onsdag 3 september 2014

Super Castlevania IV

 

Finally finished this game, was stuck on Death for a couple of months and then a week before I had the pattern of Dracula himself down. Said to be one of the easiest old school Castlevania games and I don't know, whipping in 8 directions together with all the things you can do with the whip also opens for more things to keep in mind and therefore more mistakes to make. Or I just suck as usual. At least I finished all 4 original games. Well, technically IV is just a remake of the first game, but still.

Nice graphics and music as expected by a Konami Castlevania game. This game I actually remembered at the game stores as playable during it's release. To scary for me at the time, but we didn't get any in this series until Castlevania 64. I must say, even though I'm a cheating bastard that abuse the save state option like crazy, the final boss fight still was fun and felt rewarding. Maybe because I replayed the damn fight and every time I lost I restarted just before the fight began and when I finally got the hang of the fireball mechanic and the fire spirits, the first part of the battle ain't so though... that ends of course when Dracula decides to unexpectedly send lightning all over the screen and I just happens to stand in the way... dead. Replay, have a bit over half life left and save when phase 2 starts... unnecessary since I know what's coming so just avoid the lightning and whip the head. Not hard really, but because the Theme of Simon Belmont sets in, it becomes awesome:

Really, Death was much more of a nuisances until I realized that staying put behind the one block of the room was the correct course of action. Only took me a couple of months until I by a fluke chance realized it. Of course it was more like me trying maybe once every second week without results and closing down the game until I actually sat down and observed his pattern. So lesson to take away from this... be patient.

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