Continuing the story, I've went away from the original idea to let them fight through the last two lairs. Mostly because I'm beginning to bore on the setting, after two years and nothing happening pretty much does it for me. So I scrapped the Jarlaxle chapter and let them stalk out the docks. They get the submarine and discovers that the main circus ship has something attached to it so they intend to sneak aboard by putting a boat atop their submarine as a decoy. They go to the fisherman that took them to the dragon in the bay and begin to haggle with him to buy his boat. While Freya and the fisherman haggle Immeral tries to help the negotiations by poking a hole in the boat in order get him to lower the price. His spear is stuck on the boat and as he tries to get the spear out Freya begins to raise her voice to sound really upset so that the fisherman is distracted. Immeral gets the spear of the boat by rolling a 1 and throwing it into the water and falling in himself. In the end they get it for 200 gold and dinner for seven.
They then spend the rest of the week modifying the ship to have an air lock to their submarine. As they finish and have a day off, they sail out in the night and as they approach the ship a fog appears in the bay. Hope that steers the contraption sees that the submarine beneath the ship detach and going toward the docks, so they change plan and follow. They sneak near the sub and as it resurface three drows emerges and goes toward an ally. Our heroes split up with Parker and Freya hiding at the entrance of the ally while Immeral and Hope goes up on the roof and watches the group. The drows have the silver skull and leaves it in the middle on the ground together with a letter and then disappears. Immeral, seeing no one jumps down to get the skull, but an invisible person uses Timestop, picks up the skull and appears before him. It's Laerel Silverhand, the open lord of Waterdeep. After a bit of talking where it becomes clear that they just looks for the part of the rod and not the 500 000 dragons, she gives them the key and the information where to find the last key, in the Kolat Towers.
They hide the skull back at their pub and then they try to enter the towers. They use a charge of dispel magic to pass through the shield around them. Hope investigates the windows and openings and tell the others where the people are. They decide to use the same tactic as they used in the Xenathar lair, just walk in. Freya leads them and roll high enough that the first group just accept it and takes them to the teleport circle in order to send them to a castle between dimensions where their leader is. As they arrive they don't care about the voice that tells them to wait for the master to arrive so they walk in to the next room and start looking around. The Master arrives and they just begin bluffing as much as possible, until Ustrul Floxin appear, the person they fought back at the Graalhound villa. He screams at them, sets of an alarm and a battle starts as from every door henchmen of the Zhentarim appears. A tough battle, but they win and with that have reached level 9, which have to wait till the next long rest.
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