onsdag 15 november 2017

A DnD Tale: Curse of Strahd - The Walk of the Land

Look, dire wolves!

After leaving the Vistani encampment they cross a bridge over a river when they are suddenly attacked by 3 dire wolves, two on the front and one in the back. After killing two the third escapes, one of them even rolled a nat 1 and fell upon the paladins sword. After resting up they continue to another gate in the middle of nowhere when suddenly 9 wolfs attacks, trapping them at the gate. And here one of my sisters get's more and more irritated. The wolves in the front charges at my paladin and getting a critical and knocking me out, and the rest goes on the monk. She gets pissed as she uses up all her Ki-points to dodge since she fears attacks more than the believe to make damage. And she rolls horrible all the time. Everyone is bloodied and the wolves are closing in. I pull out my secret weapon. Two more characters that waited at the top of the wall. A half-orc barbarian named Toby that spears one of the wolves with his javelin and then the human sorceress Katrina Bargov that blasts two of the wolves with magic missiles. Now one of the wolfs attacking the monk rolls a 1 so the monk is able to grab it and throw at another wolf killing both. Also, after studying the rules and choices of the monk I can tell her that the best strategy is probably to wield the staff one-handed and then get the bonus action attack. It takes some time for me to explain the benefit of more attacks that total up a higher damage value than just one possible stronger attack. A range of 6-14 is better than 3-10. Sadly for her that was the last battle for today

They arrive at Vallaki where they get into the inn and begans searching the town. They notice that there have been a festival and the people seems less inclined to talk to them. They also notice someone with a monster arm putting up posters for another festival at the end of the week. Most people eye them suspiciously since they are high-elfs, tie flings and a tall half-orc. They learn that there is another elven kind in town, some circus leader named Rictavio who also stays in the inn. They learn about the burgomaster and his festivals as well as the Wachter family and their dislike of the burgomaster. They install themselves in the inn and the thief and monk decide to go around town. They haggle at the only shop for information on the wagon parked outside with some kind of animal in it, but the owners are tightlipped. They walk around and enters the toy shop with the toymaker Blinsky. Its no fun, is no Blinsky! My sisters get the impression he would have designed the halloweentowns christmas toys in the Nightmare before Christmas. There eyes where especially drawn to a doll in the links of Ireena. After asking Blinsky about the doll they get that someone that Blinsky fears have ordered the same type of doll every month for a long time, but out of fear he won't say who, and as the push him for an answer they are pushed out of the shop.

They head back to the inn and mention this for the silverhawks that agree to look into it during a night break in. They sleep a bit to refill their spells and such and Imiral and Cygnus heads out as a scout party since they only need 6 hours sleep. They watch the shop and are joined two hours later by the others. Hope goes forward and lock picks the door to enter. And Hope falls as she walks inside, but Blinsky seems to sleep. Katrina goes up the stairs to prepare a sleep spell in case of him awakening while Toby and Cygnus guards the street. Imiral and Hope starts rummaging through the back and finds a accountant book, but it seems to have no mention of the buyer of that very doll. Although they can confirm increased spending each month. Imiral picks up the doll looking at it and when looking away, Blinsky's tame monkey grabs the doll and climbs the ceiling. Imiral silence it and grabs it with his mage hand. Suddenly Cygnus and Toby enters the shop and close the door whispering about town guards appearing. Imiral puts the doll back and they all enters the second floor and hides in a room. Spying out the door they hear the guards knocking loudly on the door and awakening Blinsky. He goes down and it's the burgomasters servant with the devil hand. As he takes the doll and Blinsky heads back to bed the team lets out the monkey in the corridor and jumps put the window. The monk and rouge makes the fall with grace while the Silverhawks lands in a pile. They head back and prepares for an early start in the morning.

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