lördag 24 augusti 2013

Wrapping Up

So the war of the cathedral is over thanks to me and the scum destroying the wall cannons, the red redemptions has overrun the rest of the mutant defenses. Avoiding further confrontation (as I only have 1 wound left) we find our way to the Red leader who gives us a small update and let us go to the medic. Were I regain 1 wound... lucky me. Well, better that than nothing like the scum who the medic botched to do anything, especially since he has a trait that makes him lightly wounded regardless of amount of wounds left. We at least can enjoy our stay for a while.

The others on the other hand is still in the heart of the cathedral, when the door closes and a warning is heard: 

"Automatic Self-destruct sequence started. 5 minutes to detonation."

Makes you hear this music during this short segment:



The ribbins find a ventilation which they open with a chain-sword and rushes in. The cleric first that gets stuck in a corner and the psycher who has to push her so they can escape. He very sad for that since he got such a good roll on his agility test. As they run away, a silence suddenly breaks out, than a sound wave crushing everything in its way making everything white... than black (then green, then red and lastly blue... that was a joke we made, not that great). 

Back in the infirmary we start to feel a trembling, everything shaking and we hit the floor (of course in character cursing the psychics name since that is the logical solution to believe).  wall disappears then... silence. The red redemptions started a frantic search and rescue operation for those caught in the blast and we both knew that our friends were in the heart of the explosion. Still in bad condition we set out, me searching with the auspecs to find them. We find a huge pile of rubble with two life-signs in it so we start digging... for 1 hour and 10 minutes due to an extended test we both made at the same time for four successes. Meaning we had to roll 14 times... if you don't take into account we both used fate points as well pushing it to 17-18 rolls.

Meanwhile under the rubble the cleric awakens while the psycher has overstrained himself using so many psychic powers during the cave and raid on the cathedral so he lost conscious. The cleric wakes him up and lights a candle to gain some light. Around them they can hear the sound of digging sounds... not above them, but besides them. Some rodents of some kind. One even rears its ugly head and get a bullet in it from the psychics revolver. To get help the psychic decide to send a flair to alert us... and of course he gets a psychic phenomena, "the earth protest" or what it was called. An earthquake so that can explain why it took over 1 hour to dig in the pile as we fall forward and hit our faces. No damage for us though, it's a bit worse for the ribbins and they take a couple of wounds as their legs gets crushed. Now the air starts to thin out as well and they fall back into unconsciousness. In this moment me and the scum finds a sight of cloth in the rubble and uncovers the psycher who points us toward the cleric who don't breath when we uncovers her. We turn to the psycher who at the moment is our only medical trained personal at the moment and lift the rubble from his kegs and he crawls toward the cleric and does CPR in order to revive her. After that he instructs me to make a spleen for his legs since my intelligence is so much higher than the scum... didn't do him any good though so the scum and I have to pick them up and carry them to the infirmary. They get patched up a little and are rewarded some extra supplies and a truck so we set out to finish the last side-quests.

That includes searching for the friend to the tech-priest that gave me the auspecs. We locate his house, but no one answers the door and it's blocked. The psychic is resting in the truck due to his fatigues so me and the scum push the cleric inside so she can take the rubble away from the door. While clearing away she finds a man dead inside, lying on the floor in a pool of blood. She stops to look under his robes and she sees that one of the legs have been crushed and taken away. She hurries up to get the rubble away and the rest of us can enter. We search the body and the room finding an id-card on the man and a golden case with a chant written on it that the thief pick up. In the blood we discover footsteps going toward the stairs to the second floor. As I obviously recognize this as a sign of the mutant who did the same to me, but instead of a leg it was the arm, Archimedes Noxt. Still severely wounded after a long battle we prepare the best we can as we climb the stairs. While walking we hear rapid metallic sound right at the corner at the end of the stairs. The scum (having the highest defenses, armors and life) walks first at something is thrown toward him and as he fails his rapid reaction he is hit in the face with... paper from a writer hooked into a couple of monitors and auspecs. We find a window that is open and assume Noxt left there a long time ago so I pick up all the papers I can find and bring it with me to the base. On the way back I sit in the back and holds the tome I got from the cathedral and warns the ribbins that it might get out of hand. The psychic gets suspicious and warns me not to read it, telling him straight up that this is the only chance I got I open the book. I don't read it, somehow its content is directly transmitted into my mind. A story of Logar, the first to betray the emperor (I think, I'm not that good with the fluff of this world). Then a huge beast snarls at me in the book, zap, and he is closer, zap, and closer until he bite my throat. I scream in terror and awakens with the book closed. Insanity now risen to 21 and corruption of 5 so while the psychic scolds me I can't do anything else than laugh and talk about the knowledge of the universe I have and how their fears is keeping them away from progress.

At the base the scum returns the grenades since they clearly was to many faulty ones (jokingly we thought we should show this by pulling the pin on the last two we have and throw them with the others, worthy a comedy). I on the other hand returned to the tech-priest and gave him back his auspecs (which he scolded me on due to upsetting the machine spirit for forcing unwanted parts on it), the id-card and the data from his dead friends house. Apparently a environmental nut since had focused on the pollution levels and they have apparently diminished due to the war. How that worked I don't know.  I also mentions the case that contains an unknown machine and he want me to bring it to him so I go and get the scum and wouldn't you know, they contain a pair of glasses, how nice. With enhanced dark-sight, + 5 literacy and the case is even psycher resistant (that one was probably due to me asking since it had a chant on it and the glasses would very likely be destroyed by a cry of the banshee anyway). All that fixed we give our report to the commander and gets transported to a shuttle to take us back early to the inquisitors ship. Due to segregation policies the ribbins is in the back and the scum not far away while me, a respectable adept of the empire sits in the front with the tome in front of me. I hear high heels against the floor and a women sits down besides me. Beautiful if it wasn't for a scar across one of her eyes that have gone blind.

"Do you have it?"

"Yes, here it is!"

"We promised you the knowledge of the universe as thanks for getting us this, so what do you want to know?"

"... who am I?"

And that is how we end this session and this part of the campaign. Awesome is it not? So filled with clichés, but goddamned it, it's fantastic.


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