We continue the adventure in the sewers by cleaning out the rest of the rooms. Not much, the first room they check is a storage room with furnitures after hearing some scraping sounds. Looking through they find a coffer with rat bones. As they are about to leave they are attacked by the coffer that turns out to be a mimic. After that they are pretty much paranoid about every door and room. But since there isn't anything there they just waste time pretty much.
Back out and the week is finally over so that they can get paid. The next day they head to Vincent Trench and ask him for a way to find the Xanathar Guild. They pay him and he leaves... I tried hinting that they actually have other connections to use like the Harpers, Emerald Enclave and Zentharim, but they liked Vincent, he was cool they stated. Glad to hear that, harder to improvise so I probably have to gather the information that all people have and give to them, maybe not the infiltrators since they haven't aligned themselves really with anyone. But I think I will have him appear on their day of and lead them toward one of the entrances and then leave them there, they don't really need more manpower at their high level.
Meanwhile they do the Zentharim quest and try to find Dasher Snobeadle that have disappeared. Ulf and Freya follows their lead to the Waymoot at Highnoon where they meet Dasher who has left his oppressing family that tramples on the workers shoulders to maintain their illusion of wealth. So he joined the gang Shard Shunners to fight against the capitalistic system that oppresses the poor. That and he turned into a were-rat. They return to the pub and continue their day. During the evening they get visited by Savra Belabranta, the leader of the Order of the Gauntlet that looks for help from Ulf since he was saved by them as a kid. He's invited to the temple of justice during the next day.
He gets the quest for stopping a fight in the Field Ward which Hope goes with him. After that he gets a quest to look into the reappearance of the thief Black Viper. Everyone gets involved as they look into a news paper editor that tells them about the Black Viper that disappeared 100 years ago after being cornered and apparently burned to death. According to the rumours it is believed to be a hidden sister to Ammalia Casstalanter who they meet in the presence of the Greyhounds. They get in and Freya is told that that is complete bullshit. They also goes to the prison at the castle to speak with Davil Starsong, but he can't really help them since he's in prison (they mostly resent the fact that since he was captured they haven't gotten paid as well).
In actuality, the only reason why I forced these quest was so that they would have gotten more information about the Black Viper since she appears in the infiltration of the Cassalanter estate in search for the key to the vault. Or so it does in my version of the game. And with this everything is set to enter the Xanathar's Guild. Gotta prepare the maps for this one.