onsdag 22 november 2017

A DnD Tale: Curse of Strahd - The Wine Wizards

The place seems to have seen better days

They leave in the morning toward Kerzk stumbling upon wolves and druids they kill until they reach the walls of Kerzk. The villager are not friendly so they are pushed away to the Wizards of the Wine since the town is running low on wine and if they can acquire more they will let them in. And they continue. The sisters begin grumbling about Ismark hogging the experience and delaying the level ups and that they can't drop the free loaders of. Of course their numbers have saved them more than one time. As they approach the vineyard they notice that there is a hidden bundle of clothes under a bush in the woods. The only thing they notice is that it have fur on it. They leave it since they guess it is a werewolf. As they walk I remind them that they still touched it and would have made it possible for a wolf to sniff them out. They don't have much time to think about that since as thy approach the road to the vineyard a man beckons them to the woods on the side. Carefully with weapons on the ready. The vineyard have been overrun by druids and blights and stopped the production of the wine that the people of the valley can drown their sorrows in. So it's druid hunting time.

They get to look at a map of the house and decided to take a stealthy way into the house and go from floor to floor. So they head through the vegetation and stands before the loading area when suddenly they hear something move between the vines. 30 humanoid figures made out of vines walking toward them like zombies. They rush in and finds a broken door which they enter, Katrina mends it and they close and block it as they walk down some stairs to the basement. While there they notice a druid together with 5 of those blights walking behind a wine rack. After a short plan Katrina runs forward and blast all of them with the spell burning hands creating a cone of fire hitting the four blight right in front of her full force and the last blight and druid are able to block some of the imapct. Meanwhile Toby rush forward and push the rack on them and killing the most damaged blights while Cygnus slays the last blight with his sword. Imiral and Hope takes bottles of wine from the rack to save them. Imiral runs up the fallen rack and hits the druid with the quarterstaff and Toby lungs forward swinging his axe to slay it. Going through the basement they find a secret door they open and send in Katrina through. Sadly for them it's a room with brown mould that instantly freezes her and she falls unconscious. Toby drags her out and Cygnus heals her with his lay on hands.

Continuing after that interruption they return to the first floor and find the processing area for the wine as 4 big cask stands in the room. Several blights walk below the casks and a single druid stands at the balcony above pouring some potions into one of the vats. Imiral sneaks from below and uses his mage hand to knock her into the vat. As the blights scampers up to try to save her the team let Katrina throw fire bolts to burn blights and Imiral and Hope push the dead blights across the balcony and burning the rest of them. As well as dragging those who tried to rescue the druid into the vat with another mage hand. They continue the search through the rooms and they find another druid atop the winch above the docking area they entered first. They ensnare it in place and Cygnus brings the winch to the side where they can kill it, but not without it using it staff to suck 4 hp from Toby and regain them for himself. After slaying him they check the staff and realises it's part from the GArthias tree, enabling the druids to control the blights so the monk pick it up and breaks it upon his knee, destroying all the blights in a radius of 300 feet. They check the final floor and finds a lone druid rummaging through some clothes and attack her with vengeance. It goes quick as usual lately, but this one had skin of bark making it a bit harder to hit. I really need to get time to check out how to plan battles better, they are either to hard or to easy.

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