And we are back with the most action oriented session of all the played games. And with a new player as well, Ulf, the unlikely paladin. A human paladin that used to be a farmer boy until the age of seven when his village got slaughtered by demons but Ulf survived when a group of Helm paladins and saved him, or what's left of him since he has a peg-leg (I suspect his player have played some Diablo 1). He ends up in Waterdeep one night as the rain falls down and spots a person heading into an alleyway and some beeping sound. Curious he follows and overhears the person talking to someone in the alley about a stone and an explosion. The person grabs something from the person on the ground when two drows jumps down from the roof and ask Vincent Trench, the private detective from the Tiger's Eye agency to give them the stone so that Jarlaxle doesn't get cross with him. Ulf tries to intervene and as the surprised drows turn around Vincent pulls up sleeping powder and douses them. The commotion causes the city watch to come to their location so he drags Ulf with him so that he can report back to Barovian.
They wake up in the morning and is informed by Parker that the City Watch apparently was burgled during the night, but no one ones what have been taken. Vincent appears with Ulf and gives them a map he took from the destroyed Nimblewright he found in the alley and warns them that a third party have been known, the Bregan D'aerthe so they better hurry to the Dock Ward the map points out. They end up at Mistshore where some thugs from the Xanathar Guild tries to break in to an old woman, but they subdue them and is told that the stone is hidden in her family mausoleum in the City of Dead. They head there but finds the crypt open and by the footprints they deduce that people have been here and taken the stone already, leaving only a steel key. As they leave 4 duergar shows up looking for the stone for the Bregan D'aerthe. They fight them off and heads to a locksmith that tells them it belongs to Losser Mirklav that lives in the sewer in the Trades Ward. They sneak in and finds the door the keys fits into and go through it. They find a hidden door and on the other side they notice shadows and sounds of several skeletons. Unlucky for them, Immeral stumbles alerting them of their presence so a battle ensues where they fight off 12 skeletons. On the other side at the other door they find Losser Mirklav as he mumbles about the stone was a small price to get his hands on the magical emerald from the City Watch.
He finishes to attach the emerald on his staff and he summons 3 skeletons and 2 zombies and accuses them for killing his skeletons. An intense battle start as they try to destroy the other creature's first and the heavy hitters strike at Losser which I bumped up to a full necromancer wizard with a CR 9 since they are level 8 and pretty much stomps over anything in this adventure. So at first chance he cast Circle of Death which kills one skeleton and puts all but one zombie on 1 HP while most of the players get 24 necrotic damage. Then he dies next round since they still can beat him up fairly easy. And here we had to end since we had to get going to a LiveQuiz at the local theater.
That was a rather intense session, pushing them on a full day of adventure with the need for haste as they chased after the stone, and yet it ended up in the hands of the Xanathar guild. In the adventure you're actually supposed to go through several other shorter sequences like a chase through the street as you run after an enemy carrying the stone after finding Losser Mirklav being almost killed by Xanathar, but the chase is based on character with maximum of 30 feet, while Immeral have 40, so if he goes before the kenku in this case, he will get past it and be able to take the stone without me contriving the sequence. So I gave them a battle against a hard enemy instead and setting up them having to infiltrate the Xanathar's Guild. Question is if I shall should do side-missions next session as they get information and centre it a bit around the new player so that he gets a bit more experience than battle after battle.
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