Well, Flashback Friday had to be postponed since one of the characters was missing, instead it was just a normal session. Me and us who were there minded our own buisness while the ship we were transfered to headed for a satelite. Our psychic ribbin went to the quartermaster since as he put it, "I quote my character sheet, worker's clothes". So he got some new clothes. I on the other hand could finally get some hands on some armor. Just for the fun of it, I tried to haggle. Which statisticly speaking wasn't recommended due to me not having any skills in that and my fellowship only being 33 which gives a success roll lower than 16-17. Guess what? I rolled a 14. Hell Yeah! After that it was of to the cantina eating some lunch that had taste. And then the light flickers and goes out. Sirens call and we are called to the bridge. We are being boarded.
We are tasked to protect a hanger from the invading forces so we rush of, on our way there one of the attackers steps out and charge out of nowhere, but our scum act in an instant and lays heavy shotgun fire on him. He barely stand the GM says and we roll initiative and I win and fires of a shotthat hits... Sadly the damage is low. And the same goes for the psychic... and the cleric, but since we all have taken of small bits and pieces he stumbles to the ground. A high awerness roll later I find a pump that fills him with drugs so I pick up the knife and cuts it. We hear gunfire and rush into the next room... Which we shouldn't have done since the invaders fires there weapons on us and pins all us down except the psychic. He heads for cover, chameleon himslef and sneaks up on them and throws a frag grenade, blowing two of them into pieces and the remaining one that lost a leg he just shoot with his revolver. We take their bullets and hear more shoots from the next room. Not making the same mistake again we check before rushing in. The corridor behind this door splits and we can see a defence point where one ofoursoldiers keep the enemy at bay for the moment, but our objective is the hangar. The scum and I head for the hangar while the ribbins assist the soldier.
Just before the hangar doors we hear the sound of some vehicle moving around. We open the door so we see in and the invaders have seized a tank and preperes to flee with a box (which we assume we need to protect). We also see a truck with a mounted heavy stubborn (I pressume it's a mashine gun). We try to sneak up to the truck and use it against them, but I fail my roll. which annoys the scum since he had three degrees of success. They spot us and fires a shell that hits the wall behind us and throws us at the truck, causing a scar on my forehead with blood covering my eyes and diminishing my sight. we regain our stance, jumps on to the truck and the scum begins fireing away while I look for more ammo to feed the gun with. Dodging one more shell from the tank the scum makes short work with the enemies, leaving only bloody messes of the bodies. We triumphed.
The ribbins joined up with the last standing soldiers and fired at some chains keeping a container above the door so it chrushed most of them. the soldier fired and fired until his ammo went out. while reloading he was shot in the neck. Releasing his grip on the weapon he grasped his dog tags. The ribbins picked up the gun and fired away. the enemies dwindled and retreated. They picked up the dog tags and took the weapon back to the hangar. There they gave the weapon to the scum who gave his shotgun to me. I'm getting awefull lot of weapons. I found the box and we pushed it toward the truck and prepared for anymore invaders by stocking up on ammo and wait. nothing happened, by defusing both areas we had effectivly demolished the enemies on board. the insvestigator we work under came along, took the box away and rewarded us. The scum got to keep his new weapon, thepsychic got his own room and his staff fixed, the cleric got a book while I got access to the investigators private lobrary. Guess who got the most out of this. what do you mean the scum? Anyway, we finally arrives at the satelite and let us see when this story continues.tr
We are tasked to protect a hanger from the invading forces so we rush of, on our way there one of the attackers steps out and charge out of nowhere, but our scum act in an instant and lays heavy shotgun fire on him. He barely stand the GM says and we roll initiative and I win and fires of a shotthat hits... Sadly the damage is low. And the same goes for the psychic... and the cleric, but since we all have taken of small bits and pieces he stumbles to the ground. A high awerness roll later I find a pump that fills him with drugs so I pick up the knife and cuts it. We hear gunfire and rush into the next room... Which we shouldn't have done since the invaders fires there weapons on us and pins all us down except the psychic. He heads for cover, chameleon himslef and sneaks up on them and throws a frag grenade, blowing two of them into pieces and the remaining one that lost a leg he just shoot with his revolver. We take their bullets and hear more shoots from the next room. Not making the same mistake again we check before rushing in. The corridor behind this door splits and we can see a defence point where one ofoursoldiers keep the enemy at bay for the moment, but our objective is the hangar. The scum and I head for the hangar while the ribbins assist the soldier.
Just before the hangar doors we hear the sound of some vehicle moving around. We open the door so we see in and the invaders have seized a tank and preperes to flee with a box (which we assume we need to protect). We also see a truck with a mounted heavy stubborn (I pressume it's a mashine gun). We try to sneak up to the truck and use it against them, but I fail my roll. which annoys the scum since he had three degrees of success. They spot us and fires a shell that hits the wall behind us and throws us at the truck, causing a scar on my forehead with blood covering my eyes and diminishing my sight. we regain our stance, jumps on to the truck and the scum begins fireing away while I look for more ammo to feed the gun with. Dodging one more shell from the tank the scum makes short work with the enemies, leaving only bloody messes of the bodies. We triumphed.
The ribbins joined up with the last standing soldiers and fired at some chains keeping a container above the door so it chrushed most of them. the soldier fired and fired until his ammo went out. while reloading he was shot in the neck. Releasing his grip on the weapon he grasped his dog tags. The ribbins picked up the gun and fired away. the enemies dwindled and retreated. They picked up the dog tags and took the weapon back to the hangar. There they gave the weapon to the scum who gave his shotgun to me. I'm getting awefull lot of weapons. I found the box and we pushed it toward the truck and prepared for anymore invaders by stocking up on ammo and wait. nothing happened, by defusing both areas we had effectivly demolished the enemies on board. the insvestigator we work under came along, took the box away and rewarded us. The scum got to keep his new weapon, thepsychic got his own room and his staff fixed, the cleric got a book while I got access to the investigators private lobrary. Guess who got the most out of this. what do you mean the scum? Anyway, we finally arrives at the satelite and let us see when this story continues.tr
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