måndag 2 juni 2014

New Super Mario Bros U

 New Super Mario Bros. U box art.png

First of, I played the demo of RE:Revelations for the 3DS and now see how the controls work. Mostly the d-pad is used to toggle subweapons and the scanner and you can only look around while aiming a gun and therefore always stand still. All in all I clearly prefer it on the Wii U with much better controls. On to the next game, New Super Mario Bros U.

Actually got this with the Wii U bundle together with New Super Luigi U which is is the same courses, but smaller and more of a speed-run game, and of course no Mario. Classic 2D Mario platformer, rescuing Peach from Bowser and the Koopa kids, finished in a couple of hours if you just runs through the game. To 100 % you definitely needs more hours, I'm just lazy and honestly gets bored and need a break after each level and such. Could just be me since I'm drawn toward more story aspects and there is none. Then again, I finished Super Mario 64 DS and there is no story there either so maybe it has more to do with exploration is hardly there and more a matter of difficult platforming under a time-limit. Maybe I don't handle pressure that well. Maybe needs more people to make it fun for me.

Here is also some complaints I have with the multiplayer options. I tried to play it with my youngest sister weeks ago, but couldn't since I only had a gamepad and a Wii U controller pro and to play two characters in the game I needed a second pro controller since the gamepad only allowed me to support the other players (or hinder them I guess), a fifth wheel that might work for someone not as good at platforming. Question still is, why can't I play normally when we only were two players? It worked in Super Mario 3D World so I guess people complained about it, but how to even get the idea?

Overall a working platformer, might be more fun with more people, just get more controllers.

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