Onward to the next game, Super Mario Sunshine. The sequel to Super Mario 64 released on the Gamecube. We got the original back in the day, and this was also one of those games that we won (you could pre-order the game and I think 5 lucky winner would get the game for free), the other game being Star Fox Adventure. Finished it two times before, lastly only a couple of years ago. Got it for myself on the Switch on the 3D All-Star pack and intended to play through 100 %, I did it on Mario 64, so why would it be harder here? I've come to regret those words and in fact ended up only with 115 shines.
Story is that Mario and Princess Peach together with an entourage of toads are getting an vacation on Isle Delfino where the Piantas and Noki live. Landing on the airport trouble is brewing. Some mysterious goo is polluting the area and Mario has to clean it up, finding F.L.U.D.D. invented by Professor E. Gadd that made the Polterguster that Luigi uses in the Luigi's Mansion-series. After the airport Mario gets arrested because a Shadow Mario is running around polluting the island and Mario is sentenced to clean it up. Shadow Mario appears and try to kidnap Princess Peach and while hunting them Mario unlocks portals to different areas around the island. Turns out that Shadow Mario actually is Bowser Jr. and of course the game ends with a battle inside a volcano with the king of the Koopas.
I really tried to get all the shines in game, but it's not as fun compared to star gathering in Mario 64. First, every shine you get throws you out of the level or reset the plaza which is the main hub. Even the 100 coin shine. Mario 64 didn't do that so you could get 2 in a mission so you didn't have to choose between a mission and the coin star that you accidentally gathered 100 coins for. Also, another difference is that it's a lot more linear compared to Mario 64. You gotta do the shines in order, no doing them all out of order just to show that you know what to do. Also, it didn't matter which stars you got, if you got 70 you could fight Bowser and finish the game, here you gotta get the first 7 shines of every stage since by defeating Shadow Mario in all of them you unlock the final confrontation with the Koopa family. And then we have the numbers of levels. 64 have 15 plus the Castle, Sunshine have 7 levels plus the plaza. And you know what, they compensate with filling the levels with 30 blue coins that equates to 3 shines, there is 8 mission and 100 coin shine in every level plus 2 secret missions in all of them, meaning there is 14 shines per level. Get's a bit boring in comparison.
So, finished and got to 115 shines. Peach saved. Is it fun? Yeah, parts of it is actually better than 64. I feel the controls work better and it feels really satisfying pulling off certain moves to get all over the levels. And I had fun on most levels, the ones no one enjoys are the usual suspects, the pachinko secret level, the sand bird, the lily pad ride and the chuckster secret level (and as I now found out trying to get the 120 shines, there is a second run on that level with the time constraint to get 8 red coins, that made me quit since it's gonna hurt). I beat them all (except chuckster version 2), I don't wanna do that again though. Music nice and the only real problem I found was some audio glitches or that one time I tried to hoover in a secret mission and was thrown of the level. I don't understand people I read on twitter that complained that this was a rushed incomplete mess... what kind of standards does people have these days? I've seen unplayable games that still haven't been fixed even though we have ability to patch games or games that actively destroyed my fun by crashing. Super Mario Sunshine did none of that.
Update: I f***ing did it! 120 shines, spent over half an hour on the damn chuckster level v. 2. I hate chuckster, If I ever meet a chuck they have it coming. But I did it. It feels satisfying looking at that score board.
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