onsdag 17 juni 2015

King's Quest IV: Perills of Rosella


The fourth game in the series and at the moment the one that really needs a remake. Don't need to be fancy as the AGD Interactive once (although it would be nice with the same care and tying together their vision of the King's Quest sage), but the interface and gameplay need an overhaul. This is the last game that still only works by typing in commands and it is obnoxious. Not only that, but this was the hardest of the original games to get working as a child (now with ScummVM that problem is at least solved) and if you got it working it hit you with the copy protection directly as you started. And not as interesting as the third games magic book was, no no no, here it is page X, paragraph y and word z. Someone save us from this... I want to remind everyone that my manual was in FRENCH.

Story follows directly from the third one, the whole family is reunited and King Graham throws his adventure cap toward them... and suffers a heart attack. The magic mirror calls for Rosella and a magic fairy tell her of a fruit that can heal Graham, but the fairy need help against the evil fairy Loloth and so it's off. All in a days work. If you dwadle to long Graham dies or Ganesta (the good fairy) dies and both means a bad ending for you, either trapped where you are or King Graham dead, unable to save you in the fifth game.

Not much else to say then that the graphics was a step up compared to the original games, but the interface still needed a rework until the glory days of Adventure games.

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