onsdag 16 mars 2016

Quest for Glory: The Song of Roland: part 1


So before continuing with the third game I thought on replay it quickly with a fighter and set up a paladin game through just for the fun of it. It goes fine until I start the endless grinding to reach 100 in strength and such to beat the sword master. Doing so led me to a bug and since I thought I only needed one save I overwrote my one and only save. It was playable, but I couldn't see my stats which meant I couldn't grind since I couldn't tell how high level I had so I thought I could skip to the end by finishing the game. F***ing bandits killed me in an instant. So I gave up on that project and restarted and used a little cheat. By putting 6 points in magic and then just diminish it I gave myself enough points to boost all skills to hundred (the main fighter skills that is). Magic was like -400 and I've even had minus magic points. If the game breaks I cheat. Anyway back to my new character. I named him Roland after one of Charlemagne's paladins. Fitting since the characters main goal is to become a paladin. So in the first game biggest difference is that you are pushed to defeat the enemies head on. Also since you can't climb you relay more on throwing stones on objects, to call on attention and so on. Also the fight with the kobold is just laughable as you walk back and forth in the cave while stabbing him.


After that it isn't until the attack on the brigands fortress it matters as a fighter since you should have enough strength and vitality to run past their arrows and jump over the barricade fighting of the brigands behind that followed by the Minoutar after that. The rest of the game pretty much works the same. So after saving Spielburg I exported the character and Imported him to the next game, although  honestly I was a bit worried due to my negative skill numbers, but it worked out. The only side effect is that my magic skill somehow ended up at 36 meaning I could use magic if I wanted to, but an honourable paladin doesn't use the arcane arts against non-magic users. So in Shapeir it's basically the same deal as any other character. The differences comes in that you are supposed to show who's boss when it comes to Issur. No sneaking around and stealing the bellows, here you beat him in arm wrestling and are given the thing. Before using it in the element of wind I went to the oasis and was able to catch a little blue frog.

Be vevy very quiet, I'm hunting fvogs

The thing is that the blue frog enables a debug mode if you finish the game with full points and then start a new or important character where you can mix and match around with inventory, skills and such. So basically cheat. Still, I return to the city and continue the story. I also took the time playing a side quest in finding Sweeping Sir James, a brigand who graffitied the walls of Shapeir with his whereabouts and if you find him you get to fight him. At this point I've already maxed out all of my base skills so I crank the fighting difficulty up to max and here is where the new game shines and especially with a fighter character. It's fun fighting enemies and executing the different combo attacks. Of course this isn't recommended when walking the desert to get money since the fights take to long and drain your stamina all to fast. But special fights like this one and Uhura is rather fun. Blocking, parry, dodging and executing combos. Anyway, repeating the actions to find Sweeping Sir James and defeating him 4 times net you the warriors journal where you record every battle and the different attacks the different enemies does. Nothing differs from the last playthrough until the Earth Elemental shows up. Now last time I threw Flame Darts until he exploded, here I can't do that  (even though I have Flame Dart due to the special import/export procedure). Talking to Rakeesh you are able to wield his sword Soulforge, a sword on fire. Time for some Earth hunting!

I HAVE THE POWER!

Searching the streets and then entering close combat on the elemental is real fun. A pity that even though he telegraphs his move I had a hard time escaping them so it's usually a fist of earth right in the face throwing me up in the air. But when you get the battle on and he erupts in flames is rather satisfying. After that nothing happens until day 12/13 when mysterious notes begins appearing at the Adventure Guild. It culminates the night before the last day when you are directed to a back ally door and are knocked down and chained to the wall. A swordsman appears and you tries to release yourself from the bonds. You break the bonds, dodge the first attack and run past him toward a sword on the other side and the fight is on. Suddenly a new mechanic is thrown at you as you lock swords and pushing the right commands you can punch your opponent. After a hard fight voices are heard that congratulates you and ask for you to kill the swordsman.Now I did the honourable thing and said no. Issur and a couple of other people appear and bemoans you not following orders, but you still get in Eternal Order of Fighters (EOF) for a 5 dinar price and you all party until morning comes around on the last day in Shapeir. The special thing for today is that you can challenge Rakeesh on a one-on-one fight. Truly you can test your mettle and even get a glimpse on how a paladin fights. This ends the Shapeir portion and it's on to Rasier. To break out of prison the recommended action is to force open the door. Then in the forbidden city you apply force to the wind tunnel or something like that. Also, jump down from the ledge and then get to the ring. This also differs a lot (and probably might do the other classes as well) since depending on which skills to give a boost to I was able to achieve varied combos to my attacks. That was neat actually. So back in Rasier and the storming of the palace. First just straight up attack the guards at the door. And this time we have an advanced 3 side battle. Afterwards throw a dagger at the patrolling eunuch and break down the door. Jump down from the balcony and start the fight with Khaveen.

En Guarde!

First part is scripted in that you loose your sword and he demands you to yield which you refuse three times and as he is about to strike you down you leap forward and grab your sword. The fight continues and you get the upper hand and Khaveen drops his sword. Since he is a filthy coward without honour you don't even ask him to yield, but to pick up his sword to continue the fight. And then the real fight starts. He knows pretty much the same tactics as you and the same skill. And again, thanks to the very good battle system, if you max the difficulty you feel well rewarded by defeating him. It feels like a good fantasy action movie. Break through the door (either throwing rocks or knifes to trigger the trap or just man up and take the explosion head on) and it's the final confrontation with Ad Avis. And I gotta say, compared to the magicians path it feels rather anticlimactic. Just rush past a candle to make it break the spell and go near Ad Avis and a circle of flame surrounds him. With enough health it's just walking past it and go forward to push Ad Avis down the balcony. The wizard dual was way cooler, but I'm guessing the fighter centric path was more rewarding for the fight with Khaveen. Anyway the games finished and with a total score of... 497? You mean to tell me I missed 3 points? WHAT DID I MISS? GOD DAMMIT and that means carrying the blue frog around the whole game was pointless. Do I have to play it again? No, I saved the paladin run, but screw that. I will finish the third game first. Maybe then play as a thief to get the damn frog again. If that doesn't succeed I have to play as a damn wizard again since I apparently could get maxed out there. Lucky I still got the save from Quest for Glory 1. Damn points.

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