So we finally continued the trek through Curse of Stradh and the Amber Temple. Awakening Immeral got an idea since the old man standing guard in the statue is a problem as he would throw fireballs at them if they walked in front of the shadows, and since he is a bit paranoid and a shadow monk decides that offence is the best defence. My sister rolls a 1, misses and tumbles out of the statue, but is saved by rolling a 20 and landing pretty awesome at the floor while the arcanaloth now shows its true face after teleporting to the ground. Cygnus the eladrin paladin jumps out of the statue and teleports to the ground with his fey step and uses the divine smite to really put the flame into the fiend. The arcanaloth answers by throwing a fireball at the rest of the party still in the statue's head, everyone saves, but the damage is still felt across the board. The others pretty much just comes down with a rope since Immeral and Cygnus are able to kill the fiend after the next round. They take another long rest since the others were burned pretty badly.
The rest is looking around the ground floor of the temple. They find three witches trying to get into a locked room so they avoid that corridor and instead goes into the other. They find one open door where four nothics resides, abberitions that used to be humans but turned into one-eyed monsters crave secrets, pretty harmless. They also find two sarcophagus and as Immeral touches one they are beginning to understand the function of the temple. The sarcophagus contains imprisoned dark gods that can bestow dark gifts to those asking for it and is probably why the dusk elves mentioned it back in Vallakia. They find another room haunted by a poltergeist and then an empty room. Realising they must confront the witches they try to talk with them, but a fight ensues where they are all killed together with their brooms. Two other empty rooms, one with treasures and another with an inactive shield guardian. Seeing as all other rooms are locked by arcane lock they get up the stairs and try to get across the collapsed floor. They get across, but most of them get enthralled by a statue, but as Cygnus and Toby avoid the effect they topple the statue and release the others from the sympathy spell. They find a secret door and as they open it hundreds of skulls roll out. After clearing it they find a chest on the ceiling. After trying to force it open with magic hands since it's locked with arcane lock they realise Katrina has dispel magic and unlocks it and as they open it with the magic hand, the floor disappears and they tumble back into the ground floor and all that for nothing since the chest was empty. And they get back to get into the other door where they find a lich who lost his memory. They can't do much and just proceed to explore the room, the only time the lich reacts is when they try to pick up the spellbook that lies there. Leaving it they find two secret rooms, one containing the phylactery of the lich, but they decide to leave it there.
Going back they begin to open the doors with dispel magic. They find more sarcophagus in the room on the east side and as they enter the room behind the statue they find several piles of treasures and an amber golem standing guard over them. Battle time, and the golem is able to slow two of them and hit Cygnus with a heavy slam attack, but it's still easy winning for a group of 5 people (so drop the supporting characters to just 1 in the following campaign is recommended for my part). And to the victors the spoils go. The game pretty much ends here with everyone going through the first real treasure trove they encountered. Tens of thousands of copper and silver coins, over 6 000 electrum coins, jewelry, gems and artefacts in droves. Also several worthless items like rusted weapons and armours, a pile of gold painted wooden coins and a ton of iron ingots (really kicking my leg that I read what the coins was and not told them that there were golden coins). The question began, how much can we carry back to civilisation? There was a chariot and they could summon a riding horse from a patch from a magical cloak they got from the arcanaloth and maybe animate a life-sized wooden pony. As of writing maybe I should give them the idea that they might be able to awaken the shield guardian to do the heavy lifting.
Writing this in October and maybe that we can sneak in another session around Halloween would be fun, especially since we are about to clean up the temple.
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