måndag 8 april 2013

Flashbacks (Part 1)

A bit out of phase since I didn't write anything this saturday so it will be the friday adventure now and todays adventure (sunday) tomorrow (if nothing else pops up that is). Friday was flashback day where we went into depth the story behind three of the characters, Behind the Characters sheet you might even call it. We began with the story of the psychic rabbit. He began his tale on his home-world. Married and holding the position as elder if the village (although as young as 18 makes me question if that title really fits). It starts of as a normal day, he walks the village and people come to him for answers (since he can foretell the future and what not). The only strange thing is a kid who wants him to check up on a friend who acts strangely and doesn't show himself. He takes heed of this and continues to walk until a commotion happens at the town square. He arrives and finds a huge truck that the villager has gathered around looking with suspicion. As he leader he ask who's truck it is. Out jumps my temporary character, the investigator rabbit from the Defenders (sadly not from earth). I play it more or less as a FBI agent in every cop movie you have seen (maybe not as douche as some of them, but the classified info, arrogant behavior and looking down on small town people mannerisms). Of course the psychic and I don't see eye to eye as I have my mission looking for a book and suspect from this very village and he just wants me out of there so he gives me a week cause I scare away the villager. My comeback is "that if I don't find what and who I'm looking for, I will not be the one scarring the people away from the village". Can you feel the tension? And of course there is a scene change.

We see the suspect, reading the book pushing him closer and closer toward insanity, a veteran that has seen to many things in the war and now lives in his mother's basement. Mother is of course worried, but can't do anything (this person is by the way the same the kid warned the psychic about). Another scene change and we are back with the psychic who goes back home to his wife and dinner and early bed since he have a terrible headache. The sleep isn't much better since he dreams about a slimy worm monster crawling on top of him and goes toward as the psychic lies there paralyzed and then the worm strikes... just as he wakes up. Feeling an urgent warning in his mind he rush out. On his way there he runs into my character patrolling the streets. Another battle of authority happen when I try to pursued him home since it's not safe outside. He ignores my warning and by his way I realize something is a foot so I follow him. 

We reach the veterans house and I pull out my plasma pistol. I break down the door and up from the basement he comes, walking as a zombie with blood on his hand. The psychic try to talk with him, but we both begins to feel something strange, the psychic in his mind and I with a medallion I have around my neck as it burn my skin. The veteran starts too charge the psychic and strangle him so I fire my pistol, but it overheats. As the grip tightens around the psychics throat I pick up a fire fork and stabs the possessed rabbit with it. This leaves a hole which the psychic use to pull out any organ he can find. The veteran finally dies. Without hesitation I pick up the fork and heads for the basement. There I find the body of the mother with a crushed throat and a collapsed bookcase and the book. Feeling it emitting the dark energies I call for backup with my radio and head up, blocking the way for anyone else as I pick up my pistol. My back-up arrives, the Defenders... rabbits in power armor (not the most intimidating visuals in my head). They head down and lay the book inside a container and takes it away. The leaders takes me aside and wants me too take care of our elder friend... so somehow I exile him from the planet and bring him in to the job he knows have.

That ended the story of the investigator... err, I mean the psychic. Next up is the cleric rabbit and it's pretty much straight forward. Fathers is a businessman who starts out alright, but then ends up in drugs and pleasure clubs, pushing himself away from the family and soon the business falls apart, the extravagances gets out of hand and it end in murder as the parents are brutally violated and murdered by... some pleasure cult, I don't know. The little rabbit girl is found by a priest who takes her in and she becomes a cleric. Then the last flashback is the scum who as a child fled alongside his father from some gang after they killed his mother. The father raises him until one day he disappears with a crow bar and gun for revenge... never to be seen again (as a side note, I played the father). The scum grows up and appears in the gang wars joining some weapon smugglers. One deal pushes him away since it led to the death of thousands of civilians so he head over to the arbitraries with information for protection. His contact is played by me as well so I make a deal with him and beats down on the gang, storming in with lines from the most awesome action movie ever. Sadly since I'm not an invincible cyborg the gang leader starts to threaten my family if I don't give him the name of my informant. The scums name is, for the sake of understanding the situation, Cross so I tell him that he "has CROSSed his path". Unfortunately he doesn't get it so I kick him a bit swearing and picks him up and whispers that "we have all a CROSS to carry" (actually I didn't, but I forgot what I said and it was something like that). Anyway, the scum survived long enough so I sent him away on the first mission we had. And that concludes the first flashback friday.

Inga kommentarer:

Skicka en kommentar