase them down into his office to do the deed. And they still don't miss me or the assassin, some friends huh. 

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