The sequel to the game I played back in 2017 and 2018. A CEO of a company named Indira is traveling to an Antarctic station she acquired in a buyout of a Katherine Hammond with information about Indira's missing daughter. At the station she is transported through the Breach from the first game to a new world and has to find a way back. She finds something called Arms, people made into weapon to be used by Wielders that she uses to traverse the world. One of the Arms take control over her body and intends to get control of a weapon to destroy the portal (?) of a world that will destroy all worlds. Indira detonates a storm bomb and the game ends.
Quite surreal experience playing through this. You think there's gonna be like any metroidvania ever, but there is for example only one boss that you have to defeat... and it's a puzzle boss and is the final one. Everything else optional for some skill upgrades. Also, the connections between both game in the series are rather subtle. The final area seems to be the starting point for Axiom Verge 1 with similar music cues and there are mentions of Trace, but if it's the same one is harder to get. 8 hours, 20 deaths and 66 % of the items and 88 % of the map.
Visually it's better in my opinion than the original, mostly due to other areas than inside caves and laboratories. Music, not so much. It's fine, but there isn't pumping techno, synth or electronic that grabbed your attention in the original game. Overall a fun little diversion.
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