Continued and finished the third and last game of the Advance games. And yet again I summarised it rather well last time. Same observations and the same problem that I start and let it go. Not 7 months like last time, but a week. It goes well until a certain point in the game where every monster is overwhelming in the new area until a couple of bosses later, the giant that takes the giant bat to be exactly. Then the games get easier and you rack up a lot of EXP and levels making the end easier. I could probably extend the game another 10 hours with getting all the souls or playing as Julius to get the Belmont-feel.
What did they do to enhance the game then? Used the same thing from Circle of the Moon and added a pop-up for all the souls, meaning every monster. And a beastiary, but like Harmony of Dissonance not that practical when there is one in game. Great to replay these games after 6 years.
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